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Update August 16th - "Deep Sea Changes" - Discussion

12082

Comments

  • Like everyone else I am disappointed in the nuclear nerf that was applied to DSF.  I'm looking at my first contracts in the new market.  Hoping some of my fellow numbers geeks would help double check my calcs and prices or see if I forgot a cost.

    I got a contract for 413 Lobsters paying  $1,135,019 plus 1 rake and 4 brushes. (yes - I double checked the commas in the cash amount)

    A Level 5 Trawler equipped for maximum number of fish caught brings in 281 total lobster:
    - 7 Large Freezer @ $31.2K each = $218.4K
    - 3 Roys @ $15K each = $45K
    -1 Victor @ $26K  = $26K

    $218.4K + $45K + $26K  = $289.4K

    $289.4K / 281 lobster = $1,030/lobster (rounded)    

    ==>> 413 * $1,030 = $425,390 cost to acquire lobsters to fill contract

    This appears to be a "good" contract yielding a profit approximately $710K plus the sparkles.

    Nothing close to the cash we were making before, but not a negative cash flow endeavor.
    So, what did I miss?
    what is your time to bring the ship in?
    For my evaluation, I am not considering the time to acquire the fish.  Of course, it would depend on which pool had lobster in it.  Knowing the time required only affected the profitability per hour, not not overall profit or loss.  I am strictly looking to evaluate the cash side of fulfilling the contract based on the cash cost of catching the fish.  This contract appears favorable to me, but knowing GGS, I wanted second eyes to verify I didn't miss something.

    As a second example, my other contract is for 431 Shrimp and 431 Oyster (832 total 'fish') and only pays $210,523 plus 1 rake and 2 brushes.  Using the level 5 Trawler to catch the 832 fish and fulfill this second contract would cost approx $856K; close to $650K cash loss.
    You did not include the lobsters loss from that 281 total?  I don't have a level 5 trawler due to my farm level. But all lobsters ponds will include some hazard loss of approximately 10-20 lobsters.
    You still made a profit but you would need to calculate using the actual amount caught.  
    But your 2nd example shows the deeper issue that  we have to pull out our calculators for every contract to determine whether we are going to make money or loss money.
    That is way to time consuming for me.
  • I would have to locate it, but there are rules about this posted somewhere.  I think you are supposed to have one account per PC or something like that.  I used to farm a couple of farms, but who has the time anymore, now that farms are bigger. 


    However, my nephew does have a farm.  Can I not let him log on using my PC?  Clarity from Pichu on this would be great.
    As I recall the rules are that you can only have one game per person per server.  If you have other players using the same computer, same server, you are supposed to give that information to support. 
  • Should i be selling all my fish in my inventory?


    What inventory...????
  • artful (US1)artful (US1) US1 Posts: 6,617
    Like everyone else I am disappointed in the nuclear nerf that was applied to DSF.  I'm looking at my first contracts in the new market.  Hoping some of my fellow numbers geeks would help double check my calcs and prices or see if I forgot a cost.

    I got a contract for 413 Lobsters paying  $1,135,019 plus 1 rake and 4 brushes. (yes - I double checked the commas in the cash amount)

    A Level 5 Trawler equipped for maximum number of fish caught brings in 281 total lobster:
    - 7 Large Freezer @ $31.2K each = $218.4K
    - 3 Roys @ $15K each = $45K
    -1 Victor @ $26K  = $26K

    $218.4K + $45K + $26K  = $289.4K

    $289.4K / 281 lobster = $1,030/lobster (rounded)    

    ==>> 413 * $1,030 = $425,390 cost to acquire lobsters to fill contract

    This appears to be a "good" contract yielding a profit approximately $710K plus the sparkles.

    Nothing close to the cash we were making before, but not a negative cash flow endeavor.
    So, what did I miss?
    what is your time to bring the ship in?
    For my evaluation, I am not considering the time to acquire the fish.  Of course, it would depend on which pool had lobster in it.  Knowing the time required only affected the profitability per hour, not not overall profit or loss.  I am strictly looking to evaluate the cash side of fulfilling the contract based on the cash cost of catching the fish.  This contract appears favorable to me, but knowing GGS, I wanted second eyes to verify I didn't miss something.

