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Comments
http://en.board.goodgamestudios.com/bigfarm/showthread.php?53404-Make-the-2nd-Farm-available-at-a-higher-level-(suggestion)
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As I allready stated in another thread, and maybe someone allready said it here also...
The reported happiness bug is not only a bug in the display of the happiness. Working costst change accordingly.
No composter for the 2nd farm or even an upgrade??? sigh.
Since the cash and goods can be shared why not the decorative items ?????
Same here.
Can someone answer this? I would like to know too!
That reminds me, how much fertalizer does the almond orchad require?
Level 1 meals: omelet, applesauce, yoghurt, cherry juice
Level 2 meals: omelet, cherry juice, applesauce, cabbage soup (no yoghurt available?)
Level 3 meals: yoghurt, omelet, spaghetti napoli, cabbage soup (what about cherry juice and applesauce?)
and so on.
Since the upgrade this morning I can no longer see if buildings are upgrading when I look at the farms belonging to other members of my co-op. As a co-op leader this is important to me as I need to be able to see if for instance a member tells me they do not have money to contribute to the research, but then upgrade their mill to level 4! I need to know if anyone is telling porkies.
This needs fixing and soon.
I also agree that the developers seem to have confused to outlook of having 2 farms. Either you have 2 farms with 2 workforces which means you can have upgrades running at both farms simultaneously, and have to have separate decorations etc. Or you have one farm with different departments, which would share one workforce, and all items including decorations and obviously only one upgrade at a time.
I am not downing this upgrade completely, I think it is a great idea, but the new farm needs a lot of work for very little reward, and I find myself asking why am I sacrificing the development of my main farm, to wait for items on the gourmet farm to upgrade/build for 4+ hours at a time when I only get 20xp max for the challenge?
GGS - what were you thinking?!? This upgrade does not make the game better. It makes it only a little bit different.
The inability to build on each farm in parallel ensures that the leaders will leave everyone else in the dust. The leaders (and I consider myself to be up there) don't need to build on their primary farm, so they will be way ahead of someone who is trying to build on two farms.
The lack of intra-farm use of decorations - bad.
I'm guilty of not reading this entire thread today. I'm too disappointed.
I don't think Kat's issue is the same as yours. She was saving for expansion - using that money now for upgrading second farm is investment, I'm thinking that logically (which is not necessarily GGS way of course), each of the farms should be able to support its own expansions and upgrades. So, thinking this way, she is not losing anything, she is just hurrying up her investment. It should be possible for both farms to save for their own stuff, if we'd have those moneys separately. It is not possible, however, to upgrade things in both farms at once. So, compared to Kat, you are in worse position. I can quite understand you leaving the second form on its own for a while - I myself was fortunate to have that line of upgrades done on Monday after my last expansion, now I would save for next one, too, or I would leave the second farm on wait as well.
It's a good point in the Bexaco's post that the farms should either be totally separate, with separate working forces, building slots, etc, or have everything common...
I don't agree with the workers. It only makes sense that the number of workers you have on your farm is strongly dependent on how many houses (+ house upgrades) you have. After all, that's how you get your workers, right? So why should two farms share the same workers? It can't be done.
The decorations, yeah that I can see. If they're in your inventory then you should be able to carry them over to the new farm with no problem. I don't see why we can't. It's not like there's a factor needed in order to keep them to one farm only. They're not like workers.
Well I thank you for submitting this issue to the developers.
I have to say that due to this, the process of upgrading on my main farm has slowed due to the wait.
But thank you anyway.
Sorry, but I think I will quit this game, before I see more useless updates!
Really though--figuring out how the game works is part of the fun. I am not stressed out at all <OMG am i really saying that hehe????> It is the first day of a HUGE update--there is bound to be a few errors.
The old farm has long demolish times as well. There are two types of underbrush: thick and thin. The thick underbrush usually has a free decoration hiding underneath.
Also, the new house now counts for a happiness decrease on your old farm. If decorations are not transferable, then the happiness shouldn't be transferable.
This, exactly this.
Please check this thread about sharing decorations!
How anyone can call this time sink of a game fun anymore is beyond me.
Very sad player...
I very much disagree... only being able to upgrade one thing at a time was hard enough on just the main farm. Especially when the tasks are constantly asking you to upgrade everything. And the Gourmet farm is upgrading ridiculously fast. It already had me build two houses and then upgrade one of them and my cabin where there isn't even anything for the 20+ workers to do! I doesn't make any sense.
It's about strategy and personally I find that fun.
Once again, it's about strategy. Personally I would have been bored with the game after a week (if that) if it was any easier to play. I really enjoy working through the best way to run my farm with maximum profit and keep the workers as happy as possible.
I'm sad that you see it as a waste of time. Personally I'm really enjoying the challenge of basically starting again, but still having my main farm. At least there's nothing that says you have to run your second farm at all, so you can choose not to have anything to do with it if you wish.
As for the size of everything, it comes down to strategy once again and working out the best way to keep your workers happy, but your new farm running with maximum output. That's an aspect I really enjoy about the game.
Kat.