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Feedback - Your Deep Sea Fishing Ideas!

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  • Kim Lewis (GB1)Kim Lewis (GB1) GB1 Posts: 11
    Please don't make radical changes, it's not the same as the original money spinner, and we never knew it would be, but its better now and I make decent profits.  Many gradual changes could be made over time, such as better use of fish by products, not just chum, and that may integrate it into farm life better. Certainly better fish availability at times. Contracts that don't always ask for oysters and clams. Abolish the mini game, or radically improve it, personally I find it very boring.  Lastly, yes I would like to see a whale or similar offering us a bonus for completing an extra tasks, or daily side bar challenges, not the tedious daily ones we are having now.
  • Blue Denim (US1)Blue Denim (US1) US1 Posts: 2,616
    I do not know bout any of this, all I know is I am a Newer player to this game and I started to do the Fishing Tasks, then got confused and lost by them, therefore I never finished them, no clue where I left off or anything, so I do not bother with the fishing stuff much, I do some fishing when I feel like it but that is all, I mostly tend to My 3 Farms, that reminds Me, When are we going to get another Farm? I heard rumors bout that , but have not heard nothing more, so I ask are we going to get another Farm or not? one that we can work on and won't vanish on us like the candy one ect, I do not like those farms that vanish and do not work on those either, :(

  • Xcution (INT1)Xcution (INT1) INT1 Posts: 1,183
    Hey plz give us an option whether we like to or not to get the deco with vhp plz 
  • Xcution (INT1)Xcution (INT1) INT1 Posts: 1,183
    DSF Just needs more shelfish. 

    Job done :)
    How?
  • woodenskull (US1)woodenskull (US1) US1 Posts: 158

    Competing for world record fish is a popular part of fishing. How about creating a dock fishing tournament? Greatly expand the size ranges of the fish that we catch. Then create a leader board of the largest of each fish type caught and award prizes to the winners.


  • mia111 (GB1)mia111 (GB1) GB1 Posts: 741

    So then make it an actual farm, an underwater farm!

    There are several types of edible sea vegetables that can be harvested: Kelp, Kombu, Wakame, Arame, Dulse, Nori, Irish Moss.  Sea salt can be harvested too.



    I want scuba gear and a submarine!

    EDIT:  After further thought I dont think its possible... where would worker homes be built?  How would the playable surface be divided... half land expansions and half water expansions?  Or entirely all water expansions?  Perhaps Farmhouse and worker houses could be a floating city built on top the water expansions?  And how would my tractor deco be able to float on top of water. hehehehe LOL.

    Perhaps we'll discover the lost city of Atlantis and we'll have mermaids as our workers...

    Merriam-Webster defines FARMING as "the practice of agriculture or aquaculture."

    Aquaculture is defined as "the rearing of aquatic animals or the cultivation of aquatic plants for food."


    If FISHING is NOT FARMING, then give us a proper aquaculture farm.


    I like the idea of an aquaculture farm and in that sense fishes have more sense in the farming world. Somebody posted a while ago something similar to that (underwater farm: https://community.goodgamestudios.com/bigfarm/en/discussion/comment/3520009#Comment_3520009) even before the deep sea fishing was implemented.

    We could have some permanent pools and we could build installations in the pools to grow some of the types of fishes/crustaceans that are currently available in the game (or other ones). In each facility only certain type of fishes could be produced and there is a limit to produce a certain amount of fishes depending on the facility level. How to include there workers and happiness I do not know. Maybe it could just be a different type of farm mechanics.

    Currently, what I'm tempted with is to be able to explore the deep sea, in particular I have been wanting to do something with the sank boat that is in the fishing area background, like finding seashells, corals and sunken treasures, some of which could be made into jewelry in some facility (together with the expansion of the mine and new ores and jewels). Though that does deviate from the farming world, LOL, but I do like both farming and crafting (including here the creation of goods from farming, such as currently in the bakery, shop and restaurants). I would like to be able to create also goods such as cheese, butter, flour, wool (but where are the sheep? :( ), clothes and all those kind of manufactured products that come from the process of raw materials.
    Would you like to start a farm on the GB server? Click here: multiple daily rewards await you!
    A great farming guide maintained by a player: https://crazybigfarm.net/
  • Seeker1 (US1)Seeker1 (US1) US1 Posts: 571

    So then make it an actual farm, an underwater farm!

    There are several types of edible sea vegetables that can be harvested: Kelp, Kombu, Wakame, Arame, Dulse, Nori, Irish Moss.  Sea salt can be harvested too.



    I want scuba gear and a submarine!

    EDIT:  After further thought I dont think its possible... where would worker homes be built?  How would the playable surface be divided... half land expansions and half water expansions?  Or entirely all water expansions?  Perhaps Farmhouse and worker houses could be a floating city built on top the water expansions?  And how would my tractor deco be able to float on top of water. hehehehe LOL.

