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Teach or Make hiring researchers easier.

darconio2darconio2 Posts: 151
I feel sorry for the members we have ruthlessly kicked out of our Co-op because they are too stupid to grasp that almost all members need to hire researchers.

It is sad.

But this is a game flaw. We do make some efforts to tell new members how to sponsor researchers.

Like...
a) Visit Co-op page
b) visit research tab
c) Go to Drop down tab and select (whatever research we doing) Cooperative projects/
d) select "optimize process". (or whatever you are on
e) click research details button on screen on right.
f) hire a researcher.

Then we also give the plea that it is only fair to pull your weight, etc.

Anyways. The game gives plenty of info on how to build fences and chicken coops, but offers NO information about what responsibilities are needed in co-op.

Even if the changed the name of the research details button and made it three times as big.

Like .. "Hire RESEARCHERS HERE you dimwitted noobs"

This would save a lot of sad faces as they are constantly being kicked out of co-ops.

A co-op has no choice but to kick out people who cannot grasp this, and I am tired of kicking out people just because their brains are a little bit smaller.

It is very sad.

I hope they fix this so less gamers cry themselves to sleep at night.
Post edited by darconio2 on
«1

Comments

  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 08.05.2013
    Lol, your post made me laugh! I also do the same walkthrough with new members. Do you know where to find this and that? And then explain where it is.

    It would help if players get a bit more info about cooperations indeed, maybe before they join even, and then a walkthrough when they actually get in one.

    I am a teacher and don't really mind explaining things though.
  • panda36575panda36575 Posts: 1
    edited 08.05.2013
    hey Darconio and Gwendolen, we cant all be "perfect" like you. Some of the players are young and dont grasp the requirements involved with joining and working in a coop.I had a youngster tell me about a certain coop that invited him to join them, and as soon as he did they "demanded" he donated cash and gold. As he was young he couldnt donate so he was kicked out. Poor lad, he was so disheartened he told me he cried for two days and was ready to quit the game, I dont profess to know everything about coops, but I do know its bad to just kick players out for something they havent been taught or understand. Its up to the experienced players to show them the way and be tolerant.
  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 08.05.2013
    Hey Panda, I don't think I stated I am perfect! Yes, I laughed at the way Darconio made his post, but that's all. I didn't want to sound arrogant or perfect at all. (ofcourse I ám perfect :p)

    I actually tried to express that I take a lot of time trying to teach people how the coop works. I did agree with the fact that it might be helpful if the game had a small coop tutorial though. I don't mind at all to show people around in a coop, teach them where everything is, but it might be helpful if there would be something like it in the game.

    I cán understand Darconio's frustration though at people who díd get the explanation and still don't hire researchers.

    If you had known me in the game, you would know that I am very tolerant and very patient with people who need help. Maybe my post did get out the wrong way.

    And about that youngster, that is just very sad! It's totally different from what Darconio started about though. The coop he was in are just total donkeys behinds! With us, you don't nééd to donate gold! And if you do and we know you can't buy, we appreciate it even more! I hope the young lad didn't quit the game and found a nice coop!
  • [Deleted User][Deleted User] Posts: 0
    edited 08.05.2013
    Kids under 12 should ALWAYS be parented online. We even have a 15+ year requirement. I have had more then 1 kid apply who can even hardly type dutch. Let alone understand how a game works.

    Its not hard for a childabuser to start a "nice" kids coop, and go bad from there. Online games should state at least a 12 year minimum or with parental guidance.
  • AstragekAstragek Posts: 495
    edited 08.05.2013
    yeah but how will you ever be able to check their age? I can say that I'm 15 even though I'm 28, and am I even 28? who knows...
    but I think it is up to the coop's leader to explain to the members how the things work.
    I always tell new members to take some time to look at all the cooperative tabs, get familiar with it and if they have any questions, they can ask me or anyone else online at that moment.
    This way if we speak about hiring researchers or projects, they know where to look
  • Emma66 (GB1)Emma66 (GB1) GB1 Posts: 134
    edited 08.05.2013
    When new members join our co-op we offer advice and signpost them to people who can answer their questions (the co-op members who are online every day). If they don't contribute we explain again how the co-op works and being part of a co-op means contributing, this can be game dollars, researchers, gold and participating in missions. If they still don't contribute we warn them that it isn't fair on other co-op members who invest their game dollars etc in the co-op whilst some members just sit back and enjoy the benefits but don't do any work. If they still don't contribute we kick them out. One of our co-op members came in at level 25 and has donated 10,000 game dollars a day every day and has still progressed to level 30 in a relatively short space of time. She has also grown the things that needed to be grown in order to complete co-op missions. Lower level players often complain that they can't contribute as well as grow their own farm, but being part of a co-op means you generate game dollars more quickly so it's only fair to give a little back.
  • darconio2darconio2 Posts: 151
    edited 08.05.2013
    @ Panda,

    The sarcasm used in the Opening Post was meant to reflect the cruelty we are forced to do in this game as a result of poor game set up. They NEED to make hiring researchers easier to find.

