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Update Feb 21st - Do you hear the music? "Start all", Ciao Steve, New Rewards & more! - Discussion

148

Comments

  • JVD (US1)JVD (US1) US1 Posts: 2,784
    could be @Byron Longford (AU1)  just happy it is working as intended :)
  • looks like ALL production building working properly now as well, swift seeder repeats same multiple as last production.    YEAH
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    What happened to my "harvest all" button on the temp farm or the deep sea?
  • OK, I'm really upset now. The fact that Swift Seeder automatically spends gold when you don't have the products needed was not well-advertised, so I wasted a bunch of my hard-earned gold I didn't mean to spend.

    Furthermore, I'm out of water for my nurseries. This means I can't use the Swift Seeder button AT ALL without spending gold on water for my nurseries. it's complete junk.

    I lost Turbo Harvester in three regions and now I can't use Swift Seeder AT ALL. I'm going to unsubscribe if this isn't fixed by the end of the month.
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    ok i was excited when i read about the swift seeder but the way it works is a let done to me and not sure if i will even use it much personally 1. i dont always start stuff like others have mentioned for different reasons and dont intend on starting them and in order to use it i am forced too cause there is no way to leave it out, 2. i dont like the fact that it takes gold for something you dont have i would not pay gold for it i would rather make something else or get the product but if i have to take the time to go make something else or go by what i need then why not just start the other buildings manually really fast instead of waiting to buy what i need so i dont know how you would change it because i know people are against pop ups so a lot would not like clicking the button then it start stuff with out the gold then pop up asking if you want to spend gold and start those ones or maybe make a control setting somewhere were we can chooses what it does like composters,mills,silo,pigs,edgecrops,and so on basically each type of building and if we ever want it to buy missing stuff with gold and we can change it at any time,3. i do not see the point in it at all except for processing buildings if there is not a way to use repeater with it if i have to go to the building to click the repeater button then why click the start all button to start with except buildings you can not use it on? or maybe i use the repeater too much?
  • for me I love the new swift seeder and I was using repeat harvest ALL the time.  Each to their own
  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 627
    Thanks for fixing the WOF bug  :)
    It will be nice if u can give personal subscription free for a month for f2p players coming in top of few events like WWC,chwe,fhwe,hwe .

    PS : i know its too greedy to ask for but it will be great if done . Just only 3 or 4 players get it for free lol per month .
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    for me I love the new swift seeder and I was using repeat harvest ALL the time.  Each to their own
    WAS or ARE using the repeat harvester? i was and still am using it and if i have to go to the building to restart it the swift seeder does not make much sense a lot and especially sense it wants to start my com poster,nursery,and lab so for me personally the way it works is just not going to work most of the time but the repeater harvester and turbo are still worth it i was just giving my personal opion
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    The swift seeder makes a  lot of sense when it can be used... I don't have to click  on 20 chickens to feed them, then click another 20 times to use the repeater... so I have saved 20 clicks right there!

    As with the turbo harvester,  the swift seeder won't be used all  the time. There are times I don't want it to repeat last crops... there are times I don't want my whole farm to be harvested... the tools are great when they can be used. 

    Give it time and get used to it before you all are complaining...

    Also remember - Blue is Bad and takes your gold. the button is either green or blue... Blue don't click on it!!!!!!
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    I do have a complaint since the swift seeder was introduced... no turbo on Village, Fishing Region and Temp Farms!!!

    Will this be brought back???

    @WascallyWabbit @WiseWing @RowdyRac @PicklePaws
  • TMKC (IN1)TMKC (IN1) IN1 Posts: 939
    Wheel of Fortune tick/untick bug has been fixed.