    As a second example, my other contract is for 431 Shrimp and 431 Oyster (832 total 'fish') and only pays $210,523 plus 1 rake and 2 brushes.  Using the level 5 Trawler to catch the 832 fish and fulfill this second contract would cost approx $856K; close to $650K cash loss.
    You did not include the lobsters loss from that 281 total?  I don't have a level 5 trawler due to my farm level. But all lobsters ponds will include some hazard loss of approximately 10-20 lobsters.
    You still made a profit but you would need to calculate using the actual amount caught.  
    But your 2nd example shows the deeper issue that  we have to pull out our calculators for every contract to determine whether we are going to make money or loss money.
    That is way to time consuming for me.
    Easy solution many are taking -- just sending the boats out w/o equipment.  Forget about the market except to check in now and then, add what products you can, and get some money when it's complete.  Just like the organic market.  Put it on the back burner.  Save your equipment for the HWF.  Stinks, I know, but it costs nothing.
  • Kimmiecat (NL1)Kimmiecat (NL1) NL1 Posts: 995
    Please ask the GGS programmers to make it so Lester's secret stash works with the Fish market.
    We will probably get Lesters brother that will cost millions to upgrade. 
  • Look on the bright side . . . at least we can still sell NORMAL FISH, RIGHT?!?!


    (Sarcasm)
  • mia111 (GB1)mia111 (GB1) GB1 Posts: 741
    edited 16.08.2017
    I did enjoy the high income as it felt I could accomplish much more things and I could get the farms I wanted in a reasonable time frame... That got me a lot of enjoyment about the game and I played more events to improve my farm. That happy feeling is now gone.

    In any case, now that I have seen the market, I agree with others that it would have been better much to lower the selling price of the fish, allow to sell the fish from management tab and implement the new market as the organic market: aka with only cash contracts as an opportunity.

     I'm not really liking the new contracts. I have only seen karma points, brushes and rakes. Isn't there something else? Do we need to reach a certain level before other things start appearing? I get plenty of rakes from Yarnacle. From the organic market I do like getting horseshoes or deco parts or the gold once in a blue moon.

    As others say I will fish without equipment. After all I invested a lot in the fishing region. I hope some changes are made in the fish market. And hopefully wishing I really hope that Santa wants that fish.
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    @Kimmiecat (NL1)  Lester's stash does work with the fish market :)
  • You know what would be a good (and by "good" I mean gold-buying incentive) to make it so that people who buy Gold maybe once a month or so (or maybe just a flat 10,000  a year), to be able to sell their fish directly.  That'd be good for GGS.  (Since they obviously don't care to do anything good for us).
  • artful (US1)Easy solution many are taking -- just sending the boats out w/o equipment.  Forget about the market except to check in now and then, add what products you can, and get some money when it's complete.  Just like the organic market.  Put it on the back burner.  Save your equipment for the HWF.  Stinks, I know, but it costs nothing.
    What else can you do ...first thing that came to mind was organic market...what a waste...only takes your inventory...now I can't find any seaside fish inventory to speak of...but Oleg has got all his for the restaurant !  Those fish from Oleg can fetch a little cash though, it needed.. 

    Good going GGS..it was hard enough to get co-op members to get on board to fish, then you do this...I give up !



  • TheGabi (US1)TheGabi (US1) US1 Posts: 117
    edited 16.08.2017
    Seriously.... YOU call this a contract ?  


  • 24-KL0V3R (US1)24-KL0V3R (US1) US1 Posts: 2,464
    edited 30.01.2023
    No Comment
    Post edited by 24-KL0V3R (US1) on
  • Something smells seriously FISHY here!....it stinks!

    Like a seaside full of dead fish just washed up to shore...
  • The only good thing about the deep sea fishing disaster of a change is that it got people ticked off enough that they are letting GGS know that we are all getting tired of the old bait and switch that seems to be the norm for them.  So far I would rank the contracts that I have seen and rejected as pathetic.  Swordfish that would have sold for 3.8 mil now get you a rake, a brush and 330K.  Not even counting the 181 clams because I didn't write down what that sold for previously.  That is a poor excuse for a joke, more of an insult.

    Time to "re-adjust" very quickly GGS, before more of us head for the exit.
  • vondaleu (US1)vondaleu (US1) US1 Posts: 7

    Not happy with deep sea fishing update for all the same reasons.

    Just to be clear GGS. This is a COMPLAINT about the fishing update.

  • Surya54 (INT1)Surya54 (INT1) INT1 Posts: 507
    I would like if the contract for DSF is 90% offering pure farm dollars or return the direct sell ability with 40% reduction or the third choice, say goodbye to many players all around the world
  • If they don't listen, let them feel. With an empty wallet people tend to listen better.

  • BFDSS (US1)BFDSS (US1) US1 Posts: 75
    I came over here to report a bug, and had my soul crushed instead.

    Not being able to sell the deep-sea fish anymore is really tragic. I was using that to finance playing the Viking Farm - I was looking forward to being able to finish one of the temp farms finally, and now I probably won't be able to still.

