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Most AFK Game I've Ever Played
From what I can gather about my game play experience so far, It appears that the most productive and efficient way to advance in the game is to set up all your game selections to be the longest, most time consuming options available and then log off of the game and go use that AFK time to play more engaging games.
Most of these "micro-transaction" games are fairly liberal with advancement and time shortening awards early in the game. This is to give a player time to get "invested" in their game play experience and, as the player reaches higher levels, THEN the game begins to "tighten up". Not so with Big Farm. Most of the "time to X" in each element of game play is WAY too long based on how most other such games are designed. The time element of this game, especially building construction times, is way out of balance so far.
Even after the game should actually begin to tighten up, it still has to strike a balance between waiting and engagement and the time element involved in construction really makes that difficult. It makes me want to just set things up to happen in the background and then leave the game and come back later... much later.
Frankly, I feel like I could up and quit the game for good at any moment with absolutely no regrets because I find myself constantly wondering if this is worth the incredible amount of time required. The time factor is lowering my enjoyment of the game play experience to the point of not caring about the game.
Goodgame needs to adjust their build and production times downward, at least in the lower levels of the game playing experience, to create a more engaging feel and keep players logged on for longer periods of time. I think that, even though I'm completely and religiously an F2P player, they would even generate more revenue in-game if they did so.
I've seen opinions on here that disagree with mine. Apparently there are gamers out there that simply love to wait (and wait and wait and wait...)
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