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Feedback - Your Deep Sea Fishing Ideas!

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  • artful (US1)artful (US1) US1 Posts: 6,461
    Here's an idea...when you are asking for OYSTERS for the HWE that maybe we get pools with oysters in them before and even during the event !!!

    This is right up there with the* NO* compensation earlier today

    One thing after another...HWE is on...nope..sorry, oh ok, yes now it is


    I always seem to get them a day or two before the event.  Always.  Even if my boats sit for a day or two filled with oysters, I am ready.
    .


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  • I like the idea to have a 1 click for boat loading, and I think once Dev team has the ideas implemented that the new DSF should be run on test server first for us to test with our varied computers; that way we should find any issues not found in your office clean environment tests. Run the test atleast 2 week.
    Also need a way to trade in boats, crew etc we do not use. The boats should also have a different storage from the Decorations tab.
    Also like idea of fast trip times.

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  • FarmerCli (US1)FarmerCli (US1) US1 Posts: 2,338
    I would like to see all the boats (motorboat - trawlers) have 1 or 2 protection slots incorporated into them no matter what level they are.  It may be fine to have the level 1-3 boats have only two slots dedicated for protection and the level 3-6 boats have 3 dedicated protection slots. Then any other unused slot obtained through upgrading the boats can include additional protection devices.


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  • Rocky123 (IN1)Rocky123 (IN1) IN1 Posts: 620
    ONE button to load ALL boats would probably bring about errors...how would it work if you had a mix of different boats in your fleet, motorboats, skipjacks, trawlers, and to mention all at different levels with different number of slots.

    Rather, a "load last setup" button, similar to "sow last seed" button would be nice for each individual boat. 
    Yes ok this would too do fine :)
    i dint think about that problem as here all trawlers at level 6 .

    Please bring this load last setup option  :)



    Related image

  • Seeker1 (US1)Seeker1 (US1) US1 Posts: 571
    Frankly, I'd rather just see the protection items & "Hazards" removed completely.  With the decrease in sales value of fish in both direct sales and contracts, further penalizing fisherman by removing up to 50% of their catch just further devalues the limited profit we currently have. No other mechanic on our farms has a "hazard", and I wouldn't want to see them there, either. Just imagine if your mining a GML and "oh oh, your mine caved in, you lost 500 gold!". Or "Oh, Gee, some of your cows got sick, so you lost 50% of your milk for this harvest".
    I agree, aside from fishing hazards, Big Farm's been a Utopian world. 
    (I really wouldn't consider the "penalty time" from edge seeds a hazard.)


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    First, by reflection, which is noblest;
    second, by imitation, which is easiest;
    and third, by experience, which is the bitterest."  
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  • shantam (IN1)shantam (IN1) Posts: 111
    edited 11.02.2018

    What about pre-set mods talked about in B.F. tv.

    Daniel: It’s just something the developers put in there to save themselves a bit of time. But a lot of people don’t know about this and it’s actually really handy, so you should try it next time you're deep-sea fishing. But this kind of brings us on to the next question about kind of saving time. People asking if there is a possibility to add pre-sets for equipping boats. So that you can already have, you know, rather than having to every time set it up, you could have a pre-set available and then just send that boat out. [54:17/1:05:32]

    Dennis: That’s a good idea, I will have to ask the developers how much time that needs, if it’s not that much than this is something we could do in January. But beginning of next year, let's call it beginning of next year. Until Christmas we cannot actually put any of your wishes in there right now because we are totally packed. [54:40/1:05:32]


    And my suggestion is here
    Post edited by shantam (IN1) on
  • shantam (IN1)shantam (IN1) Posts: 111
    edited 10.02.2018
    I feel that it is best to have one click for loading of boat .
    Most people send it with same combination 99 percent of the times . So its waste of time to keep clicking everytime the same equipments .
    Allow us to have self-made sets like 6 roy and 6 brigette  , and two or three more  and those who are interested can use this option . Let these sets be saved and just by clicking on these sets, the equipments can be filled :) on its own. This might be a difficult thing to do but if done many people will enjoy DSF more for sure :)

    Its really a pain filling up the equipments even with the shift option.
    So i hope this will be a good addition to DSF .


    Yeah this will do easy our work. :)
  • A faster way to load the would be welcomed, Instead of dragging left to right each time, click on the item you want on left side and item is place on whatever square(s) you touch on the right side.

