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rewards for co-op projects

135

Comments

  • Wokkel (NL1)Wokkel (NL1) Posts: 48
    edited 24.07.2013
    I find it a very nice action to see how you can improve your performance. They give guidance to the game. For some, I think so, also a good tool. The money invested there can always be as reward for improvements and/or enlargements of your farm. If it Is not the main farm then that can also be used on the gourmet or flower farm. Fun new developments of the game. Would say to the creators, we in our co-op cheering everything ... If it works well and there are also still earn his witty. Keep up the good work can't wait for the next new developments in the game
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 24.07.2013
    Now we have an acheivements system, we could get AP points.

    Perhaps an acheivement box for contributing the most towards a project 5 times for the first level, 10 for the second and so on.
  • dragonpridedragonpride Posts: 574
    edited 28.07.2013
    this co-op tree is coming out soon so hopefully that will be enough to accomplish what im pitching.
  • SystemSystem Posts: 106,969
    edited 31.07.2013
    i was just thinking that it would be nice if we received rewards for completing co-op projects.its sometimes hard to get people as dedicated to helping with projects as i am and i think a cash reward for how much a player contributed would help members be more active and encourage people to seek out cooperatives.an example would be if a player collects 1000 milk on the milk mission they get 10,000$.and if there is 5 hours of spare time when the project is done, members get a 5000$ time bonus.there could be rewards for the top 3 collectors too like 1st place collector gets 10,000$,2nd gets 7500$ and so on.and the higher level the project,the higher the reward.i think it would be a great way to get people into team spirit.anybody else agree?
    i like it, my dear leader
  • dragonpridedragonpride Posts: 574
    edited 04.08.2013
    mister8 wrote: »
    i like it, my dear leader
    thank you mister 8.i still say even with the addition of the co-op tree,GGS still needs to do a little more to make co-ops more appealing to the loners.
  • paultje19752paultje19752 Posts: 217
    edited 04.08.2013
    me too i also think that
  • dragonpridedragonpride Posts: 574
    edited 12.08.2013
    me too i also think that
    me too but its up to the mods so ill bring this back to page 1 until i hear from them.
  • edited 12.08.2013
    Coop tree was a great addition, but I totally agree with dragonpride - coop projects need to be more rewarding.
  • ElizabethKElizabethK Posts: 519
    edited 12.08.2013
    thank you mister 8.i still say even with the addition of the co-op tree,GGS still needs to do a little more to make co-ops more appealing to the loners.

    Personally, I don't think adding rewards and making co-op's competitive internally will make them any more attractive to those who have decided not to be a part of them. If anything I see it as a deterent.

    I just recently joined a co-op, but played for a long time without. I didn't know if I would ever join one, but found a co-op that fit very well with how I play. But my reasons for not wanting to be in one had nothing to do with rewards, because according to everyone who tried to recruit me the rewards already were the greatest.

    I think the game has a good balance of competitive and non competitive features. People can be competitive in missions and their rankings or people can choose to not be competitive and just play on their own farm.

    I feel that if a competitive element is added to co-op's it will especially deter newer players from wanting to join one.
  • ss02092ss02092 Posts: 772
    edited 12.08.2013
    i feel too feel like Eliza. But as a coop leader i want to know the contribution of individuals in the coop project to know if some one is really not contributing for the projects for quite some time.

