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Comments
(a) It is the non-buyers who compel buyers to buy gold. The more pressure non-buyers can put on buyers, more gold they will buy. So GGS will be financially benefited by awarding more free gold to the hard-working players.
(b) Let us think the reverse situation. If there is a crunch of gold, will players buy more gold? The answer is 'NO'. Active non-buyers are committed. They can never be made to buy by any pressure. If they feel they are not getting incentives for their hard work, they will just stop playing, or shift to some other games.
Conclusion and moral: 1. Only buyers will buy, non-buyers will never buy whatever pressure you put on them.
2. But non-buyer can push buyers to buy more if they have enough resources and bargaining capacity.
If future changes don't cater to this simple logic, those will be just changes for change's sake. They will not lead nobody nowhere.
for those needing or wanting to save for steve then requires all building be halted until steve comes and that includes all decos which no most have that ridiculous re-build time so it is not just a matter of moving things around on the farm - it is getting hard to have a deco that is not super low lvl that has no re-build time and even the very low HP decos usually have a rebuild time now. - the idea behind the rebuild time is so outdated and was quickly made moot the fact it still exists show continued poor judgment
GGs often claims we are building our farms too fast and so they take away items we already have yet other game play completely pushes that we are not building fast enough
definitely need a yes/no here and it should not auto default to the extra slot - doesn't make it extra now does it? it makes it "1st"no matter what
This second building slot is the most useless new feature I have seen in quite some time, at least in its current form
I wonder why all the changes in the event rewards, and this camouflage of something great to look forward to, the construction tokens, when in reality we can't keep the tokens until we really need them, even tho they have taken central stage in the pools of rewards No more gold items folks !!! The tokens are what you get instead
The 50 token limit has to be removed, so that we can use the two slots when the architect arrives or when there is a temporary farm....
ohh no wait, but then if we have the 2nd building slot when the architect is here we don't skip construction with gold anymore do we ?
you gave us a resemblance of a second building slot without actually giving it to us .... so clever !
Then why is EVERY valuable reward gone? It seems a bit convenient that the only rewards that went missing were seaweed and gold related, basically every reward that players are after when we play the CC and Hardworker silo events. I understand that this is a business and the goal here is to make money but making events more difficult (the bonus points features and hardwork points requirements) and then taking away the only things worth playing for makes no sense....if anything there should be even more purple and gold rewards to motivate players to do better.
Otherwise u wouldn't get much surprises from the team they need to work hard please please make sure u have some decent ideas
As explained the new system is automatic. It didn't cost us anything (except time and work) to create and there was no specific demand to remove certain rewards
Most likely I just don't understand the last part of the sentence, was there a demand to decrease prizevalue or was there not?
-When we were forwarded the feedback about the rewards we took them to the person responsible for the system who was able to look into it and has already repaired some of the issues you have reported
Oh, that I'm glad to hear - what exactly did we report as urgent, that has been fixed?
I know you have been getting feedback for months, about removing the items that are for no use once the Global CC is over,..and many other items we can't use after certain events ends, still they are part of the prizes...
Funny how those prizes wasn't the prizes moving off the list, as the very first thing.
Instead you added constructionpoints, which already has caused several threads already.
-There was no specific request to remove valuable items (some of which will likely be returning in future CCs)
Again, what does it even mean, and what's the 'likely' about return of prizes?
If there wasn't a request, and you don't have a 'cut prizes to the bone' demand...then why haven't we seen some action already, why are we needed to have this endless discussions, every time you make a new mess?
- I'm pretty sure everybody could have lived with an update, if that was it took?
Or what does it mean ?
-Our guys are working hard to get it sorted as this system saves the team many, many hours of work once the system is working as we intended.
I will certainly hope they are, but that's the about same answer we get whenever we ask you to clarify what's going on.
Have you any idea of what Coop damage and gameplay damage you have done over the last 6 months, because you were trying this and that, and that and this again. (Will say, Im positive that I didn't see the Wedding Event listed on Aprils calandar...but I also noted our Mod writing in bold that drastic changes could happen...fool me if the Wedding Event isn't sneaked in one of these next days, when they have adjusted droprates and prizes)
-As mentioned, it currently is not working as intended and we are looking at what we can do to make improvements.
.
Right, what needs to be done?
Keep passing your feedback about the rewards in events and we can keep passing it to the team and informing the new system,
No, no - not again, don't go there - you have gathered ALL the information you could possibly wish for...
...then we can focus on other topics that are important to you once it is working better.