    Every new member we have greeted with a warm welcome. We have never asked any member for gold. We politely ask them to save their donation dollars and apply them to hiring researchers foremost. We even describe in intimate details how to hire researchers. We describe how it is unfair for some members to buy several researchers using their gold.

    This post is meant to show the game developers that by increasing the size of their "research details" button and pointing people to the "hire researchers page" then a lot less heartache will be associated with this game.

    This game is designed so members MUST, MUST, MUST, participate in hiring researchers or it is not fair to some.

    FINDING THE HIRE RESEARCHER PAGE SHOULD NOT BE AN EDUCATIONAL PROCESS. PEOPLE SHOULD BE ABLE TO FIND IT WITH EASE. NOBODY SHOULD NEED TO WRITE 3+ LETTERS TO SOMEONE TRYING TO EXPLAIN WHERE RESEARCHERS ARE AND THEIR IMPORTANCE.

    From the Co-op screen a newb Co-op member needs to travel through tabs, drop down menus, click on a project to find a hidden screen and then click on a tiny mislabeled button to hire a researcher.

    This is not right.

    Plus this screen has gold purchasing options so the game creators might sell even more gold if people can access it.


    I am very patient with new members and have explained to them in detail what the processes are and why they are required. Perhaps some are not literate? I do not know. All I know is it is a sad part of the game kicking these people out, but if they do not contribute then they must go to be fair to rest of co-op.

    This thread is only to help by letting developers know hiring researchers should not be rocket science.
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 08.05.2013
    We also had a member that just didn't understand how to sign up for research. After several messages asking her to please figure out what she did wrong and even a picture guided post on our site it worked. It might be handy to have information in-game on how to do that, though I do think it is up to the co-ops to explain to their members in the best way possible and indeed have patience (as for the story about the one who had been kicked for not knowing how to donate). About donations, we do not require them at all and we try to give our members a bit of time to see what is happening in the co-op and in the chat before we ask them to do anything for us.
  • [Deleted User][Deleted User] Posts: 0
    edited 09.05.2013
    Yeah but if you are a 10 member coop, with 4 low levels who cant spend the 75000... And you need 12 - 14 researchers... So sad you can only buy 1 with dollars... Now i have to go buy 4 extra with gold...
  • Larino (INT1)Larino (INT1) Posts: 4,572
    edited 09.05.2013
    The low levels don't have to pay 75000 to become a researcher. It is calculated by level. Our member, that was around level 17 I think (she grew fast though, now level 22) had to pay only 30000. Also, if you have to start researches with 12-14 members, you might want to think about expanding first so you have enough members to catch that. When we didn't have enough members for the researches anymore we just expanded first and searched for new members before starting such a research.
  • Irish30 (US1)Irish30 (US1) Posts: 264
    edited 09.05.2013
    In some games there are "Bibles" (in game manuals) in the Forum section that detail how to play, FAQ's etc. Am very surprised that a game geared for family and children use does not have something like this. Some even have a step by step picture outline to do some tasks. I wonder how many more players would stay if they had a place to go for answers??? If we have something like this, please let me know...lvl 57 and still learning every day.
  • Lilypaddle (INT1)Lilypaddle (INT1) Posts: 614
    edited 09.05.2013
    Thanks for starting this thread! I never even thought about the research.
  • darconio2darconio2 Posts: 151
    edited 09.05.2013
    THIS THREAD IS MAINLY TO POINT OUT TO GAME DEVELOPERS THAT *****FINDING****** THE PAGE TO HIRE RESEARCHERS IS AWKWARD, AND HAS CAUSED HEARTACHE.

    We also do not ask members to donate money.. We mainly care about researchers.

    Our 2 info pages we have in co-op describe importance of and how-to find researchers, but it is too complicated for some kids (maybe even some adults).

