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Update Aug 15th- Welcome to the Village Fair; Walk right in! - Discussion

11829

Comments

  • artful (US1)artful (US1) US1 Posts: 6,617
    Could someone explain why I am not seeing any time available on the image below? I am 10mins into a 2 hr challenge and won a field booster in the previous challenge. Shouldn't it show 5 mins to go? I am still trying to get my old brain around how the VF works






    You do not actually win the booster itself. What you win is booster strength that will give you more points and these strength points will keep adding up as you win them. The booster itself will not work until you go to the booster page and buy time for a booster. 
    Okay.... but they were working previously but I have not bought any time.  If you go above the amount required is that where you can win time?
    You do have to buy time. Perhaps the boosters you saw previously were bought by your coop leader. There are personal boosters as well as coop boosters.
  • jay53 (AU1)jay53 (AU1) AU1 Posts: 151





    Okay.... but they were working previously but I have not bought any time.  If you go above the amount required is that where you can win time?
    You do have to buy time. Perhaps the boosters you saw previously were bought by your coop leader. There are personal boosters as well as coop boosters.
    No - I am the leader and no one has bought any time.  If you buy time does the booster diminish or does it build over the Event time?
  • momrulz (US1)momrulz (US1) Posts: 162
    edited 21.08.2018
    well, this is way beyond anything i ever expected to see in Big Farm.  I didn't want to believe it could be true, while other coop mates were saying "we have a mole".  This is the best argument I know of for implementing "leader/deputy only" challenge starts.

    We had a mid-50 level member who left abruptly about the time the VF event started, and not under the best terms.  This person apparently felt slighted.  So this player joined a new coop right away, our best players were all solicited to join them,  as if they were trying to cherry-pick through our coop.  The convo got a bit testy "go away" I said, grow your coop some other way besides raiding ours". Solicitations came mostly from a deputy in the new coop, and also our former member. 
     Sooo...
    We keep a few spots open for newbies, always have.  A couple have joined since VF started.  But....someone is sabotaging us.
    For the third time, when we discuss in chat, "ready to start a short challenge?"  Immediately somebody starts a 14 hour one.
    We can of course kick the suspected mole, but what's to stop another one from joining????  Do you suggest that out of paranoia we stop admitting new low ranked players????
    Are people that petty really?????
    I just wanted a farm, not conspiracy theories and warfare.  Like I said, I did not want to believe it was real, more likely just a wrong click by someone.  But now after the third time I am finally convinced.
     There are 2 solutions:
    1)  the restriction on who can start a challenge
    2)  better enforcement for multi-accounting

    This may be a rare problem, but the event set-up makes it possible.  I hope the leader/deputy thing will be implemented soon.


  • artful (US1)artful (US1) US1 Posts: 6,617
    well, this is way beyond anything i ever expected to see in Big Farm.  I didn't want to believe it could be true, while other coop mates were saying "we have a mole".  This is the best argument I know of for implementing "leader/deputy only" challenge starts.

    We had a mid-50 level member who left abruptly about the time the VF event started, and not under the best terms.  This person apparently felt slighted.  So this player joined a new coop right away, our best players were all solicited to join them,  as if they were trying to cherry-pick through our coop.  The convo got a bit testy "go away" I said, grow your coop some other way besides raiding ours". Solicitations came mostly from a deputy in the new coop, and also our former member. 
     Sooo...
    We keep a few spots open for newbies, always have.  A couple have joined since VF started.  But....someone is sabotaging us.
    For the third time, when we discuss in chat, "ready to start a short challenge?"  Immediately somebody starts a 14 hour one.
    We can of course kick the suspected mole, but what's to stop another one from joining????  Do you suggest that out of paranoia we stop admitting new low ranked players????
    Are people that petty really?????
    I just wanted a farm, not conspiracy theories and warfare.  Like I said, I did not want to believe it was real, more likely just a wrong click by someone.  But now after the third time I am finally convinced.
     There are 2 solutions:
    1)  the restriction on who can start a challenge
    2)  better enforcement for multi-accounting

    This may be a rare problem, but the event set-up makes it possible.  I hope the leader/deputy thing will be implemented soon.


