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Decor and Happiness
edit to add that it is actually running costs that are changing by 18 or 4 not happiness.
Comments
how much a certain value changes the production costs is determined by a really, REALLY complicated mathematical formula Generally, it depends on your level, the size of your farm, how close you are to the point where happiness changes from green to red, how many workers you have, and many things more.
So yeah, you can't take the first number directly and apply to it to every farm in every level, it's determined for every single farm completely by itself.
I know this isn't clarifying all too much, but that's all I can tell I hope it at least explains why it is how it is.
Have fun,
Timo
A while ago I asked the community manager in our local forum the same question and she responded just the same way.
I believe that for better planning of the development of each farm, one should know at what happiness level in each farm you match the zero production cost surcharge. This I myself could estimate when to build the stucture I want.
My idea is that from a player's perspective the "really, REALLY complicated mathematical formula" is neither comprehensible nor necessary.
If you haven't seen it before, here is a very helpful post re the values of the different decos =
http://en.board.goodgamestudios.com/bigfarm/showthread.php?49480-Decorations-Happiness-per-Square&highlight=birdhouse
At 325 itself it shows -100% but cost a little say 3$-8$ for running orchards and silo.
With 328 its 0$ for all except for the seeds cost in fields.
Camping with Tess really helped to improve things on my farms with the nice decorations that were available. A thank you also goes out to ggs for adding an event that both was fun and rewarding for every task accomplished. Even though I didn't finish the event, I came very close lol. And even bought some gold when it was over to improve my water tower and etc. I was rather happy to see that the rewards for tasks that were accomplished were rewarded so handsomely.
Back to the question, as for the "really, REALLY complicated mathematical formula"; I have to laugh because math is not my forte, lol. So I will continue to plan decor as aussiefarmgal suggested. I can at least plan to have 0 running costs some time in the future. I have a ways to go as my happiness is 209 with running costs at -84% right now. Thanks again for your contributions with suggestions, information and links. All have been helpful.
Timo,
That is definitely one mathematical formula I would love to learn. I know you'll never tell. But that for me would be the one secret I would love to learn about the game out of anything else!
Although, I do love the challenge.. It makes it fun and life like; having to balance workers happiness with productivity. Very well done!
I'm on zero cost in my main farm at +323 happy points. It seems that for most of us in our co-op, one has to aim in this range: a bit over +320, not as much as +330. I did notice once when I expanded my farm than my happiness seemed to drop without any change in decorations, though, so I can believe that the zero-cost point shifts around a bit. But it doesn't seem to shift much, which does help with planning increase sin available workers.
I noticed that for the first time yesterday - I'd bought land and hadn't cleared it on my gourmet farm and I'm sure that my decoration count went down by 5 points per block. I haven't investigated this yet so my impression may be wrong.
Yeah, I haven't noticed a change when I jump level. It may be only certain levels, of course. But I think the main thing I am concluding is that the figures do not change significantly with expansion.
When you buy a plot with a hidden decoration, you get the benefit of it immediately rather than after bulldozing the underbrush.
Also if you start adding any decor or houses, the happiness changes at the time of completion only... but while you are demolishing the happiness changes at the begining of the process.
I did ask our Balancers though if it's okay to just post the table and the formulas to use it, but he politely declined (which I can understand, honestly), since this one huge Excel doc is pretty much the foundation of our game
So it seems there will never be a 'zero cost' for doing things on the farms, though that is what I thought the result of -100% Running Costs was supposed to be.
Some other things, like the money we receive for a pig, are severely out of line, too, you would pay at least 5 or 10 times as much for a newly-weaned pig as we get in this game, $5 per head is so low as to be ludicrous, especially if one thinks these are fully-grown, ready to be slaughtered pigs.
But I know, it's just a game, and those putting it together probably had less knowledge about actual farming than might have been optimal for picky people, and I'm not really trying to be that picky.
if you know somebody who can,because the game game isn t funny any more.my email adress is
thanks.
Post edited by Kat Nip: Please don't post your email in the forums
manny thanks, email adress [email]removed by rhon[/email]
The cost you are saying is basically the seeds price. Like how you have basic ingrediants for rest and feeds to the animal shed... you need the basic seeds to sow your farm. Crops are what you produce from the fields and they cost zero price.
With -100% running cost, it will cost you only for planting the seeds. Rest of all it cost nothing... For example you can run your mill, silo, composter all with no cost.
Also you can feed your animals, run restaurant, run backey, plant orchard... Basically you can do all except plants without spending any dollar.
Also note the running cost displayed on the screen is rounded to top. So -99.02% will aslo show as -100%. That means you will be sending some dollars (equivalent to 0.98% running cost) on the producing the items. This can be significally noted on higher cost prodcution facilities like orchards & cowshed.
Can we ever get one of those (cute airplanes) for any reason?
aussiefarmgal -
Do you like the Saddle Club?
Lauren Dixon - My Little Foal (The Saddle Club)
http://www.youtube.com/watch?v=H14mohvd71g
Kat.