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Comments
You said Friends twice no clue why, But in My experience in My life I have had trouble with people calling themselves My friend, due to the fact that none of them ended up being worth My time, due to back stabbing and the lies, that is why I do not trust anyone in the real world any more nor on the computer, I know there are nice people out there who help out and such which I do appreciate, I will enjoy My game My way, and you can enjoy it your way no problem, thanks for all the help when I ask questions for the game, it is much appreciated, Happy Farming to you all ,
Glad that you seem to be enjoying your game your way, Happy Farming to ya, , also I do not whine bout this game, I just say what I like and do not like thus far, , so far I am having a lot of fun , enjoy.
I'd just like to say that a coop that doesn't move up isn't intentionally "blocking other coops from having fun." or being rude. Coops have no option to opt out of this feature. Our coop has tried to let other coops pass, but often end up winning that challenge anyway just by farming normally because the only other option was to stop harvesting for a few weeks, which wasn't fair to us. Some may be trying to move up, but lose their challenge. Moving up also isn't an option for many as they already may be stretched to the max, or don't have the people, gold, or resources to take on another challenge. Some coops are so burned out by the never-ending CCs that taking on another challenge is the last thing they want. And some coops don't like challenges in any way shape or form, and shouldn't be forced to participate.
Blame the system. It's a bad one. But please don't view coops who can't step out of your way as rude.
And if challenged by you, are they not supposed to try and win? In which case, you are still in the same place.
You said, "That way no coop can rudely sit and block other coops from having fun." I merely pointed out that coops were not being rude. I also agreed with you that it was a bad system.
Bottom Line: if you want to move past the team "blocking you," you just have to roll up your sleeves and beat them.
TY. We have tried that and it has worked. I was more talking about challenges from days-gone-by as we have not met this combative situation in CWC, yet. When I was a member of a past coop, it got so bad, that a player from the competing coop left their coop and joined ours where we were discussing strategy, then the player went home before the challenge began. I realize not all coops do something like this, but it is a possible problem, which is all I was pointing out. I hope no one takes this personally. I am not trying to make waves. It is not my intention to accuse or upset anyone! That is not my way. I would just like a discussion about the system, because the system of the Challenges gives us no where to go to continue to play if we hit a block and it ends at the top, which is a one-way trip only 1 or 2 coops can make. Which I realize may be intended, but it does not keep us in play.
You see, when I first heard of the Coop Challenges, it sounded like so much fun. Unfortunately now, I perceive it is received very negatively by many players and coops. The idea was really good, but the application seemed to falter. My wish is that it be fixed so that it becomes a fun part of Big Farm for players.
Full disclosure: Our co-op is coming up the ranks and quite enjoying the challenges. We know someday we will move up to where the competing coops are larger, but we are readying ourselves for the challenge as it is now. I have positive feelings about the challenges, but can certainly see the problems.
Following are some issues for which other players may be able to offer some solutions. Of course, some players may think there is no problem, in which case, please forgive me broaching this:
1) Winner takes all - most of the competitions in Big Farm have some sort of compensation. I know when the two top coops (and maybe others) compete in a challenge both get rewarded with a LOT of medals, which makes it fun for both winner and loser, but in the lower ranks of coops, you either win (each crop or the challenge) or you get little to nothing. This could create angst and dislike of the whole system. In fact, it even says, "YOU LOSE!". No one wants to use their hard-won resources and get little or nothing in return. Couldn’t Big Farm fix this so that both win a percentage of medals and the winner takes a bigger percentage? (And get rid of the "You Lose" message, lol)
2) One-way street – Although in Big Farm, we are often pitted against higher players and could possibly win by using strategy, there is no way a coop of lower to mid-level players can face off a coop of high level players and hope to harvest more given the amounts, farm development and time period of the challenge. Having a one-way street means that coops can only go up so far and then the challenges may be mostly abandoned. This causes a general block all the way down the challenge highway. Wouldn’t it be more fun to have scrambled groups, like the missions and we could gain cumulative coop points, like we do reputation points. In fact, it would be even more fun to have 3 or 4 coops competing to see who is the top coop for the contest.
3) Flesh out the medal information so it is understandable. We should be able to know which items we need to pick for the best medals and how medals are assigned. It should never be a surprise to win 200 medals when you thought you would win 500. I searched to understand the medal system, and a moderator (you - TYVM!) was wonderful to help find the answers I sought, but even after I found it, the information was difficult to use and incomplete. In fact, there is not really that much information about challenges at all. Perhaps there is not that much, but more information allows us to develop strategies to play.
4) If you keep the one-way street idea, please make sure that both coops are compensated &/or offer an alternative to being stuck with no way to win and no way to move on. The objective should be to keep play going.
5) Allow challenges to be organized so that only the leader and deputies can start them. This keeps teams working as teams and does not allow one upset player to impulsively start a challenge or counter-challenge.
Now, whether you agree with me or not (and I know a lot of emotion surrounds the challenges and some of it may be negative), some players like it, some players don't. I happen to like it, but I admit freely it has problems. I hope if we discuss them, they might be fixed or we might figure out a way to deal with them so players can more fully enjoy this aspect of the game.the VL is what is called a "ladder" competition (I used to play in a squash ladder when I was much younger). You can only challenge the player, or sometimes 2 players, above you. They always end up in the situation that we find ourselves where the co-ops are now arranged in perfect sequence and the competition stagnates. You are not actually "blocked" from going up, It's more that you have found your place on the ladder. All the co-ops above you are better at it than you, if you challenged any of them you would lose, they are all better than the co-op immediately below them.
The only solution is to introduce a handicap system. Perhaps increasing the quantities required each time a co-op wins and decreasing them each time they lose. This would produce constant movement and we could all brag about how big our handicaps were rather than our place on the ladder. :¬)
(perhaps there are golfers out there who could add experience to this idea)
Allowing coops to opt out would be the best option. Using Uncle John's Squash Ladder example, the way the thing is set up now, it's like random people are yanked off the street and forced to sign up for the Squash Tournaments at the club.
But, yes, all club members are automatically signed up for the ladder. :¬(