    Perhaps we'll discover the lost city of Atlantis and we'll have mermaids as our workers...

    Merriam-Webster defines FARMING as "the practice of agriculture or aquaculture."

    Aquaculture is defined as "the rearing of aquatic animals or the cultivation of aquatic plants for food."


    If FISHING is NOT FARMING, then give us a proper aquaculture farm.


    I like the idea of an aquaculture farm and in that sense fishes have more sense in the farming world. Somebody posted a while ago something similar to that (underwater farm: https://community.goodgamestudios.com/bigfarm/en/discussion/comment/3520009#Comment_3520009) even before the deep sea fishing was implemented.

    We could have some permanent pools and we could build installations in the pools to grow some of the types of fishes/crustaceans that are currently available in the game (or other ones). In each facility only certain type of fishes could be produced and there is a limit to produce a certain amount of fishes depending on the facility level. How to include there workers and happiness I do not know. Maybe it could just be a different type of farm mechanics.

    Currently, what I'm tempted with is to be able to explore the deep sea, in particular I have been wanting to do something with the sank boat that is in the fishing area background, like finding seashells, corals and sunken treasures, some of which could be made into jewelry in some facility (together with the expansion of the mine and new ores and jewels). Though that does deviate from the farming world, LOL, but I do like both farming and crafting (including here the creation of goods from farming, such as currently in the bakery, shop and restaurants). I would like to be able to create also goods such as cheese, butter, flour, wool (but where are the sheep? :( ), clothes and all those kind of manufactured products that come from the process of raw materials.
    The suggestion of a water farm actually goes back a few years, in 2013-14, after players were already finished building their flower farms, and wanted a "fourth farm" to be added to the game. (Yes, a fourth, permanent farm is long overdue.)

    I had asked for a mermaid statue and an oyster hatchery where I could make a fortune cultivating pearls. Since then, 
    the forums have been upgraded and I can no longer find my original post on the subject, but i managed to find one of the original threads.
    https://community.goodgamestudios.com/bigfarm/en/discussion/34535/feedback-fish-farm/p1
     


    "By three methods we may learn wisdom:
    First, by reflection, which is noblest;
    second, by imitation, which is easiest;
    and third, by experience, which is the bitterest."  
    --Confucius
  • debj (GB1)debj (GB1) GB1 Posts: 147

    Apologies for any repetition of earlier points & posts. 

    - Unlocking the Dock is long & unclear – yes please make the tasks more visible or a notation of some sort to tell people “to unlock this area finish x tasks”.

    Some items currently have little use – please do not increase the hazards. I don’t like that there are hazards at all & I don’t use the protective stuff because there are too many hazards and half the time using them was a waste as I would often chose the wrong one to attach to the boat. Probably if hazards increase in impact I would actually attach less crew to my boat to reduce the cost of sending the boat rather than attach a pot-luck hazard protection item. What could alter is the items like the lobster cage & other items for making a specific type of fish caught … if these were altered to act more like bait that could also solve the issue of not getting enough of a specific type of fish appearing. E.g. attach deep water sifter and send to a lobster pool & boat would collect both lobster & clams as though they were both there normally etc etc.

    - Dock doesn’t flow back to main farms – it does the finance does ;) imo don’t need it to any more than that, we have the restaurant & we have the fish market, that’s fine.

    - Certain fish are not available when needed – imo BIGGEST fishy issue.

    No link to the happiness system – why does it need a link to the happiness system? It has enough chance & variability built in with hazards & pools. And what type of happiness would be used – village or normal? And which farm’s happiness? Or will a 3rd type of happiness that we have to get all new decos for have to be created … just please no … way too complicated. And again if the crew cost more (such as the cost of feeding them with meals) I am more likely just to not add crew …

    - All fishing tasks take hours – personal preference would be for the fishing times to be halved in the deep sea area. However this would still not make it possible for deep sea area to be involved in missions etc & to be honest I wouldn’t want it to be. It could at a stretch with some tweaks to oleg be possible for bass/bonito to have a mission but this tweak would principally require that when the boat trips end a new boat appears immediately, that way there’s a lot of various ways to collect the fish in 30 mins.  

    - No immediate feedback – as it currently stands the deep sea fishing is strategic (what boats & what you equip them with) & chance based, more chance than the rest of the game. That’s fine, please don’t make it more complicated.

    - The user interface is a bit tedious – One click equipping would be good, such as the repeat production button we have for fields & bakery etc. However, it would be really helpful if somewhere in the dialogue it told us the effect of the equipment on how much we were about to catch. Also it would be nice if the equipment/crew that we had were broken into sections so that we don’t need to scroll through pages each time, which would save time, and be able to sell (not delete) items we don’t want.

