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Updates Apr 25th & Apr 30th - A Circus, a Subscription, a Pleasure Park & a Buzz! - Discussion

11620

Comments

  • artful (US1)artful (US1) US1 Posts: 6,617
    I DO love the WWCs, but we really do need a break between them. To do well, you have to really churn your farms, and perhaps produce things you don't really need, or are costly, just to rack up the points. And, yes, we can skip it if we choose, but for those who love the event, that's one bright and shiny carrot that's difficult to ignore.  Plus, we also need time to upgrade buildings in the Village so we actually have some place to dump the extra goods we are producing for points rather than just selling off the excess. 

    The thing that made the WWC so special was that it came along just every so often, so anticipation could build. If it's running all the time, it will just become background noise like the CCs have become -- just something to skip, or another chore to do -- all the while adding more and more lag to the game, making it all the more frustrating to play.

    It seems that whoever is in charge these days just sees gold is being purchased while a certain event is running, so let's run the freakin' things 24/7/365. Doesn't matter if you're ruining enjoyment or fun for the players. 
    I did tell you in an earlier post some weeks or months back .... that GGS will eventually run many events at once ....

    This is the next step in increasing revenues for them ...

    What i have noticed, maybe after the Good Game studios gold sold to Stillfront or something group is that .... the focus of the entire game has changed a lot on " How to make players spend and buy more gold "

    Events and their frequencies are adjusted in such a way that it makes more revenues ...

    The greta masterpiece is the biggest such example .... it was designed so that all gold buyers compete against each other and spend tons of gold and in the end only 1 wins .... not just server wise, but all servers put together. The funny thing is that my friend who is currently at top and wins each greta masterpiece ... and she is a wonderful person as well ... is winning by such a margin that no one else is trying anymore ... i tell her she is saving others tons of gold :p

    There will soon be another worldwide event so that all gold buyers across servers spends tons ....

    The Pleasure Park is designed to eat up dollars and some gold.

    The entire idea of Peaceful farming is lost ....

    The focus on running events in ever increasing numbers, and the focus to get players to buy more gold,  began about 2 years before the sale to Stillfront. Dennis alluded to that in the video -- that more of the focus would be shifted to the "power players." I'm not sure the sale had as much to do with that forward march as we would like to think. And if I recall the link to the announcement of the sale correctly, the brothers have retained controlling interest in the company, so no one who read that expected things to improve.

    But things seem to have gotten out of control to such an extreme, it's crazy making. And because they do listen once in a blue moon, we players need to continue to provide feedback, even if it seems things are going to continue as they are now.



  • Southern (US1)Southern (US1) US1 Posts: 3,268
    You're spamming complaints left and right ( which is probably why you got flagged )

    About anything and everything

    You'll probably complain that I'm saying that to you as well

    It is a game, THEY decide what they do , YOU decide what you do


    No I would never complain if it is your opinion - you are perfectly entitled to it - in the same way I am mine.  Yes I am complaining and will continue to do all the time the game is not functioning correctly, or is being made too expensive etc.  The game has a fault - therefor it is faulty.  I would not pay for a faulty pair of shoes for example.and do nothing, I would complain  If I went to dinner in a restaurant and the food was not cooked properly I would complain.

    Just because something is a complaint does not mean it is spam. 

    Anyway whoever has flagged me can feel pleased as they want as I wont be posting for some time - I dont need the stress - this is supposed to be relaxing and fun and a place to share opinions - not to report those for having a different viewpoint..  That is far more offensive than any post.
    Please don't quit posting. Your posts always are insightful, thought provoking, and often, spot on. Whoever flagged you seems unaware that the flags are only for vulgarity or abuse. Your post contains none of these things. (The mods will remove any erroneously-placed flags at your request.) 

    Whoever flagged you also is just making more unnecessary work for the mods.
    And can earn the flagger a timeout in the corner as well. :)

    Stay with us Murphy. :)
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    Just FYI, looks like they're going to be selling the Grand House for gold starting tomorrow. Just got an email about it.

    Will be interesting to see how much they want for it. :)
  • 24-KL0V3R (US1)24-KL0V3R (US1) US1 Posts: 2,464
    edited 01.02.2023
     :) 
    Post edited by 24-KL0V3R (US1) on
  • PCA (GB1)PCA (GB1) GB1 Posts: 839
    edited 16.05.2019
    I DO love the WWCs, but we really do need a break between them. To do well, you have to really churn your farms, and perhaps produce things you don't really need, or are costly, just to rack up the points. And, yes, we can skip it if we choose, but for those who love the event, that's one bright and shiny carrot that's difficult to ignore.  Plus, we also need time to upgrade buildings in the Village so we actually have some place to dump the extra goods we are producing for points rather than just selling off the excess. 

