Home Suggestions

Make more use of the mine

Please could we have different mining licences other than gold and jewels?  The current jewel option on a standard licence is worthless, $4000, and it takes 24 hours at least to earn. Maybe silver and bronze that given different rewards, or specific jewels, like diamonds and rubies, they could take different times to complete. 
muggle1 @ en 1

Comments

  • qewt (US1)qewt (US1) US1 Posts: 161
    edited 23.01.2018
    It would be cool to mine trona or similar and process it into baking soda.

    It would also be cool to mine rocks, clay, sand from the mine - maybe as a byproduct.

    It would be cool to mine different ores for use in the minerals and metals factory, to make different products, in the coop village too.


    Edit: people are concerned about the mine being unusable for GMLs while using for these or other things. A valid concern but it wouldn't be impossible to implement a second tab where money/gold mining are separate from 'production mining'. Alternately, a completely separate rock quarry would be cool, as per seeker1's suggestion.

    The idea should not be misinterpreted, but there is no reason to read problems into a nonexistent feature either. No one said "instead of GMLs".
    Post edited by qewt (US1) on
  • artful (US1)artful (US1) US1 Posts: 6,514
    One thing to keep in mind: while you're busy mining for other things, you won't be able to use your GMLs.  Just a thought.
    .


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  • olive76 (INT1)olive76 (INT1) INT1 Posts: 15
    Very good ideas, Muggle and qewt. There might be something in that. Silver, bronze, copper, iron... Things that can be put to use in the village or elsewhere, with license production being a side task which does not interfere with mine exploitation. 
    It could be a feature that can be used wisely to give players some good incentive to play. That being said, I somehow don't have much trust that GGS will ever provide something that players can be satisfied with and that takes their opinion into consideration. 
    But anyway,  ideas are at the beginning of everything and should be given some thought. One day, they may even come to life...
  • Seeker1 (US1)Seeker1 (US1) US1 Posts: 571
    edited 22.01.2018
    I like the idea of a rock quarry, just NOT in the mine.
    I use the mine exclusively for GMLs (gold mining licenses).

    OK lets give GGS another way to slow down gold production..
    Then we'll be more prone to purchase gold from their gold shop... NOT.


    https://community.goodgamestudios.com/bigfarm/en/discussion/170919/top-secret-area-43

    Post edited by Seeker1 (US1) on

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    and third, by experience, which is the bitterest."  
    --Confucius
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    edited 24.01.2018
    I have an idea that will require lots of work and completely change the mine but it can greatly improve the usefulness of the mine.  It makes the mine into a minigame where the player can use a regular mining licenses to start a game.  The game starts with mining tools such as picks, drills, and explosives and an area to dig.  Use the tools to remove dirt and rock to gather resources such as rocks, sand, clay and ore and find treasure boxes with gold, certificates, tokens, mining tools, and more.  Use the gold mining license to go to the deepest level and get at least 2000 gold from ore and find better treasure chests.  

    To see a suggested plan for the feature
    Go to "Use the mine for a Mining Minigame" in suggestions (to be added)


  • I have an idea that will require lots of work and completely change the mine but it can greatly improve the usefulness of the mine.  It makes the mine into a minigame where the player can use a regular mining licenses to start a game.  The game starts with mining tools such as picks, drills, and explosives and an area to dig.  Use the tools to remove dirt and rock to gather resources such as rocks, sand, clay and ore and find treasure boxes with gold, certificates, tokens, mining tools, and more.  Use the gold mining license to go to the deepest level and get at least 2000 gold from ore and find better treasure chests.  

    To see a suggested plan for the feature
    Go to "Use the mine for a Mining Minigame" in suggestions (to be added)
    @dchen1 (US1) As this thread has already been started in suggestions, for ideas about how to change the mine, please add your suggestion here, when it is ready. Thankyou. :)


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  • mia111 (GB1)mia111 (GB1) GB1 Posts: 741
    edited 24.01.2018
    I have an idea that will require lots of work and completely change the mine but it can greatly improve the usefulness of the mine.  It makes the mine into a minigame where the player can use a regular mining licenses to start a game.  The game starts with mining tools such as picks, drills, and explosives and an area to dig.  Use the tools to remove dirt and rock to gather resources such as rocks, sand, clay and ore and find treasure boxes with gold, certificates, tokens, mining tools, and more.  Use the gold mining license to go to the deepest level and get at least 2000 gold from ore and find better treasure chests.  

