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Comments
151 ordinary catalyst
188 rare catalyst
215 precious catalyst
215 unique catalyst
46 legendary catalyst
I don't know about the other leagues at the moment. For many cooperatives (including the one I am in), it will be extremely difficult to collect all of the rewards.
From what I have heard, we can upgrade the laboratory up to level 30 with farm dollars.
With the ordinary catalysts, it sounds like we can produce many special seeds which is good.
With rare catalysts, we can't do much as most useful premium items take a large number of rare catalysts.
With precious catalysts, the only item we can produce with a level 30 laboratory is seaweed feed. We can get around 130 seaweed feed this way, but we have to use super cow feed and this could cause a supply issue. For level 31+ recipes, you will have to spend diamonds to get to this level. We don't have enough information about the diamond costs of those upgrades at the moment, but I presume they are going to be quite expensive going off the recent expansion costs.
You need to get the laboratory to at least level 38 to make use of the new seaweed produce types. But they don't really appear to be a significant improvement on the regular seaweed feed, just another type which basically has the same value.
And then all the other catalysts are used in level 61+ recipes, which I imagine is going to cost a fortune to get the laboratory that high.
So basically, all you can really get from the CC that will be useful is a bunch of special seeds (which many players already have huge amounts of already, although the supply can be useful in some situations) and 130 seaweed feed. I don't know about you, but giving up previously being able to save 3m+ per day on costs doesn't really justify the costs of the new version. And all of this is presuming that your cooperative is actually able to score high enough in the CC to collect all of those hard work rewards. The other leagues may have even worse hard rewards unfortunately.
With the jam factory, it does appear to have a lot of potential to earn much more than the dairy does. However, we can't expect to run some of the better recipes constantly as it's impossible to get enough of some greenhouse produce for them. So there will be some limitations on the profit, but hopefully it will be doable to get a good profit from it.
Congrats! I would like to try to build one soon, but I don't have any spare room on my gourmet farm at the moment.
But, I think we get a lot of super feed from Orange Mystery Boxes.
Won't be wasting too much time on my farm from now on
If someone at GGS though this was good for the game, perhaps thinking is not one of their strong points.
Oh McGoo you've done it again
GGS have changed the number of catalyzers given for Daily Tasks
I can go play other farms games which are just as good if not better and they don't want to bleed you dry of money. This lateste update will only do one thing ggs, drive more players to leaving.
What i find hard to believe though, is that some players farm's will actually have to shut down
While i understand that if your farms run in the massive -happiness it will cost you some money to run it, there's still the mermaid bay, the boats, the market contracts, and your stored money and fish/other items to give you enough dollars to at least keep the farm running until you can run damage control and fix your farm.
And that's not counting that a lot of buildings (or almost all of them i think) will give you more money from the selling of the items they produce than the amount of money they take to run.
@gavinfarms (US1) Considering how advanced/developed/upgraded your farm is, as well as your lvl, i find it very hard to believe that you'll be reduced to using only your fields in aprox. 4 days time.
I don't have all of your farm's data etc. but in this specific case i would have to say that it is hyperbole
Unless, of course, the $1200 and $15K needed to put in 1 pigsty and 1 cowshed respectively are bankrupting your farm (that's including cost to produce the feed in the mill though not to buy ingredients, though as long as your fields are still running, you won't need to buy too much cabbage/wheat
I'm at level 178
When i said "balanced" i was talking about the whole update in itself, not how 1 building affects different players, that being said, i still don't see how it favors high-er lvl coops and player's.
Of course, high-level coops/players will do better in events normally and will earn more catalysts, but if you count on higher-level player's doing better, then every update is "the most unbalanced".
If anything, the new lab is better for small players than it was before as instead of giving them the option to produce premium items in the first lvl's of the lab (which, let's be honest, is hardly what kickstarts a farm and pushes it forward into new advancement and growth) and instead gives special seeds, which can be extremely useful in almost all the events for all players
Especially given the fact that ADHVAITH pointed out about ggs changing the amount of catalysts given for daily tasks (which i think gives more now).
I've merged all relevant threads which were created in the other sections of forum to this one, and I had to remove some posts which were against the community guidelines.
Please try to keep the discussion civil, I've noticed several players clashing over their opinions and turning it into a fight, such posts has been removed due to their provoking nature.
As Chickadee mentioned above we are forwarding your feedbacks to the team and no worries we don't leave anything behind!
Thank you for understanding,
BugsBunny
1. to much events, please lower them reacts in more events
2. to much update issue's for new stuff, please lower the update's results in even more new stuff we don't want
3. inplemented new stuff is direct in use even it is not possible to produce (boat and the jam)
4. to much removing nice usefull things for us players, fishing rebalance for example and now the lab we did pay for with hard labour en time too farm.
5. events time cutted in many way's (dreamworld)
6. the advertising annoys people, they are now useing blockers sso cut that crap
7. calling for an temperary boycot is an ultimat pressure to make them feel what we are facing now!
8. the xp boosters update which was reworkt lately, possibility that this update is linked to that one?
We won't delete comments unless they violate the community guidelines, if the discussion is civil and within rules everything is fine.
All the comments that were deleted was violating the community guidelines, I hope this clears it.
If any of you have any questions regarding why your comment was deleted then please feel free to contact one of us.