    The thing that made the WWC so special was that it came along just every so often, so anticipation could build. If it's running all the time, it will just become background noise like the CCs have become -- just something to skip, or another chore to do -- all the while adding more and more lag to the game, making it all the more frustrating to play.

    It seems that whoever is in charge these days just sees gold is being purchased while a certain event is running, so let's run the freakin' things 24/7/365. Doesn't matter if you're ruining enjoyment or fun for the players. 
    I did tell you in an earlier post some weeks or months back .... that GGS will eventually run many events at once ....

    This is the next step in increasing revenues for them ...

    What i have noticed, maybe after the Good Game studios gold sold to Stillfront or something group is that .... the focus of the entire game has changed a lot on " How to make players spend and buy more gold "

    Events and their frequencies are adjusted in such a way that it makes more revenues ...

    The greta masterpiece is the biggest such example .... it was designed so that all gold buyers compete against each other and spend tons of gold and in the end only 1 wins .... not just server wise, but all servers put together. The funny thing is that my friend who is currently at top and wins each greta masterpiece ... and she is a wonderful person as well ... is winning by such a margin that no one else is trying anymore ... i tell her she is saving others tons of gold :p

    There will soon be another worldwide event so that all gold buyers across servers spends tons ....

    The Pleasure Park is designed to eat up dollars and some gold.

    The entire idea of Peaceful farming is lost ....

    The focus on running events in ever increasing numbers, and the focus to get players to buy more gold,  began about 2 years before the sale to Stillfront. Dennis alluded to that in the video -- that more of the focus would be shifted to the "power players." I'm not sure the sale had as much to do with that forward march as we would like to think. And if I recall the link to the announcement of the sale correctly, the brothers have retained controlling interest in the company, so no one who read that expected things to improve.

    But things seem to have gotten out of control to such an extreme, it's crazy making. And because they do listen once in a blue moon, we players need to continue to provide feedback, even if it seems things are going to continue as they are now.




    @artful(US1)

    I am not so sure we should continue providing feedback, New content is released like this because it saves them tons of time and they move on to the next, we provide the feedback and they take what they want from it and fix a few things

    Do we get compensated for the losses ?  NO !!

    To add to your description 2 years ago also the quality of the graphics worsened,  many players used to applaud for the look and the detail in the design of buildings and characters at that time (I wonder why they liked it so much, maybe should give a look at other games and how smoothly they run)

    They stopped taking care of new graphics.
    - New levels houses look the same as previous level.
    - New tractors and new tractor levels don't change the look of the garage. 
    - Unlike the 3 types of large ducks, the 3 types of large cowsheds look the same and look identical to the regular cowsheds (horrible indeed)
    - the switch to HTML5 has come with plenty problems regarding the graphics and the company is not doing anything about it.

    All sorts of things that have been modified or deleted still show in the game, like for example that silly statue in the village that shows the bonus your coop has on medals (what medals ?), same in the list of rewards during CC, it says you will get a certain % bonus on VHP and MEDALS !!!!  There is also a space in our inventory that if you have no pranks says: dont worry you can get more when the twins arrive ! How much sloppier can it get ?

    There is a long list of examples of things that have been left behind, traces of obsolete parts of the game, the whole picture stinks of a company that is rushing to get more content and couldn't care less about quality, so get used to be the victim of new events OR refrain from playing them until they fix them, if they ever fix them

    We never got compensated of (big and repeated) losses in all the last events, from coopHWE to Village Fair, and also missing rewards in events that had already been partially debugged 

    If you remember instead the big blunders prior to the fusion with Stillfront, the management always tried to give back whatever missing at their best. The change is clear, but why ?  Because there is no legislation that requires companies in this sector to refund anything for a faulty product, it's a product that can't be returned

    (sorry for the long message) 


  • artful (US1)artful (US1) US1 Posts: 6,617
    PCA (GB1) said:
    I DO love the WWCs, but we really do need a break between them. To do well, you have to really churn your farms, and perhaps produce things you don't really need, or are costly, just to rack up the points. And, yes, we can skip it if we choose, but for those who love the event, that's one bright and shiny carrot that's difficult to ignore.  Plus, we also need time to upgrade buildings in the Village so we actually have some place to dump the extra goods we are producing for points rather than just selling off the excess. 

