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Obsidian Farm rebalance

Having played on the Obsidian Farm for a while, I have noticed some imbalances.

The primary point of the farm is to create specials seeds, feeds, and humus for the main farms. For this, we don't need to go anywhere near full expansions. Furthermore, we only need maybe one ostrich enclosure for the dung. We don't need the lizards or orcas at all.

Also the botanists lab only produces one type of thing whereas the conservatory produces three.

My first suggestion is that humus production be shifted from the conservatory to the lab.

My second is that we could also produce humus from the lab that can be put on the volcanic acres, just as we can create specials seeds for them.

My third is that we find some specific purposes for all the animals in the enclosures; otherwise most of them are redundant.

Comments

  • Heather Norsk (US1)Heather Norsk (US1) US1 Posts: 7,346
    I love all of this suggestion except moving the existing humus production from the conservatory to the lab. I like that they're in different buildings.

    I get a lot more orchard fruits requested in contracts, so I sometimes end up with a lot more leaves than dung, so I like to be able to have the opportunity to use leaves in both of them.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    Fourth, a wheel of fortune for the Obsidian farm. Perhaps different tokens?
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    So I see the latest update allows for humus on volcanoes but requires a new building. My suggestion was a coincidence I'm sure.
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