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Accountability noted in Chat/Activity - Coop Upgrades & Voting

So again my question is WHY aren't these in chat activity?

Comments
"I seek not to know the answers, but to understand the questions!" - Caine
Could you please look at changing the voting system that is connected with the upgrades in the village,
we have a system in place where we have 1 designated player who starts upgrades so that we can control them better BUT the last vote activates the upgrade automatically which is annoying, sometimes players forget this happens, could you please look at changing this so the last vote doesn't activate the upgrade,
i realize this might have been mentioned a zillion times on the forum but i couldn't find it in this section.
your attention to this matter would be greatly appreciated
AndyH
We have 2 Village Managers but this morning the M&M factory is mysteriously upgrading. It was almost certainly a mistake by one of our newer team members but there is no way to know who, (in fact they probably don't even realize themselves).
imo The village would be much better if only deputies could start upgrades and league challenges, at least they have been around long enough to know the ropes and have shown themselves responsible enough to get the job.
"I seek not to know the answers, but to understand the questions!" - Caine
Is there a way to have some mention in the chat section of who starts the upgrade of a building in the village just like with coop projects?
I think this would be helpful to all coops who are taking the village seriously. In our coop there is a designated person who decides what building to upgrade and when. The problem though is with all deputies allowed to upgrade a building it can become awkward if someone starts an upgrade by mistake. If this happens we are left wondering who started it and hoping the person who did, firstly knows they did it and secondly is prepared to own up.
We have the same arrangement in our co-op but, as you say, mistakes still happen and if you know it was you then you can be sure not to do it again but if you don't know who it was nobody knows what not to do.
We put in a request to show in coop activity log:
- Who starts a village upgrade
- Who starts CC boosters
- Who accepts new members (again
https://community.goodgamestudios.com/bigfarm/en/discussion/comment/3567334#Comment_3567334We are in the same coop we both know that there is no malicious intent when players accidentally start these things. I doubt it will help though just to see the name since they are accidents. It doesn't really solve the issue.
They could just change it to where it takes the leader or 2 deputies to vote to start the league challenge or the upgrades.
I agree with Katie R, certain notions, should be identified with the player ID - for co-op info.
Maybe it's also possible to have similar option as we have with upgrades - when another pop-up opens, asking you once more, if you want to follow with the upgrade and pay the amount $$ /gold for it.
G O L D E N H A R V E S T
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we are already doing that but sadly there will always be the "one"...:)
When they added the activity log on the village hill it stopped the untimely challenges.
@GGS while we are it also include in the activity log deputies who will use the cooperative contribution button. Thanks!
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How about an "Upgrade Lock" that could be set by the co-op leader and would prevent an upgrade from being started ?
Rusty Farmer @ au 1
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I send out an email to our co-op at least once a month begging them not to donate to the Jetty's UPGRADE area; I check it about once a week to make sure that the "last donation" isn't recent. I'm scared to death that one day someone's going to donate enough to get the dock "ready to upgrade", then someone's going to start it by accident.
I really wish they'd give us a way to DOWNGRADE some of the buildings.
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We would very much like to see a list of who donated what and when to the different buildings and functions in the village. Furthermore who votes for upgrades and who starts the upgrades. Like the one on the chatroom for donations etc to the coop? Or as a notice in the PMbox to the leader?
In our coop we have a saboteur that starts unwanted upgrades, and use coop dollars to fulfill the demands for donations before upgrades can start. As this can be done anonymous, it destroys the coop from the inside. Not fun, and absolutely unnecessary. Hopefully it can be solved very soon.
Hope this helps!