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Golden seaweed.
Basically you could get golden seaweed by either earning it in events or by converting any of all of the 5 other types of seaweed into golden seaweed.
Not sure how they would be done, maybe a button or a new building etc.
Now, what would golden seaweed do?
Well, it would act like normal seaweed does, be able to speed up a production and give a bonus to whatever it's producing but golden seaweed would be able to act on anything.
So, for example, if you were upgrading a country manor, and it was taking 4 hours, instead of skipping it with gold, you could speed it up with 1 golden seaweed.
Now, of course, for construction, it couldn't really give a bonus but if you wanted to speed up the windmill, i was thinking it could give a +50% bonus. That means a +50% to anything it skips unless if you can't add a bonus to it (like construction).
In terms of how much golden seaweed it costs to skip different times, i was thinking for 1M (minute) to 5H (hours) it would take 1, for 5H to 10H it would take 2, and so on every 5H.
Now remember, this could be used on anything, boats, upgrades, silo's, apples, etc. You could also use it on a building even when it's been gifted.
Well, that's it for this idea, if you think it deserves a chance to be put into action, please like and if you think of any of ways it could be better or changed, please leave a comment
Also make sure to check out my other idea's
Till next time
The Best King
Comments
"More Money - Show Me the Money!!" Buy Buy Buy Gold u'll get there.
Sorry if I am being a bit critical but the gift part sounds nice.
I am presuming that is relating to the changes regarding the sales recently. I know some other players that are also unhappy about them as well.
True, i see your point, though of course, the buildings that the temporary workers are used in could be called "temporary" in their title until the workers are backed up and if the temporary workers leave the temporary building/buildings are frozen until further workers are provided.
But still, the temporary workers wouldn't add that much to the game
For example, there are originally 0 free workers, and if a golden seaweed gives 10 temporary workers. Now, the player builds a house that gives 10 workers and uses the golden seaweed. Now the player have 10 permanent workers and 10 temporary workers. Then, the player builds 2 fields, with each requires 10 workers. After building the fields, the player would have no free workers, and every building will work normally. Now, after 10 days, and the player wants more workers, so he/she builds a house that gives 10 workers. The player STILL does not have any free workers, that's because the 10 temporary workers gained by golden seaweed are turned to permanent workers.
Often, it is about the immediate bonus the players want. In addition, having a construction slot for each farm would be overkill, which eliminates parts of the challenge of the game.
Interesting, but i could see how that could be used to just have extra workers, say if a high-level player has all the farmplots bought up and has used up all his space and is never going to do anything with any houses ever again except to upgrade a house to level 8 since he needs some workers to upgrade his last cowshed to level 9.
And, counting he uses golden seaweed, would he have the temporary workers for ever?
Also, maybe if forgot to mention in my earlier post, the temporary workers would only be available for a week or a few days, just long enough to give the player some time to do the necessary upgrades to makes them permanent workers )
But i do agree with your view on adding a construction slot on each farm, it would be overkill and it would be way too easy