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rewards for co-op projects

124

Comments

  • mipie11mipie11 Posts: 130
    edited 14.08.2013
    I really agree. I mean, sometimes it is hard to get more farm dollars and this would really help. This would be a GREAT reward for all cooperative members. It would help them be more motivated to complete projects. I'm sure this would make them work harder and not just let the project fail.
  • ss02092ss02092 Posts: 772
    edited 14.08.2013
    sorry i dont agree with you.... In my coop also only half of the people pull the load... but i dont think this will motivate some other who do the corn even if the project needs cabbage.

    As a coop leader i think its our responsibility to find which project suits to the game play of our coop and decide the project.

    The people who are motivated by the benefits of the coop will be motivated. This segregation of reward will stand between the higher and low level players and it wont motivate others to join the coop.

    I share my opinion. IF you want me to say that what you say is correct, then sorry :(
  • paultje19752paultje19752 Posts: 217
    edited 14.08.2013
    lets agree we strongly disagree eachother

    i am standing for my members and want best for them
  • edited 14.08.2013
    I do respect your opinion ss0209, but respectfully disagree. I don't think a percentage based reward will segregate higher and lower level players, and if we asked those lower level players now - they would probably agree that is much better to have a smaller reward than your high level coop-mate, than no reward at all! Besides that smaller reward will be of much bigger value to that lower level, because upgrades and expansions cost far less at lower levels. Even in the game, you have not been rewarded the same for completing tasks at lower and higher levels, and in events you get different value decorations.
    I have a suggestion to dragonpride, start a poll to go with this thread (you can find it in thread tools), that would give a better picture how many people support this idea, I certainly do :) as I also want the best for my members, especially those who put some effort into the coop
  • dragonpridedragonpride Posts: 574
    edited 14.08.2013
    ss02092 wrote: »
    sorry i dont agree with you.... In my coop also only half of the people pull the load... but i dont think this will motivate some other who do the corn even if the project needs cabbage.

    As a coop leader i think its our responsibility to find which project suits to the game play of our coop and decide the project.

    The people who are motivated by the benefits of the coop will be motivated. This segregation of reward will stand between the higher and low level players and it wont motivate others to join the coop.

    I share my opinion. IF you want me to say that what you say is correct, then sorry :(
    ok then.there must be 2 different meanings for segregation but the point of the forum is the sharing,discussion and debate of peoples ideas so you are indeed entitled to yours.
  • ss02092ss02092 Posts: 772
    edited 14.08.2013
    lets agree to disagree.
  • SystemSystem Posts: 106,969
    edited 14.08.2013
    i think its an awesome idea and would challenge anybody who thinks different to try and explain to ther own team why they think you shouldnt be rewarded for your efforts.
  • paultje19752paultje19752 Posts: 217
    edited 14.08.2013
    ss02092 wrote: »
    sorry i dont agree with you.... In my coop also only half of the people pull the load... but i dont think this will motivate some other who do the corn even if the project needs cabbage.

    very strange you think this....if they get extra money with helping the coop instead of only loosing money in working for coop i am very very sure it does make a difference
    ss02092 wrote: »
    As a coop leader i think its our responsibility to find which project suits to the game play of our coop and decide the project.

    how much members you have?
    in mine there are 54 members you really think i go in debat with everyone what they want?
    we do all projects and not only the one which go by them selfs (apple milk eggs)
    further we do 2 projects each day....and start immidiate a new one when one is finshed
    ss02092 wrote: »
    The people who are motivated by the benefits of the coop will be motivated. This segregation of reward will stand between the higher and low level players and it wont motivate others to join the coop.