    The thing that made the WWC so special was that it came along just every so often, so anticipation could build. If it's running all the time, it will just become background noise like the CCs have become -- just something to skip, or another chore to do -- all the while adding more and more lag to the game, making it all the more frustrating to play.

    It seems that whoever is in charge these days just sees gold is being purchased while a certain event is running, so let's run the freakin' things 24/7/365. Doesn't matter if you're ruining enjoyment or fun for the players. 
    I did tell you in an earlier post some weeks or months back .... that GGS will eventually run many events at once ....

    This is the next step in increasing revenues for them ...

    What i have noticed, maybe after the Good Game studios gold sold to Stillfront or something group is that .... the focus of the entire game has changed a lot on " How to make players spend and buy more gold "

    Events and their frequencies are adjusted in such a way that it makes more revenues ...

    The greta masterpiece is the biggest such example .... it was designed so that all gold buyers compete against each other and spend tons of gold and in the end only 1 wins .... not just server wise, but all servers put together. The funny thing is that my friend who is currently at top and wins each greta masterpiece ... and she is a wonderful person as well ... is winning by such a margin that no one else is trying anymore ... i tell her she is saving others tons of gold :p

    There will soon be another worldwide event so that all gold buyers across servers spends tons ....

    The Pleasure Park is designed to eat up dollars and some gold.

    The entire idea of Peaceful farming is lost ....

    The focus on running events in ever increasing numbers, and the focus to get players to buy more gold,  began about 2 years before the sale to Stillfront. Dennis alluded to that in the video -- that more of the focus would be shifted to the "power players." I'm not sure the sale had as much to do with that forward march as we would like to think. And if I recall the link to the announcement of the sale correctly, the brothers have retained controlling interest in the company, so no one who read that expected things to improve.

    But things seem to have gotten out of control to such an extreme, it's crazy making. And because they do listen once in a blue moon, we players need to continue to provide feedback, even if it seems things are going to continue as they are now.




    @artful(US1)

    I am not so sure we should continue providing feedback, New content is released like this because it saves them tons of time and they move on to the next, we provide the feedback and they take what they want from it and fix a few things

    Do we get compensated for the losses ?  NO !!

    To add to your description 2 years ago also the quality of the graphics worsened,  many players used to applaud for the look and the detail in the design of buildings and characters at that time (I wonder why they liked it so much, maybe should give a look at other games and how smoothly they run)

    They stopped taking care of new graphics.
    - New levels houses look the same as previous level.
    - New tractors and new tractor levels don't change the look of the garage. 
    - Unlike the 3 types of large ducks, the 3 types of large cowsheds look the same and look identical to the regular cowsheds (horrible indeed)
    - the switch to HTML5 has come with plenty problems regarding the graphics and the company is not doing anything about it.

    All sorts of things that have been modified or deleted still show in the game, like for example that silly statue in the village that shows the bonus your coop has on medals (what medals ?), same in the list of rewards during CC, it says you will get a certain % bonus on VHP and MEDALS !!!!  There is also a space in our inventory that if you have no pranks says: dont worry you can get more when the twins arrive ! How much sloppier can it get ?

    There is a long list of examples of things that have been left behind, traces of obsolete parts of the game, the whole picture stinks of a company that is rushing to get more content and couldn't care less about quality, so get used to be the victim of new events OR refrain from playing them until they fix them, if they ever fix them

    We never got compensated of (big and repeated) losses in all the last events, from coopHWE to Village Fair, and also missing rewards in events that had already been partially debugged 

    If you remember instead the big blunders prior to the fusion with Stillfront, the management always tried to give back whatever missing at their best. The change is clear, but why ?  Because there is no legislation that requires companies in this sector to refund anything for a faulty product, it's a product that can't be returned

    (sorry for the long message) 


    PCA (GB1) said:
    I DO love the WWCs, but we really do need a break between them. To do well, you have to really churn your farms, and perhaps produce things you don't really need, or are costly, just to rack up the points. And, yes, we can skip it if we choose, but for those who love the event, that's one bright and shiny carrot that's difficult to ignore.  Plus, we also need time to upgrade buildings in the Village so we actually have some place to dump the extra goods we are producing for points rather than just selling off the excess. 