    It's not a rare problem. Even coops with only members of long standing and an agreement to start only short challenges find themselves stuck in 13 hr. challenges again and again. GGS needs to address this.

    Someone suggested that Leaders/Deputies could start any challenges, and that members be allowed to start only challenges of 1 hour or less. Seems like a good solution.
  • jay53 (AU1)jay53 (AU1) AU1 Posts: 151
    edited 21.08.2018

    I jsut had a look at the film again - about 6 mins in, he says you can win time by oversupplying the requirements. So that is where my time came from previously!

    Think I have it now.... :p

    Thank you and thank you to @Cra@"CrazyBigfarm55 (US1)"  for your help as well
  • buddy194 (US1)buddy194 (US1) US1 Posts: 382
    edited 21.08.2018





    Okay.... but they were working previously but I have not bought any time.  If you go above the amount required is that where you can win time?
    You do have to buy time. Perhaps the boosters you saw previously were bought by your coop leader. There are personal boosters as well as coop boosters.
    No - I am the leader and no one has bought any time.  If you buy time does the booster diminish or does it build over the Event time?

    There are two aspects to the boosters - percentage added and duration time.
    You have to notice which one you are winning. Haven't had enough experience yet to see which (or perhaps sometimes both) comes from where. I won a wheel booster that added duration to the challenge that was currently running, but others that did not.  I think the Challenge Support rewards are all percentage additions with no duration added.

    The percentages add up throughout the event.  But the durations get used up with each challenge.  Don't know about buying with gold (too pricey for ME!) but you earn duration for the next challenge by completing the required amount for a product TWICE.  (A 1-hour challenge gives you 30-mins of booster time if you collect double the amount required.)

    A decent strategy is to do a 1-hour challenge THAT YOU CAN COMPLETE TWICE (I'm sure that's not a possibility for smaller co-ops) then follow that up with a half-hour challenge to capitalize on the 30 minutes of booster time you've earned.
  • artful (US1)artful (US1) US1 Posts: 6,617

    I jsut had a look at the film again - about 6 mins in, he says you can win time by oversupplying the requirements. So that is where my time came from previously!

    Think I have it now.... :p

    I didn't know that -- thanks!!
  • jay53 (AU1)jay53 (AU1) AU1 Posts: 151
    Thanks @buddy194 (US1) The old brain does not pick the ins and outs of new things as quickly as it used to but I think I have it now :)
  • momrulz (US1)momrulz (US1) Posts: 162
    edited 21.08.2018
    this feels a bit different though Artful, not a case of "oops wrong click sorry"  but an intended malicious attack.  I have been slow to come to this conclusion, though other coopmates have been hollering "TRAITOR IN OUR MIDST!"

    I think they have been right, and I just didn't want to believe it.
  • @artful (US1)  That is not a solution. When someone clicks on a challenge and people aren't ready to fill those boxes, then there is no winning and a waste of boosters, unless you use gold or use seaweed. A lot of lower level players don't even know which type of challenge to start that best fits your coop. Best left to the leader and only 4-5 other players.
  • artful (US1)artful (US1) US1 Posts: 6,617
    this feels a bit different though Artful, an intended malicious attack.  I have been slow to come to this conclusion, though other coopmates have been hollering "TRAITOR IN OUR MIDST!"

    I think they have been right, and I just didn't want to believe it.
    No, I wasn't refuting your assessment. That's happening, too.  Just adding that even coops with no turnover are having problems as well. And some have reported getting this "one-finger" salute from a disgruntled player who starts a 13-hour challenge and then leaves the coop.

