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The Worm Farm

The Worm Farm

The building, called the "Worm Farm" would work like this:

It would have to ability to convert humus into it's next higher level, ie. premium humus to super humus, super humus to seaweed humus.

There might be, let's say, 5 levels to the building, each level allowing you to "upgrade" more humus at a time.

It would be made so that you might even lose some humus when you produce, for example, if you tried to convert 10 regular humus into 10 premium humus.

If you're lucky you could get 10 premium humus after the production time, or you might get back 7 regular humus and you end up losing 3 humus, or you might get 4 regular humus and 5 premium humus back.

The second part of the building is the one that actually has something to do with worms :)

You'd be able to feed them kinda like in the cooperative goldfish pond, except with edge-plants, dung and leaves.

Let's say you start with 100 worms, AKA the "baseline amount", with 100 worms you'd have the baseline production time and the baseline chances for losing and/or not converting humus.

If you starve your worms (very bad!) they'll die (or something to that effect, as i'm not sure anything dies in bigfarm) at a rate of 1 worm/hour.

The lower the amount of worms the longer the production time and higher % chances of not producing and losing humus, the opposite it true for bigger amounts of worms of course.

To increase the number of worms, well, every hour that your worms are fed for more than 7 days in advance will give you +1 worms, as well, the worms will die of naturally at a rate of 21 worms/week (1 worm/8 hours) if you have more than 100 worms.

Of course, there'll be a limit to the number of worms you can have depending on the lvl of your worm farm (which would, by the way, be built on and solely on the main farm)

There is a possibility of 3 different types of worms, each specializing in converting either normal to premium, premium to super or super to seaweed humus, and each worm will be linked to either dung, leaves or edge-plants, though i think that's an idea for another day :D

Hope you liked this idea, please give it a like if you do, and leave a comment if you have any suggestions, thanks for reading :)

Comments

  • Heather Norsk (US1)Heather Norsk (US1) US1 Posts: 7,346
    edited 22.02.2021
    I kind of like this, but I'd rather see it as a new event, temporary like the goldfish event, or occasional like the landscape architect, not necessarily as a permanent building. 
    We do already get some humus upgraded with tractors, but something like this could be fun.

    While I'm thinking about it, if (IF) they don't give us back the ability to make premium items in the lab, maybe they could do something like this for premium/super/seaweed feed and fertilizer too. Worms make sense for humus, not sure what character would be for feed or fertilizer, but I can see this idea expandable  :)
  • BugsBunnyBugsBunny Moderator, Guest Posts: 1,612
    We will need more inputs on this :)
  • RosyStarlingRosyStarling Moderator, Guest Posts: 4,718
    "If you starve your worms (very bad!) they'll die (or something to that effect, as i'm not sure anything dies in bigfarm) at a rate of 1 worm/hour."   .... escape from the wormery? 

    Nice idea :)


  • Heather Norsk (US1)Heather Norsk (US1) US1 Posts: 7,346
    BugsBunny said:
    We will need more inputs on this :)
    If only they would fix the issue of so many people no longer being able to login to forum, we just might get more input  :)
  • I kind of like this, but I'd rather see it as a new event, temporary like the goldfish event, or occasional like the landscape architect, not necessarily as a permanent building. 
    We do already get some humus upgraded with tractors, but something like this could be fun.

    While I'm thinking about it, if (IF) they don't give us back the ability to make premium items in the lab, maybe they could do something like this for premium/super/seaweed feed and fertilizer too. Worms make sense for humus, not sure what character would be for feed or fertilizer, but I can see this idea expandable  :)

    Good points, great idea, thanks! :wink:

    "If you starve your worms (very bad!) they'll die (or something to that effect, as i'm not sure anything dies in bigfarm) at a rate of 1 worm/hour."   .... escape from the wormery? 

