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"re-balance"




even in my short time here it's pretty obvious someone has entered into the arena of BF management with a mission to 'increase profits' etc, insert any bs business jargon you like - it'll probably fit

just a head's up, he/she is doing a terrible job

you may not think you will lose players hand over fist, you can and you will at this rate

longer term players with many years invested in the game, who have incredible farms after sooooo much hard work will be your staple and you probably think they will forever be your cash cows and you can squeeze as much as you like cos they won't turn their back on all that investment and time and effort

well you're gonna lose short term players (already have), you're gonna lose medium time players (i've been doing it a year, so i fit that demographic) and yes, once your long term players decide they've had enough, it's all over and you won't turn that around

the debacle of the WC wheel of fortune was enough for some and had many of us glancing at the door

this ridiculous turn around of the dockyard and your, frankly, insulting lies about the original format it and this 'organic market part II' was supposed to have been and is only now be fully implemented, are shameless in their transparency and yes, insults the intelligence and insight you think we lack

to nerf is one thing but you have lobtomised your last two new bright and shiney things with a very clear and easy to read motive

i suspect the game is doomed in the hands of the current management and the direction they've chosen
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Comments

  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,770
    @Corvid (GB1)  I feel the same way you do about the "re-balance" of the Dockyard. The developers had all the numbers in front of them when they designed the Dockyard and I'm assuming they can do mathematics.  ;)
    So why then were they surprised by the profits and progress made using those profits? Beats the heck out of me. I find it extremely disappointing that after we've tied up our building slot for so long to get the Dockyard to the point of making nice profits, we now have have to revert back to the same plodding progress as before.  :(
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    well we dont

    we can leave
  • 24-KL0V3R (US1)24-KL0V3R (US1) US1 Posts: 2,464
    edited 15.08.2017
    So what I understand, from others' comments, is that the fish we catch in the Deep Sea area will pretty much be relegated to a bunch of worthless dung....that is unless we through it to the DS Market for a few paltry coins and a little bit of $....wow, big deal....Now if we were offered say 1000 gold coins for filling the DS Market orders, now your'e talking good stuff!  :p

  • Tonia2 (INT1)Tonia2 (INT1) INT1 Posts: 45
    I would like to know will there bi such re-balancing in hard work fishing event? It is now the only reason for me to fish at all
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    longer trip times announced as more re-balancing, cos i presume their game testers were pretty lame in how they set their boats up, my trawlers never stop coming and going

    so yeah, FHW will probably be more like the normal HW but we won't know to what extent until we see the boat turn around times among other things, but i think you can safely say it wont be a positive change for the player

    what they'd like you to do, of course, is spend gold to return your boats quicker - that'll be the motive behind the change
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Am a gold buyer but have never and will never spend gold to speed up a boat  people the prize in top league two gold mining licence so get 4 thousand in gold less than 5 dollars worth NOT a big deal.  I play less and less time in this game they are literally pushing me out the door  am at the point now could care less about the HW events  alot of frenzy for what as I said four k in gold  not for me not anymore
  • farmerjohn 22 (US1)farmerjohn 22 (US1) US1 Posts: 37,770
    You probably wouldn't be surprised to know that the other forums are blowing up about this re-balance also.  ;)
    I read the German discussion thread in their forum among others. They liked what I had to say about it...

     https://community.goodgamestudios.com/bigfarm/de/discussion/comment/3602170/#Comment_3602170
  • 24-KL0V3R (US1)24-KL0V3R (US1) US1 Posts: 2,464
    edited 15.08.2017
    Yes, I imagine there is an explosive uproar happening in all the forums in all the countries....But will GGS hear? or do they use some cotton and wax to stuff their ears and go on about their business?  Do they truly care about us, the players? They say they do and that they want feedback, but do they really?  Time will see.  :/
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    What the problem really is, they should never have introduced the Fishing Region if it wasn't complete... If the market was truly part of it, it should all have been introduced at the same time...  

    Very poor decision by GGS....   
  • artful (US1)artful (US1) US1 Posts: 6,617
    JVD (US1) said:
    What the problem really is, they should never have introduced the Fishing Region if it wasn't complete... If the market was truly part of it, it should all have been introduced at the same time...  

    Very poor decision by GGS....   
    Kind of like those edge plant penalties.  Sorry guys, this "new way" is really how it was supposed to work all along. :)
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    edited 16.08.2017
    JVD (US1) said:
    What the problem really is, they should never have introduced the Fishing Region if it wasn't complete... If the market was truly part of it, it should all have been introduced at the same time...  

