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The other one... I still struggle about shellfish. They order many and I can only caught few, such ironic
As a sidenote, I do exact oposite, major on profits and simplicity of operation. So don't bother with leveling up and decline every order which doesn't look attractive. There might be more profitable way though, but I can't be bothered to do all the extensive math and case studies with just temporary setup of DSF.
As far as initially getting up to 6 contracts, I'm pretty certain that's a function only of how many contracts you've completed in total. Once you've completed X-number of contracts, you get your next 2 slots. So you'd be far better off filling and sending the contracts you can right now and flushing the rest so you get more (possibly) fillable contracts more quickly. I was up to 6 contracts in about 2 days doing it that way.
There has to be an end to the madness. The only thing that has kept me going is knowing that once I reach a value of 99 then it's safe to decline with no penalty. We need a goal to work for and if there isn't than I see no reason to continue.
@CrazyBigfarm55 (US1) I am assuming the mechanism is the same as on OM, and there it works this way. You will never notice once you've reached 99 as long as you accept more orders of the same type then you decline, but I'm obviously quite picky as I did a lot of math and modeling on OM and lot of the stuff actually lead either to direct loss or at least reduced gain, so I pick and chose a lot based on criteria I formulated after analysing the market behaviour and all related issues. Again, just assuming FM will be the same in this aspect as OM. And yes, on OM my contracts are at 99, unless I've recently declined too many
EDIT to add: Btw this expected behaviour is one of the reasons why I don't bother with raising bonus value now as the same crap can be expected all the way to the top. With OM I started with 1 and 2 item orders declining all the others until 1 and 2 were near 99, than started to work on 3 item contracts and so on. This helped me to maintain proftability of the OM through the whole operation without incuring loss in hope of future gain. Occasional very short term loss was inevitable but easy to keep under control with this scheme. FM on the other hand is a total crap on any order type, but especially on one and two item contracts, so would be foolish to follow the same route at the current state of issues. One of the most decisive differences between OM and FM is, that OM has majority of orders with just dollars without "bonus" reduction. FM has no dollar only contracts, which makes it even trickier when it comes to leveling the bonus up while maintaining profitability. Maybe even impossible at this stage, but as I said, I haven't done all the maths, just the basics to keep me going without recalculating every step I do on DSF.
Post edited to remove the quote from PCA, since she wanted to withdraw her post. The rest of this post is intact. Rowdy
Decided to test the DSF market with almost 1K gold I won from GGS through hard work getting GML's.
So......lets see...its 60 gold to fast forward a contract every time cause the order cannot be completed. I fast forwarded 16 times......guess what?
EVERY SINGLE CONTRACT was asking for clams which I was from 3 to maybe 80 short.......
GGS:
Don't mess with your players. We are on to your gold extracting ways from gullible players.
Play nice GGS.
That is all.
Nooooooooo !
Why would you throw your gold in the sea like that ?
If you wait 30 minutes, you get a new contract for free.
I feel the contracts should be a bit more balanced. They constantly ask for clams and oysters, yet these pools have very few fish and do not spawn often enough. It also asks for Tuna chum quite often which takes quite awhile to make. GGS is really trying hard to make sure we cannot make cash quickly.
Shay:
Maybe try what all players did/do who just moved on:
- do NOT decline all your contracts (however "bad" they appear to be) coz if you don't decline them - you'll get better contracts 'on the go' ánd you will get a good alteration of a variety of (also the so-favored) fishspots. As from the start of this new DSF version I never declined any contracts and I've got and still get all the fish that I want/need in fine alternating fishspots - never run short of any kind of fish. And thus had no big problems getting my 2 GML in these last 2 FHW's.
I see players posting in this thread how they "keep flushing" the contracts they don't like ... and herewith apparently abetting/influencing others to do the same ... but IMHO + experience this only works counterproductive.
Now - after 4 weeks of 2nd version DSF, I may only decline 1 or 2 contracts every other week, in fact doing exactly as I do with the Organic Market contracts, coz it works exactly the same - (apart from maybe a direct-sell-button, but if we had (or will get) one the amount we would get for selling our DSfish directly would be much, múch lower than it ever was in the 1st version of DSF, IMHO).
So - I guess it all comes down to a choice: keep on going on and on about what "wrong" fishspots you get and what "bad" contracts you get ~ OR ~ try and play the game in it's new version, figure out your strategy and get the best out of it
It's just a Tip/suggestion! Good luck & happy farming!
It's not JUST running the market which matters, but running it with a decent profit. Running the market at a loss, subsidized by farm dollars, makes little sense unless you are desperate to get all those trinkets at all costs. Is that what completing every contract leads to in most cases? Sure exception would be if you only (or predominantly) send empty boats. Then the only costs incured would be cost of producing chum and market would be operated in profit without the need to decline anything. That would be painfully slow progress I guess. Anybody is doing it this way and can share their experience?
I decline all bad contracts in order to make constant profit, and I make several milions net profit a day. I use traditional book keeping system with daily costs on one side and daily income on the other side, the difference gives me net profit regardless of what is frozen in dead stock. Humble estimate is about 3 to 5 mil a day net from casual playing with no gold speed ups. To get more precise numbers I'd have to keep an exact record of costs and contracts completed over a number of days and then get average. Might do it one day. Anyone is operating with significantly higher net profit? If so, can you share how? (Whisper me if you think it's something GGS shouldn't hear ........... lol )
Item Current value Reasonable value
Karma 25000 500
Use: 3 -> small lucky charm, +15% harvest for someone else; 10-> big lucky charm, +25% harvest for someone else. Cannot be used on your own buildings, the shop, Oleg, deep sea fishing, gold mine or bakery.
Water 187500 20
Use: 50 is needed for special seeds(if you dont spend gold). Special seeds have increased harvest per hour and have different growing times than regular crops.
Rose seeds 382500 3000
Use: Can be planted in fields to collect around 5000 dollars worth of roses and extra event items.
Fishing xp 10 1 or less
Use: Used for increasing fishing level, Lobster chum already makes more than 100000 per day.
The purpose of this post is to let people understand the actual value in these items and understand why making the rewards "In addition to money", not with the money and definitely not "instead of money" or an unusually high amount taken away.
Really BADLY.
It was something that should not have been offered IN THE FIRST PLACE if they had sat for a while and thought about it. It has screwed up this game Globally.
Old established players with big farms on INT1 that I know have simply lost interest. They log in...play 5 mins...and log out.
Passion for the game is gone. It's like that even in coops.....chat used to be a lively area...now noone chats. People are silent.
We are all waiting for this game to implode. And indeed it will.
Well one person seeing everything coming up roses does not speak for the majority. I agree with buddy every contract I have is asking for 100+ oysters and they are hard to come by. Shay you are right and flushing although some people do not agree is sometimes called for. @TJay (US1) you are right am playing other games now the betrayal here struck deep, as leader I am here but not like before the bomb hit. They have taken so long to address the issue. There are rumors that they are moving into all android games not sure if that is true but they sure aren't worried about players here.
TeeJay is right.......in a coop of 62 most of the week you can hear a pin drop in the chatroom. Its become hard to be positive about anything in this game lately