Oh....I don't recommend that you put your focus elsewhere than on this matter. I'm pretty sure I talk for many, when saying this is what fill our thoughts a lot these days!
didah
U didn't need to explain need more ideas not exlaination (@CM_Hunter)
It is simple. We need to be able to depend on GGS to tell us the truth, the whole truth. And currently, that is not happening.
They ask for ideas, but that there are already enough.
We want now good rewards for all the work for the CC and CHWE where we need.
And no excuses that the system is still not well put together, here are also people behind and they can change the system
W: DENK GROOT - LEEF KLEIN
zeeuwsche unie
Proof positive reasoning:
1. ALL good prizes removed.
2. Same exact prizes 2 CCs in a row ... the chances of a "automated random system" producing the exact same rewards twice in a row would be absolutely impossible.
3. The NEW random system was not aforementioned.
Breakdown on the Lab
126,321,371,000 (lab cost) ÷ 5,000,000 (Average daily earnings) = 25,264.27 days
25,264.27 (days) ÷ 365 (days in a year) = 69.22 years to fully upgrade the Lab
That's if you use the daily earnings to upgrade the Lab ONLY, no spending on other upgrades, islands, boosters, or anything else.
Slowly it improves, so why not give it time? For how long hasnt things rewards things been going on? Relax and play. Or relax and dont play. Either way I dont care, but cant we just for a day try to do a little less complating about everything?
I can already now see that there will be a 100 pages long complaining about the new vulocano farm, just because its not working as promised. Chill.
Noone want to read in forum, if it is only complaining.
If we turn it around, and we all were complaining about each other - would that be any better?
Now, with this said.
Personally I dont care what prices we get or dont get. I have as of now 44.444 gold. It would take me YEARS to spend that, yes, YEARS. I seldom spend any gold. The decos I sell to Greta anyway, And I do my farming in my own way,, as I am sure, each and everyone of u guys also are doing. I dont think that anyone in my coop have given the rewards much thought or talk anyway.
Does that mean that we dont care about the game? No, ofcourse not. It just means that the rewards doesnt mean that much to any of us. We are getting what we are getting. Peiod. End of story.
But we are compitive. Dont get me wrong there, we do help each other. We want to do the best as we can. So tell me again why the rewards is a matter of life and death? Please anyone, remind me.
A simple explanation........you are working in an office and earn 50,000 dollars a year. Your boss comes in and gives you twice as much work but drops your wage back to 30,000 dollars a year, would you be fine with that?
This game is no longer as relaxing or as fun as it used to be when we all started playing it. CC's on nearly every week now, hardworker events lined up one after another and the new speedy versions of the weekly events asking for unreasonable amounts of produce and offering measly rewards in return. For those of us that are stuck playing these events every week (mainly coop leaders/deputies) it is no longer a game, it feels like a chore and giving us crap rewards in return is a slap in the face, an insult etc etc.
Would anyone else prefer this game go back to what it was about 3 years ago? No CC's, no competitiveness, just farming? If it goes back to that I wouldn't care about the rewards but unfortunately we don;t have that luxury because GGS have chosen a direction of competitive farming warfare, soon they will give us bazookas so we can destroy other players farms
I would love for the game to go back to how it was before, but I know they will never do that. I would however be willing to go back to when the CC was once every quarter. That was better than 3 CCs a month, we are all getting burnt out.
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No it doesn't improve, not once, it anything it gets worse, but over time we stop complaining because, let's face it, this forum is a huge waste of time
Take for instance the recent low value CC and CHWE rewards.
We say: We are really upset/disappointed, the prizes are horrible and we also give an explanation of frequency, effort, and necessary resources needed in comparison to the rewards in a long drawn out passionate, explanatory post.
Mod relays: Players are unhappy with the new rewards for the CCs and CHWEs.
GGS thinks and replies: They are unhappy, they will get over it .... roll out another CC.
Breakdown on the Lab
126,321,371,000 (lab cost) ÷ 5,000,000 (Average daily earnings) = 25,264.27 days
25,264.27 (days) ÷ 365 (days in a year) = 69.22 years to fully upgrade the Lab
That's if you use the daily earnings to upgrade the Lab ONLY, no spending on other upgrades, islands, boosters, or anything else.
And bacially the game doesnt do it more than u do it to.
Apart from the missing cat charms, (that seems to be resloved by now), when is the last time u have seen me complaining over and over about the same thing?
W: DENK GROOT - LEEF KLEIN
zeeuwsche unie
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They haven't had the time yet, smaller team, wait until they change the format and add the boosters, so you spend and get nothing in return as with all other events