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farm laboratory

With premium feed, lower production costs and special seeds can be made in the nursery, except for special special seeds that the adventurer brings if he remembers. The shipper always wants the same products: elderberry, fig, apricot and passion fruit.
Comments
If this was an existing real farm it's akin to industrial sabotage! But being this business model is a gaming one should not the objective be of providing fun to its investors. there is a difference between providing a challenge or making things more convoluted. Like the Borg in star Trek we will adapt , but we wont enjoy it.
When will we get something that's fun and new. what happened to farm lab is a downgrade , not an update
We want to gather as much feedback as we can
If you have other suggestions then please start another thread for your suggestion
If you have feed back for the Laboratory or Jam Factory please add it to the New Year Update Discussion thread
The posts that were general feedback on the lab have been moved there where it will added to all the feedback we have
It is disrespectful to kikkara, to hijack their thread
If you have your own suggestion then make your own thread
I have moved further suggestions from this thread to their own
Any more will be deleted rather than moved
Discuss kikkara's suggestion only
"If the introduction post has at least 15 responses or likes after 4 weeks, we will forward the idea to GGS"
If there are several suggestions in one thread we would not know which were the popular suggestions and which weren't
Premium stuff is what most farmers had build their Lab for. Special seeds - never been needing of those.
But since premium feed can be stored infinite, whereas normal feed is limited, this means that
a) I sometimes don't have enough feed
b) sometimes the mill can't produce more feed, cause the barn is over-filled.
c) I have to sell all the field productions because can't produce more feed.
Please yes! switch
I agree, but I would go further. Remove the seeds option altogether and replace it with something else (something useful that we can't make any other way). As it is, having the seeds there is a negative idea. We have the nursery for special seeds and the event farms for special greenhouse seeds. What is the point of making the nursery redundant - especially as some people will have used gold to upgrade it? And what is the point of discouraging people from doing the event farms? It's causing a lot of anger and frustration.
If we need seeds we have a nursery and temp. farms for that.
I can see no rational reason for having both making seeds. ?????
If you insist on using catalists for making feed then make sure we have acces to enough.
My little rant for the day.
Had they given us the ability to build this new "Catalyser" and told us that they would be taking away our Laboratories in 2 months time (and refunding our expenditure) we could have sorted out our strategies.
It just confirms my decision to avoid any other game offered by a Stillfront company
You are so right and I couldn't agree more. I can't see myself making anything on the first page either.
Find up-to-date Big Farm information, guides and much more here at https://crazybigfarm.net
PS My in-game name is Autumn Leaf
TY FARMERJOHN 22!!!!!!
Which I know I would never build.
Is there any reason why they could not go back to before the day the labs where changed??
That would be problem solved.
Former avid player... and long-time Outlander fanatic
The only good thing with the new lab is only its style, which makes it easier to go to the last product so we do not need long scroll through several pages to find it, but not all other things they are not not not not good.
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