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Feedback: Missions

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Comments

  • monica79538monica79538 Posts: 1,932
    edited 13.02.2013
    post deleted
  • [Deleted User][Deleted User] Posts: 0
    edited 14.02.2013
    Yeah i had 2 days ago an egg sell mission, 2 guys/girls where fighting for first place, they ended up buying 20000 eggs, thats 600000 dollar... And they were lvl 40-50 i was 23, so much for the: you will be competing against your own lvl... right...

    It might indeed be a good idea to make missions lvl 1-10, 11-20, 21-30 and so on. So people have more chance of winning. Then indeed more people might do missions.

    It was intended to be fun i think, but reading all these complaints it seems more of a frustration in the game.
  • Fred12343Fred12343 Posts: 20
    edited 14.02.2013
    A thought. Split missions into gold and non-gold. Add a gold bonus to the top three places of gold-use missions based on the amount of gold used by everyone in the mission (say 50% of gold used is given back to winners, split into 25%, 15%, 10%). This would actually encourage people to spend a lot of gold, knowing that they might even get back more than they spent. I believe that this would also result in more gold purchases.
  • Caradain2Caradain2 Posts: 6
    edited 15.02.2013
    Totally agree - plus feel rep points to enter should be no higher than at least 3rd place receives as reward, because although you can play without rep points, why would you want to keep losing the ones you've got?
  • Caradain2Caradain2 Posts: 6
    edited 15.02.2013
    Again the discrepancy in levels. I'm a level 22 on a mission with a level 72! Don't know about having the poll to change ONE thing. Think EVERYTHING about missions needs to be changed - including calling them 'MISSIONS!' Seriously, we're collecting or selling produce - not rescuing fair maidens or slaying dragons.
  • Caradain2Caradain2 Posts: 6
    edited 15.02.2013
    Yes, I know I'm going on about it - but feel missions are pointless. Should have to enter for gold and get money, skill and reputation points as reward depending on position at end.
  • Catalyste3Catalyste3 Posts: 45
    edited 17.02.2013
    There definitely needs to be some better placement.

    Rep points should not count.

    The loophole with Rep Points is that anyone can lose them in order to qualify for a challenge with lower leveled players. So I'd rather not.

    I'd prefer they order the missions using a combination of level and 'production ability."

    What I mean by Production Ability is like this:

    I'm level 43 with 4 lvl 5 fields, a level 3 mill, and 3 level 4 Apple Orchards.

    If I sign onto a mission like Sell Apples, I should be paired with other people who are at least level 42 - level 44 and have the same number & level orchards that I do.

    If I sign onto a mission that requires me to produce feed, I'd like to be able to compete with others in the same lvl 42 - 44 range and have the same level mill as well as the same lvl & number fields I do.

    Along with the signing up for a non-gold mission (where I believe that in order to make sure people do not use gold, that they disable the feature), this will provide better grounds for a fair competition.


    I also agree with an earlier post about the distribution of the rp award. It currently makes no sense.

    I always believed that since the max allowed in a mission is 10 people, that all participants should get some rep points out of it. Obviously the winner will get the max allowed while the one with the least done (not ones with a 0, because that doesn't prove they've done anything) should at least get the least allowed, not a 0.

    Say for instance we have 10 people in a mission worth 50rp.
    You'll get awarded:

    1st - 50
    2nd - 40
    3rd - 30

    4th - 15
    5th - 10
    6th - 5

    7th - 4
    8th - 3
    9th - 2
    10th - 1

    Even if it's just a 1, it's something to acknowledge active participation.
  • jaystarr2jaystarr2 Posts: 1,657
    edited 17.02.2013
    Catalyste3 wrote: »
    I'd prefer they order the missions using a combination of level and 'production ability."

    What I mean by Production Ability is like this:

    I'm level 43 with 4 lvl 5 fields, a level 3 mill, and 3 level 4 Apple Orchards.

    If I sign onto a mission like Sell Apples, I should be paired with other people who are at least level 42 - level 44 and have the same number & level orchards that I do.

    If I sign onto a mission that requires me to produce feed, I'd like to be able to compete with others in the same lvl 42 - 44 range and have the same level mill as well as the same lvl & number fields I do.

