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moving the cat tree like that made my dog come back too
Edit by me to add this: as soon as I refreshed the cat was stuck again and my dog was gone
MF 4,500,000
GF 2,600,000
FF 2,600,000
This is all the info I have so far
http://crazybigfarm.tk/farm/buildings/MF_cattree.htm
Very thankful for the deep sea fish can be direct sell again. While it's not so much dollar than before, but I'm happy if can direct sell again. But if can reduce the costs of equipment, it's the best.
Conclusion, who can collect all the charms quickly? Tell me if you can and how to get it... From where and how long time to do it?
You can collect MF charms from: workers on your farm, Windmill, Composter, Silo
You can collect GF charms from... workers on your farm, Bakery, Water mill, Composter, Silo
You can collect FF charms from... workers on your farm, Shop, Distillery, Mixing plant
The arrow points to the 2x2 square needed for the cat to roam, this is right in front of the box the cat jumps in... as you can see I have the cat tree boxed in everywhere else which does not affect the cat movement.
Oyster: 1500 / 3500
Clam: 1200 / 3000
Shrimp: 1000 / 2500
Herring: 1800 / 5000
Tuna: 2700 / 6500
Lobster: 2500 / (I haven't gotten a contract asking for lobster yet)
Cod: 3500 / 10,000
Salmon: 4000 / 14,000
Swordfish: 5000 / 16,000
Chum: 1000 / 5000
Herring/Tuna Chum: 4000 / 20,000
Lobster Chum: 4500 / 22,500
(I haven't gotten any contracts asking for oyster/clam/shrimp chum yet.)
Seeing as how all your figures are all 5% higher than mine, I would assume you did not account for the 5% bonus that is added into every contract.
Can you please explain the 5% bonus thing?
All contracts have a hidden 5% bonus. Go look at any of your main farm contracts, and calculate what the listed price should be. You'll notice that the amount listed on the contract will be 5% higher than what you calculate.
Level has nothing to do with the price listed on contract. The level bonus is applied separately (it's the 2nd pile of cash that drops off the truck when you fill a contract)
Edit: The reason I removed the 5% bonus from my values because I'm trying to report the "true" value of what the contract is using. To use a main farm example, I think of an apple contract as being worth $56 per apple (the sell price of an apple), not $56 x 1.05 = $58.8 per apple. Trying to include the bonus in the contract price and say an apple is worth $58.8 just makes it that much messier.
I will check to see if there is any correlation between direct sales and the Market..... tomorrow.
Though in the end, it's really all the same thing. It just depends on your perspective. I view both main farm and deep sea contracts as following the same rules, and report the sell values for both as not including any contract bonus. If you want to view them as each having different calculations, then you can roll the 5% bonus into the sell price for deep sea contracts and not roll the 5% bonus into main farm contracts.