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Inactive or not Hard Worker on CC
Example a player for to win rewards need to do 500K RP or 1 Milion, reason because much player only join on coop and wait to win nice reward with 30k RP whereas we play Hard and spend much time and money on game. I understand player who can not play 2-3 events but all time this is not fair.
It is necessary to do this.
I hope will see someone this by GGS
Comments
https://community.goodgamestudios.com/bigfarm/en/discussion/comment/4353285/#Comment_4353285
I want to say we need to even cooperation on game together. Because a strong team is all player played together:)
I understand what you are saying about having a certain standard in your cooperative. But that doesn't mean the same standard should apply everywhere. Just get your cooperative leader to clearly state the expected standards and remove the players that continue to not follow them while not having any good reasons for it.
I understand if your cooperative has a certain standard in order to perform well in events and the players are not meeting the required standards. But not all cooperatives have situations like these, and your suggestion is going to stop many players from being able to collect rewards in the CC and it's really unfair on them.
I don't really see why the players that don't meet the standards can't be removed either. They shouldn't be responding to you with a nasty reaction and if that happens you can either put them on your ignore list or take the matter to support. If your leader is not doing anything about this, then perhaps the cooperative has different standards compared to what you would like the players to do, so either they can stay there and get a bit of a benefit from the others doing a little bit, they can find another cooperative where these standards are met or create their own cooperative if no other cooperatives with free spaces exist with the same standards.
But stopping the majority of other players from receiving the rewards in the CC is really not a good option.
This suggestion is far more reasonable than the other one. I agree that this feature would be useful in some situations and the leader can keep the standards as they were previously. I still don't see why the leader can't force others to either comply or leave the cooperative though. Perhaps the leader is ok with what the others are doing, as the situation could already be resolved without implementing this feature.
IF for example the leader of your co op decided to set your requirement to 1M RP per CC to get rewards, how would this effect you.
(a) would you leave the co op, upset? then go find another co op that suits you (these are the players I consider as leeches, only there to suck off others hard work, happy to see them go)
(b) would you try harder to get 1M rp? Set players a target, a lot will try harder to achieve target for co op.
(c) would you not care and play as normal and miss out on all rewards from CC/GDW? (these players are just happy to play at own pace and not suck off others hard work and fine to stay in co op)
Any of these response is what would make this suggestion a positive change for CC/GDW and co ops and GGS (more that try harder more gold for GGS)
The big thing is for small servers, you find out if players that do little are response (a) or (c)
It's up to GGS to decide who gets the prizes and how many points you need to get them not co-op leaders. I can totally see this kind of thing being abused and being used to punish people you dislike and reward those you do. Like artful said it is demoralizing. What is your reason for keeping them in the co-op if they are not participating? If you need them there, then you are using them too right? We will have to agree to disagree on this.
If I wasn't the leader and my leader wanted to set the requirement I would simply contact @artful (US1) and ask them nicely if I could join their co-op.
If an online game caused me that much upset, I just wouldn't play it anymore. It's just that simple
I have put multiple solutions forward in suggestions for resolving the problem on small servers, but as USUAL GGS does not care as we are small servers
I am a VERY active player, but a non gold buyer.
@ninjahuman (AU1) our leader complains about this problem constantly, but does not want to boot players that have been in co op for a long time, most of these players are over level 180 but never do more than 100k RP but get rewards for top 5 every time, except this time as my wife and I were away for most of this CC, so we just scrapped into top 8 to stay in GOLD league. Just because 2 players were away, we went from top 5 to just hold onto gold league and I was still 2nd highest rp scorer for the co op, my wife was 4th highest for the co op
Yeah I am for sure not in the top 5. Okay so it is more than just cc then. I was just trying to get a better understanding. thanks!
I too am not in a top 5 coop. The vast majority aren't.
The vast majority of BigFarmer's are fed up with CCs and ignore missions unless they want a few certificates for themselves.
If you want to be competitive find a coop that is competitive and you all pull together.
The rest of us can farm in peace generally ignoring the CC and missions in general.
@Dark Underworld (AU1)
"I have put multiple solutions forward in suggestions for resolving the problem on small servers, but as USUAL GGS does not care as we are small servers"
It is not that GGS does not care about the small servers. The solutions you put forward are not taken up because there is nothing to solve.
Why should a 'solution' be taken up that will upset more people than it pacifies.
My solution would be to abandon CCs altogether. I know that won't be implemented either while the very few, the minority, who do care about CCs spend large sums of gold.
They need to accept that a game is not real life, and learn too communicate and listening to the players !!