    The thing that made the WWC so special was that it came along just every so often, so anticipation could build. If it's running all the time, it will just become background noise like the CCs have become -- just something to skip, or another chore to do -- all the while adding more and more lag to the game, making it all the more frustrating to play.

    It seems that whoever is in charge these days just sees gold is being purchased while a certain event is running, so let's run the freakin' things 24/7/365. Doesn't matter if you're ruining enjoyment or fun for the players. 
    I did tell you in an earlier post some weeks or months back .... that GGS will eventually run many events at once ....

    This is the next step in increasing revenues for them ...

    What i have noticed, maybe after the Good Game studios gold sold to Stillfront or something group is that .... the focus of the entire game has changed a lot on " How to make players spend and buy more gold "

    Events and their frequencies are adjusted in such a way that it makes more revenues ...

    The greta masterpiece is the biggest such example .... it was designed so that all gold buyers compete against each other and spend tons of gold and in the end only 1 wins .... not just server wise, but all servers put together. The funny thing is that my friend who is currently at top and wins each greta masterpiece ... and she is a wonderful person as well ... is winning by such a margin that no one else is trying anymore ... i tell her she is saving others tons of gold :p

    There will soon be another worldwide event so that all gold buyers across servers spends tons ....

    The Pleasure Park is designed to eat up dollars and some gold.

    The entire idea of Peaceful farming is lost ....

    The focus on running events in ever increasing numbers, and the focus to get players to buy more gold,  began about 2 years before the sale to Stillfront. Dennis alluded to that in the video -- that more of the focus would be shifted to the "power players." I'm not sure the sale had as much to do with that forward march as we would like to think. And if I recall the link to the announcement of the sale correctly, the brothers have retained controlling interest in the company, so no one who read that expected things to improve.

    But things seem to have gotten out of control to such an extreme, it's crazy making. And because they do listen once in a blue moon, we players need to continue to provide feedback, even if it seems things are going to continue as they are now.







    Excellent points all around.  I personally observed the change about 2 years ago around Christmas time ... that's why that video was made -- to address our complaints and concern that the game was going down the tubes --  but now it seems it's gone from bad to worse since that time. After the sale, it definitely has accelerated, that's for certain.

    Wayyyyyy back, colossal mistakes were few and far between.. And when mistakes were made, large or small, we were all compensated without having to ask, provide screenshots, or contact customer service. Now it's a daily thing, it seems, and compensation?  What was that you said?  LOL!
  • GrammaLeah (US1)GrammaLeah (US1) US1 Posts: 611
    How does one turn in screenshots to show the missing coins on the PP?
    I don't take screenshots of before-and-after whenever I make a move.
    I'm beginning to hunt for another game, as this one is starting to be too much trouble.
    Too bad. I like making the farms.
    Maybe I'll go back to the penguin igloos.
  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    edited 17.05.2019
    How does one turn in screenshots to show the missing coins on the PP?
    I don't take screenshots of before-and-after whenever I make a move.
    I'm beginning to hunt for another game, as this one is starting to be too much trouble.
    Too bad. I like making the farms.
    Maybe I'll go back to the penguin igloos.
    U can take screenshots of your decreasing score, wrongly counted ones , etc .
    I took SS of my points decreasing after an hour even after running at 1M+ pps and sent it to support.

    If u dint take it this time, nothing can be done but still try sending ticket to support. But from next time, remember that any new event will certainly have bugs and so its better to take SS and keep if u find one :) . Will be better if they stop making us scapegoats and run events without bugs(which is hard to do but possible). 

    Total lack of respect for player's sleep, work on their side and the stall times are not being changed to even atleast 8 hours :( . Not gonna play this event seriously , will be included in my useless list of events like HWE, CC, etc.
  • TMKC (IN1)TMKC (IN1) IN1 Posts: 939
    How does one turn in screenshots to show the missing coins on the PP?
    I don't take screenshots of before-and-after whenever I make a move.
    I'm beginning to hunt for another game, as this one is starting to be too much trouble.
    Too bad. I like making the farms.
    Maybe I'll go back to the penguin igloos.
    If you find a new , better game .... PM me.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    Just FYI, looks like they're going to be selling the Grand House for gold starting tomorrow. Just got an email about it.

    Will be interesting to see how much they want for it. :)


    Same one as the top prize in the Deco Valley event, except this one comes @ Level 5.