    I want to know if they contribute to achieve together or they simply enjoy the work of other, but i dont want any rewards for the higher contributer since it might bring competitiveness within the coop. Moreover a low level player will mostly contribute less towards the project when compared to the higher level or goldies. I dont want that kind of segregation in my coop.
  • edited 12.08.2013
    I do agree, that there should not be an internal competition, but actually if you read through this whole thread (I know, it's quite long at this stage), you will discover - that this thread is actually about motivation and not competition, it is about making co-op's better and more rewarding for their members. The reality is that we as co-op leaders struggle a lot with finding good members and keeping them motivated, and something needs to be done about it
  • dragonpridedragonpride Posts: 574
    edited 12.08.2013
    ss02092 wrote: »
    i dont want any rewards for the higher contributer since it might bring competitiveness within the coop. Moreover a low level player will mostly contribute less towards the project when compared to the higher level or goldies. I dont want that kind of segregation in my coop.
    i stated awhile back that i did see how this could cause more harm than good and brushed off the idea but i forgot to remove it from the idea post itself.i have now removed it to avoid this misunderstanding.i think individual rewards based on how much a player collected(500 corn=5000$) instead of who collected the most would be more rewarding anyway.
  • ElizabethKElizabethK Posts: 519
    edited 12.08.2013
    I do completely understand about finding and keeping members. And I understand it is about motivating, but if you make it a reward for doing more than anyone else it is competitive. The lower level players in my co-op already feel bad enough about not being able to do more than they do. The only "reward" that has been mentioned that doesn't add the competitive factor is if the whole co-op gets a bonus for completing early. That I could get behind.

    I just know as someone who wasn't really looking for a co-op that adding this reward system would not motivate me to want to join. Just like the tree or the clasping hands didn't either.

    If you really want to attract more people to the co-ops then the entire thing needs to be reworked as does the missions. There are too many elements in both that exclude those who don't spend gold for one thing, and that encourage people to mistreat others (e.g. accepting someone to take their money, gold and collectibles then kicking them out).

    I do wish it was easier to find good players, but as things are set up I don't think waving a carrot will really change peoples minds.

    Finally, I don't think it is a bad idea, I just don't think it would necessarily have the desired effect.
  • dragonpridedragonpride Posts: 574
    edited 12.08.2013
    ElizabethK wrote: »
    I do completely understand about finding and keeping members. And I understand it is about motivating, but if you make it a reward for doing more than anyone else it is competitive. The lower level players in my co-op already feel bad enough about not being able to do more than they do. The only "reward" that has been mentioned that doesn't add the competitive factor is if the whole co-op gets a bonus for completing early. That I could get behind.

    I just know as someone who wasn't really looking for a co-op that adding this reward system would not motivate me to want to join. Just like the tree or the clasping hands didn't either.

    If you really want to attract more people to the co-ops then the entire thing needs to be reworked as does the missions. There are too many elements in both that exclude those who don't spend gold for one thing, and that encourage people to mistreat others (e.g. accepting someone to take their money, gold and collectibles then kicking them out).

    I do wish it was easier to find good players, but as things are set up I don't think waving a carrot will really change peoples minds.

    Finally, I don't think it is a bad idea, I just don't think it would necessarily have the desired effect.
    read post #73.i took out the reward for top collectors awhile ago.
  • paultje19752paultje19752 Posts: 217
    edited 12.08.2013
    much people focus on the competition part of the idea ..but i dont think thats the main part of this threat..its about motivating members.now you can be in a coop and does not matter what you do as long as you can hide good (and in a coop of 54 members that is very easy)..

    the idea was about give people money for instance 10 dollar for every corn they collect in project movie experience or for every milk they collect in project cheeze of.
    With this people have just a extra motivation to help with projects
  • ElizabethKElizabethK Posts: 519
    edited 12.08.2013
    Even taking out the competition of it. If the goal is to motivate people who wouldn't normally be motivated. If the other things aren't motivating them I don't see this as doing that either.

    Again it isn't necessarily a bad idea, I just don't think it will change the behavior of those who either don't want to be in a co-op at all or who want to get the benefit but not do the work of a co-op. I see it as only motivating those who are already motivated and participating.

    Therefore, the idea would be fine to just say, hey can we get an added reward in the co-op.

    to repeat, not saying it is a bad idea.
  • dragonpridedragonpride Posts: 574
    edited 12.08.2013
    ElizabethK wrote: »
    Even taking out the competition of it. If the goal is to motivate people who wouldn't normally be motivated. If the other things aren't motivating them I don't see this as doing that either.

    Again it isn't necessarily a bad idea, I just don't think it will change the behavior of those who either don't want to be in a co-op at all or who want to get the benefit but not do the work of a co-op. I see it as only motivating those who are already motivated and participating.