    We will not keep a member who does not help with research is bottom line. It has made a few sad I know, but it's a game and not meant to be fun.
  • FarmerTess (AU1)FarmerTess (AU1) Posts: 2,393
    edited 10.05.2013
    To be honest. Even if there was a Bible of sorts on how to play. How many people would actually read it, a minority maybe would.

    we as in members not just mods, have posted how to do ? in threads and then someone will post [after we have told them how to do it] and still ask how do we do that. There are sticky notes in the forums and yet more and more people don't bother to read them.

    So even though a game bible might be a great in theory, I bet only a handful would read it.

    Just my thoughts though
  • MenaceDawg1980MenaceDawg1980 Posts: 93
    edited 10.05.2013
    A well designed game will not have its players looking to forums (or anywhere else) for answers on how fundamental things work in-game. The game itself should be able to introduce features so that the player understands what is expected of them. The moment a player is lost or can't figure something out, then the design has failed.
  • jaystarr2jaystarr2 Posts: 1,657
    edited 10.05.2013
    A well designed game will not have its players looking to forums (or anywhere else) for answers on how fundamental things work in-game. The game itself should be able to introduce features so that the player understands what is expected of them.

    One way GGS could fix this easily is not just have the "join cooperative" task as a task that just ends at joining the cooperative, but also give them other tasks to contribute to other parts of the coop. There's already one for the donating of collectibles, but what about things like participating in chat, hiring researchers, donating money etc.? You have these sorts of instructions at the beginning for how to build a chicken shed or plant seeds or whatever, why not have something similar here for cooperatives? That would stop people feeling so stupid and stranded once they are in a cooperative and have no idea what they are doing.
  • MenaceDawg1980MenaceDawg1980 Posts: 93
    edited 10.05.2013
    jaystarr2 wrote: »
    One way GGS could fix this easily is not just have the "join cooperative" task as a task that just ends at joining the cooperative, but also give them other tasks to contribute to other parts of the coop. There's already one for the donating of collectibles, but what about things like participating in chat, hiring researchers, donating money etc.? You have these sorts of instructions at the beginning for how to build a chicken shed or plant seeds or whatever, why not have something similar here for cooperatives? That would stop people feeling so stupid and stranded once they are in a cooperative and have no idea what they are doing.

    I agree with this. Some tutorial for anything that's new to the player is always a good thing. Unfortunately, the nature of these types of games is that they are always in a WIP state. You never really get a finished product because they are always adding/changing/tweaking something. Seems like the co-op feature was added before it was actually finished and has yet to receive changes.
  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 10.05.2013
    Yep, I also agree with Jay. And then make the quest, as Camii suggested here, come in at a later level.
  • darconio2darconio2 Posts: 151
    edited 11.05.2013
    THIS PROBLEM IN THIS THREAD IS AN EASY ******EASY FIX******. They could increase the size of the research details button in 2 minutes, and instead of calling it a "researcher details" button they could say "Come here to hire researchers"

    They could also place 2 dozen question marks all over the page that take them to dumbed down instructions on how to find researchers.

    I love a lot of the suggestions (thanks jaystan) and also agree hiring a researcher would make a great quest for a learner.

    People do not cry because they cannot figure out how to plant cabbage but apparently some do when they get kicked out of coops because they too "dumb" (i wanted other word but what) to figure out how to hire researcher.
  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 11.05.2013
    Darc, Astragek had a brilliant plan for this, he explained in Camii's aforementioned post about the coop task. I think those 2 topics could very well be merged into one, because they basically are about the same subject, from a different viewpoint.
  • AstragekAstragek Posts: 495
    edited 12.05.2013
    yes they are indeed

    Here's the quick-link to the thread: click here
    what also might work:
    at the moment we have the cooperative task at level 6 or something, that instead of the cooperative task, they can get something like a cooperative tutorial task which consists of 5 independent tasks.

    Task 1: Find a cooperative and apply (GGS could create a fake cooperative for this tutorial task and auto accept everyone)

    Task 2: Add collectibles to a project (as a reward they get their collectibles back)

    Task 3: Hire a researcher in the farm management part (this makes sure they also get to know the drop-down menu in the research area and the reward gives their money back)

    Task 4: Donate money or send group message (Or a combined task)

    Task 5: Leave the cooperative

    And once this cooperative tutorial is completed they can actually apply for real cooperatives.
    And that in combination with the cooperative being able to tick off the levels they accept, would be a great solution in my opinion
  • darconio2darconio2 Posts: 151
    edited 12.05.2013
    @Gwendolen and Astragek,

    Awesome. That would be even better than my dreams as I am sick of kicking people out that don't get it. I am patient and explain things well, but even I have had to remove a few so i imagine this is extremely common.