    Same amount of workers as 2 Fancy (gold) Houses costing 71700 gold EACH (145,400 gold), but uses less Happiness too. So buying one of these would save you 45,400 gold on 2 Fancy Houses, and you use less happiness. Not bad, if you're a buyer of Fancy Houses.

    Personally, I think I'll still stick with my Tropical & Candy houses. Those are free. (Well, more or less). :)
  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    edited 17.05.2019
    Thanks for adding GMLs and reducing points needed for manor . Can sleep at nights and still get there :smile: .
    Points are being calculated correctly , just waiting to check if it works properly when we are offline after a little while :smile:
    Will play for manor from next time as i am busy this time :smile:  .For now as usual running at around 1.3M pps :smile: .
  • mia111 (GB1)mia111 (GB1) GB1 Posts: 741
    edited 17.05.2019
    There are still several issues with the points. Last time I didn't take any screenshots as other players were reporting the issues (so forget about any compensation from last event, sad). This time, since items are being paid at 100% (thank you), I decided to test if issues are fixed or not. Answer they are not. Here you have some screenshots proving some issues with the points:


    First of all the speed is incorrect. You can see in the previous image that the calculated speed is ~72k points per second less than it should be.

    Moreover as I said last time, the sum is incorrect. See below:


    Those screenshots are taken 1s appart (I took many to be able to catch that, in all the issue is the same). First the correct speed should be 510x1975=1007250. It is showing ~83k points per second less. What it is being added it is actually ~943-944k per second (in the images the difference is 943711, two seconds later 1886141 which makes a speed of 943070,5 per second). So, the speed what is being shown is different from what is being added and it is different from what it should be, and we players are losing lots of points per second.

    Please debug the counters and the stalls and fix the points. 

    Edit: correct typo


    Post edited by mia111 (GB1) on
  • TMKC (IN1)TMKC (IN1) IN1 Posts: 939
    edited 17.05.2019
    Pleasure park is working OK here...

    Won't be playing it ... As it is too much hardwork every 4 hr and even though I buy all products needed from market ... It still is tiring to play it every 4 hrs for 4 days.

    But iam happy, points have been decreased and gml added.

    If it was 8 hrs, it would be fun. Enough time to fill inventory with crops

  • Southern (US1)Southern (US1) US1 Posts: 3,268
    edited 17.05.2019
    {Edit: Nevermind, Mia pointed out that one of my gratuities was a +1 Deco, not +1 Penny.. I wasn't even paying attention to that. My bad!  Ignore this, everything on my end appears to be working as designed}

    In addition to what Mia has reported, my points don't add up.

    My pennies add up to 96, but the panel is only reporting 95.


    I'm only playing around with the event, so I don't really care, just reporting it. I doubt I'll ever look at the event again.


  • mia111 (GB1)mia111 (GB1) GB1 Posts: 741
    In addition to what Mia has reported, my points don't add up.

    My pennies add up to 96, but the panel is only reporting 95.


    I'm only playing around with the event, so I don't really care, just reporting it. I doubt I'll ever look at the event again.


    Actually, it is 95. The last gratuity of your second stall doesn't give you one point, but it counts as a level 5 deco. I haven't check the sum of my gratuities, so I don't know if there are issues there.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    In addition to what Mia has reported, my points don't add up.

    My pennies add up to 96, but the panel is only reporting 95.



    I'm only playing around with the event, so I don't really care, just reporting it. I doubt I'll ever look at the event again.


    Actually, it is 95. The last gratuity of your second stall doesn't give you one point, but it counts as a level 5 deco. I haven't check the sum of my gratuities, so I don't know if there are issues there.
    *DOH*... You're right, Mia. I didn't even notice that.

    Thanks for the correction. :)  Guess mine is working like it's supposed to then.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    There are still several issues with the points. Last time I didn't take any screenshots as other players were reporting the issues (so forget about any compensation from last event, sad). This time, since items are being paid at 100% (thank you), I decided to test if issues are fixed or not. Answer they are not. Here you have some screenshots proving some issues with the points:


    First of all the speed is incorrect. You can see in the previous image that the calculated speed is ~72k points per second less than it should be.

    Moreover as I said last time, the sum is incorrect. See below:


    Those screenshots are taken 1s appart (I took many to be able to catch that, in all the issue is the same). First the correct speed should be 510x1975=1007250. It is showing ~83k points per second less. What it is being added it is actually ~943-944k per second (in the images the difference is 943711, two seconds later 1886141 which makes a speed of 943070,5 per second). So, the speed what is being shown is different from what is being added and it is different from what it should be, and we players are losing lots of points per second.