    To see a suggested plan for the feature
    Go to "Use the mine for a Mining Minigame" in suggestions (to be added)


    Actually that is not a bad idea as long as you can opt out and there is more benefit and never lower than the current one.

     The mine could work in that sense similar to Oleg: if you don’t want to do anything you just start the mine production and get the 4k gold/cash in the “cooling” off period of your mine level (as now). Otherwise, you can just start the minigame and wait once you finish the “cooling”  off period. The minigame should provide you better rewards than just doing nothing: for example by starting a normal mining license you should be able to dig things that you can sell for at least 4000 cash and more; idem with the gold mining license, you should be able to get at least 4000 gold and more.

    We could have like in the fishing minigame, different items, like:
    - pickaxes with different time to be able to dig a certain type of material, number of hits it can do, number of clicks we need to do in a material to "clear" it out (collect it), etc;
    - containers to carry up the load of what you’re digging having different capacity for ores and other stuff (gold not included; it should go directly to your account and you should get 4000k gold or more always for a blue mining license); Similar to Oleg's bucket.
    - backpack similar to Oleg's toolbox.
    - lights, to be able to see further in the minigame mine and such: you can only dig consecutive places so you can try to aim for a certain spot in the map that contains a certain type of material.
    - other items such as dynamite to collect several things at once, or special mining licenses for a mining level containing certain types of ores/materials and such (i.e., there could be different certificates that work like the rental boats: allowing you to access areas of different value of obtained products).

     From the mine we could get as you propose mud/clay, sand, rocks, coal, gold, mystery boxes and other stuff as you propose, like ores and fuel for horse races. We could use those ores in a smelting factory close to the mine or, alternatively, on the lab to get for example some of the already existing coins in the game (lucky coins, wof tokens, fuku coins, wwc coins, gold) or other items such as horseshoes.  But I insist that gold should always be one of the products you can dig at all levels (say at low level, ie cash certificate you can get maybe 5-50 gold coins playing the minigame; and at higher levels you could get 4500-5000 with a single blue mining license if you play the minigame).
    Post edited by mia111 (GB1) on
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  • Seeker1 (US1)Seeker1 (US1) US1 Posts: 571
    I have an idea that will require lots of work and completely change the mine but it can greatly improve the usefulness of the mine.  It makes the mine into a minigame where the player can use a regular mining licenses to start a game.  The game starts with mining tools such as picks, drills, and explosives and an area to dig.  Use the tools to remove dirt and rock to gather resources such as rocks, sand, clay and ore and find treasure boxes with gold, certificates, tokens, mining tools, and more.  Use the gold mining license to go to the deepest level and get at least 2000 gold from ore and find better treasure chests.  

    To see a suggested plan for the feature
    Go to "Use the mine for a Mining Minigame" in suggestions (to be added)


    Actually that is not a bad idea as long as you can opt out and there is more benefit and never lower than the current one.

     The mine could work in that sense similar to Oleg: if you don’t want to do anything you just start the mine production and get the 4k gold/cash in the “cooling” off period of your mine level (as now). Otherwise, you can just start the minigame and wait once you finish the “cooling”  off period. The minigame should provide you better rewards than just doing nothing: for example by starting a normal mining license you should be able to dig things that you can sell for at least 4000 cash and more; idem with the gold mining license, you should be able to get at least 4000 gold and more.

    We could have like in the fishing minigame, different items, like:
    - pickaxes with different time to be able to dig a certain type of material, number of hits it can do, number of clicks we need to do in a material to "clear" it out (collect it), etc;
    - containers to carry up the load of what you’re digging having different capacity for ores and other stuff (gold not included; it should go directly to your account and you should get 4000k gold or more always for a blue mining license); Similar to Oleg's bucket.
    - backpack similar to Oleg's toolbox.
    - lights, to be able to see further in the minigame mine and such: you can only dig consecutive places so you can try to aim for a certain spot in the map that contains a certain type of material.
    - other items such as dynamite to collect several things at once, or special mining licenses for a mining level containing certain types of ores/materials and such (i.e., there could be different certificates that work like the rental boats: allowing you to access areas of different value of obtained products).