    Along with the signing up for a non-gold mission (where I believe that in order to make sure people do not use gold, that they disable the feature), this will provide better grounds for a fair competition.

    That sounds like the suggestion that was made here about level restrictions. I think it'd be quite helpful, short of knowing how the game sets people up that are supposed to be similarly matched but clearly are not.
  • Catalyste3Catalyste3 Posts: 45
    edited 18.02.2013
    jaystarr2 wrote: »
    That sounds like the suggestion that was made here about level restrictions. I think it'd be quite helpful, short of knowing how the game sets people up that are supposed to be similarly matched but clearly are not.

    Don't forget the rest of my post, now. :)

    The reason why I mentioned the production facilities is because that is a heavy factor. The last mission I've done was a Sell Apples one. However there was a guy in there who was more than 10 levels ahead of me and had 7 Orchards to my 3. The only reason why he was placed there with me was because our rep points were within a reasonable range. That's why I'd like rep points to be dismissed as a factor in placing us. It's because of that loophole.

    I figured a mix between player level and amount of farm production should be used instead of one or the other. But definitely leave out the rep points.


    Woo-hoo! 100th post!
  • jaystarr2jaystarr2 Posts: 1,657
    edited 18.02.2013
    Oh yep, Cat. I also agree with the other bit of your post. I was just addressing the first half though. :)

    Update: Yeah, I see what you mean with production stuff. I'm currently doing a mission where I am competing with someone who has more than 2x the production resources than I do (they have 5 chicken coops, I have 2). They're streaking so far ahead of the rest of the pack (who are on 1-2 coops) it is pretty ridiculous.
  • WV Girl2WV Girl2 Posts: 2
    edited 18.02.2013
    My heart still belongs tp GoodGame Farm. I play Big Farm now and then, but dont really enjoy it. I may quit.
  • SloaneSloane Posts: 43
    edited 21.02.2013
    This is a great thread! I seen the complains about the missons too. i wish there could be a way for when your at a certain level you can host missons! I just check, and all the missons start befour im out of school, so somebody hosting it could help people at places be able to do missons just after school!
  • Jaded Jewel2Jaded Jewel2 Posts: 56
    edited 21.02.2013
    I don't really have a problem with the way the missions are set up, however, I do like the idea of separating the gold players from the non-gold players. That way everyone gets a chance to gain rep points, not just those that can afford to spend gold like it's water.
  • sue christensensue christensen Posts: 2
    edited 26.02.2013
    How can someone start a mission to produce feed with 15 and then another one enter half way through with 30 if missions are kept within reasonable levels of entrees???????????????????????
  • Amun2Amun2 Posts: 28
    edited 28.02.2013
    Just weighing to say my biggest issue with missions is that I can't really participate because on a daily basis they fall either at midnight in my time zone, or else during the work day when I cannot really participate.
  • LuvCoffee (US1)LuvCoffee (US1) Posts: 3
    edited 03.03.2013
    I believe this is a great start in getting this problem addressed but needs to be fixed period. In our cooperative we have the collected items to begin a project but requires rep points also so to say the lease we have put that one on the back burner. While some members can buy gold to compete in missions others can't and not fair to them. This hurts the cooperative and makes some feel less valued because of hte gold needed to do some projects. Each member is valued but GGS has placed them in a bad position by not making the games fair for these whom can't buy gold have mission to play in fairly. Added to this problem is having much higher level players playing against them instead of making even leveled players play against each other. Beginners have little chance of gaining but loosing rep points and what gold they do have. This is just not right and enough talk has taken place and more action needs to be done. STOP DRAGING YOU FEET AND FIX THE PROBLEM!
  • ezio auditore3ezio auditore3 Posts: 2,399
    edited 08.03.2013
    Knaves nice thread but I can't vote because I agree with the first three so if vote on one then just consider that I agree with all three :):):)
  • ThaifoonThaifoon Posts: 12
    edited 09.03.2013
    I only joined this game recently, this is my 4th day. When I read about missions, it said don't worry, you are pitched against people in a similar position to yourself. Today, I have started playing a 'sell apples' mission. Well, I prepared as best I could - a couple of expanded barns full of apples and an orchard that would produce twice in the period.