    Please debug the counters and the stalls and fix the points. 

    Edit: correct typo


    One thing I notice with yours..

    With 1975 visitors at 510 pennies per second, you should be getting 1,007,250 Park Pennies per second. (Why they named them the same thing is beyond me, that's just confusing.)

    But what the panel is reporting is 924,300 Park Pennies per second.

    That's a difference of 82,950.

    82,950 is *perfectly divisible* by 1,975 (your number of visitors).  The result is 42.  (And no, that's NOT the answer to life, the universe, and everything. :p}. That's too precise to be a coincidence.

    So somehow, it's seems to be calculating 42 fewer pennies per second (from the stalls) than what it's reporting. Why, I don't know. Maybe add up your stalls and see if they add up to 510?


  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    Yes , mine too shows 33k points less at 1.380M instead of 1.413M. But as long as my points dont go down , i am happy lol( went offline for a couple of hours and points dint decrease , so happy about it  :)).
  • Bufo (AU1)Bufo (AU1) AU1 Posts: 167
    The "+1 Deco" is not counted in some parts of the Pleasure Park.

    I have 3 stalls in Decoration Valley.


    The stalls add up to 43 pennies and a level 4 Deco, but the Pleasure Park is only showing 37 pennies.



    The 26 level 4 decos shown at the bottom are 25 real level 4 decos and 1 level 4 deco added by a stall.

    When I added another real level 4 deco, the pennies increased to 43 and the count at the bottom of the screen increased to 27, one more than required.



    So the Al Paca's Antiques stall is recognizing the additional level 4 deco from Henry Hen's Herbs, and so is the count at the bottom of the Pleasure Park, but not the calculation for the number of pennies at the top of the screen.
  • ninjahuman (AU1)ninjahuman (AU1) AU1 Posts: 2,526
    edited 17.05.2019
    Luckily it is counting my points per second amount correctly. :)


  • DoomDark (INT1)DoomDark (INT1) INT1 Posts: 50
    Pleasure park? Again?

    Sorry GGS, not gonna touch it even with an 11-foot pole. Try again next month.

    DoomDark
  • mia111 (GB1)mia111 (GB1) GB1 Posts: 741
    There are still several issues with the points. Last time I didn't take any screenshots as other players were reporting the issues (so forget about any compensation from last event, sad). This time, since items are being paid at 100% (thank you), I decided to test if issues are fixed or not. Answer they are not. Here you have some screenshots proving some issues with the points:


    First of all the speed is incorrect. You can see in the previous image that the calculated speed is ~72k points per second less than it should be.

    Moreover as I said last time, the sum is incorrect. See below:


    Those screenshots are taken 1s appart (I took many to be able to catch that, in all the issue is the same). First the correct speed should be 510x1975=1007250. It is showing ~83k points per second less. What it is being added it is actually ~943-944k per second (in the images the difference is 943711, two seconds later 1886141 which makes a speed of 943070,5 per second). So, the speed what is being shown is different from what is being added and it is different from what it should be, and we players are losing lots of points per second.

    Please debug the counters and the stalls and fix the points. 

    Edit: correct typo


    One thing I notice with yours..

    With 1975 visitors at 510 pennies per second, you should be getting 1,007,250 Park Pennies per second. (Why they named them the same thing is beyond me, that's just confusing.)

    But what the panel is reporting is 924,300 Park Pennies per second.

    That's a difference of 82,950.

    82,950 is *perfectly divisible* by 1,975 (your number of visitors).  The result is 42.  (And no, that's NOT the answer to life, the universe, and everything. :p}. That's too precise to be a coincidence.

    So somehow, it's seems to be calculating 42 fewer pennies per second (from the stalls) than what it's reporting. Why, I don't know. Maybe add up your stalls and see if they add up to 510?


