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Comments
Again, thanks for any feedback you can provide.
I don't think anybody there has RL experience on how the game actually works, and how one thing thrown at us can throw a lot of other things completely off kilter.
The rewards are auto matic or magic they didn't even change damn they are the same like before Its 3rd time and we are that lucky to have a same rewards third time grow up.old man its not a.time to tell a lie its straight forward and fair u said we are giving ur feedback where is the result every thing is a lie
They can't give u feedback because its a randomly generated prize system that is either malfunctioning or simply does not exist, I vote the latter! The only thing being served up to players on a consistent basis is lies.
also bring in happy hours. they are good.
Bring happy hours everyday at least once per day, maybe just for 2 hrs. But keep randomizing the effect of the happy hour. In this way, the excitement is there to log in everyday and see what is there today in happy hour.
Also ggs can start there hot deals and gold buying offers during the happy hour. since most players will be online during this time, there is a higher chance of players buying gold.
When i look at Big farm, i see a really good game about farming but im surprised why it is not very famous around the world. Why isnt there tons of gold users and people to spend money here ? what is ggs doing wrong in here ? why is player retention low ?
only 2-3 big gold buyers in my server..it should be 200-300.
There is a big window of oppurtunity for BF to grow....i hope good decisions are made by the dev. team
@Shay1968 (US1) We do understand how it looks that way, but there are different systems involved. We need your feedback, especially about specific rewards, to pass on to the programmers & balancers. Whereas the questions that you ask are a different issue - Some are straightforward & just need a mod to ask & post the answer, but when you are asking for an official statement to explain something, that requires getting the statement, then sometimes having it translated, if multiple communities are asking for it, because it causes all sorts of dramas if one Community gets a response before another. There is a response coming about the rewards, to try to clarify the last one & we hoped it would be posted on Friday, before the current CC started, but its looking like it will be Monday now.
and if an update needed to be run, why on earth havent they? they're learning nothing by just letting the same rubbish rewards run and run - they may as well have left in the original rewards if that was the case
none of this fits any logical thought
it just looks like what it looks like - ggs decided at some point to decrease the value of hw rewards and have done so across the board from low to high
and if what the team are seeking is a REASON why certain items are viewed as rubbish, please let us know, im sure we'll all make a list quite easily
however that seems unlikely cos if the generator was random or the team really didnt know the value of items before putting them in/taking them out, please answer me this - why have ALL the hw rewards been devalued
if it was random or the team didnt truly know the value of rewards in the first place, then they wouldnt have been devalued across the board, quite the contrary, probability factors would suggest some very good rewards would have cropped up, but no, gmls have been hammered in the hws (just one very obvious example), are you telling me that's just chance?
Prizes are randomly generated, not randomly programed:
Probability of pig feed: 99.999%
Probability of fish pellets: 99.999%
Probability of Gold license: 00.001%
As for the feedback, yes that is exactly what they want, as an ongoing thing while they get this new system working perfectly (or as close as can be) for example, Artful did a very good post saying why goldfish pellets were a bad reward, because they are easy to make ourselves, winning them just overloads storage & there is no room left to donate them to the pond, so when you do another feed mission they all have to be dumped. With that type of feedback, the team can decide which items need to be specifically removed from being selected or rarely selected. There are lots of items that one person may regard as useless & another might really like, depending on which parts of the game you play. Greenhouse seeds & products or horseshoes or certificates for example. What is that saying?... One man's trash is another man's treasure! ... There does seem to be almost unanimous feedback from all the communities that players do not want regular items that they can easily make themselves & regular mining licences are equally unloved.
We also want feedback about rewards that you do like, obviously everyone likes seaweed items, GMLs, high value mystery boxes, gold & various coins & tokens, but it would be good to know how popular some other things are & also anything not currently given as a reward that might be a good addition.
@WascallyWabbit here is some feed back for you to take back to the office if you'd please.
I understand what they are trying to do and I think it's a very goo idea. A system to generate random Hard Worker rewards would free up their time to improve the game and to get some long-time overdue fixes done. Not to mention it would put some fun back into the game to receive different rewards each time.
With that being said I'd also like to add, this system will work, it just needs some tweaking.
I am not a programmer but I do know it would work if they grouped all rewards into numbered categories...
Put low quality rewards into low numbered groups (1-5) then increase the amount as you get closer to 5.
Put higher low quality rewards into numbered groups (6-10) then increase the amount as you get closer to 10.
Put medium quality rewards into numbered groups (10-15) then increase the amount as you get closer to 15.
Put higher medium quality rewards into numbered groups (16-20) then increase the amount as you get closer to 20.
Put high quality rewards into numbered groups (21-25) then increase the amount as you get closer to 25.
Put higher high quality rewards into numbered groups (26-30) then increase the amount as you get closer to 30.
