Home EN General Discussions & Questions

Join the official Goodgame Big Farm Discord today!Join our Big Farm Discord Server


Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!


Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!

rewards for co-op projects

245

Comments

  • dragonpridedragonpride Posts: 574
    edited 19.07.2013
    maxiroy2 wrote: »
    Well if you have someone that isn't pulling their weight and isn't contributing anything, there is the option of getting rid of them. You are the ones keeping them there.
    how do you know whose helping and whose not without some kind of ranking system is the million dollar question.
  • choppychop (GB1)choppychop (GB1) Posts: 789
    edited 19.07.2013
    Sorry to butt in on this conversation but isn't this thread a little bit similar to mine? http://en.board.goodgamestudios.com/bigfarm/showthread.php?63190-Just-a-TINY-suggestion-about-co-op-projects...
  • paultje19752paultje19752 Posts: 217
    edited 19.07.2013
    nice to see that jaystarr had at that time a different opinion lol
  • dragonpridedragonpride Posts: 574
    edited 20.07.2013
    nice to see that jaystarr had at that time a different opinion lol
    yeah really,whats up with the change of heart?are you trolling or something?the ideas are almost identical.
  • choppychop (GB1)choppychop (GB1) Posts: 789
    edited 20.07.2013
    maybe you EXPLAINED it slightly differently to mine?
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 20.07.2013
    nice to see that jaystarr had at that time a different opinion lol

    So what? People can't change their opinion on something?
  • SystemSystem Posts: 106,969
    edited 20.07.2013
    joyce302 wrote: »
    what if only 2people do the project and u have 3 in your co-op should be just the people that do the project gets the rewards
    What would happen when you Researched the next level? The farmer who missed out could then not take part in the next level, or any level of that Research ever again. So you would be preventing farmers from taking part, not encouraging them to participate.

    And not everyone who doesn't take part in a Research does so from laziness it could be sickness for instance. Or pressure of work for a short period but are normally a reliable farmer.
  • edited 20.07.2013
    In my opinion, both threads are similar and both are about rewards and not some sort of penalties (if a person was on holiday or sick). It's about motivating people, as people by nature work better when they know - they will get something for it. We get rewards for completing tasks, winning missions and even new update Achievements suggests that we will be rewarded with some new decorations, yet when it comes to coops it's only - research, which we have to pay for. And research is a good investment, but it rarely motivates people. That's why most people looking for the coop are newbies at levels 6-15, because they have no idea what a coop is! For many people coops are too much effort for the benefit they are getting, of course there will be lovely altruistic people like Larino, but they are sadly a minority. And constantly kicking out people as Maxiroy suggets, is not an answer - as it's not an easy task to find new members and explain them all about the coop. It would be far better to make coop activities and the whole coop experience more rewarding!
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 20.07.2013
    To add, not every research requires the full amount of members. What if the research has been filled up and some of the members cannot sign up because it needs no more members?
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 20.07.2013
    Right, I have to agree with you on that one, even though I still think people 'should' like the co-op they are in and be willing to bring in some effort to have fun together and have the co-op grow together. I do realize though, that those people are extremely hard to find (starting to get into trouble recruiting atm) and it might help if there is a reward to get the people that are not willing to do that more motivated to still do it.

    On the other hand, we do need to watch out that people do not get punished, because they just weren't there to do the research or project for a good reason. They might feel bad because they want to do something about it, but cannot do anything about it.

    For me it's a difficult one and I would need to see it in practice to either get very happy from the results or very sad. If only it is going to be optional for your co-op to use, so we could decide on our own to use it and if it does not work with the strategy your individual co-op works with, then switch it off.
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 20.07.2013
    And constantly kicking out people as Maxiroy suggets, is not an answer - as it's not an easy task to find new members and explain them all about the coop. It would be far better to make coop activities and the whole coop experience more rewarding!