    its not about motivate to join but more to motivate the ones in it to help more

    the segregation of rewards??? i really not get your point.
    in the field projects the lower levels can get the same as the higher levels and earn with this much more in comparence to what they need.
    further as already explained a few times in this topic the differences between levels is in all the game even in events the higher levels get better prices.
    but again i say (cause it seems that some thinks get overread very easy) with fields everyone have same changes!!
    ss02092 wrote: »
    I share my opinion. IF you want me to say that what you say is correct, then sorry :(

    share opinion is very good therefore the forum is and i like discussions....but i really cant find your points against this idea cause all you bring up is:
    things the subject is not about (prices with competition while the idea is about giving everyone someting with the effort they gave)
    an assumption it not work..(while much people say it wil work for them)
    makes the difference bigger (while with projects for fields the lower levels have same changes and wil have much advantage cause the money for them have more worth)
    that there should not be extra profit because you get already money with just working for it what the project is about (what about missions,events and tasks?? you also against getting money for this? i think this is then also dubble)


    my opinion is that your against are very weak...
    but yes ofcourse its good you have an opinion

    but i really would like to see the reactions of your coop when you tell them you think there hard work should not be rewarded...
  • ss02092ss02092 Posts: 772
    edited 15.08.2013
    paultje...

    I am in five different coops (of them two are training) which have different members. I am also in a coop that does 3-4 projects a day. (Even with level 14 player in them)

    Luckily some of my coop members also agree with me.

    I am against giving individuals the rewards based on how much they have collected. IF they give the benefit to every one in the coop it welcomed by me.

    All the coop members wont be able to contribute same. Higher player gets more money in their farm itself they dont need these small money. But this will put indirect pressure on low level members and make them to extend beyond their limit.

    My coop is a fun coop, where we play for fun. IF this is added then it will pressurize them. I dont want this in my coop.
  • dragonpridedragonpride Posts: 574
    edited 15.08.2013
    ss02092 wrote: »
    paultje...

    I am in five different coops (of them two are training) which have different members. I am also in a coop that does 3-4 projects a day. (Even with level 14 player in them)

    Luckily some of my coop members also agree with me.

    I am against giving individuals the rewards based on how much they have collected. IF they give the benefit to every one in the coop it welcomed by me.

    All the coop members wont be able to contribute same. Higher player gets more money in their farm itself they dont need these small money. But this will put indirect pressure on low level members and make them to extend beyond their limit.

    My coop is a fun coop, where we play for fun. IF this is added then it will pressurize them. I dont want this in my coop.
    its ok to have fun but a fun co-op and a successful co-op are 2 different things.my team and i work together for the benefits of the research. what use is a co-op without profit?fun aint gonna pay for that 2million$ research project.fun aint gonna pay for that next plot of land you need.fun aint gonna pay your co-op fees.we are a group who dont goof off.we dont even have to talk to eachother because all we care about is building our team and reaping the rewards.sorry but i wont be convinced that someone who decided to go watch tv or take a stroll over to facebook 5 minutes into the project should get the same amount as someone who busted their butt and gave it their all for 2 days stopping only to sleep.this thread is for people who take their co-ops very seriously and want rewards for the people who helped make them into what they are now.if gratitude and rewarding hard work is wrong than i dont wanna be right.
  • ElizabethKElizabethK Posts: 519
    edited 15.08.2013
    @dragonpride..... You do realize this is just a game. I play it for fun as do a majority of people I think. Ease up a little.
  • ss02092ss02092 Posts: 772
    edited 15.08.2013
    yeah... I play this game for fun... If i want to be serious will do some job or work in a real farm.
  • paultje19752paultje19752 Posts: 217
    edited 15.08.2013
    ss02092 wrote: »
    paultje...

    I am in five different coops (of them two are training) which have different members. I am also in a coop that does 3-4 projects a day. (Even with level 14 player in them)

    impressive then you must have by far the best coop of the game

    ss02092 wrote: »
    Luckily some of my coop members also agree with me.

    are this members who play the game for some months and know more in and outs...because sorry but in training coops members still have to learn much and there opinion of things will change when they further in the game
    ss02092 wrote: »
    I am against giving individuals the rewards based on how much they have collected. IF they give the benefit to every one in the coop it welcomed by me.
    with this you show you really not understand where this treath is about
    ss02092 wrote: »
    All the coop members wont be able to contribute same. Higher player gets more money in their farm itself they dont need these small money. But this will put indirect pressure on low level members and make them to extend beyond their limit.
    i really not understand this. why pressure? just work on there farm on what needed for the coop and cause of there work they get money from project. this idea makes the pressure less and the fun for them greater.

