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Comments
So what? People can't change their opinion on something?
And not everyone who doesn't take part in a Research does so from laziness it could be sickness for instance. Or pressure of work for a short period but are normally a reliable farmer.
On the other hand, we do need to watch out that people do not get punished, because they just weren't there to do the research or project for a good reason. They might feel bad because they want to do something about it, but cannot do anything about it.
For me it's a difficult one and I would need to see it in practice to either get very happy from the results or very sad. If only it is going to be optional for your co-op to use, so we could decide on our own to use it and if it does not work with the strategy your individual co-op works with, then switch it off.
I am not saying to constantly kick people out! If you know for a fact that someone isn't pulling their weight, like for example they REFUSE to contribute to research or doing the projects, then yes, you have a right to kick them out. Of course it makes sense to find out first why they aren't helping before you do this because there could be a good reason why they haven't been on, or can't at that particular time.
sorry i not so much understand this remark.
we were talking about rewarding people who help much in projects of a coop....not talking about research
this a very good message and explanation of why its a good idea ...my complimets
I agree, motivation is key in everything. It will only help.
Post edited by Kat Nip: Merged posts, please use the edit button
I'm a bit late to the party, but I am certain these were different sorts of ideas. If you read the suggestions more carefully you might come to the same conclusion instead of trying to take so much particular interest in what I'm saying
Firstly, it's clear that Choppy's suggestion was that the bonus was COLLECTIVE, so that the whole co-op got the bonus for working together. This current suggestion which I'm opposed to suggests individual bonuses, which totally seems to go against the idea of what it means for something to be a cooperative. So the fact you need to coordinate with people makes it such that you actually need to work as a team. This current suggestion is all self-interested and therefore totally different from Choppy's.
Secondly, even if the discussions are similar (in that they are both talking about bonuses) it seems that choppy's one still meets the ideal of what it means for a cooperative to be working together, which I support. So, I'm consistently supporting the idea that what people in cooperatives should do is work together, and Choppy's suggestion would encourage that, while this one totally doesn't.
Finally, there's nothing wrong with changing one's mind, of course, if you are still convinced that they are the same (which they are not). *shrug* But you should really actually read the suggestions carefully before jumping to your ill-informed conclusions just because I happened to post in both of them.
Yeah that wasn't clear.
I understand that, and I was opposed to it. I think it makes more sense for everyone's benefits to stand and fall together (for reasons I outline below).
Well, in my co-op, we just ask people to self-report, so you can tell people you're collecting your [whatever] now and then see the difference when they update. Otherwise I mean there are clearly other quickfire ways of determining if people are contributing, by simply seeing how frequently they are online and how
Of course these are not watertight methods but if you're in a co-op what difference really does it make if one person harvests say, 5 more corn than you do, provided you all collectively get the benefit of the project? What's the motivation for this sort of micromanaging? Isn't it enough that everyone gets the benefit (or per Choppy's suggesion, bonus) from working together?
Also, I can't remember if I already raised the concern about this, but the additional competitiveness might make it harder for smaller members to be able to stay on par with the vets, if they have less resources with which they can contribute, and then they would miss out on the rewards in virtue of their lack of capacity to produce as much, and that seems unfair.
I think the reason that some of us aren't jumping on this bandwagon is because motivation can have different sources, and rewards can take different forms.
Frankly, some piddly cash bonus in addition to the $ I'm already making by operating my farm would not serve to motivate me. In fact, it could have the opposite effect - and might cheapen the satisfaction I feel from doing something that benefits the entire team.
Some people are highly internally motivated, and the intrinsic value of collaborating with a team to achieve a common goal is the real reward they seek. Game designers have a fair grasp of a variety of different type of player rewards, and games with social aspects usually include some methods of helping other players with or without expectation of direct self-benefit.
We've seen quite a few threads asking GGS to provide some method to transfer everything from dung and leaves to farmdollars and gold to other players to help them along. Clearly, there are quite a few players who derive satisfaction from helping others - and working in co-ops is the only avenue for that at this time.