    Thank you.
  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    how are they superposed to know it does not work for all of us if we say nothing? i dont run my composter on gourmet farm except for WWC so that means i can not use the swift seed there and i cant use the nursery a lot on the flower farm so again cant use swift seed on flower farm much either and i dont use lab all the time on main either so again cant use much there either but that is ok right i am not supposed to be able to complain or express my felling on why this new feature does not work for me so that hopefully then can figure a way out that helps more people use it but right they already somehow magically know how we feel so when they see only positive comments cause us so called complainers are giving it time they are going to fix are counserns 
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    I believe I said give it time.... complaining about it because you don't want to run a specific item on your farm does not mean the tool does not work. It works! You and I and others won't use it when we don't want certain things to be run...

    Instead of complaint, put in suggestions to have certain buildings exempt from the seeder... I totally agree the nursery should not be included as we don't always have the breeders and will stop me from using it til I do have breeders... but that belongs in suggestions not complaints that it doesn't work!

    But have at it, complain all  you want, it is your right as it is my right to say I love it even with its quirks! I will figure out how to make it work for me!!!


  • ijrosh (US1)ijrosh (US1) US1 Posts: 1,325
    how do i know it works when i cant use it?
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    I am sure you can find a way to use it!!!  :)
  • Exxy (INT1)Exxy (INT1) INT1 Posts: 2,602
    Its a bit tricky/touchy to use during CC

    But it seems very very useful for WW/Fair/all other events :)


  • Elenykys (AU1)Elenykys (AU1) AU1 Posts: 6

    Said will no longer need to wait for him to upgrade buildings to the currently existing maximum levels, you can upgrade them anytime :disappointed:

    Instead you did it with the level limit.

    Such a shame  :s:s


  • i like the speed seeder, good introduction to the game. Not overly happy with what it does to nursery and labs at the moment but Im sure it will be looked at. Possibly 2 simple solutions. 1. Increase the drop rate of the things needed for nursery production or 2. Have an activate/deactive  button on the on the wheel or in the upgrade feature where appearances and move icons are. 
  • Elenykys (AU1)Elenykys (AU1) AU1 Posts: 6
    About so many CC;s ?  It will definitely make me quit playing, is boring
  • 5-10 Man (AU1)5-10 Man (AU1) AU1 Posts: 249
    Love the Repeat Harvester. It has totally changed my gameplay. Need to be a little bit cautious with it as to when you use it such as when a HWE is on. Wouldn't want it harvesting on you when you don't want the funnel to go up a level. With Turbo Harvester and Speed Seeder, they are good but need some tweaking. As they are now, one has to be very careful and just mouseover them to see if you can utilise them. Sometimes they work to your advantage, other times, not. My suggestion would be a selection box. Tick the ones you want to harvest or seed and the others would then be ignored.

    I am on a strict budget, but I can see myself paying the $5 every month for that and think that on this occasion, GGS have "NEARLY" got it right. Not perfect, but very close.
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705
    It would be nice if Swift Seeder also remembered to automatically repeat harvest those things that had it before.

    I agree with others about a button on the ring of a building to clear or reset it (as if it had just been built) so it will be ignored for Swift Seeder.
  • I would offer a solution (and I have one) to the big complaint of it actually starting production in all places, but I dislike the pay to click less structure.
  • WascallyWabbit (FormerMod)WascallyWabbit (FormerMod) Guest Posts: 6,097
    edited 22.02.2019
    OK, I'm really upset now. The fact that Swift Seeder automatically spends gold when you don't have the products needed was not well-advertised, so I wasted a bunch of my hard-earned gold I didn't mean to spend.

    Furthermore, I'm out of water for my nurseries. This means I can't use the Swift Seeder button AT ALL without spending gold on water for my nurseries. it's complete junk.

