Join the official Goodgame Big Farm Discord today!
Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!
Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!
"re-balance"
even in my short time here it's pretty obvious someone has entered into the arena of BF management with a mission to 'increase profits' etc, insert any bs business jargon you like - it'll probably fit
just a head's up, he/she is doing a terrible job
you may not think you will lose players hand over fist, you can and you will at this rate
longer term players with many years invested in the game, who have incredible farms after sooooo much hard work will be your staple and you probably think they will forever be your cash cows and you can squeeze as much as you like cos they won't turn their back on all that investment and time and effort
well you're gonna lose short term players (already have), you're gonna lose medium time players (i've been doing it a year, so i fit that demographic) and yes, once your long term players decide they've had enough, it's all over and you won't turn that around
the debacle of the WC wheel of fortune was enough for some and had many of us glancing at the door
this ridiculous turn around of the dockyard and your, frankly, insulting lies about the original format it and this 'organic market part II' was supposed to have been and is only now be fully implemented, are shameless in their transparency and yes, insults the intelligence and insight you think we lack
to nerf is one thing but you have lobtomised your last two new bright and shiney things with a very clear and easy to read motive
i suspect the game is doomed in the hands of the current management and the direction they've chosen
Comments
So why then were they surprised by the profits and progress made using those profits? Beats the heck out of me. I find it extremely disappointing that after we've tied up our building slot for so long to get the Dockyard to the point of making nice profits, we now have have to revert back to the same plodding progress as before.
we can leave
so yeah, FHW will probably be more like the normal HW but we won't know to what extent until we see the boat turn around times among other things, but i think you can safely say it wont be a positive change for the player
what they'd like you to do, of course, is spend gold to return your boats quicker - that'll be the motive behind the change
I read the German discussion thread in their forum among others. They liked what I had to say about it...
https://community.goodgamestudios.com/bigfarm/de/discussion/comment/3602170/#Comment_3602170
Very poor decision by GGS....
Which is obvious to most it wasn't but covering up yr error with lies is never a good idea. some one brought up the concept of TRUST and GGS think it was kimber and here is a perfect example of breaking trust with players, the fiasco with the tool boxes oh after 3 years you players pointed out our error so we are taking them away, you players pointed out all the money you are making so we are taking it away, oh you make a misclick so sorry no gold safety, hard work event announced oh so sorry not any gold for us so lets have the wof for gold here too, oh and yes artful oh sorry this is the way we want this to work now. This is not how ethical companies run a business they care about their clients and their reputation sorry to say am not seeing that here.
Back when it was first introduced, there were discussions among us where we were talking about making $15 Million a day from DSS, and the developers seemed ok with that; Meela even joked about needing a swimming pool to hold all the money. They've had chances in the past to make "adjustments" and declined to do so, as noted by this post from Pichu when asked if the prices of fish would be changed.
It took me ~23 days to hit my first $1 Billion from Deep Sea Fishing back then.
As of yesterday, I was making close to $1 Billion a week due to refinements and trying different strategies in fishing:
(I slacked off on 8/9, tried a strategy that didn't work very well).
I just don't think GGS expected DSS to be that profitable. They (seemed) happy with it when we were talking about $15-$20 million a day, then people started getting their fleets up to Level 6 Trawlers, and the daily averages were going up.. $25 Million a day.. $50 Million.. $75 Million.. When I broke $100 Million a day, I thought to myself, "Yeah, self, they're gonna nerf this soon".
So yeah, I was expecting a NERF. I wasn't expecting a complete DEVASTATION. A reduction in availability, a reduction in price, maybe longer fishing times.. But the COMPLETE REMOVAL of making money from DSS? I wasn't prepared for that. (Yeah, I know, contracts may give some money, but I'm expecting something along the lines of Organic Market contracts, $1 Million for 50,000 fish or something). Probably won't even cover my cost in Roys. Not to mention the fact that I've got over $1 Billion invested in Level 6 Trawlers (upgrades cost around $100 Million per trawler).
Like I said in the other thread, I would have tried other solutions first. I feel extremely dejected over the upcoming nerf, and more than a little anger - although I'd never be vocal about it on a public forum, that doesn't solve anything.
what kind of mickey mouse games/developer company doesnt employ/utilise games testers?
it wasn't hard to quickly find what mattered with regard to making money
within hours of its introduction all protection was abandoned, soon followed the abandonment of specific fish equipment within days, apart from HW - which was our introduction to the dockyard - hence, the days instead of hours with this feature also
it took a bit longer to see the pointlessness of fridges and out they went with the crew members that extended time, no need for either
trawlers were clearly king, while skipjacks were a decent supporting cast until a full fleet of trawlers could be launched - all other boats abandoned asap (apart from one slot for generating cheap FXP if so desired)
and playing around with max level trawlers soon showed that all that mattered was default capacity, fish per hour (roy) and travel speed (brigitte) and bringing in $200 - 250 million a day was no sweat if you were at your comp (i think my best in one day was $270 million gross - and i never sell shrimp, clams and oysters, they're for bronze mystery boxes) as your trawlers were continually coming and going
i used to work in the games industry, any decent tester (which arent specialist tech heads with some great acumen, they're simply gamers who grind away and their pay typically isnt much above minimum wage) would have ripped the dockyard to pieces in a day, especially with access to 'enhanced' versions via developers tools/simulations
What would they have done with the Village"? LOL!
Does anybody remember Meela, "The Numbers Guy"?
Why don't you invite him here, to explain to all of us what does it mean "a balanced economy in BF"?
And why "the direct selling of deep sea fishing products would cause harm to this balance in the long run", while the astronomic costs for the Farm Laboratory (just to name one of the very expensive features of the game) didn't?
Or any questions about the numbers ...;)
https://community.goodgamestudios.com/bigfarm/en/discussion/147658/hi-im-meela-the-numbers-guy#latest
someone said on another thread, the moral is NEVER give them praise or tell them what you like --> it will be the next nerf target
If the dockyard had been implemented like this in the first place we would all have been delighted; $10-20 million a day; wonderful. An interestingly different mechanism, instead of aiming to empty fishing holes asap we are targeting our fishing to complete contracts asap. Very different from the other market where we are really only selling surplus after the other farming needs have been supplied.
Yes, we have been spoiled; no, I don't wish to give back the $3 billion in my account but this looks like an interestingly different challenge to me. (if I wanted an easy game I'd play tic-tac-toe)
With this new update, I'll have to say, sorry I don't have to spend my time and money to get unhappy.
PS. I actually pretty agree with Corvid's message
back to the point tho, without that kind of money coming in there are many areas of the game that are basically no longer viable or if they are, only at starter levels, when in fact they may have 100 levels
and that just a small example of how the game actually needs something to redress the ridiculous costs involved in a game where the economy is deliberately laden with choke points - and uncle john, that's so we can now pull out our gold and buy a pass
so if you prefer a game that constantly funnels you into 'go free for gold', that's fine
i don't, i prefer to earn my dollars than keep paying them gold
Thank you dear John - (I too was desperately looking for a positive sound!) and I fully agree with everything you said here above!
After all: it's just a game!
don't love the change but will work with it.... I still think we should be able to sell the fish outright as well like all the other produce... even if they reduce the prices...
the last piece of crap we needed was another organic market, the original one is pap, and so is this one
i effectively have a billion and a half dollars of boats running around catching me budget tins of tuna from the cheapo supermarket