    I am not saying to constantly kick people out! If you know for a fact that someone isn't pulling their weight, like for example they REFUSE to contribute to research or doing the projects, then yes, you have a right to kick them out. Of course it makes sense to find out first why they aren't helping before you do this because there could be a good reason why they haven't been on, or can't at that particular time.
  • paultje19752paultje19752 Posts: 217
    edited 20.07.2013
    rhon3 wrote: »
    What would happen when you Researched the next level? The farmer who missed out could then not take part in the next level, or any level of that Research ever again. So you would be preventing farmers from taking part, not encouraging them to participate.

    And not everyone who doesn't take part in a Research does so from laziness it could be sickness for instance. Or pressure of work for a short period but are normally a reliable farmer.

    sorry i not so much understand this remark.

    we were talking about rewarding people who help much in projects of a coop....not talking about research
  • paultje19752paultje19752 Posts: 217
    edited 20.07.2013
    In my opinion, both threads are similar and both are about rewards and not some sort of penalties (if a person was on holiday or sick). It's about motivating people, as people by nature work better when they know - they will get something for it. We get rewards for completing tasks, winning missions and even new update Achievements suggests that we will be rewarded with some new decorations, yet when it comes to coops it's only - research, which we have to pay for. And research is a good investment, but it rarely motivates people. That's why most people looking for the coop are newbies at levels 6-15, because they have no idea what a coop is! For many people coops are too much effort for the benefit they are getting, of course there will be lovely altruistic people like Larino, but they are sadly a minority. And constantly kicking out people as Maxiroy suggets, is not an answer - as it's not an easy task to find new members and explain them all about the coop. It would be far better to make coop activities and the whole coop experience more rewarding!

    this a very good message and explanation of why its a good idea ...my complimets
  • dragonpridedragonpride Posts: 574
    edited 20.07.2013
    if i could make a suggestion to the people who are booing this idea,would you be willing to tell your fellow co-op members just why you dont think they deserve a good reward for their hard work and loyalty to your co-op?collecting a little extra corn aint gonna pay that for that next 5million$ plot of land they need or the 90,000$ it takes to register for that next project.the faster your workers make money the faster they grow witch makes your co-op grow.your members growing is what advances the co-op,they need money to grow,this would provide them with said money.i really dont know how much clearer i can explain it.
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 20.07.2013
    If the idea is not working for my co-op, I would be more than willing to tell my members why not. And I am sure they would understand. Like I said, it is a difficult one and I first need to see how it works before I believe it is a good idea.
  • Jax8Jax8 Posts: 2
    edited 20.07.2013
    We all have a life out side the farm. It will always take precedence. Everyone is just brainstorming trying to come up with ideas to make the game better. Lighten up a little.
    this a very good message and explanation of why its a good idea ...my complimets
    I agree, motivation is key in everything. It will only help.


    Post edited by Kat Nip: Merged posts, please use the edit button
  • jaystarr2jaystarr2 Posts: 1,657
    edited 23.07.2013
    nice to see that jaystarr had at that time a different opinion lol

    I'm a bit late to the party, but I am certain these were different sorts of ideas. If you read the suggestions more carefully you might come to the same conclusion instead of trying to take so much particular interest in what I'm saying ;)

    Firstly, it's clear that Choppy's suggestion was that the bonus was COLLECTIVE, so that the whole co-op got the bonus for working together. This current suggestion which I'm opposed to suggests individual bonuses, which totally seems to go against the idea of what it means for something to be a cooperative. So the fact you need to coordinate with people makes it such that you actually need to work as a team. This current suggestion is all self-interested and therefore totally different from Choppy's.

    Secondly, even if the discussions are similar (in that they are both talking about bonuses) it seems that choppy's one still meets the ideal of what it means for a cooperative to be working together, which I support. So, I'm consistently supporting the idea that what people in cooperatives should do is work together, and Choppy's suggestion would encourage that, while this one totally doesn't.