    ss02092 wrote: »
    My coop is a fun coop, where we play for fun. IF this is added then it will pressurize them. I dont want this in my coop.

    ourr coop is also a fun coop. and further see above
  • ss02092ss02092 Posts: 772
    edited 16.08.2013
    impressive then you must have by far the best coop of the game

    are this members who play the game for some months and know more in and outs...because sorry but in training coops members still have to learn much and there opinion of things will change when they further in the game

    with this you show you really not understand where this treath is about

    i really not understand this. why pressure? just work on there farm on what needed for the coop and cause of there work they get money from project. this idea makes the pressure less and the fun for them greater.

    ourr coop is also a fun coop. and further see above

    I mentioned those who are in me with my regular farms.

    If you have a really good farm, i think you might have lots of excess cash and this small cash will be nothing for you.
    This will be like, money goes to the wealth and leave the poor the poorer.

    The low level will be indirectly forced to produce more to get the rewards equal to the higher ones.
  • monica79538monica79538 Posts: 1,932
    edited 16.08.2013
    I think the distinction between logging in and does a few fields and then walks away from the computer during challenges is very different than the newbie just getting started in the game that is actively contributing to the challenge. There is much more to being Active than just the little light being green, but that point is being missed in much of this chaos.

    I surely don't think the one that logs in and does a few fields should get extra rewards (or remain a co-op member for that matter, but that is another issue).
  • paultje19752paultje19752 Posts: 217
    edited 16.08.2013
    ss02092 wrote: »
    I mentioned those who are in me with my regular farms.

    If you have a really good farm, i think you might have lots of excess cash and this small cash will be nothing for you.
    This will be like, money goes to the wealth and leave the poor the poorer.

    The low level will be indirectly forced to produce more to get the rewards equal to the higher ones.

    you right for the higher levels the money is peanuts. But you couldnt be more wrong concerning the lower levels.
    you overlook all the time they get money and for them the money is more worth.

    what rewards equal...i dont understand how you come up with this.....so in your coop nobody need to help with projects? this threath will not force them to do more but if they do they get some extra for it...a hugh motivation factor

    but i stop discussion with you because it starting to look you trolling now

    funny to see that you let some of my arguments compleetly unanswerd , for instance:
    on fields lower levels can do more then higher levels if they play smart..hence they get more money with this threath
    rewarding is a high motivation factor to help..now they loose money when they help (cant make chickenfeed when cabage project busy)
    you say they already get money for doing there farm dont need extra for project....and what about missions, events, tasks isnt that the same

    think also about this:
    would you do the events if you reallly get nothing for it (really nothing..no decoration, no seeds, no money..just nothing) and even cost you money...well maybe you say yes cause you like but THE MOST WILL NOT
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 16.08.2013
    Paul this is just a game, relax! You can agree to disagree you know. SS is not a troll. Even if they did implement this, my game playing wouldn't change any.
  • SystemSystem Posts: 106,969
    edited 16.08.2013
    paultje, other farmers can have different opinions to you. That is not nearly the same as trolling

    Debating an idea, going back forth with your different ideas and opinions is a good thing. Name calling is not necessary and is totally uncalled for

