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Comments
It's how I do it :P
Basic crops:
((Harvest unit #)x(Sale price per uni))-(Run cost)=(Profit margin)
Animal pens:
((Harvest unit #)x(Sale price per uni))-(((Feedcrop profit loss per unit)x(Feedcrop units))+(Building run cost))=(Profit margin)
Orchards:
((Harvest unit #)x(Sale price per uni))-((Fertilizer building run cost)+(Orchard run cost))=(Profit margin)
Restaurant/Dairy/etc.:
(((Harvest unit #)x(Sale price per uni))-(((Ingredient profit loss per unit)x(ingredient units))+((Ingredient profit loss per unit)x(ingredient units))+(Building run cost))=(Profit margin)*
The last formula may have variants depending on how many ingredients go into the recipe but I've shown how to add in a new ingredient, so just copy that section as many times as necessary. Manufactured items will work in this since you'll have already calculated the profits for those ingredients, and that's all you need. Also, the Restaurant and other buildings will generate only cash, so the harvest unit and sale price will be replaced by the amount of money you get from completing that type of recipe.
Edit: Forgot a step. Once you find the total profit, you need to divide by the total harvest to find the unit profit for ingredients.