    However, when I checked the other competitors, they are all a lot stronger than me. They have all passed the point where they can expand their orchard and some are around double my level. How is that fair and, even more to the point, why lie to me that I'll be playing someone of a similar level? Thanks to that, I'll no doubt not win much money and lose some reputation.

    Why would I want to do another mission? Maybe that's why missions are quieter than you expect them to be.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 10.03.2013
    Gotta say I was hit with this gold rush thing. A certain person had appeared to give up after a few minutes. I was winning by a reasonable amount towards the end. Just in the last few minutes she suddenly flew up the ranks. Clearly she was frantically catching up with gold until she passed me. I felt it was no good trying to play that game with her - I would waste gold and then she would keep wasting even more and still beat me.

    I played it the right way, watching my screen, harvesting as soon as it was ready and replanting and strategically using my saved up humus towards the end. Only in the final harvest did I use gold to speed up in the last few seconds. She, on the other hand, probably went away and did something else for half an hour.

    She is quite high on the reputation ranks but when I visited her farm it was a mess, barely developed, space underused and disorganized. She clearly does not deserve to be winning the missions.

    For non gold missions, I take it the gold speedup button for the relevant fields or buildings would be disabled while the mission is in progress. A great idea.
  • CaitlynJ2CaitlynJ2 Posts: 9
    edited 12.03.2013
    My two cents :)

    1) I love love love the idea of being able to chat with others on your mission.

    2) From my observations they seem to try to group people together by levels as much as possible, but it depends on how many people sign up for the missions. When I do missions that a lot of people sign up for (e.g. collect wildflowers for 30 min) I seem to be with people really close to my level, when I sign up for less popular missions that don't always get 10 players and take longer (e.g. one I am currently in start production of pig feed for 4 hrs and only 9 players) the range of levels appears wider. My assumption is that if they get 100 players signing up for the mission they take the top ten in one group, the next 10 in another, etc. I have started the same mission as fellow co-op members and not been in the same group. If they split them completely by level you might get only 2 or 3 people in a group and therefore not much of a reward.
    Additionally, I don't think the developers can really sit there and check everyone's farms to see if they have the same number of fields. And if someone wants to have 10 fields so they can win every mission where they have to grow something, the rest of their farm will be unbalanced, that is their choise.

    3)GOLD
    Where to begin??? First a question, would you rather be able to spend gold to get cash or spend cash to get gold?? Personally, I can always earn the cash, where the gold is more limited. So, I would rather spend cash to get gold.
    When you play a mission the rewards are cash, experience and reputation points. You know my opinion on cash. For experience, play the game and you get it, I wouldn't want to spend gold for experience.
    Reputation points!! As far as I know they do nothing for you, except bragging rights that you spend gold. I have had 1 quest where I had to earn rep points, I easily did it without gold, you still earn some even if you aren't in first. Also, I know there are co-op projects that require you to earn rep points, again can be done without gold. And one piece of information that will put a lot of people's minds at rest... if you loose all of your rep points the missions are free. So, is it worth it to spend gold for rep points??? Not for me.
    Final piece of information even if you come in last place you still earn some cash, usually a few thousand depending on the mission. Therefore, I am always signed up for missions, even when I am sleeping. I wake up a few dollars richer for doing nothing.

    4) I would love to have seperate missions for gold spenders, because I like the challenge of trying to do my best without "cheating." However, that is unlikely to happen so I enjoy trying to mess with the gold spenders head. If you are on a mission to sell something, make sure your barn is full, but only sell a small amount at a time, then watch the gold fly. For example on the egg selling mission, I start off by selling 270 eggs, then 5 minutes later I sell 270 more, etc.... finally, I wait until the last second to sell everything and surpass gold spenders. So, if you can't beat them, don't join them, but have a laugh at their expense.

    My 4 cents on missions actually 8) Keep them going and earn cash.

    Happy farming.
  • Farmer_John (US1)Farmer_John (US1) Posts: 47
    edited 12.03.2013
    .............
  • RMcNealRMcNeal Posts: 5
    edited 13.03.2013
    first of all i think there should be 2 seperate styles of missions.
    one for the pay2win people who think it's fun to spend 300g+ on a 10rep mission and completely ruin every mission.
    then the other type of missions where you aren't able to use gold while doing the mission and can actually have fun doing it.

    also variety missions. for example the mission would give you 1 hour to collect different amounts of flowers, corn, and eggs. i think it would spice things up, which = more fun.

    edit: thanks kat
  • Kat Nip (GB1)Kat Nip (GB1) GB1 Posts: 3,796
    edited 13.03.2013
    RMcNeal, I've moved your thread here as it's what is already being discussed.

