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Update Oct 19th - Cooperative Hard Worker Event! - Discussion

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  • Krislilwife2004 (US1)Krislilwife2004 (US1) US1 Posts: 137
    edited 20.10.2017
    Major clitch still isn't fixed yet. @WascallyWabbit @CuddlyFoxes @Rowdy Rac  See above picture. Its not counting towards the coop but its counting for personal points.


  • proba (INT1)proba (INT1) INT1 Posts: 27
    We went from plus 400k points (or more) down to minus 400k points and now we're climbing up again...
    Pero @ WWW 1
  • yeah, spend 289 x 100 gold each time just to skip it ahead. Plus whatever gold it takes to buy the needed items to fill the hopper, ie all that seaweed.  So you are looking at a min of 29k gold, probably 100k or more depending on what you have on hand.

    Nope not me

  • TheHawk (US1)TheHawk (US1) US1 Posts: 10
    I sure hope the changes to the individual/normal HWE don't make it this easy - SARCASM.  I had to do the math 3x before I came here to see if anyone else had calculated this out.  I couldn't believe the numbers I was getting to reach the top prize.  The sad part is, I didn't get mad.  I just laughed.
  • how on earth a coop can be having negative points in cooprankings for event?

    is this BF logics or what?

  • sam70 (INT1)sam70 (INT1) INT1 Posts: 15
    this hardwork is so foolish :|
    100,000,000 points for last reward?!
    if we have 4 days for hardwork we should get 289.3 points per second to access the last reward.
    ( 100,000,000pt / 96hr / 60min / 60sec = 289.3points per second )
    :|:|:|:|:|:|:|:|:|:|:|:|:D:D:D:D:D
    and when our coop got 500k points ;suddenly it changed to -500k !!!!!
    sam70 @ WWW 1
  • TheGabi (US1)TheGabi (US1) US1 Posts: 117
    Did anyone see the "Cereal Box Lover" deco............  i almost died laughing that thing belongs in a cracker jack box.     

    Classic Failure, once again GGS: 
        
    HWE  RUINED !


  • This is RIDICULOUS!

  • Why can they never be honest with us?  8 million points for the gold licenses.  This is beyond a joke.  

    I believe we were told the total would be a "" little more"  this is 8x more almost,  agree distorted reality Gavin.
  • Another way, is to buy boosters with dollars.  That would be somewhat feasible if we still had the old DSF pricing of 47k per swordfish.  

    So 50,000,000 dollars for a 70% increase for 1 hour.  Perhaps combine it with a coop booster for 120 million again 70% for 1 hour.  Don't know if you can combine the boosters.  Still let's say you can.  So 140% increase on 10pps would make it 24pps for an hour plus your bonus for overfilling the hooper.   

    Expensive no matter how you look at it...lol
  • Val C (GB1)Val C (GB1) GB1 Posts: 277
    edited 20.10.2017
    If my co-op has over 300,000 points should I have received all the rewards to that point instead of the rewards to 66,000 I've actually got.

    Not to worry...a very kind player on my server has answered this in game for me....thank you
    Post edited by Val C (GB1) on
  • yeah, spend 289 x 100 gold each time just to skip it ahead. Plus whatever gold it takes to buy the needed items to fill the hopper, ie all that seaweed.  So you are looking at a min of 29k gold, probably 100k or more depending on what you have on hand.

    Nope not me

    No not 289 X 100 if i am correct the price per skip just about double per skip so essentially you would need to spend Millions 
  • artistree (US1)artistree (US1) US1 Posts: 105
    I saw math numbers above but no discussion on how boosters work.  Does anyone exactly how they effect numbers...pt per second etc.
    I have on at 5% and see no difference.
  • shazamd (US1)shazamd (US1) US1 Posts: 760
    This is not fun.....
  • bdreish (GB1)bdreish (GB1) GB1 Posts: 1,341
    I am just letting the usual players/coops win - they will anyway no matter how much gold you throw at the game or how much seaweed you use.  I don't stand much of a chance anyway, we are a coop of 5 with only 2 regular players so not much chance of us even getting close to 8,000,000 for gmls.  Just another part of the game to ignore, just as well I'm not someone who has to win everything going or be top of each and every league.
    bdreish @ en 1
  • buddy194 (US1)buddy194 (US1) US1 Posts: 382
    I saw math numbers above but no discussion on how boosters work.  Does anyone exactly how they effect numbers...pt per second etc.
    I have on at 5% and see no difference.
    Booster increase your pack rate by the percentage.  I've been using a 30% booster and a 5-point pack actually adds 13 points every 2 seconds instead of 10 (I watched to make sure.)  When I hit a 7-point pack it'll actually add 9 points per second.


    signature by farmerjohn 22 (US1)


  • artistree (US1)artistree (US1) US1 Posts: 105
    edited 20.10.2017
    TU  buddy  that we very helpful
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