Put then even higher high quality rewards into numbered groups (31-35) then increase the amount as you get closer to 35.
Put highest quality rewards into number 36 group. Or something like that
Depending on the points needed you could tell the program to award a random reward from a certain numbered group.
I hope this has made sense to you
I took the time to provide some detailed feedback about the prizes and have attached an excel spreadsheet:
Please note: Any amounts in bold means it is a total of more than 1 prize number.
Heck even if they took the exact same graphic and made multiple color versions. That would be something different at least.
If we can make it, it's not a prize.
I saw posts of mods stating that some important announcement will come out today regarding the same
The new reward system is one that takes effect only after an update and it was never intended to suggest that the rewards would be different every single time an event ran. I would like to personally apologise if previously it was expected that rewards would be different each time as this is not the case, an update is still necessary for a change in the game. The system itself is much faster at *building* a list of rewards but an update is still required. The system has some rules that it follows to fill the spaces in a way that provides more worthy rewards the further you get in the event (with a certain margin of error and a small touch of random selection), but it is not setup specifically to remove valuable or well-liked rewards as has been suggested by some. Initially there were items included in the list that upset quite a few of you, but the feedback you guys have been giving adds more rules to the tool and also some hard coded spots for certain items to ensure they are in the list. The tool tries to provide cohesion between the effort and value of the rewards, and as explained below this sometimes does not always match between players or necessarily match the actual value of the item in the game. This is not always the case though, and in cases where items do look very out of place we have tried to ensure that doesn’t happen. These changes will come in with the next scheduled update we have to the game.
As someone who ranked 15th on the DSFHWE - yes reached the GML but barely and was in the top 50 so yes I got a second one - but not the "deco" which really only matters for someone who needs one of every one. But I for one probably will just dump this along with other events because the rewards are simply scrapping the scum at the bottom of the barrel AWFUL
If you are saying you need a FURTHER update then we will all gladly put everything else on pause so you can do that now (we have done this so many times it is pretty routine anyway) - please the update is overdue.
The tool is not functioning in "randomness" of reward and has left out or drastically lessened the main rewards we play these events for which is seaweed, treasure boxes and GML's. The "further you get in the event" was more or less how it DID work and it is not working now.
You say the tool is not set up to remove the valuable rewards then where the heck are they? Absent - so what IS a person to think. I can guarantee you did not receive significant feed back from players saying these were what we were complaining about and so your "rules" should not have diminished these at all in the first place.
As for needing our feed back to tell you what rewards we feel are valuable and actually use? Sorry - that just doesn't hold any water - you have gobs and gobs of data showing EXACTLY what rewards are used on every single account.
The TIME and EFFORT needed to calculate rewards is still needed - go back to it until you get the "tool" actually working with enough data points and "rules" to make it functional - can't believe it was manual but ok - and you know this should have had a basic range which did not vary that much - so in my personal opinion the time and effort statement makes no sense nor do I find it to be true in a variety of other games.
So far have not seen anything that is "important" to us that we have been asking, begging, complaining and MORE THAN PATIENTLY waiting for happen. Cat tree and charms fixed - no worries mate - got my cats without those working or being replaced after MONTHS of waiting - but GGS knew that right? DSF still broke with no fix in sight - DSF Market still broke - no fix in sight. CC's too often? - no fix in sight. too many events? no fix in sight - if anything they are coming even faster - you can't even take a breath in between one ending and starting. Wedding planner and for many the food truck too little change and no fix in sight. Ridiculous CV and challenges - yup still there with no fix in sight
Instead we get a costly gold lock and olive grove with little to do but sell the olives. Neither of these would be what any player suggested or envisioned. We also get new art - which probably is not so new at all and is just being pulled from the mothballs to roll out as "new". I say vote on "new" art decos vs real rewards and get some REAL feedback on what we use and value. -- BTW in case you don't know - I vote real rewards.
Also noticed that the weekly cv village rewards - previously whatever what not used converted to village dollars and that appears to not be happening now. (I don't know if that applied to any daily rewards)
Everything seems to be a fly-by-the-seat-of-our-pants type of change "hoping" it "works" with no real thought of how it will effect the game and players and no - i repeat - NO TESTING
If it had been just myself perceiving your statement as the rewards would be "more dynamic and unique every time they are played with a different set of rewards each time" then I would have no problem accepting your current statement. However, I read this statement over and over and cannot seem to perceive anything different from it. I am not sure how anyone could possibly perceive the statement any differently, especially with statements such as "more dynamic and unique every time they are played" and "with a different set of rewards each time". So of course we "EXPECTED that rewards would be different each time".
I really think GGS needs to stop burying themselves further with contradictory statements and at the very least put the prizes back to the way they were until they can figure out their 'new automated system'.