    Nice idea :)


    Thanks, "If you don't feed your worms, they'll escape to browner mulch piles/better soil" :D

    BugsBunny said:
    We will need more inputs on this :)
    If only they would fix the issue of so many people no longer being able to login to forum, we just might get more input  :)

    True, that is possible, i wouldn't think that that's the only way we could get more imput though :)


  • Blossom (SKN1)Blossom (SKN1) SKN1 Posts: 564
    Maskfarmen

    Byggnaden, kallad "Worm Farm" skulle fungera så här:

    Det skulle behövas för att omvandla humus till nästa högre nivå, dvs. premium humus till super humus, super humus till tång humus.

    Det kan finnas, låt oss säga, 5 nivåer till byggnaden, varje nivå låter dig "uppgradera" mer humus åt gången.

    Det skulle göras så att du till och med kan förlora lite humus när du producerar, till exempel om du försökte konvertera 10 vanliga humus till 10 premium humus.

    Om du har tur kan du få 10 premium humus efter produktionstiden, eller så kan du få tillbaka 7 vanliga humus och du förlorar 3 humus, eller så kan du få 4 vanliga humus och 5 premium humus tillbaka.

    Den andra delen av byggnaden är den som faktiskt har något att göra med maskar :)

    Du skulle kunna mata dem ungefär som i den kooperativa guldfiskdammen, förutom med kantväxter, dynga och löv.

    Låt oss säga att du börjar med 100 maskar, AKA "baslinjemängden", med 100 maskar skulle du ha baslinjeproduktionstiden och baslinjechanserna för att förlora och / eller inte konvertera humus.

    Om du svälter dina maskar (mycket dåligt!) kommer de att dö (eller något i den effekten, eftersom jag inte är säker på att något dör i bigfarm) med en hastighet av 1 mask / timme.

    Ju lägre mängden maskar desto längre produktionstid och högre % chanser att inte producera och förlora humus, desto motsatt gäller det för större mängder maskar naturligtvis.

    För att öka antalet maskar, ja, varje timme som dina maskar matas i mer än 7 dagar i förväg kommer att ge dig +1 maskar också, maskarna kommer att dö av naturligt med en hastighet av 21 maskar / vecka (1 mask / 8 timmar) om du har mer än 100 maskar.

    Naturligtvis kommer det att finnas en gräns för antalet maskar du kan ha beroende på lvl på din maskgård (som förresten skulle byggas på och enbart på huvudgården)

    Det finns en möjlighet till 3 olika typer av maskar, som var och en specialiserar sig på att konvertera antingen normalt till premium, premium till super eller super till tånghumus,

    och varje mask kommer att vara kopplad till antingen dynga, löv eller kantväxter, även om jag tror att det är en idé för en annan dag :D Hoppas du gillade den här idén, vänligen ge den som om du gör det och lämna en kommentar om du har några förslag, tack för att du läste :)
    Good idea The Best King (INT1)  B) 
  • Blossom (SKN1)Blossom (SKN1) SKN1 Posts: 564
    In addition, it will be nice if it can even produce all varieties with topsoil even the seaweed topsoil!  I think all will like it <3  But to produce the seaweed topsoil need more things/ material or something like it.

  • In addition, it will be nice if it can even produce all varieties with topsoil even the seaweed topsoil!  I think all will like it <3  But to produce the seaweed topsoil need more things/ material or something like it.



    True, good idea, i wasn't too sure about the seaweed, because it can be won in events quite a bit, as well as produced in the lab.

    And, fair enough, you can produce premium and super of humus in the lab as well, but there's booster tokens competing for those catalysts :)

    It's hard to predict what ggs will like/not like though, ggs aside, as you said, we'd all love it if we could produce seaweed humus through the wormform, thanks for the idea :)
  • Blossom (SKN1)Blossom (SKN1) SKN1 Posts: 564
    edited 23.02.2021
    In addition, it will be nice if it can even produce all varieties with topsoil even the seaweed topsoil!  I think all will like it <3  But to produce the seaweed topsoil need more things/ material or something like it.