    I'd be happy with a few bandaid fixes, but tutorials, etc sound awesome.

    I hope the game developers read this. This topic is not even added to their sticky list. :(
  • AstragekAstragek Posts: 495
    edited 12.05.2013
    the sticky list is a player's initiative and good suggestions should be posted there instead of having 1000 threads of the same suggestion. but I might post it in there later ;) just waiting for a few more comments on it :D
  • darconio2darconio2 Posts: 151
    edited 14.05.2013
    Like I said. This could get a cheap bandaid fix, so be sure to mention that as well.. increase the size and rename the button from "research details". I mean who would think "research details" is where you go to hire researchers.. I would think it shows progress , etc.

    I also think a few help pages led to by question marks on those pages could also help.. Band aid first, then do your all inclusive tutorial.
  • darconio2darconio2 Posts: 151
    edited 19.05.2013
    Where could we put this so a developer would read it?
  • darconio2darconio2 Posts: 151
    edited 27.05.2013
    Teach or Make hiring researchers easier.
    I feel sorry for the members we have ruthlessly kicked out of our Co-op because they are too stupid to grasp that almost all members need to hire researchers.

    It is sad.

    But this is a game flaw. We do make some efforts to tell new members how to sponsor researchers.

    Like...
    a) Visit Co-op page
    b) visit research tab
    c) Go to Drop down tab and select (whatever research we doing) Cooperative projects/
    d) select "optimize process". (or whatever you are on
    e) click research details button on screen on right.
    f) hire a researcher.

    Then we also give the plea that it is only fair to pull your weight, etc.

    Anyways. The game gives plenty of info on how to build fences and chicken coops, but offers NO information about what responsibilities are needed in co-op.

    Even if the changed the name of the research details button and made it three times as big.

    Like .. "Hire RESEARCHERS HERE you dimwitted noobs"

    This would save a lot of sad faces as they are constantly being kicked out of co-ops.

    A co-op has no choice but to kick out people who cannot grasp this, and I am tired of kicking out people just because their brains are a little bit smaller.

    It is very sad.

    I hope they fix this so less gamers cry themselves to sleep at night.
  • darconio2darconio2 Posts: 151
    edited 01.06.2013
    Still no responses about where to add this so a developer would see?
  • FarmerTess (AU1)FarmerTess (AU1) Posts: 2,393
    edited 01.06.2013
    This thread and its suggestions has been given to the staff to take a look at.
  • darconio2darconio2 Posts: 151
    edited 10.06.2013
    Yet I still have need to kick kids out of the Co-op because they are too stupid to play, and then they send mails crying...

    We can only tell them 99 times how to hire a researcher before it gets annoying.

    Our news and Info pages both sound like this alll the time.. It would be nice to actually have a spot for... news
    To sponsor a researcher for improve milk (next 1) , go to research tab, select \"MAIn Farm\" from pull dow tab, click research details on far right and you will see the researchers.Thanks.\r\rwe also need 1 researcher on the second page there.
    That is only portion. Our members need MUCH more explaining.

    I program websites. I KNOW I could change the name of the button (after 2 tabs) from RESEARCHER DETAILS to "PRESS THIS BUTTON TO HIRE RESEARCHERS YOU DUMB KIDS" in about 15 minutes from the time I log on.

    big question marks floating around that say "IDIOTS PRESS HERE TO LEARN HOW TO HIRE RESEARCHERS" may also be a good idea.

    I would also like an auto-response mail that goes out when they cry about it.

    "WHY DID YOU KICK ME OUT?'

    It could say " BECAUSE YOU ARE TOO DUMB TO FIGURE OUT HOW TO BUY RESEARCHERS, AND EVERYONE NEEDS TO PULL THEIR WEIGHT"

    Heck I have seen some of these dumb kids buy researchers with gold once they find the place so it can be good for GGS. They can sell more gold. It accesses a page that sells gold.
  • bonniecat (US1)bonniecat (US1) Posts: 16
    edited 05.11.2013
    darconio2 wrote: »
    It has made a few sad I know, but it's a game and not meant to be fun.


    ?(

    Say what????? And here all this time I've thought games were supposed to be fun!! :wacko:

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