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Variety in missions

I would love to see more variety in missions. Why not have missions for peaches or almonds or olives or honey or donkeys or anything new and different. I don't even want to do missions because they are repetitive and boring.

I'm sure this could be done. Thanks

Comments

  • Data King (US1)Data King (US1) US1 Posts: 7,994
    I would love to see more variety in missions. Why not have missions for peaches or almonds or olives or honey or donkeys or anything new and different. I don't even want to do missions because they are repetitive and boring.

    I'm sure this could be done. Thanks
    It could be but doubt very much they will seeing newer farmers would not have access to those other items soon enough to be able to do them as a mission
  • @sigma957 (US1) said:
    I would love to see more variety in missions. Why not have missions for peaches or almonds or olives or honey or donkeys or anything new and different. I don't even want to do missions because they are repetitive and boring.

    I'm sure this could be done. Thanks

    There is also the issue that most of those missions involve crops that take longer than the mission time (30 mins) to grow.

  • sigma957 (US1)sigma957 (US1) US1 Posts: 11
    They already base some things on your level. They could easily give missions only to those who are of a level high enough. And if they haven't put up any of those, they can skip the mission. It is soooo boring to do over and over the same things. And yes, most of the crops you can't do in 30 minutes. So easy to fix.

  • Dark Underworld (AU1)Dark Underworld (AU1) AU1 Posts: 2,992
    edited 15.06.2020
    original missions were fantastic.

    More players per mission, up to 10
    more variety, there were sell mission as well ie sell pigs or wild flower. there was collect pigs and apples (as you knew what mission you had signed for you knew to hold your apples) 
    different lengths of missions, some missions went longer than 1 day, longer mission gave different points multiplier
    you would select your mission from choice list and could select a couple of days in advance so you knew what to work around if you wanted to.
    you could leave mission
    The only problem, I found was they just did not come frequent enough.


    oh I forgot important 1  there were 3 different levels depending how well you did in missions. so golders were against golders.  they  needed a few more than 3 levels, 5 or 6 prob better
    Post edited by Dark Underworld (AU1) on
  • MRG1 (US1)MRG1 (US1) US1 Posts: 1,554
    original missions were fantastic.

    More players per mission, up to 10
    more variety, there were sell mission as well ie sell pigs or wild flower. there was collect pigs and apples (as you knew what mission you had signed for you knew to hold your apples) 
    different lengths of missions, some missions went longer than 1 day, longer mission gave different points multiplier
    you would select your mission from choice list and could select a couple of days in advance so you knew what to work around if you wanted to.
    you could leave mission
    The only problem, I found was they just did not come frequent enough.


    oh I forgot important 1  there were 3 different levels depending how well you did in missions. so golders were against golders.  they  needed a few more than 3 levels, 5 or 6 prob better
    Ah yes: the good old days before the game became a series of back-to-back competitions, before the endless Coop Championships, when a player had some control and choice of missions.
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