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Hi, I'm Meela, The Numbers Guy
I'm the designated numbers guy ('game balancer', to be official) in our Big Farm team, so if you ever feel like something on your farm is too expensive, hard to get, or generally going after you, I "might" be the cause... I'm sorry. *puppy eyes*
As such, if you have any questions or ideas about the numbers in the game, feel free to ask me here, I'll do my best to answer them.
Oh, and Jenny also says hi!
All the best,
Meela
Comments
Hi Jenny,
Welcome to our forum & community, @Meela !! THANKS in advance for your time & expertise!!
(here are all tools you'll need; bet Jenny loves the ball!)
Great to see you around, finally!
PS: Have fun
Nice to meet you
May I voice a couple of requests:
Any chance you could scrunch up those toolbox numbers again? Their sudden droprate reduction was too much for me..
And also about the temp farm timing, id rather have back the full time for my candy farm.. Any reduction on my candy supply wont cure my addiction, it'll just make me cranky, as any withdrawal does *noisily and forcefully chewing candy* It would be easier than figuring out over months the rebalancing of total voucher droprates, greenhouse seeds and horseshoe conversion to balance out the shortened temp farm.
Please give us a hint how you work out your sums (maths/balancing)
Thanks
can u suggest yourself what kind of work you are doing for big farm ? or it is like level of building ?
@ Meela
are you involved in the costing of deco , buildings ,lib etc whether it is of gold and from dollar ?
[Posts merged | Wabbit]
I'll be trying to reply to everything so if it feels like my answers don't go deep enough, it's likely because of lack of time (although sometimes I just can't give an answer because of confidentiality, I'll try to indicate when that's the case).
I totally get your candy withdrawal, I'm also mighty grumpy without my morning sugar rush but sometimes we must cut down on what we love
@Teejay52 (INT1)
If I'm adding more stuff of what's already in the game (like the new farm machines), the most important thing is keeping the same logic, so that it is easy to understand for the players and doesn't feel strangely out of place. Unless we did it badly the first time, then it might be necessary to deviate a bit
For new things like the fishing, it's good to use some existing feature as a comparison (how many dollars must selling a restaurant product using apples give so that it makes sense to use apples that way instead of making apple pies in the bakery with them?). Then I usually make a calculator so that I can ask it questions like "how long will it take to fish enough bass to use that recipe?" And then change some parameters to make sure it doesn't take too long or not long enough. Technicalwise, those calculators are not that different from what some players create when reverse-engineering the ship, for example
In general, the most important thing is using formulas for the numbers instead of typing them by hand. It makes changing the numbers much easier and also eliminates most stupid mistakes That's why it's handy to remember some school math - if you want to make something progressively more expensive (like building stages), an exponential function is a good first approximation. Whereas with something like the snowman, where each snowball collected gives less happiness, a logarithmic function will be a better starting point. Then it's a question of tuning it to satisfy whatever criteria are important - which are often contradictory because every farm is different
@ashim (IN1)
Yes, creating building levels would be one of the things I do in the team. Whenever something has a cost or a timer, my sticky fingers were involved somewhere... MWAHAHA
You may continue to post your greetings or messages for Meela on this thread, but any game related questions that you have for him, should be asked HERE, by posting on an existing topic thread or creating a new by clicking "New Discussion".
Thank you!
Wabbit
Hope you enjoy your time in the EN community
They arnt even worth that much yet their prizes are like pufffff
You could fall and die if you get it wrong.
Big Farm has become high wire work lately.
Maybe Meela has fallen?
I hope not
Since then it's all been a mess (aprx 6 months)
I think this is where the problem really lies, we have no number guy anymore...
'Lets save the money, and copy what we do on other events - it'll be fine, no one will notice!'
You guessed wrong...we *did* notice!!
Remaining mods, are Meela still among us, or someone new?
Most players dont buy gold and stop playing when little or no content is added for leveling up. Game developers need to listen to player feedback to improve the game.
Meelee was presented as such - and I take it, someone took over if he has moved on, as "Tinzen (SKN1)" suggested...
Cant find the post saying he moved on either - but that might just be me..
didah
Where are you at, or who is there instead of you?
Sorry, but Meela is no longer with the company - The current team are incredibly busy at the moment, so we don`t have any numbers people in the Treehouse for now, but hopefully some new ones will join soon.