    Therefore, the idea would be fine to just say, hey can we get an added reward in the co-op.

    to repeat, not saying it is a bad idea.
    i do understand what your saying but also understand that when i say motivate people im not talking about the people who come into the co-op and never contribute in any way because people like that dont last 24hrs in my co-op.im talking about giving the hard working members of your team a goal to work toward.it is also difficult for lower level members to afford the registration fee for research witch is something co-ops need in order to grow so the extra rewards help in that department as well.the idea has never ever been about competition its been about increasing the work and productivity of the co-op by giving your members a well earned compensation reward for what is at the moment basically volunteer work on their part.
  • ElizabethKElizabethK Posts: 519
    edited 12.08.2013
    I can get behind better compensation for those in a co-op, because even with being able to sell things for more cash it is very expensive to be in a co-op.
  • paultje19752paultje19752 Posts: 217
    edited 13.08.2013
    not our coop i earn 600.000 extra each day...and thats the reason why there are some members relaxing in the coop and getting much money with not helping....but again i say with 54 members this is not in control anymore to see who did what and who is leaning backwards.

    with someting like giving money to what members contribute in projects there is a small step in make it clear to who did what in the projects and that would really be helpfull. And also i think people who really help with projects should be awarded more then people who just lay back and do nothing. In may opinion the research gain can be lowered and the gain with collecting during projects introduced.

    i dont know in what levels your coop is but we need to make 13.500 chicken feed (and 10 is count as 1)...you think there is a system where i can find out who did how much?

    the scrambel eggs we need 380.000 good luck with finding out who did how much
  • ss02092ss02092 Posts: 772
    edited 13.08.2013
    paultje..... i agree there should be a system to know who contributed how much... but i dont agree the individual reward for their actions... they are doing things for the coop so the coop only should get rewards. they will eventually get the benefits of being in the coop. Others who are not contributing will be kicked off by the coop leader when they cross the limit and take advantage of the coop.
  • dragonpridedragonpride Posts: 574
    edited 13.08.2013
    ss02092 wrote: »
    paultje..... i agree there should be a system to know who contributed how much... but i dont agree the individual reward for their actions... they are doing things for the coop so the coop only should get rewards. they will eventually get the benefits of being in the coop. Others who are not contributing will be kicked off by the coop leader when they cross the limit and take advantage of the coop.
    please pay attention to the other posts.i stated that the reward for who collected the most was removed and replaced with everybody getting a reward based on how much they collected and the rewards themselves are to compensate the hard workers for giving time and money to be on your team because getting high enough research to actually start bringing in big profit is a very slow and expensive process.
  • ss02092ss02092 Posts: 772
    edited 13.08.2013
    please pay attention to the other posts.i stated that the reward for who collected the most was removed and replaced with everybody getting a reward based on how much they collected and the rewards themselves are to compensate the hard workers for giving time and money to be on your team because getting high enough research to actually start bringing in big profit is a very slow and expensive process.

    dragonpride... i dont agree with the reward based on the collection... higher level people will mostly give higher items. Already they get extra dollars for selling the items. They produce much higher than the low level people.

    Its my opinion that they dont need any extra reward...
  • dragonpridedragonpride Posts: 574
    edited 13.08.2013
    ss02092 wrote: »
    dragonpride... i dont agree with the reward based on the collection... higher level people will mostly give higher items. Already they get extra dollars for selling the items. They produce much higher than the low level people.