    Thank you for noticing that the points per second are indeed a multiple of visitors. Thanks to that I have noticed something funny. The stalls are misbehaving when a gratuity expires and when it gets added again. I explain:
    The counter for stalls said that I had 377 pennies per second per visitor. I removed one deco of level 6 and 2 of the stalls now had one gratuity each unfulfilled: one was +50 happiness the other +6 pennies per second per visitor. Nothing else changed. I checked the pennies per second per visitor and it had gone down 11, not 6, to 366. I added the deco back, fulfilling again the gratuities. Now the counter in the pennies per second per visitor is showing 371, addig up 5 up, not the 11 I lost nor the 6 it should have added in theory either, meaning I lost 6 pennies per second in what it should have been a 0 sum transaction. Note that nothing else changed there, all the other stalls were the same, and I added back the same deco. So that is also not working properly. When I add stalls the points seem to be added properly, but when the gratuities change as stalls are added/erased, decos are changed etc, things are not adding up properly.
  • TMKC (IN1)TMKC (IN1) IN1 Posts: 939
    Maybe it isnt counting points for VHP
  • William Robert (US1)William Robert (US1) US1 Posts: 367
    edited 17.05.2019

    With 1975 visitors at 510 pennies per second, you should be getting 1,007,250 Park Pennies per second. (Why they named them the same thing is beyond me, that's just confusing.)

    It isn't confusing, read the whole text that comes when you hover the cursor over the image after the first number. The one with the image of coins and a person.

    Even the hover text over the income for a stall says the same thing.
  • Anyone getting Zero Happiness points, this session....?
    It changes if you move the decos around a bit.

  • Southern (US1)Southern (US1) US1 Posts: 3,268
    There are still several issues with the points. Last time I didn't take any screenshots as other players were reporting the issues (so forget about any compensation from last event, sad). This time, since items are being paid at 100% (thank you), I decided to test if issues are fixed or not. Answer they are not. Here you have some screenshots proving some issues with the points:


    First of all the speed is incorrect. You can see in the previous image that the calculated speed is ~72k points per second less than it should be.

    Moreover as I said last time, the sum is incorrect. See below:


    Those screenshots are taken 1s appart (I took many to be able to catch that, in all the issue is the same). First the correct speed should be 510x1975=1007250. It is showing ~83k points per second less. What it is being added it is actually ~943-944k per second (in the images the difference is 943711, two seconds later 1886141 which makes a speed of 943070,5 per second). So, the speed what is being shown is different from what is being added and it is different from what it should be, and we players are losing lots of points per second.

    Please debug the counters and the stalls and fix the points. 

    Edit: correct typo


    One thing I notice with yours..

    With 1975 visitors at 510 pennies per second, you should be getting 1,007,250 Park Pennies per second. (Why they named them the same thing is beyond me, that's just confusing.)

    But what the panel is reporting is 924,300 Park Pennies per second.

    That's a difference of 82,950.

    82,950 is *perfectly divisible* by 1,975 (your number of visitors).  The result is 42.  (And no, that's NOT the answer to life, the universe, and everything. :p}. That's too precise to be a coincidence.

    So somehow, it's seems to be calculating 42 fewer pennies per second (from the stalls) than what it's reporting. Why, I don't know. Maybe add up your stalls and see if they add up to 510?


    Thank you for noticing that the points per second are indeed a multiple of visitors. Thanks to that I have noticed something funny. The stalls are misbehaving when a gratuity expires and when it gets added again. I explain:
    The counter for stalls said that I had 377 pennies per second per visitor. I removed one deco of level 6 and 2 of the stalls now had one gratuity each unfulfilled: one was +50 happiness the other +6 pennies per second per visitor. Nothing else changed. I checked the pennies per second per visitor and it had gone down 11, not 6, to 366. I added the deco back, fulfilling again the gratuities. Now the counter in the pennies per second per visitor is showing 371, addig up 5 up, not the 11 I lost nor the 6 it should have added in theory either, meaning I lost 6 pennies per second in what it should have been a 0 sum transaction. Note that nothing else changed there, all the other stalls were the same, and I added back the same deco. So that is also not working properly. When I add stalls the points seem to be added properly, but when the gratuities change as stalls are added/erased, decos are changed etc, things are not adding up properly.
    Based on what @Bufo (AU1) reported upthread, we may have an answer.

    If you have any stalls that require a certain number of "Level 4 Decos", and that requirement is only being met by a gratuity from another stall (like the one you noticed on mine upthread), then that gratuity, even though GREEN, may not being counted by the panel in the "Park Pennies per visitor" display even though it SAYS it is. (Bufo's was reporting 43, but he was only getting 37).

    That could be the answer to a lot of the "miscounting" that seems to be going on with the event.