    Now play nicely and go back to discussing in an adult and civilised manner
  • LEADER STARLEADER STAR Posts: 6
    edited 16.08.2013
    im agree agree agree .
    its very nice becuse im a leader and no one help me . and its hard to find focused members . if there was a top prize members will be more active i quess
  • ElizabethKElizabethK Posts: 519
    edited 16.08.2013
    A member of my co-op had the idea that if you finish a project early a reward could go to the co-op itself, to help the co-op as a whole, cash, collectibles back, etc. Even gold ;)
  • dragonpridedragonpride Posts: 574
    edited 18.10.2013
    ElizabethK wrote: »
    A member of my co-op had the idea that if you finish a project early a reward could go to the co-op itself, to help the co-op as a whole, cash, collectibles back, etc. Even gold ;)
    the entire co-op gets the same amount for finishing the project but each individual member gets an additional reward for how much they did.
  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    edited 18.10.2013
    The co op rewards do need to be looked at and I think a section that shows how much each member has contributed in a project will help the leader distinguish between hard workers and freeloaders! Its so difficult to monitor if the workload is even especially in a co op with more than 10 members. Some don't say a word, others lie and claim to have done "x" amount of work in a project only to be busted moments later growing something that has nothing to do with the project. The current system simply isn't fair to the hard workers because the freeloaders get the same reward and I think a system where the main contributers receive more money or XP should be introduced.
  • dragonpridedragonpride Posts: 574
    edited 18.10.2013
    gizmo222 wrote: »
    The co op rewards do need to be looked at and I think a section that shows how much each member has contributed in a project will help the leader distinguish between hard workers and freeloaders! Its so difficult to monitor if the workload is even especially in a co op with more than 10 members. Some don't say a word, others lie and claim to have done "x" amount of work in a project only to be busted moments later growing something that has nothing to do with the project. The current system simply isn't fair to the hard workers because the freeloaders get the same reward and I think a system where the main contributers receive more money or XP should be introduced.
    couldnt have said it better myself.ggs has stated that they plan to add something where you can see who did what but its not on their to do list at the time.
  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    edited 18.10.2013
    A 1 dollar gain in selling price on research that costs millions of dollars is barely a reward at all in my opinion. It would take months or even years just to break even especially if you contributed a big chunk of that money to the research.

    An example of what I think is a better reward is the dollar gain plus a 10% speed increase of production on pigs, eggs, cows, etc depending on what is being researched.
  • dragonpridedragonpride Posts: 574
    edited 20.10.2013
    gizmo222 wrote: »
    A 1 dollar gain in selling price on research that costs millions of dollars is barely a reward at all in my opinion. It would take months or even years just to break even especially if you contributed a big chunk of that money to the research.

    An example of what I think is a better reward is the dollar gain plus a 10% speed increase of production on pigs, eggs, cows, etc depending on what is being researched.
    i made a suggestion to maybe double or even triple the lvls of main farm research to make it more worthwhile but it didnt get the right attention.i may bring it back if we can get rid of our forum terrorist so the mods and cms can get back to their jobs.
  • Wolfie6Wolfie6 Posts: 18
    edited 21.10.2013
    Maybe as part of the reward of completing missions in a coop, you could receive some extra tickets. We all know how hard the tickets are to come by, so giving that as part of completing would be great.

    Thanks wolfie.x
  • dragonpridedragonpride Posts: 574
    edited 23.10.2013
    Wolfie6 wrote: »
    Maybe as part of the reward of completing missions in a coop, you could receive some extra tickets. We all know how hard the tickets are to come by, so giving that as part of completing would be great.

    Thanks wolfie.x
    co-op rework is urgently needed.im in the success co-op and there is nothing left to do.no research,no challenge,no anything.i feel if ggs would add some kind of reward system it would really help co-ops come off as more fun and rewarding than the volunteer work it basically is now.
  • jjsicajjsica Posts: 28
    edited 23.10.2013
    i agree because it takes a lot of money and time to do the projects so it would be nic if we got money or gold in return
  • dragonpridedragonpride Posts: 574
    edited 25.10.2013
    jjsica wrote: »
    i agree because it takes a lot of money and time to do the projects so it would be nic if we got money or gold in return
    i doubt that ggs would consider giving gold as a prize but the later research requires HUGE amounts of gold and is set up so that the whole co-op is supposed to chip in but more often than not its placed on a select few.it would be nice to get gold but i dont see it happening.
  • dragonpridedragonpride Posts: 574
    edited 03.11.2013
    the subject of co-ops is pretty hot right now.anybody have a anything to add here?

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