    Finally, there's nothing wrong with changing one's mind, of course, if you are still convinced that they are the same (which they are not). *shrug* But you should really actually read the suggestions carefully before jumping to your ill-informed conclusions just because I happened to post in both of them.
  • dragonpridedragonpride Posts: 574
    edited 23.07.2013
    jaystarr2 wrote: »
    I'm a bit late to the party, but I am certain these were different sorts of ideas. If you read the suggestions more carefully you might come to the same conclusion instead of trying to take so much particular interest in what I'm saying ;)

    Firstly, it's clear that Choppy's suggestion was that the bonus was COLLECTIVE, so that the whole co-op got the bonus for working together. This current suggestion which I'm opposed to suggests individual bonuses, which totally seems to go against the idea of what it means for something to be a cooperative. So the fact you need to coordinate with people makes it such that you actually need to work as a team. This current suggestion is all self-interested and therefore totally different from Choppy's.

    Secondly, even if the discussions are similar (in that they are both talking about bonuses) it seems that choppy's one still meets the ideal of what it means for a cooperative to be working together, which I support. So, I'm consistently supporting the idea that what people in cooperatives should do is work together, and Choppy's suggestion would encourage that, while this one totally doesn't.

    Finally, there's nothing wrong with changing one's mind, of course, if you are still convinced that they are the same (which they are not). *shrug* But you should really actually read the suggestions carefully before jumping to your ill-informed conclusions just because I happened to post in both of them.
    im not sure if YOU fully understand my idea.the whole co-op gets the same amount of cash for finishing the project and the time bonus.the only thing different was the suggestion of receiving a reward on how much you collected and who the highest collectors were.the latter 2 are designed to motivate people to participate in the project rather than just do their own thing and still reap the rewards.you cant tell whose actually participating and whose not.if you know some kind of secret way to see how much effort a player is putting into your teams projects then im sure we would like to hear it but if not than i will still stand by my idea of motivation being the key to more loyal,stronger and determined team.
  • jaystarr2jaystarr2 Posts: 1,657
    edited 23.07.2013
    the whole co-op gets the same amount of cash for finishing the project and the time bonus.

    Yeah that wasn't clear.
    the only thing different was the suggestion of receiving a reward on how much you collected and who the highest collectors were.

    I understand that, and I was opposed to it. I think it makes more sense for everyone's benefits to stand and fall together (for reasons I outline below).
    if you know some kind of secret way to see how much effort a player is putting into your teams projects then im sure we would like to hear it but if not than i will still stand by my idea of motivation being the key to more loyal,stronger and determined team.
    Well, in my co-op, we just ask people to self-report, so you can tell people you're collecting your [whatever] now and then see the difference when they update. Otherwise I mean there are clearly other quickfire ways of determining if people are contributing, by simply seeing how frequently they are online and how

    Of course these are not watertight methods but if you're in a co-op what difference really does it make if one person harvests say, 5 more corn than you do, provided you all collectively get the benefit of the project? What's the motivation for this sort of micromanaging? Isn't it enough that everyone gets the benefit (or per Choppy's suggesion, bonus) from working together?

    Also, I can't remember if I already raised the concern about this, but the additional competitiveness might make it harder for smaller members to be able to stay on par with the vets, if they have less resources with which they can contribute, and then they would miss out on the rewards in virtue of their lack of capacity to produce as much, and that seems unfair. :/
  • dragonpridedragonpride Posts: 574
    edited 23.07.2013
    jaystarr2 wrote: »










    Also, I can't remember if I already raised the concern about this, but the additional competitiveness might make it harder for smaller members to be able to stay on par with the vets, if they have less resources with which they can contribute, and then they would miss out on the rewards in virtue of their lack of capacity to produce as much, and that seems unfair. :/
    that i can understand a bit better.what about instead of getting a lump sum depending on who collected the most what if all members receive a percentage reward on how much they collect?for example if a lvl 20 collects 500 corn he gets 5000$ or if he gets 1233 apples he gets 12,330$.that would still give the motivation without any competitiveness.
  • EricaJ (US1)EricaJ (US1) Posts: 202
    edited 23.07.2013
    <snip> my idea of motivation being the key to more loyal,stronger and determined team.

    I think the reason that some of us aren't jumping on this bandwagon is because motivation can have different sources, and rewards can take different forms.