     From the mine we could get as you propose mud/clay, sand, rocks, coal, gold, mystery boxes and other stuff as you propose, like ores and fuel for horse races. We could use those ores in a smelting factory close to the mine or, alternatively, on the lab to get for example some of the already existing coins in the game (lucky coins, wof tokens, fuku coins, wwc coins, gold) or other items such as horseshoes.  But I insist that gold should always be one of the products you can dig at all levels (say at low level, ie cash certificate you can get maybe 5-50 gold coins playing the minigame; and at higher levels you could get 4500-5000 with a single blue mining license if you play the minigame).
    OK!  Im sold...sign me up. :p

    "By three methods we may learn wisdom:
    First, by reflection, which is noblest;
    second, by imitation, which is easiest;
    and third, by experience, which is the bitterest."  
    --Confucius
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    edited 26.01.2018
    I have an idea that will require lots of work and completely change the mine but it can greatly improve the usefulness of the mine.  It makes the mine into a minigame where the player can use a regular mining licenses to start a game.  The game starts with mining tools such as picks, drills, and explosives and an area to dig.  Use the tools to remove dirt and rock to gather resources such as rocks, sand, clay and ore and find treasure boxes with gold, certificates, tokens, mining tools, and more.  Use the gold mining license to go to the deepest level and get at least 2000 gold from ore and find better treasure chests.  

    To see a suggested plan for the feature
    Go to "Use the mine for a Mining Minigame" in suggestions (to be added)


    Actually that is not a bad idea as long as you can opt out and there is more benefit and never lower than the current one.

     The mine could work in that sense similar to Oleg: if you don’t want to do anything you just start the mine production and get the 4k gold/cash in the “cooling” off period of your mine level (as now). Otherwise, you can just start the minigame and wait once you finish the “cooling”  off period. The minigame should provide you better rewards than just doing nothing: for example by starting a normal mining license you should be able to dig things that you can sell for at least 4000 cash and more; idem with the gold mining license, you should be able to get at least 4000 gold and more.

    We could have like in the fishing minigame, different items, like:
    - pickaxes with different time to be able to dig a certain type of material, number of hits it can do, number of clicks we need to do in a material to "clear" it out (collect it), etc;
    - containers to carry up the load of what you’re digging having different capacity for ores and other stuff (gold not included; it should go directly to your account and you should get 4000k gold or more always for a blue mining license); Similar to Oleg's bucket.
    - backpack similar to Oleg's toolbox.
    - lights, to be able to see further in the minigame mine and such: you can only dig consecutive places so you can try to aim for a certain spot in the map that contains a certain type of material.
    - other items such as dynamite to collect several things at once, or special mining licenses for a mining level containing certain types of ores/materials and such (i.e., there could be different certificates that work like the rental boats: allowing you to access areas of different value of obtained products).

     From the mine we could get as you propose mud/clay, sand, rocks, coal, gold, mystery boxes and other stuff as you propose, like ores and fuel for horse races. We could use those ores in a smelting factory close to the mine or, alternatively, on the lab to get for example some of the already existing coins in the game (lucky coins, wof tokens, fuku coins, wwc coins, gold) or other items such as horseshoes.  But I insist that gold should always be one of the products you can dig at all levels (say at low level, ie cash certificate you can get maybe 5-50 gold coins playing the minigame; and at higher levels you could get 4500-5000 with a single blue mining license if you play the minigame).
    My proposal is very similar.  It is much longer and in depth.  Functions and numbers are just a suggestion.  




    Ideas for the suggestion

    How it works

    When starting a regular game using a regular mining license, the player will start with some of each type of tool.  There will be a 9x9 area with a 3x3 area of open space initially in the upper left.  Only tiles that are adjacent to space found initially or removed with tools are visible, the others are hidden and can only be seen when revealed.  
    When all tools are used up, more can be purchased with gold(only with regular license) or end the current game and receive the resources collected.  You can close the window to save progress and come back later to finish.  (Rarely, if all tiles are removed, the game will also end.)

    When starting the Gold Mine game using a gold mining license, the mine will have a greater area, start with much more tools, will have much more gold ore than other ore, will have better ores, and much more and better treasure.  A level 1 mine will have enough gold ore for around 2500 gold, a level 15 (max) mine can give enough gold ore for around 6000 gold.  

    Changes to original mine:

    All mine upgrades cost dollars, 15 upgrade levels, and has a player level requirement for each upgrade level, initially unlocked at level 10, going up by 10s to 150.  Upgrades unlock and increase frequency and drop rate of ore and mineral resources, more and better treasure chests, increase number of tools to start with, and space that can be explored.  
    Some coop village factory products and recipes will need to be changed.  