    Improved rewards. I can build and destroy Skipjack and Trawler rewards (at least I get something) but nearly everything I trash and get nothing. Either an option to sell rewards or rewards take a different form like a "shipping coin" which we can trade for items we need.


    And just a warning to all who simply say it needs to be "rebalanced":  That word means something very different to you than it does to GGS.  When GGS indicates they're going to rebalance it, that very likely means you will receive less reward for more work.  They have specifically stated that they believe the dollars earned here are too high, so you already know they're looking to decrease the income.  If you are advocating a rebalance, please be very specific or I'm sure you will not like the outcome.

    My vote:  Please leave it alone.
    @Hawke (US1) The changes that we have asked for, in the contracts, are less frequency & lower amounts of shellfish (mainly oysters & clams) & more frequency & higher amounts of Lobsters.

    With respect Hawke makes a valid point.
    I don't know of any player who asked for a rebalance, but we lost over 80% of previous sales value.
    Where as lots of people have called for gold protection, it gets ignored.

    Mark
    aussie_mark @ au 1
  • didah (SKN1)didah (SKN1) SKN1 Posts: 1,246
    CM_Hunter said:

    Hi Big Farmers,

    If you have an idea, or just want to comment on the pain points above, please do so. If you see someone else’s idea or opinion and agree with them, then please "LIKE" their post! If a post receives more than [20] likes it will be forwarded directly to us by your friendly, neighbourhood moderator team. We are sorry we cannot implement every single idea that is submitted but we are looking for ideas that will benefit all of our players, and so we think this is the best way to handle your feedback on this topic. Seen a post that already has enough likes? Leave a like anyway! The more likes a post gets, the more we know you think it’s an important topic! And votes made with multiple accounts will of course not be counted and are against the terms, so please avoid this ;)


    So please, leave your thoughts here, from the small and simple to the wild and wacky! And don’t forget to get voting on your favourite ideas too.

    Your CM Team

    I see a lot of good ideas in this thread, but it's very difficult to vote, since too often you put many ideas in same post.
    I might like 1 of the ideas listed, but might not like another - so I can't decide to vote or not.
    Also, don't give ggs the posibility, to not carry on your good idea, for same reason.

    1 idea , 1 post please :wink:
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    A faster way to load the would be welcomed, Instead of dragging left to right each time, click on the item you want on left side and item is place on whatever square(s) you touch on the right side.

    @aussie_mark (AU1)

    It will already do that - just hold down the SHIFT key when you click on the item you want to equip on the left side, and it will automatically equip that item on the right side. No dragging required.

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  • Hi!

    Any change I can only imagine is that it does not involve revenue and profit loss. Nor should it be overcomplicated.

    If the protective gear has a greater role, they will occupy the ship, ie reducing the amount of fish caught, ie reducing revenue. This is unacceptable and makes the boat more complicated.

    To introduce boldness to fish, I think it is superfluous and makes the game more complicated. There is a need to look at happiness in four places, and this should not be even increased.

    The easier to equip fishing boats is a good idea, and the fact that the fishing mini game is being expanded. It also connects Oleg's ships and fishing with deep-sea fishing. But here too, attention should be paid to not reducing revenues and benefits.

    It is not a good idea to use deep-sea fisheries to produce products and tools using farm materials. This can make fishing more expensive. But it would be a good idea to sell the Gull Bay food on the market.


  • Can the 5 protection items for Storms, Sharks, Whirlwinds, Icebergs & Octopuses being either combined into 1 object or have a clearer explanation of which items are needed in a given area being fished.  

    Currently I use 5 slots for protection because there is no way to discern which you need so one has to use all 5 or lose fish.
    I was thinking something along the same thought process:
     IF we were given 5 additional slots used only for protection, separate from crew and equip,
    then I wouldn't have a problem using all 5 types of protection on every voyage
    .
    Example:
    lvl 1 boat = 0 protection slot
    lvl 2 boat = 1 protection slot
    lvl 3 boat = 2 protection slot
    etc,etc.
    lvl 6 boat = 5 protection slot

     As it stands, I can afford only 1 slot to put protection--so its sort of a "1 in 5 crap shoot" to guess if the one i choose will guarantee my boat safe passage.
     12 slots is really not enough to put crew, equip, chum, protection, so most times protection is often neglected.
    I like this idea
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