Join the official Goodgame Big Farm Discord today!
Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!
Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!
Speedy Fertilizer - Speedy Orchards
similar to the "fast" feed for pigs and cows (wet pig feed - cow silage).
It would give a purpose to the 2nd silo at gourmet farm which many players omit.
Then imagine an entirely separate style of Cooperative Championship
with missions just for orchards. The Orchard Olympia!!!
-Collect fast fertilizer
-Collect leaves
-Collect apples
-Collect cherries
-Collect almonds
-Collect peaches
Comments
Super cool idea with the fast fertilizer. The orchards are boring and annoying right now cause they take so long. Fast fertilizer makes a lot of sense.
And I like the idea of specialized Coopchas. We can have one focused on the fields, one on orchards, one on stables... etc... That would be really, really neat.
So, maybe the "fast fertilizer" would have a 10 minutes production time, but for 10% of the regular yield? And we could produce it from just 1 dung and some wildflowers? Lol, just playing with the idea...
Speedy orchards may also help with themed events where many drops from orchards are required.
There are 2 ways to play a mission:
1. reaping a big harvest when many long term processes are finished. Does not include crop missions.
2. harvesting small amounts every few minutes using quick crops and speed feed.
A player can do both to increase score by little more.
The second way is not balanced because if you mix players of both ways in a mission, players that can do the first way will have an advantage over the players that do the second way. The second way is also more tedious and requires more play time and timing of harvests. The second way would be an option for players that want to spend more of their time playing for a very small amount of points each mission. I think missions should be based mainly on reaping a big harvest in the morning or after work. The bigger the harvest, the bigger the reward.
It would be more fun if more types of missions are added.
Before adding more missions, the randomness for the type of mission needs to be less. Players need to be given a choice on the type of mission(crops or animals) because players that just harvested all of the animals in a dung mission will be at a disadvantage if the next mission needs animal products.
I have a suggestion.
Group the missions together into categories. Let the player choose the type depending on what is ready to harvest. In the 30 minutes, the player will collect products that belong to the category and make room if the barn is full such as filling contracts or starting production in the shop or bakery.
Categories:
Crops: Crops from all 3 farms will give points. Higher value crops give more points
Animals: Animal products from all 3 farms will give points. Includes honey and wax, does not include dung. Higher value products give more points.
Farm supplies: In order from least points to most points, includes goldfish pellets, wet pig feed, cow silage, chicken feed, pig feed, goat feed, donkey feed, cow feed, duck feed, fertilizer, liquid fertilizer, humus. Does not include honeydew, laboratory items, or event rewards.
Orchards: Includes orchards from all 3 farms, leaves and honeydew dont count. The higher its sell value, the more points per unit. Players can play missions the second way using speed fertilizer.
Fish: includes fishing minigame, Oleg fishing and deep sea fishing, Higher value fish give more points.
If you played this game several years ago you will know the missions format was setup with each type of product having its own mission-- and missions were further split into 2 types of categories:
collect product, and sell product, (i.e. collect apples, sell apples; collect eggs, sell eggs.)
Players were allowed to choose which mission they wanted to join. They were added to a 'waiting list' queue and missions would start at designated times each day. I remember the duration of the collect apples mission would last an entire day.
Many players complained this setup was very unfair. Players who specialized in only one type of building-stable-fields would dominate their respective products. On one hand, player with several fields built, or a player with several stables built, or a player with several orchards built, would only join the missions they knew they could win easily. On the other hand, players who built a balanced farm were at a major disadvantage and had no chance to win any missions at all.
The format was changed. Sell products missions disappeared. Missions for collecting apples, collecting feed, collecting humus and fertilizer disappeared too.
The format which included entirely every product you could collect on main farm was reduced to just 4: collect corn, collect wildflowers, collect eggs, collect dung.
And missions were chosen as how they are now: randomly.
The current revision brings us to a 'collect list' of 9.
I believe the stackmaster machine does a good job at providing the player with some choice of which mission they want to play at that given time. Going back to a format where players can outright choose which mission they want to play will just bring back old problems and old complaints.
And my suggestion to introduce orchard missions back into the game. I wouldnt want them mixed into the existing Cooperative Championship. I would like it to be an entirely separate event, with a new tab at the bottom right of the missions panel, so it could be possible to play 2 types of missions at the same time, one for standard missions - CoopCha, and one for orchards missions - Orchard Olympia.
The reason you have so much seaweed fertilizer is that you don't have to use them in missions, I would like to hear about how much you will have left if they ever added apples to missions in current format
The point Seeker is making is that such type of fast fertilizer can be made instead of won or bought and it will add more diversity to the missions.
I will go further - there are types of missions which are completely separate - no overlap.
1) Fields
2) stables
3) Feed
4) Orchards (new suggestion)
It would be good if we could decide on which TYPE of mission but not specific mission, perhaps for a gold cost.
In addition, I would like the possibility of doing more than one mission AT ONCE. Each mission would be a different type so there would be no doubling up or overlap. eg: Be able to do corn and milk at the same time.
1) Fields
2) stables
3) Feed
4) Orchards (new suggestion)
I like this suggestion
This way of deciding missions will encourage well rounded farms and make missions more fair and less dependent on chance.
The CC is here more and more often for the sole purpose of players using and buying gold.
regular feed and fast feed for stables, regular seeds and special seeds for fields.
The orchards should be given the same opportunity too.
Now as far as your idea is concerned,
More hours...more output >>>> ( is better ) less minutes....less output.
since most players are not active the whole day...its best for them to make product which takes many hours to make. So the fast fertilizers, even though it could be added, might not be used by many players.
Now lets come to missions of apples, peaches, almonds, even donkeys or more.
Personally i would love to have apples, almonds, peaches, donkeys, jasmines, honeycream ..... u name it anything is okay with me. Because i skip a lot. i will skip everything to get 1st in mission and win all of them.
But majority of the players of BF dont skip with gold.... all of them will be stuck for 30 minutes on peaches, then 30 minutes on apples then almonds then god knows what....if they have already used stack before. already milk and eggs mission most people play once or twice in 8 hrs. the field missions i doubt if anyone loves them. So adding more missions will ruin the game for majority of the players.
GGS would never introduce anything which will look like too complex for a new user.
i would like GGS to introduce more stuff like the fireworks or happy hours which are easy to understand and benefit both new and old users.
Happy hours in my opinion were incredible. Almost everyone used to come online during happy hours....the right time for ggs to throw in the 2 for 1 or hot deal offers...since a large audience was present.
i wish ggs brings back happy hours .
Basically you're stating that you're a player that uses a lot of gold in missions,
and you would love to see new missions added.
Yet you feel the majority of average players or new players who don't spend a lot of gold or don't spend a lot of time playing the game wouldn't benefit from short term collection times.
I wonder where I've heard that idea before???...hehehe LOL.
*hint hint, wink wink*