    I lost Turbo Harvester in three regions and now I can't use Swift Seeder AT ALL. I'm going to unsubscribe if this isn't fixed by the end of the month.
    how are they superposed to know it does not work for all of us if we say nothing? i dont run my composter on gourmet farm except for WWC so that means i can not use the swift seed there and i cant use the nursery a lot on the flower farm so again cant use swift seed on flower farm much either and i dont use lab all the time on main either so again cant use much there either but that is ok right i am not supposed to be able to complain or express my felling on why this new feature does not work for me so that hopefully then can figure a way out that helps more people use it but right they already somehow magically know how we feel so when they see only positive comments cause us so called complainers are giving it time they are going to fix are counserns 
    @Hapwardare (GB1)  @ijrosh (US1)  We did tell them that we thought the Nurseries would be an issue & clearly they are, so we have asked if it is possible to remove them from the button.  As for the Turbo disappearing from 3 regions, it looks like the 2 buttons are connected, so you get both or none, we have asked if its possible to put back the Turbo, so for both issues all we can do now is wait & see.

    Hapwardare, there is no "automatic gold spending" if you hover your cursor over the button it tells you what it will do if you click it. If you are missing some ingredients, it clearly says in red text that it will buy them with gold if you proceed

    ijrosh, the team WANT player feedback, so we are more than happy to pass on the negative as well as the positive comments, if no one posts about things that need changing, nothing will ever get changed. The only suggestions I have , for now, regarding silos, composters etc is to either run them with just 1 batch, so that it only restarts them for 1 batch or, if selling is the issues, run them for 1 batch & then do not harvest them, that way the button will ignore them - That will of course, keep the next harvest button green, which isn`t great either.

    well i should have known better,working along using the new seeder button when what should i see ,the stupid thing is trying to start an upgrading cow barn,  after running a few field missions i'am now down over 500 wheat feed , o- joy yup i should have known better, you got me again. FIX THE F****** GAME
    @john207 (US1) It does include upgrading buildings in the list of things that it will start, but I tested it when I saw it doing that for my ducks, it  started everything else & did not charge the gold for the upgrading duck & after everything else was started it still showed 1 duck in the button, I clicked it again & got an error pop-up, so that is just a display issue & has been reported.

    Kimmiecat (NL1) said:
    I use Opera as a browser since flash was stopped.
    @Kimmiecat (NL1) I have never tried Opera, so its possible that is a bug unique to that browser, if you have another browser you can test on to confirm that, that would be great & in the meantime I will report the issue.

    Said will no longer need to wait for him to upgrade buildings to the currently existing maximum levels, you can upgrade them anytime :disappointed:

    Instead you did it with the level limit.

    Such a shame  :s:s


    @Elenykys (AU1) I am not 100% sure what you are saying, the only limit that still exists for upgrading, is your player level, that was never related to Steve & hasn't changed. You can still upgrades beyond your level limit if you use gold & the price gets cheaper the closer you get to the required level, but it is still expensive, in my opinion, much better to just wait until you reach that level & do the upgrade for cash.

    @everyone The issue with the start all button planting unwanted edge plants, should just have been the 1st planting after the update, if you plant your fields manually once, after that it should replant them correctly.
  • What about the gold they use for the Japanese school? Will that return? Because the tokens aren't that important. The gold is more a thing.
  • Southern (US1)Southern (US1) US1 Posts: 3,268

    ijrosh, the team WANT player feedback, so we are more than happy to pass on the negative as well as the positive comments, if no one posts about things that need changing, nothing will ever get changed. The only suggestions I have , for now, regarding silos, composters etc is to either run them with just 1 batch, so that it only restarts them for 1 batch or, if selling is the issues, run them for 1 batch & then do not harvest them, that way the button will ignore them - That will of course, keep the next harvest button green, which isn`t great either.
    In my case, right now it's down to a choice of using EITHER the Turbo Harvester OR the Swift Seeder. I can't use both.  If I use the Turbo Harvester, that harvests my Nurserys, Silo, Composter & Windmill, and Swift Seeder wants to restart them; I'd rather leave them idle. I don't NEED 32 more Humus or 488 Chicken Feed or 588 Duck Feed (etc.) right now, I've overflowing as it is. And Swift Seeder wants to buy the breeding seeds, of course.