    Really needs to be addressed.
  • artful (US1)artful (US1) US1 Posts: 6,617
    @artful (US1)  That is not a solution. When someone clicks on a challenge and people aren't ready to fill those boxes, then there is no winning and a waste of boosters, unless you use gold or use seaweed. A lot of lower level players don't even know which type of challenge to start that best fits your coop. Best left to the leader and only 4-5 other players.
    I think it was Southern who made the suggestion. The idea behind it was that if no leader or deputy was around to start a challenge, the rest of the team wouldn't be stuck waiting. And even if people are ready to fill the boxes, there is no guarantee you'll get one that can be filled. (Many coops refuse to use gold or seaweed on this event.)

    Don't know how GGS can set it up to allow just leaders and 4-5 other players.  You can send out messages saying please don't start a challenge unless you are so and so, but that's no guarantee. Accidents happen in the best of coops.

    By limiting the time for regular players, there's not much of a problem if the challenge isn't doable. Besides, the feedback has been that shorter challenges are more advantages. 
  • durbar (IN1)durbar (IN1) IN1 Posts: 138
    Could someone explain why I am not seeing any time available on the image below? I am 10mins into a 2 hr challenge and won a field booster in the previous challenge. Shouldn't it show 5 mins to go? I am still trying to get my old brain around how the VF works






    You do not actually win the booster itself. What you win is booster strength that will give you more points and these strength points will keep adding up as you win them. The booster itself will not work until you go to the booster page and buy time for a booster. 
    Okay.... but they were working previously but I have not bought any time.  If you go above the amount required is that where you can win time?
    You also win bonus booster time by collecting extra amount of items.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    edited 21.08.2018
    Yup, if you collect only the required amount (21,384 Alfalfa, in the above example), then you win a 25% Bonus to your points.

    If you collect MORE than the required amount, up to 2x the number asked for (42,768 in this case) then you can also win between 1-420 minutes of Booster Time for your NEXT challenge.  The maximum time you can earn is ½ the time of the CURRENT challenge (I.E., if this was a 1-hour challenge AND you collected 42,768 or more Alfalfa, you would have won 30 minutes of Booster Time for your NEXT challenge.)

    If you collect 2x the number asked for in all 4 crops, then you not only win a 25% Bonus for each of the 4 crops, but you ALSO get ANOTHER 100% bonus to your overall score, for a total bonus of 200% to the overall score.  That's why filling those green & orangeish(?) bars for each crop is important. 

    I have to say though, I'm not a fan of these "cumulative" bonuses. They give large Co-Ops an extremely huge advantage. 100 (Level 10) Players in a Co-Op would easily defeat 50 (Level 300) players simply from the sheer force of these bonuses, which can approach 10,000% or more. I'm not sure what the answer is here, perhaps there needs to be a cap/maximum amount of cumulative bonus that can be earned. But there's definitely a problem when 2 Co-Ops can do a 30-minute challenge, both complete it with the exact same number of crops, yet one Co-Op receives 10,000 points and the other Co-Op receives 1 MILLION points because they've built that bonus up to 10,000%.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 21.08.2018
    I am very concerned by this announcement.  My seaweed feed and fertilizer have not changed much at all.  No more than during a CC.  I have received a lot of the "speedy" fertilizer and liquid fertilizer....probably too much, but I fail to see how that hurts anything.....certainly not enough to justify this.

    I did receive the 3 GMLs for hard work rewards, but I worked toward getting them.  I would find it genuinely disturbing, if GGS took those away.  Isn't 3 Gold Licenses a reasonable reward for a week of bugs and unbearable slowness.

    I am extremely  worried about this announcement.

    Imagine.....if instead of spending time dreaming up algorithms to take stuff away....that they spent that time working on the bugs!