    Very poor decision by GGS....   

    Which is obvious to most it wasn't  but covering up yr error with lies is never a good idea. some one brought up the concept of TRUST and GGS  think it was kimber  and here is a perfect example of breaking trust with players,  the fiasco with the tool boxes oh after 3 years you players pointed out our error so we are taking them away, you players pointed out all the money you are making so we are taking it away, oh you make a misclick so sorry  no gold safety, hard work event announced  oh so sorry not any gold for us so lets have the wof for gold here too, oh and yes artful oh sorry this is the way we want this to work now. This is not how ethical companies run a business they care about their clients and their reputation sorry to say am not seeing that here. 
    Post edited by Damaria3 (US1) on
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    @Corvid (GB1)  I feel the same way you do about the "re-balance" of the Dockyard. The developers had all the numbers in front of them when they designed the Dockyard and I'm assuming they can do mathematics.  ;)
    So why then were they surprised by the profits and progress made using those profits? Beats the heck out of me. I find it extremely disappointing that after we've tied up our building slot for so long to get the Dockyard to the point of making nice profits, we now have have to revert back to the same plodding progress as before.  :(
    Honestly, I think the developers vastly underestimated the amount of money that could be made from Deep Sea Fishing.

    Back when it was first introduced, there were discussions among us where we were talking about making $15 Million a day from DSS, and the developers seemed ok with that; Meela even joked about needing a swimming pool to hold all the money. They've had chances in the past to make "adjustments" and declined to do so, as noted by this post from Pichu when asked if the prices of fish would be changed.

    It took me ~23 days to hit my first $1 Billion from Deep Sea Fishing back then. 

    As of yesterday, I was making close to $1 Billion a week due to refinements and trying different strategies in fishing:


    (I slacked off on 8/9, tried a strategy that didn't work very well). :)

    I just don't think GGS expected DSS to be that profitable.  They (seemed) happy with it when we were talking about $15-$20 million a day, then people started getting their fleets up to Level 6 Trawlers, and the daily averages were going up.. $25 Million a day.. $50 Million.. $75 Million.. When I broke $100 Million a day, I thought to myself, "Yeah, self, they're gonna nerf this soon".

    So yeah, I was expecting a NERF. I wasn't expecting a complete DEVASTATION. A reduction in availability, a reduction in price, maybe longer fishing times.. But the COMPLETE REMOVAL of making money from DSS? I wasn't prepared for that. (Yeah, I know, contracts may give some money, but I'm expecting something along the lines of Organic Market contracts, $1 Million for 50,000 fish or something). Probably won't even cover my cost in Roys. Not to mention the fact that I've got over $1 Billion invested in Level 6 Trawlers (upgrades cost around $100 Million per trawler).

    Like I said in the other thread, I would have tried other solutions first. I feel extremely dejected over the upcoming nerf, and more than a little anger - although I'd never be vocal about it on a public forum, that doesn't solve anything. :)
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    edited 16.08.2017
    Well isnt that what their job is so why didnt they know  glad they are not working for NASA, guess this is why we get so many bugs.  Sorry when yr greed causes you to act in an unethical manner,  when you selling a game that is soposse to be for fun and enjoyment you need to be able to take your lumps and I know it is a lot to hope for see the error of their ways and improve and fix what is broken.  
    Post edited by Damaria3 (US1) on
  • 24-KL0V3R (US1)24-KL0V3R (US1) US1 Posts: 2,464
    One positive thing that will happen, the gearing up of my boats (I used a calculator to get exactness) for my 14 trawlers will be a breeze.  This used to take me at least 30 minutes to get them all properly geared up (I really did not mind doing this).  But now when the change comes tomorrow, it will be a snap....I will throw the calculator aside, click on a pool and send an empty boat to that pool and let it get whatever it can get, because now quantity and timing will no long matter....as with the regular Organic Market, I take my time filling orders...no big rush...easy!
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    edited 16.08.2017
    @Corvid (GB1)  I feel the same way you do about the "re-balance" of the Dockyard. The developers had all the numbers in front of them when they designed the Dockyard and I'm assuming they can do mathematics.  ;)
    So why then were they surprised by the profits and progress made using those profits? Beats the heck out of me. I find it extremely disappointing that after we've tied up our building slot for so long to get the Dockyard to the point of making nice profits, we now have have to revert back to the same plodding progress as before.  :(
    Honestly, I think the developers vastly underestimated the amount of money that could be made from Deep Sea Fishing.