    Hiring workers:
    You can still hire a worker to mine for 1 hour per regular license, 6 hours for gold license, but the minigame always earns more resources and has the possibility of treasure chests.  With regular license, the worker is guaranteed to mine at least 5000 dollars worth of resources or with gold license enough gold ore for at least 2000 gold in addition to 10000 dollars worth of other resources.  (These are resource outputs for level 1 mine, output increases for every upgrade)

    Tools

    Provided at the start of each game.  Used to remove tiles to collect resources and reveal more tiles.

    Pick: Removes one tile, Can only be used on visible tiles.  
    Drill: removes 3 tiles in the direction you choose.  Can be placed only in open space.  
    Dynamite: removes tiles in a 3x3 area around it.  Destroys clay without drops

    Tiles

    Tiles can be removed with tools.  Some tiles contain resources.  Removing tiles reveals adjacent tiles.  In mine upgrades 4 and above, all rock is visible including hidden tiles.  

    Dirt: Most common, usually does not drop anything, sometimes find dollars in it.  
    Clay: Found in groups of 3-5 tiles.  Only drops clay if removed with pick or drill, dynamite will destroy it without drop.  Clay is used in coop village.
    Rock: Requires using the pick 2 times to remove.  Using it once will crack the rock, using it again will remove it.  The other tools remove it with one use.  Drops rocks to be used in the coop village.  
    Sand: Drops sand for the coop village.  
    Coal: Found, used as ingredient to process iron ore into steel and titanium ore into titanium ingots.  

    Ores: Ores can be found in some tiles, they are embedded in dirt, clay, rock, or sand and can be seen when revealed.  Can be processed at a foundry to make ingots, processing some gold ore makes 2000 gold.  
    Copper ore: common, can also be used to make bronze.  
    Tin ore:  common, can also be used to make bronze.  
    Iron ore:  very common, used to make steel.  
    Titanium ore: uncommon, ingots used to make high value products.  
    Gold ore: very rare in regular game, very common in Gold Mine game, used to make gold

    Gems
    Rarely found but has high sell value, 

    Treasure chests

    Treasure chests can be found when mining.  They contain more than one type of reward.  Better chests contain more rewards, greater quantity of each reward and can contain better rewards.  Upgrading mine also increases rewards.  Dollar rewards increased by about 1.5x of the previous upgrade level rounded to 2 significant digits.  (base) * 1.5^(# of upgrades)
    All other rewards increase by different amounts per upgrade.  
    Chest has 25% chance of containing dollars.  In addition to dollars, Wooden chest contains 2 different items, bronze chest contains 3 different items, silver chest contains 4 different items, gold chest contains 5 different items, platinum chest contains 6 different items.  
    Chest cannot contain more than one type of farm supplies, cannot contain 

    Wooden chest: common, Contains:  Dollars(base: 2500), farm supplies,  premium farm supplies, certificates, horseshoes, water, mining tools and rarely gold(100).  
    Bronze chest: uncommon, Contains: Dollars(base: 5000), farm supplies, premium farm supplies, super farm supplies, horseshoes, certificates, tools(for farm machines), water, mining tools, and rarely gold(300).  
    Silver Chest: Rare, Contains: Dollars(base: 10000), super farm supplies, seaweed farm supplies, horseshoes, certificates, tools, Token, Fuku Tsuho, regular mining license, sometimes gold(500).
    Gold chest: Very rare, Contains: Dollars(base 25000), super farm supplies, seaweed farm supplies, certificates, tools,  mining tools, 

    Platinum chest: Extremely rare: Contains Dollars, Seaweed farm supplies(~10 seaweed humus, ~100 for others ), tools(~20), Gold mining license, special building(coop apple orchard...), decoration with special effect(barn capacity+500 etc) , GoldFlower Seeds, Gold(2000), Gold mining licenses(1-2).  


    What to add to the area to the lower right of the horse ranch



    Foundry: Makes ore into metal ingots and gold ore into 2000 gold.  Upgrade levels reduce time and ingredient cost and increases number of batches.  

    Forge: Makes products out of metal.  Uses a variety of ingredients including mine and foundry products.  Greatest increase in product value.  

    Market:  Sell products made out of minerals and metals for at least 50% more than direct sell price.  



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