    Without being able to sell off the fish, there's almost no point in playing the deep-sea fishing. It's too expensive to outfit and upgrade the boats. Likewise, our co-op is not getting any benefit from the Village. We aren't able to do any upgrades until we all get more decos with Village Happiness, so all we are doing in the Village is making nails and resin, and fulfilling the boat, which is getting to be more work than it's worth, in my opinion.

    So, about the bug, this morning I noticed that instead of being able to make 112 nails, I can now only make 90. One batch is now 45 nails instead of 56. I checked the Resin, it's the same as yesterday.




    On further investigation, I see that the time is reduced once you hit the produce button.

    HOWEVER ... the amount produced is still reduced by 20/40/80%. So if the time is reduced, and the amount is reduced, how exactly is this a bonus?
  • 24-KL0V3R (US1)24-KL0V3R (US1) US1 Posts: 2,464
    edited 30.01.2023
    No Comment
    Post edited by 24-KL0V3R (US1) on
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    The display is wrong for the amount being produced... when you harvest you should get your correct amount... I did and screen shot it in the other thread about this... 
  • Surya54 (INT1)Surya54 (INT1) INT1 Posts: 507
    @BFDSS (US1) it's only visual error, the product still same when you collect it
  • Kimmiecat (NL1)Kimmiecat (NL1) NL1 Posts: 995
    JVD (US1) said:
    @Kimmiecat (NL1)  Lester's stash does work with the fish market :)
    I just checked it and now it does.  It didn't when I filled my first (and only) contract. 
  • This game is nice when your are at lower levels because you have money and can do things. As you advance game becomes slower and more and more boring. Amount of money that one can make from deep sea fishing makes all levels as nice as low levels. One can do things and not have to wait for a month or more to make a big investment. This new "improvement" is making the game boring again.

    Do you want to play a boring game?
  • artful (US1)artful (US1) US1 Posts: 6,617
    This game is nice when your are at lower levels because you have money and can do things. As you advance game becomes slower and more and more boring. Amount of money that one can make from deep sea fishing makes all levels as nice as low levels. One can do things and not have to wait for a month or more to make a big investment. This new "improvement" is making the game boring again.

    Do you want to play a boring game?
    No, not me!
  • 4evagee (US1)4evagee (US1) US1 Posts: 1
    GGS this is a real trashy move...

    Bring back some type of profitable direct selling fish or I am done with this game...


  • woodenskull (US1)woodenskull (US1) US1 Posts: 158
  • This game became bearable again when we could sell fish directly, It's gone right back to sucking.Not that it matters. People will moan and GGS will have a giggle and carry on and people will still buy gold. Well, not me.
  • grashopper1998 (NL1)grashopper1998 (NL1) NL1 Posts: 21
    edited 16.08.2017
    that says it all, Fiscifaciphobia....  they just did it to us !! :(
    unfortunately the fishing experience has just been totally ruined by this update. 
    if the balance is a bit off, witch I do not agree to by the way !!!!, then reduce the amount, not delete the possibility all together.
    fishing just became a very expensive game, witch is making you so little profit, it is not worth the investment. for new players I recomend not to play the fishing part at all...sorry, but i mean it
    is that what you at Big Farm want ???
    the logic for the update is not there, you just killed a nice feature off the game, witch i think will cost you a lott of players = money 
    but, hey, who am I, I am just a player who after more then 2 years, now really thinks about stopping big farm.
    there are more games out there
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    This game became bearable again when we could sell fish directly, It's gone right back to sucking.Not that it matters. People will moan and GGS will have a giggle and carry on and people will still buy gold. Well, not me.
    Not me. This whale has been harpooned.  I'm done.
  • RumbleBelly (US1)RumbleBelly (US1) Posts: 25
    edited 16.08.2017

    When deep sea fishing was first added, I found I could finally start upgrading my farm with the money you could make selling my fish.

    Now with the recent update you have taken away the only reasonable way to make money to perform farm upgrades, like many others have already stated some of the upgrades cost hundreds of billions of dollars to perform and now with this update you (GGS) have managed to totally disrupt and or destroy the possibility to do many upgrades or expansions unless you can spend 12 hours a day playing the game to try to achieve any realistic goals, I for one do not have that kind of time and or patience.

    I guess the only way for us as players to be heard is for everyone to simply STOP buying any gold until players are listened to and then maybe then you guys (GGS) will listen to us or just simply take a moment and think something thru instead of trying to destroy a once great game.

    Also you speak of trying to bring balance to the game but yet you decide its a good idea to sell reputation points during the Coopcha, so how do you think changing the deep sea fishing the way you did will bring balance, it will not bring balance but you will lose much of you player base, oh and with those players leaving that's potential revenue you will also lose, well thought out plan GGS.

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