    what kind of mickey mouse games/developer company doesnt employ/utilise games testers?

    it wasn't hard to quickly find what mattered with regard to making money

    within hours of its introduction all protection was abandoned, soon followed the abandonment of specific fish equipment within days, apart from HW - which was our introduction to the dockyard - hence, the days instead of hours with this feature also

    it took a bit longer to see the pointlessness of fridges and out they went with the crew members that extended time, no need for either

    trawlers were clearly king, while skipjacks were a decent supporting cast until a full fleet of trawlers could be launched - all other boats abandoned asap (apart from one slot for generating cheap FXP if so desired)

    and playing around with max level trawlers soon showed that all that mattered was default capacity, fish per hour (roy) and travel speed (brigitte) and bringing in $200 - 250 million a day was no sweat if you were at your comp (i think my best in one day was $270 million gross - and i never sell shrimp, clams and oysters, they're for bronze mystery boxes) as your trawlers were continually coming and going

    i used to work in the games industry, any decent tester (which arent specialist tech heads with some great acumen, they're simply gamers who grind away and their pay typically isnt much above minimum wage) would have ripped the dockyard to pieces in a day, especially with access to 'enhanced' versions via developers tools/simulations
    Post edited by Corvid (GB1) on
  • artful (US1)artful (US1) US1 Posts: 6,617
    edited 16.08.2017
    @Corvid (GB1) who said "I used to work in the games industry, any decent tester (which arent specialist tech heads with some great acumen, they're simply gamers who grind away and their pay typically isnt much above minimum wage) would have ripped the dockyard to pieces in a day, especially with access to 'enhanced' versions via developers tools/simulations"

    What would they have done with the Village"? LOL!
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    gave it back
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Corvid I think you are my favorite poster right now  love it and so true  they would have give it back. 
  • @Corvid (GB1)  I feel the same way you do about the "re-balance" of the Dockyard. The developers had all the numbers in front of them when they designed the Dockyard and I'm assuming they can do mathematics.  ;)
    Totally agree.

    Does anybody remember Meela, "The Numbers Guy"?


    Why don't you invite him here, to explain to all of us what does it mean "a balanced economy in BF"?
    And why "the direct selling of deep sea fishing products would cause harm to this balance in the long run", while the astronomic costs for the Farm Laboratory (just to name one of the very expensive features of the game) didn't?
    Or any questions about the numbers ...;)
     https://community.goodgamestudios.com/bigfarm/en/discussion/147658/hi-im-meela-the-numbers-guy#latest 




  • I would like to know will there bi such re-balancing in hard work fishing event? It is now the only reason for me to fish at all
    Please don't give them any more ideas @Tonia2 (INT1)

    someone said on another thread, the moral is NEVER give them praise or tell them what you like --> it will be the next nerf target
  • That's me done with this game - it will rebalance my life. 
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
     momrulz (US1) said:
    I would like to know will there bi such re-balancing in hard work fishing event? It is now the only reason for me to fish at all
    Please don't give them any more ideas @Tonia2 (INT1)

    someone said on another thread, the moral is NEVER give them praise or tell them what you like --> it will be the next nerf target
    Isn't is SAD and disgusting that this is all too true. 
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    I'm sorry to disagree but I find you all desperately negative. Earning $50 million a day made the whole of the rest of the game completely pointless, what's the point in running the Shop, only $3 million a day, a waste of time.
    If the dockyard had been implemented like this in the first place we would all have been delighted; $10-20 million a day; wonderful. An interestingly different mechanism, instead of aiming to empty fishing holes asap we are targeting our fishing to complete contracts asap. Very different from the other market where we are really only selling surplus after the other farming needs have been supplied.
    Yes, we have been spoiled; no, I don't wish to give back the $3 billion in my account but this looks like an interestingly different challenge to me. (if I wanted an easy game I'd play tic-tac-toe)
  • Ariel Hsu (INT1)Ariel Hsu (INT1) Posts: 44
    edited 16.08.2017
    I'm sorry to disagree but I find you all desperately negative. Earning $50 million a day made the whole of the rest of the game completely pointless, what's the point in running the Shop, only $3 million a day, a waste of time.
    If the dockyard had been implemented like this in the first place we would all have been delighted; $10-20 million a day; wonderful. An interestingly different mechanism, instead of aiming to empty fishing holes asap we are targeting our fishing to complete contracts asap. Very different from the other market where we are really only selling surplus after the other farming needs have been supplied.
    Yes, we have been spoiled; no, I don't wish to give back the $3 billion in my account but this looks like an interestingly different challenge to me. (if I wanted an easy game I'd play tic-tac-toe)

    This is a problem of working things order.
    Same terrible issue the edge plant penalty. 