    Frankly, some piddly cash bonus in addition to the $ I'm already making by operating my farm would not serve to motivate me. In fact, it could have the opposite effect - and might cheapen the satisfaction I feel from doing something that benefits the entire team.

    Some people are highly internally motivated, and the intrinsic value of collaborating with a team to achieve a common goal is the real reward they seek. Game designers have a fair grasp of a variety of different type of player rewards, and games with social aspects usually include some methods of helping other players with or without expectation of direct self-benefit.

    We've seen quite a few threads asking GGS to provide some method to transfer everything from dung and leaves to farmdollars and gold to other players to help them along. Clearly, there are quite a few players who derive satisfaction from helping others - and working in co-ops is the only avenue for that at this time.

    Also - if the bonuses were high enough to be motivational for some players, you might see an influx of players coming into co-ops just for those rewards - and I think many co-ops already struggle to find members willing to donate. It could have some unintended side-effects on co-ops.
  • edited 23.07.2013
    I admire your desire to help others, but I have respectfully disagree with you EricaJ. By your own admission:
    I think many co-ops already struggle to find members willing to donate

    And that is very true, as there are not so many people motivated by
    intrinsic value of collaborating with a team to achieve a common goal
    There is no denying, that there are some people who are motivated by this and get deep satisfaction from helping others, and if all people were like that, there would be absolutely no need for rewards. Yet most people are not - and we as coop leaders often struggle to find good members. By the way, I completely support the idea of sharing recources in the coop, as this would serve as motivation to be in the coop also. It is all about motivation and making coops more rewarding for most players
  • EricaJ (US1)EricaJ (US1) Posts: 202
    edited 23.07.2013
    My view of that is simply this: co-ops aren't for everyone.

    There seems to be quite a bit of pressure placed on people to participate in co-ops, even when they may prefer to opt out. I know that players not in co-ops - especially as they grow in level - may be deluged with unwanted co-op invitations, and that is unfortunate. A lot of them join, anyway, and are half-hearted about it. People who are casual about the game in general are likely to be equally casual about co-op activities - and I don't think that tacking on a few extra farmdollar rewards is apt to change that.

    There are plenty of individual rewards to be gained in missions. I see no value in adding them to co-op projects. JMHO.
  • Ivydollar (IN1)Ivydollar (IN1) Posts: 12
    edited 23.07.2013
    Read all the posts and see some very good points in each, yet I tend to agree with dragonpride. Sometimes as a co op leader it becomes very hard to keep the team motivated enough to achieve the rank and then sustain it. Recently some of our very best players left the co op because they became fed up of constant hard work to maintain our rank. The result we are now # 2 on the Indian server.

    That being said, I too feel that giving monetary rewards may turn the team against each other in their strife to get the biggest reward.
    However one idea rings a bell, I recently read on the "Racing farmer" that GGS is planning "rewards n recognition" through some sort of "stickers" and a scrap book to put all your achievements in there as an individual player. I think that this may work, if they would just incorporate something like "player of the week" or "the most dedicated co op member" or "milkmaid" or "apple red" etc based on the work and the number of hours each player puts in for the co op missions.
    I think it would work because then each player would have something to look forward to. GGS think about this please :)
  • dragonpridedragonpride Posts: 574
    edited 23.07.2013
    EricaJ wrote: »
    My view of that is simply this: co-ops aren't for everyone.

    There seems to be quite a bit of pressure placed on people to participate in co-ops, even when they may prefer to opt out. I know that players not in co-ops - especially as they grow in level - may be deluged with unwanted co-op invitations, and that is unfortunate. A lot of them join, anyway, and are half-hearted about it. People who are casual about the game in general are likely to be equally casual about co-op activities - and I don't think that tacking on a few extra farmdollar rewards is apt to change that.

