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Comments
Featured snippet from the web
https://danandmez.com/blog/mushroom-leather/
what i have worked out is...the top number of each box is the secs taken for each behavior..the bottom number is the percentage chance of that behavior occurring .....eg the red jump 13.5 secs taken for balking behavior...35.9% chance of it occurring... it's doesn't show the standard 28% chance of normal behavior (trot) which always stays the same..then 6.5 secs for rushing (galloping) 36.1% chance of it occurring..total 100%
When you improve your horse you make very small changes to the percentages....slightly (very slightly) less chance of balking and more chance of galloping...the 28% trot never changes
green figures are merely improved times owing to your boots & shin wraps
Hope this helps someone
Humpty
There is not enough production from the mills (feed) and from the lab. I need larger batches in the lab. Otherwise there is no point to these duck community buildings and cow and bee and so on, because i cannot generate the feed for them. I have already reached the point, where exchanging more cows for smaller cows is pointless, because i cannot start them up with feed. We need bigger batches in the Lab. The lab is more important than the Mills at this point, but the Windmill and Watermill are approaching a breaking point as well. With the lab, we are already past the breaking point.
And yes, I have three of them, running all of the time.
PLEASE get this done.
Mostly I'm just making the things and selling them to grow trees, and racing the horses like I always do.
Yea. It's all just boring already. I don't see any reason in working all those buildings anymore. For what? Just to start more trees? Frankly I can do without them. Makes searching for the tiny things like eggs that much more difficult. And it's not like we earn farm dollars. It's just a vicious circle going nowhere.
My motivation for doing the horses has been the same since the day they were introduced, I plod forward to earn gold. (and gml).
I agree that the new set-up is complicated but that's why I like this game (if I wanted simple I could play noughts and crosses). It is perfectly possible to play as we did before, choose a discipline, choose an opponent, go and it's all down to breeding but now, if we want to, we can get an idea of your opponents weaknesses and make choices based on them. We can actually influence the outcome of a race whereas before it was just a calculation (you have an 80% chance of winning and this was the 1 in 5, you lost)
@WiseWing
Could you suggest to GGS that it would be nice to see the race time as well as whether we won or lost without having to scroll through all the jumps. If the result was close I;m interested in how the jumps went but I need to know it was close before I start looking.
No way they will have to a point where it's play able and where folks can understand it for weeks if not months from now.
Again they should be focused on fixing what is already broken before adding new stuff