    - Fishing mini-game not engaging – I do little manual fishing not because it isn’t engaging but because it is annoying. I get fed up of the fish moving just before the bait reaches it. I don’t like how I need to pay full attention to this for quite a period of time ignoring my main farm whilst it is running – this is after all a farming game. Then I get annoyed that almost as soon as I leave the mini-game in order to harvest from my farm I then can’t get back to the mini-game for another half an hour as it has been over-fished. The line also glitches all the time and by the time it enters the water the fish has normally moved. More variety of fish would be nice and removing the “restocking” would help.

    - Oleg’s fishing – I really like the way Oleg functions. It is understandable & straight forward & other than waiting for a new boat trip boat to arrive I like all aspects of this.

    Mermaid bay needs some tweaking. Imo it could do with a bit of (saying this word quietly) rebalancing. At the moment the production of too many items are very long and the production of too many items are for very small quantities. Basing it on the flower shop, we have a good mix there of production times and various sized production quantity. It is was rebalanced then it might work more effectively & be possible to use it in other events ... possibly ;) 

    Fishy market – imo I think this just needs a much wider variety of items to be provided to it that way (hopefully) we don’t continue to get shrimp, clam & oysters asked for all the time. Could oleg’s fish be added? And maybe some meals from mermaid bay if quantities asked for were low at current production levels.  

    I think it would be good that say if you cleared all the fish in a pool you may get an extra gift. This could be themed along the lines of finding treasure, inspiration from the sunken shipwreck ;) so you could get a mystery box chest, or cutlery silverware that is a booster when applied to the bakery or mermaid bay, seaweed, wood, or rarely (not shouting it out too loudly) gold etc etc.

    It may be nice if the amphibian also affected the deep sea area.

    It may be nice if we could have boat appearances – personally I wouldn’t mind my trawler looking like a giant rubber duck or a yellow submarine …

    It would be good if we could construct as many boats as we wanted to, even if only 14 could be out at sea at any one time. That way if we don’t need to collect much or want more frequent collections we could use the smaller boats instead. Maybe it would enable more variety in the gameplay. 

    debj @ en 1
  • IceeMimi (US1)IceeMimi (US1) US1 Posts: 136
    I appreciate this information, but am still trying to find out info on the volcano island. I am branching out to other sections and asking.

    I watched the video they posted and it is stated they are to release in February. Cannot find any info concerning anything about the release and no one is talking.



  • ONE button to load ALL boats would probably bring about errors...how would it work if you had a mix of different boats in your fleet, motorboats, skipjacks, trawlers, and to mention all at different levels with different number of slots.

    Rather, a "load last setup" button, similar to "sow last seed" button would be nice for each individual boat. 
    I like this idea. It would save so much time!
  • Tinzen (SKN1)Tinzen (SKN1) SKN1 Posts: 473
    I appreciate this information, but am still trying to find out info on the volcano island. I am branching out to other sections and asking.

    I watched the video they posted and it is stated they are to release in February. Cannot find any info concerning anything about the release and no one is talking.
    Its was planned to get up and around already 2 years ago, and try to keep the voluno out of this..... Make its own thread about it.
    Tinzen @ skn 1
  • Leave it alone!
    william robert @ WWW 1
  • GazFarmer (AU1)GazFarmer (AU1) AU1 Posts: 92
    There is one pain that is not mentioned, when equipping boats the amounts of fish available is not shown in that screen , one has remember how many fish and check and double check, before sending.
    I have to constantly use the calculator on my computer and convert the fish per hour into a decimal before calculating the correct chum etc , if we had box that tells us how many fish we have catered for , or how many fish left in fishing hole we can more accurately equip our boats, this would be extremely handy.
        I think missions in deep sea fishing would be a disaster and I for one would not take part.
        The idea of providing food for the workers on boats to increase happiness is entertaining and could work to reduce the expensiveness of equipping boats I agree with that concept, It would be a big thumbs up.
    Maybe we could produce a battleship in the dock and fight the odd pirate for his gold ?
    Maybe we could have an option of partially completing contracts and still be able to send them with the appropriate reduction in the value and a bonus similar to the other boat for full completion, with items we can use.
    Perhaps we could have tasks for deep sea fishing that would help people perform upgrades ?
  • PCA (GB1)PCA (GB1) GB1 Posts: 839
    edited 13.02.2018
    I appreciate this information, but am still trying to find out info on the volcano island. I am branching out to other sections and asking.

    I watched the video they posted and it is stated they are to release in February. Cannot find any info concerning anything about the release and no one is talking.
    Its was planned to get up and around already 2 years ago, and try to keep the voluno out of this..... Make its own thread about it.

