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Update Sept 19th - Oktoberfest! - Discussion

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  • Shay1968 (US1)Shay1968 (US1) Posts: 1,324
    Instead of the usual +5% bonus, Oktoberfest contracts have a hidden +400% bonus.  Each visitor awarded by a contract costs $68.
    What?

    Breakdown on the Lab
    126,321,371,000 (lab cost) ÷ 5,000,000 (Average daily earnings) = 25,264.27 days
    25,264.27 (days) ÷ 365 (days in a year) = 69.22 years to fully upgrade the Lab
    That's if you use the daily earnings to upgrade the Lab ONLY, no spending on other upgrades, islands, boosters, or anything else.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    Instead of the usual +5% bonus, Oktoberfest contracts have a hidden +400% bonus.  Each visitor awarded by a contract costs $68.
    Please explain this better.......I am curious.
    gavinfarms @ us 1
  • Surya54 (INT1)Surya54 (INT1) INT1 Posts: 507
    Octoberfest implementation doesn't use the sentence 'used to player's favor', but instead 'regardless of player's favor'
    Surya54 @ WWW 1

    Keep it up!
  • Shay1968 (US1)Shay1968 (US1) Posts: 1,324
    Oh you are referring to filling the contracts vs the sale price.  Items do pay more when adding them to contracts and it is approx 400% for the ones I have calculated so far.

    Breakdown on the Lab
    126,321,371,000 (lab cost) ÷ 5,000,000 (Average daily earnings) = 25,264.27 days
    25,264.27 (days) ÷ 365 (days in a year) = 69.22 years to fully upgrade the Lab
    That's if you use the daily earnings to upgrade the Lab ONLY, no spending on other upgrades, islands, boosters, or anything else.
  • Pietral (US1)Pietral (US1) US1 Posts: 163
    Normal contracts have a hidden +5% bonus.  That is to say, if a contract requires $1000 worth of goods, the contract will list a total of $1050 as its reward.

    Oktoberfest contracts have a hidden +400% bonus.  If a contract requires $1000 worth of goods, the contract will list a total of $5000 as its reward.

    Furthermore, visitors are considered part of the reward of a contract.  Each visitor is considered to be worth $68.  So if a contract that has a total of $5,000 as its reward, it may instead award $4932 and 1 visitor, or $4,864 and 2 visitors, etc.

    I do not know (nor have any interest in finding out) how the # of visitors a contract awards is determined.
    Pietral @ us 1
  • Shay1968 (US1)Shay1968 (US1) Posts: 1,324
    This is what it feels like playing this new event….  Going nowhere fast.



    However, kicking the sleeping worker is fun.
    I agree.  One step forward, three steps back.  I feel this is the most unfair event ever.  CF items and DS fish.  Not ALL players even have the dockyard yet and not ALL players even want to play the candy farm. 

    Breakdown on the Lab
    126,321,371,000 (lab cost) ÷ 5,000,000 (Average daily earnings) = 25,264.27 days
    25,264.27 (days) ÷ 365 (days in a year) = 69.22 years to fully upgrade the Lab
    That's if you use the daily earnings to upgrade the Lab ONLY, no spending on other upgrades, islands, boosters, or anything else.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    Possible Bug:

    Since I upgraded the Windmill, I have run it four times, and none of those times did it give me alien footprints, as it always should.  
           



    YES, this is a bug........it keeps happening......no event collection from new level of Windmill.
    gavinfarms @ us 1
  • sjanni (SKN1)sjanni (SKN1) SKN1 Posts: 20
    thanks BF, for making an event again, only for players in very high levels. I wil not do this event, i cant afford the candyfarm, and will not be forsed to open this farm, to play this event. And thanks for making the levels on upgrading houses 30 levels higher to use steve. im not a happy player pt, sorry
  • Surya54 (INT1)Surya54 (INT1) INT1 Posts: 507
    In my level range, it only force to play candy farm. PAINFUL? Yes. INTERESTING? I don't think so. MOST WORST UPDATE EVER? I can't judge that. I can only say 'take it or leave it'
    Surya54 @ WWW 1

    Keep it up!
  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    hey you know what funny thing i found today is cost of upgrading

    when we were selling fishes then i save only 300cr  ( played more than  1 month ) and today i was seeing windmill last level needed 50cr now , so who are showing madness and ggs saying dsp price will effect their upcoming events  :/ , this is you mean ggs ?

    didnt checked price for composter , farmhouse  etc .
  • What's the use of upgrading the windmill for 500 million? It takes me more than 10 years to get a profit for that upgrade. 
    If I upgrade a house to a level 8 it will cost me 25 million. I have to upgrade 8 houses to get rid of 1 house. So it costs 200 million to get a free 5x5 space. How do I use the 5x5 space to get my investment back? 
    If you players on this forum see any profit in these upgrades please tell me. 


  • CIN SOON (INT1)CIN SOON (INT1) INT1 Posts: 136
    I think this is the interesting event because this one never have in my country...
    But.... I'm feel not interesting when it has a time limit for every contract and need to decrease my people.. :'(
  • Kimmiecat (NL1)Kimmiecat (NL1) NL1 Posts: 983
    The last seed sowed button does not work anymore on the gourmetfarm

    [email protected]   /   Member of the Dutch coop "Zeeuwsche Unie" 

     
  • Kimmiecat (NL1)Kimmiecat (NL1) NL1 Posts: 983
    If "Complete contract" button is enable, there is no organic market splash page.
    I do not understand what you are saying....how can we prevent this screen popping up?

    [email protected]   /   Member of the Dutch coop "Zeeuwsche Unie" 

     
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557

    BUG REPORT
    (?):

    In the Oktoberfest Event the required ingredients in the menu of a market stall do not match what is in the product information tab of that same market stall. F.i. the menu tells me I need 11 bass, 15 bonitos + 1 drop of water to make fish stew, but the product information tab of the stall tells me I only need 1 bass.
    It's the same with all the stalls.
    No biggie, doesn't really affect the game a lot, but little bit annoying/confusing (coz when the stall is busy, the product info tab is the only thing where one can look for the necessary ingredients for the next round)


    Sig designed by farmerjohn 22 (US1). THX!!

     

  • lthrrr (GB1)lthrrr (GB1) Posts: 1,665
    And if the info tabs were still correct, it would seem we would not need the temp farm products at all !!!
    lthrrr @ en 1 Leader @ HavinFun co-op I am also known as Lesley                     
    Come join HavinFun co-op, where having fun comes naturally !!!           
  • speedydust (INT1)speedydust (INT1) INT1 Posts: 83
    so u cant play Oktoberfest without playing Candy farm? This is the worst event ever i almost deleted game from my comp.
    speedydust @ WWW 1
  • I agree with
    Windmill will now cost 90mln? WHAT ABOUT PEOPLE WHO UPGRADED THIS WITH 500MLN?
    do we get a refund.my mill is upgrading now.

     
    Made by  farmerjohn 22 (US1)  Thank you
  • The requirements for the buildings went buggy!!

    I have already two of these houses:



    But now the requirements are changed :(



    What is going on with this stupid patch???? 

    PLEASE FIX THIS!!!


    dchen1 (US1) 
    I have this problem. It wants to 130 xp for level 6 house. And 125 xp for level 7 house. Isn't rediculous? And I noticing now. it don't wants to architect for level 6 simple house just 130 xp or 1 million gold.  I hope they will fix it with new upgrade
  • ashim (IN1)ashim (IN1) IN1 Posts: 572
    send architect now , we can utilise now 
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