    If I were to actually have less stuff at the end of this, than at the beginning, that would be very, very problematic.  I am just stunned that GGS is even considering this.  The potential for error is simply too high.  
  • anifromid (US1)anifromid (US1) US1 Posts: 103
    I did not and will not earn the gold licenses from this event.  Does that still mean I will lose gold licenses that I have earned and purchased from Omar?  This is NOT COOL.  Managing to get GL from any event means you played really hard, most of mine at this point are from horse racing, and I sure don't want to trade them for a panda.  
  • So once again something is pushed out full of lag and bugs and players still play it only to be met with "well, we seem to have messed up so we are going to remove anything of value that you spent your time and for some gold to earn".  Oh, and once we take these away, that's that, we don't care about complaints.

    Would it not be a better option to for once tell your players "whoops we messed up but our bad, merry xmas, you get to keep the items for putting up with a new portion of the game that is now being called a "test" and dealing with the lag and lack of information on the game"????????  

    With previous history being what it is I have a very hard time believing that players won't end up losing more than they gained.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    edited 21.08.2018
    @gavinfarms (US1), @anifromid (US1), unless you've won ALL the items in the Hard Work Rewards category (up to and including the carousel), then nothing should be removed from your account.

    If you HAVE won the carousel, and then started winning the prizes AGAIN (starting with number 1, the 50 bags of speedy fertilizer), then some items (those you've won 2 or more times) may be removed.

    At least that's my read on it.
  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226
    Yup, if you collect only the required amount (21,384 Alfalfa, in the above example), then you win a 25% Bonus to your points.

    If you collect MORE than the required amount, up to 2x the number asked for (42,768 in this case) then you can also win between 1-420 minutes of Booster Time for your NEXT challenge.  The maximum time you can earn is ½ the time of the CURRENT challenge (I.E., if this was a 1-hour challenge AND you collected 42,768 or more Alfalfa, you would have won 30 minutes of Booster Time for your NEXT challenge.)

    If you collect 2x the number asked for in all 4 crops, then you not only win a 25% Bonus for each of the 4 crops, but you ALSO get ANOTHER 100% bonus to your overall score, for a total bonus of 200% to the overall score.  That's why filling those green & orangeish(?) bars for each crop is important. 

    I have to say though, I'm not a fan of these "cumulative" bonuses. They give large Co-Ops an extremely huge advantage. 100 (Level 10) Players in a Co-Op would easily defeat 50 (Level 300) players simply from the sheer force of these bonuses, which can approach 10,000% or more. I'm not sure what the answer is here, perhaps there needs to be a cap/maximum amount of cumulative bonus that can be earned. But there's definitely a problem when 2 Co-Ops can do a 30-minute challenge, both complete it with the exact same number of crops, yet one Co-Op receives 10,000 points and the other Co-Op receives 1 MILLION points because they've built that bonus up to 10,000%.
    Thank you Southern, this info is very helpful. Helps me to understand how the boosters actually work. 
  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226
    @gavinfarms (US1), @anifromid (US1), unless you've won ALL the items in the Hard Work Rewards category (up to and including the carousel), then nothing should be removed from your account.

    If you HAVE won the carousel, and then started winning the prizes AGAIN (starting with number 1, the 50 bags of speedy fertilizer), then some items (those you've won 2 or more times) may be removed.

    At least that's my read on it.
    I do hope you are right.

    Could we please have an answer on this please. It will cause a lot less stress on us all.

    I just won my 3 GMLs today and I feel that I won them fare and square. I worked hard for them and went through lots of resources to get them. 
  • I would like assurances from the GGS team that items we have won and worked for - and have only been issued once will not be removed.  Players may have used special seeds, seaweed items and even gold to play this event (that was already in their inventory) and if items only issued once are removed, there is absolutely no fairness in that.  Please can mods and/or CM Hunter provide this assurance.
  • Only items exclusive to the fair should be removed. GGS has no way to know how many gold mining licenses, sunflower seeds, or seaweed we had before the fair started and they should not  be touched.
  • The Drifter (US1)The Drifter (US1) US1 Posts: 243
    I notice whenever GGS makes a mistake and gives away something they did not intend to, they without hesitation will rectify that and take back the awards that according to them throws off the balance of the game. When it goes the other way and some player makes a mistake and spends gold unintentionally due to the design of the game, this is just part of the game and you should be more careful.
  • I have posted on the other thread but will add here too.