    Maybe it's better that this new farm never comes out at all

    The few hints presented so far suggest that the new farm could be another pro bono part of the game, one like the temporary farms or the horse ranch where we keep spending cash and gold, and will never see any profit, just a huge and continuous waste of resources

    If these parts were not as repetitive as they are they could even be fun, but they aren't anymore, who would think it is fun to build a farm that after 3 weeks disappears but becomes available again in 5 days to build all over ? And have the same temporary farm come back 3-4 times in a row at a few days distance ?

    The horses, the most repetitive part of this game. Shortly every single event will be active every day, its just a matter of GGS managing so many at once, technicalities. 

    It just shows GGS cannot keep designing / adding new features, it can only push the same few ones over and over, the permanent events .......  till players decide it's time to move on




     


  • mia111 (GB1)mia111 (GB1) GB1 Posts: 741
    As an optimization, I would like to click on the pool, click on the boat and be able to equip exactly that boat and once equipped send it to fish in that spot, all that while I can see the amount of fishes remaining in the pool and the trip time to the pool.

    Right now the process is too "cucumbersome": either you equip all your boats before hand (which is bad since might mistake sending a boat to a wrong pool or you don't optimize properly the crew needed, as the boats you sent took a different amount of fish to the planned one, wasting resources) or finding the one to equip takes lots of clicks. Plus I have to go back and forth all the time between the dock and the pools to calculate the number of fishes that the pool has and the traveling time to that pool, and with that data to figure out the crew I need to put or browse in the dialog to find the first available boat to equip. 
    Would you like to start a farm on the GB server? Click here: multiple daily rewards await you!
    A great farming guide maintained by a player: https://crazybigfarm.net/
  • kwk (US1)kwk (US1) Posts: 144
    Can the 5 protection items for Storms, Sharks, Whirlwinds, Icebergs & Octopuses being either combined into 1 object or have a clearer explanation of which items are needed in a given area being fished.  

    Currently I use 5 slots for protection because there is no way to discern which you need so one has to use all 5 or lose fish.
    I was thinking something along the same thought process:
     IF we were given 5 additional slots used only for protection, separate from crew and equip,
    then I wouldn't have a problem using all 5 types of protection on every voyage
    .
    Example:
    lvl 1 boat = 0 protection slot
    lvl 2 boat = 1 protection slot
    lvl 3 boat = 2 protection slot
    etc,etc.
    lvl 6 boat = 5 protection slot

     As it stands, I can afford only 1 slot to put protection--so its sort of a "1 in 5 crap shoot" to guess if the one i choose will guarantee my boat safe passage.
     12 slots is really not enough to put crew, equip, chum, protection, so most times protection is often neglected.
    This is the best idea for the worst aspect of DSF!  Either remove hazards or provide slots so we can use protection feasibly.  

    During FHWE PLEASE, PLEASE, PLEASE give us twins with ghost rods!!!!  Or perhaps give us a Coop FHWE to alternate with single FHWE.  And prizes for FHWE?  too sad...  At least add ghost rods to the prizes.  :) 

    Increase slots for boats and let us sell inventory.  

    I don't mind the fishing times, or the current pool distribution.  These have dramatically improved and I appreciate that!   Patience is key to fishing in real life and fishing on Big Farm, so that's cool.   Contracts are better and better.  I've learned to not even go to my Fish Contract tab more than once a week.  In about a week I have enough inventory of everything, included those hard to get shellfish to fill most if not all contracts.  Going there daily was too depressing.  But now that I'm only going weekly, it feels good.

    I also appreciate your looking into the DSF aspect again.  I trust you will continue to improve the game and keep us all engaged.

    Happy Farming!
  • Artmaker (GB1)Artmaker (GB1) GB1 Posts: 1,495
    Please just keep this simple.  



    Some of the posts, including (starting with Hunter) are way too complicated.  Gives me a headache just skimming them.
    Send out boats, they catch fish, we either sell fish, cook fish, or use the market and fill contracts with fish.
    That's all.
    Some things need some adjusting, like stocking all the boats at once, and maybe keeping them stocked until such time as we run out of something, and making sure some of every kind of fish is out there all the time,  but that's ALL!  

    These big contracts that were promised when our fish sales were ripped away…. they are somewhat lacking.   My 10,000.000 contract has been waiting for lousy shellfish for WEEKS now.  Very boring.  They finally appeared today, some 30 clams I think.  Drop in the bucket.   BORING!

    I do like the treasure chest idea….
    And how about a new one?

    Add ONE more boat, a charter fishing boat.    And perhaps a line of passengers can wait by the market.  
    Tourism!  Make immediate cash picking up people who want to go out fishing.  Maybe we could sell them our extra poles and coolers and what not too.
    But this too, keep it simple.   I don't want to take a college course in how to work this silly game.
    See what I do when not playing silly games.
    http://ArtmakersWorlds.com
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