    Bufo, that was a good catch. Hopefully @WascallyWabbit, @RowdyRac or @WiseWing will pass that up to the Devs.
  • mia111 (GB1)mia111 (GB1) GB1 Posts: 741
    There are still several issues with the points. Last time I didn't take any screenshots as other players were reporting the issues (so forget about any compensation from last event, sad). This time, since items are being paid at 100% (thank you), I decided to test if issues are fixed or not. Answer they are not. Here you have some screenshots proving some issues with the points:


    First of all the speed is incorrect. You can see in the previous image that the calculated speed is ~72k points per second less than it should be.

    Moreover as I said last time, the sum is incorrect. See below:


    Those screenshots are taken 1s appart (I took many to be able to catch that, in all the issue is the same). First the correct speed should be 510x1975=1007250. It is showing ~83k points per second less. What it is being added it is actually ~943-944k per second (in the images the difference is 943711, two seconds later 1886141 which makes a speed of 943070,5 per second). So, the speed what is being shown is different from what is being added and it is different from what it should be, and we players are losing lots of points per second.

    Please debug the counters and the stalls and fix the points. 

    Edit: correct typo


    One thing I notice with yours..

    With 1975 visitors at 510 pennies per second, you should be getting 1,007,250 Park Pennies per second. (Why they named them the same thing is beyond me, that's just confusing.)

    But what the panel is reporting is 924,300 Park Pennies per second.

    That's a difference of 82,950.

    82,950 is *perfectly divisible* by 1,975 (your number of visitors).  The result is 42.  (And no, that's NOT the answer to life, the universe, and everything. :p}. That's too precise to be a coincidence.

    So somehow, it's seems to be calculating 42 fewer pennies per second (from the stalls) than what it's reporting. Why, I don't know. Maybe add up your stalls and see if they add up to 510?


    Thank you for noticing that the points per second are indeed a multiple of visitors. Thanks to that I have noticed something funny. The stalls are misbehaving when a gratuity expires and when it gets added again. I explain:
    The counter for stalls said that I had 377 pennies per second per visitor. I removed one deco of level 6 and 2 of the stalls now had one gratuity each unfulfilled: one was +50 happiness the other +6 pennies per second per visitor. Nothing else changed. I checked the pennies per second per visitor and it had gone down 11, not 6, to 366. I added the deco back, fulfilling again the gratuities. Now the counter in the pennies per second per visitor is showing 371, addig up 5 up, not the 11 I lost nor the 6 it should have added in theory either, meaning I lost 6 pennies per second in what it should have been a 0 sum transaction. Note that nothing else changed there, all the other stalls were the same, and I added back the same deco. So that is also not working properly. When I add stalls the points seem to be added properly, but when the gratuities change as stalls are added/erased, decos are changed etc, things are not adding up properly.
    Based on what @Bufo (AU1) reported upthread, we may have an answer.

    If you have any stalls that require a certain number of "Level 4 Decos", and that requirement is only being met by a gratuity from another stall (like the one you noticed on mine upthread), then that gratuity, even though GREEN, may not being counted by the panel in the "Park Pennies per visitor" display even though it SAYS it is. (Bufo's was reporting 43, but he was only getting 37).

    That could be the answer to a lot of the "miscounting" that seems to be going on with the event.

    Bufo, that was a good catch. Hopefully @WascallyWabbit, @RowdyRac or @WiseWing will pass that up to the Devs.
    Yes, I think that is it. Indeed that is a lot of miscounting, since one relies on many stalls to fulfill gratuities to reach high speeds. I tried to reproduce it with decos, but I couldn't. But if the gratuity was fulfilled with stalls as well there was the funny behavior I explained before and that Bufo has explained better.
  • Xcution (INT1)Xcution (INT1) INT1 Posts: 1,183
    Yes , mine too shows 33k points less at 1.380M instead of 1.413M. But as long as my points dont go down , i am happy lol( went offline for a couple of hours and points dint decrease , so happy about it  :)).
  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    PMed u Xcution :smile: .
  • durbar (IN1)durbar (IN1) IN1 Posts: 138
    One valid point of running too many events at a time may be to discourage players with multiple accounts. It's now increasingly difficult to handle more than one account and do justice to all of them.

    And one bright side of pleasure park event is that it may act as an avenue to dispose of all the unnecessary harvests we make on account of CC. If it runs during each CC we can find some use of loads of rutabaga, wild flower, alfalfa we collect during missions.
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