    True, good idea, i wasn't too sure about the seaweed, because it can be won in events quite a bit, as well as produced in the lab.

    And, fair enough, you can produce premium and super of humus in the lab as well, but there's booster tokens competing for those catalysts :)

    It's hard to predict what ggs will like/not like though, ggs aside, as you said, we'd all love it if we could produce seaweed humus through the wormform, thanks for the idea :)
    I think that there are few who manage to upgrade the lab to the level that you get seaweed and when you get there you can not do them because you get a lack of catalysis! So, the best way is just this "Worm Farm"  B)
     
    And then, for all player is not easy to win seaweed topsoil if you are not in the first coop so this building does it justice between players in higher cooperatives and those who have not come this far.

    Now we for HOPE GGS accept this good idea  :)
  • 24-KL0V3R (US1)24-KL0V3R (US1) US1 Posts: 2,464
    In addition, it will be nice if it can even produce all varieties with topsoil even the seaweed topsoil!  I think all will like it <3  But to produce the seaweed topsoil need more things/ material or something like it.



    True, good idea, i wasn't too sure about the seaweed, because it can be won in events quite a bit, as well as produced in the lab.

    And, fair enough, you can produce premium and super of humus in the lab as well, but there's booster tokens competing for those catalysts :)

    It's hard to predict what ggs will like/not like though, ggs aside, as you said, we'd all love it if we could produce seaweed humus through the wormform, thanks for the idea :)
    I think that there are few who manage to upgrade the lab to the level that you get seaweed and when you get there you can not do them because you get a lack of catalysis! So, the best way is just this "Worm Farm"  B)
     
    And then, for all player is not easy to win seaweed topsoil if you are not in the first coop so this building does it justice between players in higher cooperatives and those who have not come this far.

    Now we for HOPE GGS accept this good idea  :)
    I hope so too!  Plus maybe some of the ingredients that would go into making the catalysts and special humus could be dung.  I know I have tons of it in the bottomless pit of my dung storage.  Other ingredients could be rutabagas and cabbage plus apples.  B)
  • Blossom (SKN1)Blossom (SKN1) SKN1 Posts: 564
    edited 23.02.2021
    In addition, it will be nice if it can even produce all varieties with topsoil even the seaweed topsoil!  I think all will like it <3  But to produce the seaweed topsoil need more things/ material or something like it.



    True, good idea, i wasn't too sure about the seaweed, because it can be won in events quite a bit, as well as produced in the lab.

    And, fair enough, you can produce premium and super of humus in the lab as well, but there's booster tokens competing for those catalysts :)

    It's hard to predict what ggs will like/not like though, ggs aside, as you said, we'd all love it if we could produce seaweed humus through the wormform, thanks for the idea :)
    I think that there are few who manage to upgrade the lab to the level that you get seaweed and when you get there you can not do them because you get a lack of catalysis! So, the best way is just this "Worm Farm"  B)
     
    And then, for all player is not easy to win seaweed topsoil if you are not in the first coop so this building does it justice between players in higher cooperatives and those who have not come this far.

    Now we for HOPE GGS accept this good idea  :)
    I hope so too!  Plus maybe some of the ingredients that would go into making the catalysts and special humus could be dung.  I know I have tons of it in the bottomless pit of my dung storage.  Other ingredients could be rutabagas and cabbage plus apples.  B)
    YES, and why not? Good idea  ;)
    And now that I thinking more about it I come to a good idea. GGS gives us back the normal lab as we all will have it and then instead make this worm farm with the catalysis and other things! What do you think?
  • Hmmm, true, these are all great and interesting idea's :)
  • I would like to see the worm farm on FF rather than MF - there is too much happening in MF and FF is quite slow with activity.
  • I would like to see the worm farm on FF rather than MF - there is too much happening in MF and FF is quite slow with activity.
    Definetly.
    FF is much better.
    Or they could even give it its own space in the fishing area, worms/bait?
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