    I would like assurances from Mods/CM Hunter that items that have only been credited once will not be removed. To remove items credited once will be unfair to players that may have used special seeds, seaweed items (already in their inventory) and maybe even some gold to take part and play in this event.  

    Also during this event I used gold to buy 2 x GML's from Omar (the ones with the tokens as well as part of the deal)  I want a guarantee these will not be removed.  They were paid for with gold purchased with real money.

    Answers before items are removed are needed.
  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226
    updated the Harvest times reference sheet today



    Used a larger font for an easy glance and listed the shorter times for speed feed and fertilizer. I just hope that I am not too late and everyone hasn't printed out the other one yet.
  • PCA (GB1)PCA (GB1) GB1 Posts: 839

    Another flop !! Congrats GGS ! Another one for your CV


    How do you know how many GML people had before this last event you can't program?

    How do you know how many sunflower seeds we had?

    How do you know how many seaweed feed / humus and fert we had ?

    How do you know how many of these items were bought by players during the event ?

    You don't know, this is the sad truth, and you really should't touch players' inventory unless you have solid data

    I would understand if you said you will take speed fertilizer and speed liquid fertilizer which are unique to your new event, but the other items ? It would be discriminatory (which is also typical of your bad management and planning), and definitely not an acceptable solution 

     Keep your hands off our inventory 

  • artful (US1)artful (US1) US1 Posts: 6,617
    @CM_Hunter

    1-May I please join the chorus regarding the removal of players' inventory?  GGS has no way of knowing who had what before the event, or who bought what during the event. And doing some mathematical calculation to "make it fair," isn't fair at all.  And as a result, I imagine, you'll probably see even less revenue coming in in the months to come.

    GGS has to reverse it's rectal-cranial inversion on this. If they mess up, as another player wrote, then it should be "my bad, and merry christmas." (That's the way you used to do it until your resident Scrooge joined the team.) It will not harm the game if a few players accidentally get a few extra items. But it will damage the company's already dwindling esteem on the part of the players if you remove items because there is no way you can do that without removing some items legitimately gained. Once, years ago, a company accidentally delivered a truckload of premium gravel to my drive, spreading it out just so, and driving off. Two days later, they showed up at my door, explained the error, and said they had to remove it. I said to go ahead, but they had better not remove even one bit of gravel that was there before they made their error. (I got to keep the gravel, and for the company, lesson learned.)

    GGS has got to learn that the blame falls on them when mistakes are made, and shouldn't punish players for those mistakes. And giving everyone a deco in place of a GML or sunflower seeds is punishment.

    2-Maybe it was an unintentional "test run" of an event, but most of us wouldn't have a problem with that, I don't think, if you announce ahead of time that's what it is, and incorporate all feedback when fixing the thing. (Like making it impossible for just anybody to start a challenge.)  Might be something to consider for future events. (Although most of us would rather see numerous things fixed first before you roll out something else.)
  • Just read the announcement from CM Hunter and so GGS want to take from us again.  Tell us why we should pay for GGS's mistakes?  Why should we lose out AGAIN!  Nothing but a bunch of thieves.
    I predict - if you take from us you will go into liquidation pretty fast!
  • PCA (GB1)PCA (GB1) GB1 Posts: 839
    edited 21.08.2018

    GGS knew far too well this event was far from ready !!  The announcement at the last minute, the nearly non-existing presentation of the event, the video at the last moment, the update with multiple downtimes that followed

    Even the teasers and the calendars with an "eventless hole" in them showing that GGS had the hope to start the new event during those days

    And now GGS solution for an event which is not working properly is one which works even less than the event itself




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