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calculating profits

cedie3 (US1)cedie3 (US1) US1 Posts: 183
Would anyone have advice on how to best calculate profit on produce--sugar beets for example? Thanks in advance. :)
Post edited by cedie3 (US1) on

Comments

  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 20.08.2013
    Eeeehh..... check how much it costs you to plant them, see how much they gain when you sell them. Do sell price minus planting price?

    It's how I do it :P
  • sonolumina2sonolumina2 Posts: 34
    edited 20.08.2013
    Well here's one spreadsheet by Camii893 on the main farm. I don't think she made one for restaurant though.
  • Wildcard999Wildcard999 Posts: 967
    edited 20.08.2013
    I came up with a formula for calculating profits. Actually, each type of crop has a different formula since running costs include both what you paid to run the building and what you paid to get the fertilizer/feed/raw materials. I'm creating them for everything, though I haven't been too dedicated to it.

    Basic crops:
    ((Harvest unit #)x(Sale price per uni))-(Run cost)=(Profit margin)
    Animal pens:
    ((Harvest unit #)x(Sale price per uni))-(((Feedcrop profit loss per unit)x(Feedcrop units))+(Building run cost))=(Profit margin)
    Orchards:
    ((Harvest unit #)x(Sale price per uni))-((Fertilizer building run cost)+(Orchard run cost))=(Profit margin)
    Restaurant/Dairy/etc.:
    (((Harvest unit #)x(Sale price per uni))-(((Ingredient profit loss per unit)x(ingredient units))+((Ingredient profit loss per unit)x(ingredient units))+(Building run cost))=(Profit margin)*

    The last formula may have variants depending on how many ingredients go into the recipe but I've shown how to add in a new ingredient, so just copy that section as many times as necessary. Manufactured items will work in this since you'll have already calculated the profits for those ingredients, and that's all you need. Also, the Restaurant and other buildings will generate only cash, so the harvest unit and sale price will be replaced by the amount of money you get from completing that type of recipe.

    Edit: Forgot a step. Once you find the total profit, you need to divide by the total harvest to find the unit profit for ingredients.
  • cedie3 (US1)cedie3 (US1) US1 Posts: 183
    edited 21.08.2013
    Many thanks for your responses. I think I may have a semantic hang up with the words "per unit." If you go to farm management to gourmet farm to sugar beet, it says beets sell at 110 per unit. Is this the selling price for each beet? If you click an empty field, click sow to choice of seeds it says you harvest 80 sugar beets for a cost of $6,225 per unit. Is this the cost for all 80 beets (i.e. 1 field)? :)
  • Wildcard999Wildcard999 Posts: 967
    edited 21.08.2013
    Yep, you sell one beet for 110 dollars. 80 sugar beets gives you 80 units. $6,225 is the cost per unit of seeds, which a single unit of seeds gives you 80 sugar beets. Remember, the unit price described is what you're putting in. For the garden, you're putting in seeds, for the sale, you're putting in beets. I know it's confusing, but it's basically measurement conversion. 1 seed=80 beets and 80 beets=880 dollars. See what I mean?
  • cedie3 (US1)cedie3 (US1) US1 Posts: 183
    edited 21.08.2013
    Thank you Wildcard. It's clearer now. :)
  • Wildcard999Wildcard999 Posts: 967
    edited 23.08.2013
    Oh good. You're welcome. :)

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