Also - if the bonuses were high enough to be motivational for some players, you might see an influx of players coming into co-ops just for those rewards - and I think many co-ops already struggle to find members willing to donate. It could have some unintended side-effects on co-ops.
And that is very true, as there are not so many people motivated by There is no denying, that there are some people who are motivated by this and get deep satisfaction from helping others, and if all people were like that, there would be absolutely no need for rewards. Yet most people are not - and we as coop leaders often struggle to find good members. By the way, I completely support the idea of sharing recources in the coop, as this would serve as motivation to be in the coop also. It is all about motivation and making coops more rewarding for most players
There seems to be quite a bit of pressure placed on people to participate in co-ops, even when they may prefer to opt out. I know that players not in co-ops - especially as they grow in level - may be deluged with unwanted co-op invitations, and that is unfortunate. A lot of them join, anyway, and are half-hearted about it. People who are casual about the game in general are likely to be equally casual about co-op activities - and I don't think that tacking on a few extra farmdollar rewards is apt to change that.
There are plenty of individual rewards to be gained in missions. I see no value in adding them to co-op projects. JMHO.
That being said, I too feel that giving monetary rewards may turn the team against each other in their strife to get the biggest reward.
However one idea rings a bell, I recently read on the "Racing farmer" that GGS is planning "rewards n recognition" through some sort of "stickers" and a scrap book to put all your achievements in there as an individual player. I think that this may work, if they would just incorporate something like "player of the week" or "the most dedicated co op member" or "milkmaid" or "apple red" etc based on the work and the number of hours each player puts in for the co op missions.
I think it would work because then each player would have something to look forward to. GGS think about this please
Waffles
*Disclaimer-only mentions sticker collection as it is an amusing concept, though I look forward (fingers crossed) to see how it all works. I am in no way bashing stickers or those with sticker collections.
That was in response to a discussion about the difficulty of finding people who are genuinely devoted to helping make a co-op successful. I don't believe that additional farmdollar rewards is going to increase the size of that pool. YMMV.
I fit that description, and am already plenty well-compensated.
Not only do I receive the standard income generated by my farms, I also receive higher prices due to the research my co-op has completed. I have calculated the additional daily income provided by my co-op membership, and it exceeds my average daily donation. In fact, I am the biggest donor in my co-op, and have earned back what I've paid in several times over. If I were to quit donating yet continue to receive the benefits, I would earn it all over yet again in less than 3 weeks' time.
Game designers try to provide different types of rewards to appeal to different types of players.
your also lvl 52 as am i.if your like me you also bring in several million$ a day so a 20,000$ time bonus or 5000$ collecting bonus is nothing to us but im thinking less about myself and more about the people on my team still in their low 20s or even teens who could use a little boost.GGS wont let you give money or items because you could make 10 or more accounts and give every bit of the proceeds to your main farm.this is way for them to make good money during the very slow leveling up process.think back to when you were lvl 15 and how much the cash bonuses from back to back missions would have helped you out.
IIRC, I didn't do the co-op thing until level 22-23, something like that.
I don't expect donations from folks under level 20, I would rather they use their farmcash to build their farms. It can help them to join an established co-op and get some benefits right away. We have a member who does missions frequently for the extra $.
I think I get what you're saying - yet that is another factor that may be personal preference or different types of game rewards desired by different types of players. I personally gain a greater sense of achievement when I feel like I had to work pretty hard to advance. Other people get bored or restless if it takes longer than they'd like to do something.
In any case, I would guess that GGS will take a look at your suggestion and evaluate its merits in light of their overall design philosophy and goals.
Fine it maybe a bit too much to give them money so you can just give them something like a tip. Think of it this way you still tip the waiter or the bag boy at the hotel for doing a good job even though he'll get his salary at the end of the month now don't get me wrong I'm not calling anyone a bag boy(not that it's an offence or something) thx for reading