    So in order to use Swift Seeder, I have to leave those buildings "ready to harvest" so they don't get restarted.  So right now it's an either/or proposition. It's not a big deal with the CC is going on, since I don't use Turbo Harvester while doing missions anyway, but after the CC is over with I'm definitely going to want the ability to use both features. :)

    @everyone The issue with the start all button planting unwanted edge plants, should just have been the 1st planting after the update, if you plant your fields manually once, after that it should replant them correctly.
    That's been my experience on all 3 farms; they started out wanting to plant Edge Plants, but after a single planting without them, it hasn't tried to plant edge plants again (at least, not yet) :)

    Swift Seeder is a great feature, and will be even better once it's usable in conjunction with the Turbo Harvester.  I really hope the programmers can come up with a way that makes both features usable at the same time. :)

    Heck, just having it NOT start things you don't have the resources for (like breeding seeds) would work for me. :)
  • SuzyQ22 (US1)SuzyQ22 (US1) US1 Posts: 1,475
    edited 22.02.2019
    The repeat harvester is running on my GF and my FF with all fields.  I did not set the repeat harvester to go on anything.  Now, I wonder if if it set to go on my MF fields too?  I cannot check that until I actually collect the corn that is ready on the MF, but won't collect that for a long while.  I don't want it running, I don't want to pay for that and need this issue fixed asap.

    Update:

    Repeat Harvester is running on everything on all of my farms.  I did not start it.  I know that I collected vanilla earlier today and restarted one field with hummus, then noticed later that all fields were now restarted with vanilla.  I see that everything is on repeat harvest everywhere on all my farms.  This has to be fixed A.S.A.P.

  • JVD (US1)JVD (US1) US1 Posts: 2,784
    @SuzyQ22 (US1)  I would put in a ticket to support asap!!! something is definitely not right! :(
  • TMKC (IN1)TMKC (IN1) IN1 Posts: 939
    Swift Seeder Review ... IMHO

    Regarding Nursery in MF ... On swift seeder

    I found this quick solution, it's not perfect but works for me.

    Plant wildflower on fields ... They take less time and by the time nursery is ready to collect, I have enough breeding seeds for wfs ... Almost 40 sometimes.

    And when I click swift seeder, wfs get planted again on fields and wfs special seeds in Nursery.

    On the other hand, GF nursery is an issue. 

    The main advantage I saw about swift seeder is not just starting.lots of apples and cows at once, but in missions ...and specially when using Seaweeds.

    Using seaweed on colossal, field with special seeds, SW ferts with apples is awesome. Just 1 click on Swift seeder and another one on Turbo harvestor.
    This is priceless in playing missions. All of a sudden, I'm playing so many missions and spending all my Seaweeds.

    Chwe and hwe are going to be wonderful with Swift seeder. And of course Village fair.

    After clicking around 100 times on the swift seeder button today ...  I realized, the button and the pop up menu is designed amazing.

    The color of the Swift seeder button turns blue if gold will be used. And the pop up menu shows clearly, and in such detailed way with images the ingredients required and the things that will be produced.
    This is nice.

    The warning message in distinct red color, Showing ingredients missing is good. Also the amount of gold on top right is good.

    All in all, Swift seeder is perfect for me. My subscription will run forever I guess. 
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    edited 22.02.2019
    @TMKC (IN1) I agree with you, you summed it up perfectly IMHO...

    only issue I have is the FF nursery, never have an abundance of breeders, so I just have to work around that... MF and GF nurseries I have no problem with...

    and with some buildings, if you don't have enough of last item, just manually seed it with what you do have then use the swift seeder...


  • 5-10 Man (AU1)5-10 Man (AU1) AU1 Posts: 249
    edited 23.02.2019
    @WascallyWabbit

    Just wondering if anything was updated in the fishing department with this last update! In the last 48 hours I have had 14 Oyster pools. Can this be expected to continue or are they teasing me and I won't get any for the next FHWE?

    Update. Sat 23rd Feb 2019 Approx 8pm:

    Still getting good pools. Please, pretty please with sugar on top, tell us this is permanent.

    Is anybody else getting lots of pools?
    Post edited by 5-10 Man (AU1) on
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