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Village Fair Changes
Please change the Village Fair so that Challenges can only be started by deputies. Regular members do not understand, or often do not read, group messages or the chat to see that starting 14 hour challenges isn't helpful to the group, or choosing challenges that may only work for their farms, rather than communicating with the entire group for feedback.
We have tried stating guidelines for how to start challenges, send out messages, created video tutorials - The regular members still pick the wrong challenges. The rest of us sit at the bottom of the Farmer's League rankings.
In addition - an option to skip or end the challenge quickly would be amazing as well. Ideally, could be skipped with village farm dollars or regular dollars. I leave out gold as an option but hey, if you offer us this feature, it would be used.
I hope you will give this serious consideration. Our coop is a great bunch of people, as I think all coops must be, YET this Village Fair often sends people into frustration and anxiety to do well in their Farmer's League rankings.
Comments
Then again, the Gold lock was also an issue for the longest time, and they did not make a big announcement when we finally got it - so, even if they for some reason don't wanna make the change, they probably will at some point.- So keep on posting is my suggestion
Must have at least Leader and deputies
Individual play in the Farmers League is affected by ill advised challenges as has been mentioned but a coop trying for a good finish in the fair is is hurt just as badly or worse. Try finishing in the top 5 when 1 or 2 of these 14 hour challenges is started.
As Rocket said, please get your coop mates to post or like. I know this has been brought up in the past but something needs done and we need to stay on it. If coops like mine stop accepting newer players because of issues like this it will not help the game or GGS in the long run. Many coops do not accept lower level players for this very reason.
I'll try to get things moving a little ( no promises )
Will update if/when we get more info
(I wondered a few weeks ago if we had a spy in our coop. Someone very low level joined and after a half hour or so left. I immediately looked them up and they were a deputy in new coop. I am thinking they wanted to see what bigger coops looked like.)
Gaz has really made me look at this in a different way. Maybe if we all start sabotaging each others coops during the fair the chaos will force a change sooner rather than later. (I don't really want that to happen)
One suggestion that I saw before that is quite good is that a member has to have been a member for a certain amount of time before they can start challenges. Would something like two weeks be reasonable for that?
Keep in mind, a member can only start a challenge 20 minutes after the previous one has been completed.
I agree that a time limit must be set in place and yes I understand that good players are going to be disadvantaged because of what we put in place. We were doing quite well till this happened.
I am totally in favor of letting any player be able to start a half hour challenge anytime. That is part of growing pains, learning from your mistakes, navigating the menu. If you don't try you will never learn how to do it.
I could see changing the 20 min wait to start another one to say 5 minutes. If a leader or deputy are really chomping at the bit to start one, they should be ready when the half hour one ends and get it started before the 5 minute wait ends. Members should be able to score some points if no deputy coop-mates are online so I think starting half hour challenges only would solve the problem and be a great learning experience.
if a player would start a 30 minute by accident, it would'nt cause as much harm as an unwanted very long challenge
Like i said, I will try to push that topic strongly
Showing page 1 first, would be a simple solution to fix many headaches ( in my book, keep in mind, that its only my personal opinion ) , maybe Feasability is difficult
We will update if/when we get more info
Level
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1-20: Can not start a challenge
21-40: Can start 1 star challenges only
40-65: Can start 1 or 2 star challenges
65+: Can start any challenge
I have sent out many emails, discussed this in chat, mailed players every time they do this and nobody reads them or responds. I want to give the newer players a chance and in a way I can't really blame them for not understanding the game. We all were beginners at one time.
I do like Rusty's suggestion about the levels. I still think it would be simplest to allow non-deputies to start half hour challenges only and default the selection menu to page 1 instead of page 72.
I keep stressing simple ideas that will not turn some members off or be hard for others to remember. I keep thinking keep it simple and it will be easier to implement. The one thing I definitely don't know is how hard these things are to change for game programmers, some simpler ideas may be harder and other more involved ideas may be easier. I guess if we keep throwing things out there they can figure it out. Our main goal in improving the fair is still easy to understand.
I fully agree with what GazFarmer has said.
I would be happy if members could start only half an hour challenges and leave longer challenges for the leader and deputies..
Give a shout out if you agree!!!!!!
And denpending on the challenge timing, number of votes can be different. The longer is challenge the more votes it would require.
1-20: Can not start a challenge - period
21-40: Can start 1 star challenges only - only 30 minutes in length
40-65: Can start 1 or 2 star challenges - up to 4 hours in length
65+: Can start any challenge - any length
I also like the idea that Data King has put forward, that we restrict the levels that new players
can start. I think that may be the fairer way to go, that way new members have a chance
to work out how to play without penalising the whole team.