    Its my opinion that they dont need any extra reward...
    people with bigger farms make more money.whether or not this idea makes it into the game isnt going to change that.im not sure if your actually understanding the concept so i will break it down.my idea is to give rewards based on how hard you worked.every body gets their fair share.example:lvl 10 player collected 300 corn=3000$ lazy lvl45 player collected 120 corn=1200$ lvl 30 player collected 800 corn=8000$.the harder you work the more money you get and of course bigger farms have the potential to make more money but if you stop and think about it isnt that how the game itself works?paultjes farm is at a higher level than mine and therefore makes more money but i dont think thats unfair.if you dont get it than im sorry i dont how much clearer i can make it.
  • paultje19752paultje19752 Posts: 217
    edited 13.08.2013
    well said dragonpride

    if it would be unfair then better stop the game because then the whole game is not fair lol
  • jaystarr2jaystarr2 Posts: 1,657
    edited 13.08.2013
    I think ss's concern is similar to the one I had on page 3 of this topic about production capacity. Smaller farms just don't have the capacity to produce as much as bigger farms because there are level/land restrictions on lower level players. This means they won't be able to compete with higher level players for the prizes. So it is actually unfair if prizes are given out for production if there are limitations on that production outside of the player's control. And Dragon you already covered that in our discussion. But if I'm wrong about what ss is trying to get at, never mind. :P
  • paultje19752paultje19752 Posts: 217
    edited 13.08.2013
    in this threath already many times is said thats not about getting prices.
    the idea is that everyone who contribute to the project benefit from it!!!
    maybe bigger farms can make more and earn more...but isnt that the whole game....if thats unfair then as i said the whole game is unfair

    further for projects with fields its even not true cause a level 20 player can make more with fields then me
  • ss02092ss02092 Posts: 772
    edited 13.08.2013
    paultje & dragon.. i think you are not understanding what i am saying...

    I am in a coop to achieve together.,. i want every one to develop... so what we do as a coop will reflect to every one in the coop.


    If you want more money or more reward... generate lots of corn or produce and sell them... why you want for the produce you generate for your own good (you sell the extra and get money there also) and give the name that i did for the coop and also get extra money again for that? Is that not like you get double money for a single action?
  • paultje19752paultje19752 Posts: 217
    edited 13.08.2013
    isnt that the same with missions events tasks etc etc (there you also get money for just doing your farm and for completing tasks , missions events etce etc...its al in the game

    and its not that i want more money..belief me i have much (in the game lol)
    its to make coop more atractive and also helping coop with projects more atractive.....i think you should be leader of a coop of 55 members to really understand why i want that
  • dragonpridedragonpride Posts: 574
    edited 13.08.2013
    ss02092 wrote: »
    paultje & dragon.. i think you are not understanding what i am saying...

    I am in a coop to achieve together.,. i want every one to develop... so what we do as a coop will reflect to every one in the coop.


    If you want more money or more reward... generate lots of corn or produce and sell them... why you want for the produce you generate for your own good (you sell the extra and get money there also) and give the name that i did for the coop and also get extra money again for that? Is that not like you get double money for a single action?
    your missing the point completely.the rewards ARE basically useless to people like myself who make several million dollars per day.these rewards are to help your smaller players level up quicker,pay into the co-op account,help with research etc.the point of this is to convey the message of "join and work hard in co-op=more money".
  • paultje19752paultje19752 Posts: 217
    edited 13.08.2013
    i give one last example

    in my coop there are 54 members half of it realy active other half less with much variation
    in our coop we like to do al projects not only the milk, apple and eggs (much coops only do this projects cause they do it anyway)

    so in the projects apple milk eggs its no problem cause everyone do them

    but in the project cabage we need 155.000 cabage. at this moment much of this work is done by 50% of the members cause the other (mostly the lower levels) are not doing this cause they need corn for there chicken feed els they not get money from there chicken. If they now get extra for making the cabage they would be much more motivated to work with the project instead of there own needs.

    same story for patty cake, wild flowers and chicken feed

    so we need 54 players to do the milk eggs and apple projects good but the half not help with other projects...and yes its easy said to kick them out the coop if they not help but since they nice people and donate good its not someting i do....mainly also cause i understand why they not help with cabage patty cake wild flowers etc cause its really bad for there own farm. further at this moment its very hard to get good member cause everyone is stick to coop where they are or will gave same problems as described

    but on the other hand letting always do the same people much work on cabage etc is not fair to and makes irritations....BUT IF there is a reward for it its less painfull for them and more interesting to do for the other

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