Join the official Goodgame Big Farm Discord today!
Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!
Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!
Comments
my point exactly, medals were useful. I produced 100-200 seaweed feed each week with seaweed, not a lot but I upgraded the laboratory for this and now its gone. And what do we get in change ? A pile of garbage topped with a deco
I love to click on my doggy and rub his belly. You should try it. Cute, unlike the reality of this VF.
We cannot do anything but wait for the current challenge to complete.
At this point I can really see us doing the short 30 min challenges because it's very difficult to get into a game that runs so slowly...
And we have a challenge that is asking for 680K in pigs and over 70K in pasta baskets. Really?! In 10 hours I am not going to even make 1 batch of pasta baskets (or any, ever). What a really bizarre new feature.
IMO, needs a few adjustments; asking for 132 COW FEED from the mill in a 30-minute challenge is a bit ridiculous.
Even if you had 14 different players start 10 cow feed each, they take 30 minutes. All 14 players would have to spend a couple of gold to finish their feed before the 30 minute timer on the challenge expires.
Which is the point of this train wreck.
I can only get on game for about 10 mins and then when i refresh it wont let me connect, says lost connection to server then after about 15 to 20 mins i can get back on, but this time i cannot connect at all....
https://imghost.io/images/2018/08/17/Untitled-1.jpg
now getting this
https://ibb.co/eRJukz
Mods please look at this and tell me how is it possible to complete such a task.How come the baskets are all frm flower farm.Surprising!!!!!!!!!!.
Even with 100 members in a coop which includes the highest lvls and the lowest lvls nobody would have a well developed flower farm to collect so much in 13 hours .While programing and creating an event think about the viability of the task too.
If this event is meant for skipping much than its a lost cause because nobody will skip so much when its impossible.Review and rework this event and make it interesting and worth playing.
That's very bad and frustrating.
I think the event is salvageable.
1. When we earned a booster, and it was active.....i still got no boost. I harvested things for which i know the amounts and they never went up.
2. the prizes are too weak.
3. I had trouble filter by time "short/long"
4. we just started an 8 hour one.......ALL 4 items are from the Flower Farm (honey, olives, soaps, and jasmine).....the algorithm needs to prevent that.
5. the amounts from the distillery and the flower shop are always way too high.
6. naming them after coops is pointless.....there is no rational way to see the current four items from the coop with the name of this current challenge.
.....more to come
The concept is pretty good - but the details are dreadful! Yes, the event has loads of potential, and could, if set up correctly be a lot of fun - but as usual, there are too many problems associated with the event itself.
1) the lag and constant crashing - not one player enjoys having to reboot after every 2 or 3 harvests
2) the amounts needed - some are beyond ridiculous - 're-balancing' needs to happen here to make the targets achievable.
3) gold only boosters? yes, we all know you need to create revenue through gold sales and as such events will always favour gold buyers but look at the amount of gold needed 100 gold for a 1 minute booster? really? there needs to be a farm dollars booster too - even if like me, you buy a moderate amount of gold (not masses but say £5 each week), I wouldn't use it to buy a 1 minute booster - thats beyond daft.
4) since when is 3 cc's a decent reduction in numbers of cc's which is one thing almost everyone was complaining about. This is why you are losing players and will continue to do so. These players will include some gold buyers, so in effect you are losing revenue by not listening.
5) make the rewards worthwhile - yes, some need deco's, others super feed, others gml's etc., so there does need to be variation, but at least make the amounts of each item won worthwhile. Or even better tokens, like wwc coins, that people could spend on one trader that sells everything - use wwc coins and increase her stocks to include seaweed, feed, humus, deco's, boosters etc. That would, I think, be a fairly simple solution.
"Based on member and forum feedback, we need to step away from this event for the time being. Normally, an event would be up to you to play or skip, but players here and on other servers are reporting huge lags and crashes when a challenge is on so much so as to make the game unplayable and unenjoyable. The tiny rewards aren't worth it to have members of our team shut out from regular play. Until GGS addresses this, please refrain from starting any challenges out of consideration for your team. Thanks so much!"
And trying to sell it at 10-fold price.
Thats called innovation!!!!!
This reminds us too much of satan's wishlist, without the "you all fail" part but also without the ability to all really join in collection due to time of challenge, harvest time or products. In other words the bad bit from wishlist has been removed but the best bit of wishlist has also been replaced.
We tried the easy 30 mins challenges and they were good and playable, but then every one seemed to ask for alfalfa, rutabaga, apples or cow feed, which meant doing back to back 30 mins ones became extremely difficult. Oh and boring.
We looked to have a go at a longer one, but their quantities were, like many have said, OTT large. Needs re-balancing. It must be possible to complete these challenges. We ended up with more points from the 30 mins challenges.
I had the impression that with the description of short/medium/long challenges that for each "coop" (a designation which appears to be rather pointless, a random contracts system like in Oktoberfest would be a more appropriate description) there would be a different version, and that (especially when seeing that medium length is supposed to be +60hours) I thought it may have been possible to start one and then we all merrily collect those items for a very long period of time, basically like the old league, but the longest challenge is just 13 hours, not even time for 2 harvests of peaches.
As we have no idea what the next challenge would bring because all items seem to be possible it meant that we were having to hold back collection of everything, really harming general farming and also meaning that we can't really do any other event at the same time.
The awards are also really poor and don't seem to be worth the effort involved.
And then we get onto the lag .... enough said.
personally I think it has potential, but currently not worth playing. I think it Should of rolled out as a BETA version IMO to check out issues and test if players like it.
I like the rebalance of the game kind of i.e no seaweed/weekly medals
Next CC and CHWE should be a bit more fun for co-ops that don't generate huge amounts of seaweed feed through weekly medals, the way it used to be was only the top co-ops win boosters/medals to give them a huge advantage for the next event.
I`m just looking at the big picture here