    There are plenty of individual rewards to be gained in missions. I see no value in adding them to co-op projects. JMHO.
    were not talking about casual co-ops were talking about the co-ops who are on every single day doing projects and donating alot of time and even more money to further their team getting a proper reward because the reward of"collaborating with other players"doesnt pay the bills.
  • Waffles2Waffles2 Posts: 1
    edited 23.07.2013
    I know, how about we all get a sticker. We can put it in our sticker book, and show all our friends our sticker collection. :)~

    Waffles

    *Disclaimer-only mentions sticker collection as it is an amusing concept, though I look forward (fingers crossed) to see how it all works. I am in no way bashing stickers or those with sticker collections.
  • EricaJ (US1)EricaJ (US1) Posts: 202
    edited 24.07.2013
    were not talking about casual co-ops

    That was in response to a discussion about the difficulty of finding people who are genuinely devoted to helping make a co-op successful. I don't believe that additional farmdollar rewards is going to increase the size of that pool. YMMV.
    were talking about the co-ops who are on every single day doing projects and donating alot of time and even more money to further their team getting a proper reward because the reward of"collaborating with other players"doesnt pay the bills.

    I fit that description, and am already plenty well-compensated.

    Not only do I receive the standard income generated by my farms, I also receive higher prices due to the research my co-op has completed. I have calculated the additional daily income provided by my co-op membership, and it exceeds my average daily donation. In fact, I am the biggest donor in my co-op, and have earned back what I've paid in several times over. If I were to quit donating yet continue to receive the benefits, I would earn it all over yet again in less than 3 weeks' time.

    Game designers try to provide different types of rewards to appeal to different types of players.
  • dragonpridedragonpride Posts: 574
    edited 24.07.2013
    Not only do I receive the standard income generated by my farms, I also receive higher prices due to the research my co-op has completed. I have calculated the additional daily income provided by my co-op membership, and it exceeds my average daily donation. In fact, I am the biggest donor in my co-op, and have earned back what I've paid in several times over. If I were to quit donating yet continue to receive the benefits, I would earn it all over yet again in less than 3 weeks' time.

    your also lvl 52 as am i.if your like me you also bring in several million$ a day so a 20,000$ time bonus or 5000$ collecting bonus is nothing to us but im thinking less about myself and more about the people on my team still in their low 20s or even teens who could use a little boost.GGS wont let you give money or items because you could make 10 or more accounts and give every bit of the proceeds to your main farm.this is way for them to make good money during the very slow leveling up process.think back to when you were lvl 15 and how much the cash bonuses from back to back missions would have helped you out.
  • EricaJ (US1)EricaJ (US1) Posts: 202
    edited 24.07.2013
    your also lvl 52 as am i.if your like me you also bring in several million$ a day so a 20,000$ time bonus or 5000$ collecting bonus is nothing to us but im thinking less about myself and more about the people on my team still in their low 20s or even teens who could use a little boost.GGS wont let you give money or items because you could make 10 or more accounts and give every bit of the proceeds to your main farm.this is way for them to make good money during the very slow leveling up process.think back to when you were lvl 15 and how much the cash bonuses from back to back missions would have helped you out.

    IIRC, I didn't do the co-op thing until level 22-23, something like that.

    I don't expect donations from folks under level 20, I would rather they use their farmcash to build their farms. It can help them to join an established co-op and get some benefits right away. We have a member who does missions frequently for the extra $.

    I think I get what you're saying - yet that is another factor that may be personal preference or different types of game rewards desired by different types of players. I personally gain a greater sense of achievement when I feel like I had to work pretty hard to advance. Other people get bored or restless if it takes longer than they'd like to do something.

    In any case, I would guess that GGS will take a look at your suggestion and evaluate its merits in light of their overall design philosophy and goals.
  • ezio auditore3ezio auditore3 Posts: 2,399
    edited 24.07.2013
    Basically it's a good idea with some holes in it.............I agree with dragon because as a co-op leader he/she cares about the members in thier co-op and would like to see them rewarded with something that is'nt classified as a long term investment...
    Fine it maybe a bit too much to give them money so you can just give them something like a tip. Think of it this way you still tip the waiter or the bag boy at the hotel for doing a good job even though he'll get his salary at the end of the month now don't get me wrong I'm not calling anyone a bag boy(not that it's an offence or something) thx for reading :):):):)

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file