    Kat. Kittie_by_otomosc.gif
  • EllieBee86EllieBee86 Posts: 2
    edited 18.03.2013
    I agree with all of this, missions used to be a fun way to challenge yourself and others to see who could finish the task the most efficiently. Now when it's a 'collect' or 'sell' mission, the mission starts and players jump up to over 1000 items within seconds, other players just can't compete with that! The games state that players will be divided 'where possible' according to their ranks, but I've never found this to be the case, there is ALWAYS one person way out in the lead with another chasing them for second while the rest of us can do diddly squat about it.

    I don't mind buying gold every so often, but honestly how much gold are these people buying?? I play every single day so far and I just can't compete.

    BOOOO to the way missions are currently run!
  • wendybirdwendybird Posts: 16
    edited 19.03.2013
    I'm good enough on production where I give them a run for their money. Sure you are going to occasionally come up against some very high level and maxed-out developed farms, but that's the chance. I love missions and frankly, I have never even seen a contestant with that high of a development of property. I'm sure they are there, but I just haven't seen them. Also I realize that once you get up so high in levelling up your production buildings, even the top winnings in competitions begin to look small. Even if I win the $74,000 or $105,000 top prize, I look at that against my own production that is six or seven times MORE than that. I don't even have the highest level buildings and I can see that top production dwarfs these money prizes. For me, the missions are a motivation to produce becos there is some live competition. That can be fun! When I am in a competition, I produce much more than if I was just going thru the motions producing. But really, once you get your production buildings so high, the prize money doesn't seem worth it and certainly NOT worth paying to win with gold.
  • JKK32JKK32 Posts: 26
    edited 19.03.2013
    Wendy, the point is that it is difficult to compete with people who use a credit card to buy the win.

    Even though you have been a member for a little over a month, you have 2 apple orchards at level 3 and 1 at level 2. You have a barn at level 3. You have 4 fields at level 3. You also have 3 "piles of goods" and a cozy picnic area. That with a level 3 house, and several level two houses, on top of a level 2 cherry field, level 2 cow shed, a couple of level 3 pig sties and a level 2 pig sty. That is a remarkable achievement, without using a credit card. I wish I knew your secret.
    Nice job. It must have taken quite a bit of planning and strategy on your part. I wish you well and hope your success continues to grow.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    edited 20.03.2013
    I like there to be a random or dynamically changing challenge. It may start off with collecting corn and then suddenly switch to selling pigs or some such. The mission would be called "Random" and the rewards would be high but you wouldn't know what you were letting yourself in for. It would really only work with no gold allowed.
  • soneeya (AU1)soneeya (AU1) Posts: 69
    edited 20.03.2013
    Rusty Farmer - I LIKE that idea! Adds a great twist.
  • wendybirdwendybird Posts: 16
    edited 20.03.2013
    I write down the usernames of gold players and realize right off when I go into the mission that I have no chance of winning the top prize. Then I assess the other players to see if it is worth placing 3rd or 4th and so on. If there is a full house of 10 players, even placing can give you $15,000 to $25,000. I'll stay for that. However If there are like 5 players, even the gold players in the #1 spot is screwed out of getting much money. I've seen them pay to win for a measly $34,000. To teach the gold player *a lesson* in counter strategy, should there be only, say, 4 players, I will stay in a mission, still dumping my product into the contest (which only makes me profit anyway) letting that gold player keep paying out to make sure he/she stays in a considerable lead and then I QUIT during the last half hour, sacrificing my Rep points (big deal) and the piddly $12,000 I am going to get for low placing. However, with fewer players in the mission, my leaving it drops everyone's possible winnings. I cost one #1 gold player $25,000 once and dropped his prize to $32,000. You PLAY you PAY. LOL
  • lois larner (AU1)lois larner (AU1) Posts: 198
    edited 20.03.2013
    i cant compete in missions as i am a single player. there are no other members in my co op so how can i compete against team players.
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