    They are doing backward business.

    It is easy for the frugal to become extravagant,but very difficult to reverse the process.

    I've care less when they change the countdown timer of the edge plant penalty. Didn't log in for a while. Till I found the profit from dockyard could cover the useless job center. So I started log in regularly but found their players have reduced in a quite amount recently.

    With this new update, I'll have to say, sorry I don't have  to spend my time and money to get unhappy.



    PS. I actually pretty agree with Corvid's message
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    I'm sorry to disagree but I find you all desperately negative. Earning $50 million a day made the whole of the rest of the game completely pointless, what's the point in running the Shop, only $3 million a day, a waste of time.
    If the dockyard had been implemented like this in the first place we would all have been delighted; $10-20 million a day; wonderful. An interestingly different mechanism, instead of aiming to empty fishing holes asap we are targeting our fishing to complete contracts asap. Very different from the other market where we are really only selling surplus after the other farming needs have been supplied.
    Yes, we have been spoiled; no, I don't wish to give back the $3 billion in my account but this looks like an interestingly different challenge to me. (if I wanted an easy game I'd play tic-tac-toe)
    i understand what you're saying but it's a short sighted view and it's not about difficulty level either - if you want a challenge, i'll give you one - go make a lab up so it can make gold mystery boxes, let's be honest, we all want those, so it's a good challenge

    back to the point tho, without that kind of money coming in there are many areas of the game that are basically no longer viable or if they are, only at starter levels, when in fact they may have 100 levels

    and that just a small example of how the game actually needs something to redress the ridiculous costs involved in a game where the economy is deliberately laden with choke points - and uncle john, that's so we can now pull out our gold and buy a pass

    so if you prefer a game that constantly funnels you into 'go free for gold', that's fine

    i don't, i prefer to earn my dollars than keep paying them gold
  • artful (US1)artful (US1) US1 Posts: 6,617
    edited 17.08.2017
    I'm sorry to disagree but I find you all desperately negative. Earning $50 million a day made the whole of the rest of the game completely pointless, what's the point in running the Shop, only $3 million a day, a waste of time.
    If the dockyard had been implemented like this in the first place we would all have been delighted; $10-20 million a day; wonderful. An interestingly different mechanism, instead of aiming to empty fishing holes asap we are targeting our fishing to complete contracts asap. Very different from the other market where we are really only selling surplus after the other farming needs have been supplied.
    Yes, we have been spoiled; no, I don't wish to give back the $3 billion in my account but this looks like an interestingly different challenge to me. (if I wanted an easy game I'd play tic-tac-toe)
    It wasn't pointless if you're still building your farms.  Some of us were just beginning to earn a couple million through fishing, and that money was helping our other farms.  Not every player has maxed out their options.  This has been a severe blow to many.
    Post edited by artful (US1) on
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 16.08.2017
    I'm sorry to disagree but I find you all desperately negative. Earning $50 million a day made the whole of the rest of the game completely pointless, what's the point in running the Shop, only $3 million a day, a waste of time.
    If the dockyard had been implemented like this in the first place we would all have been delighted; $10-20 million a day; wonderful. An interestingly different mechanism, instead of aiming to empty fishing holes asap we are targeting our fishing to complete contracts asap. Very different from the other market where we are really only selling surplus after the other farming needs have been supplied.
    Yes, we have been spoiled; no, I don't wish to give back the $3 billion in my account but this looks like an interestingly different challenge to me. (if I wanted an easy game I'd play tic-tac-toe)

    Thank you dear John - (I too was desperately looking for a positive sound!) and I fully agree with everything you said here above!
    After all: it's just a game!  :)
    Post edited by Jiesta (NL1) on
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    edited 16.08.2017
    instead of boring easy money, the game is back to working a strategy which is the way it should be...  and no I am not giving back my billions either! LOL

    don't love the change but will work with it.... I still think we should be able  to sell the fish outright as well like all the other produce... even if they reduce the prices...
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    edited 16.08.2017
    if you recall jvd i said they would remove selling the fish completely with the removal of the menus in farm management, and so they have and its not a nerf, it's a complete removal of the point of the fleet

    the last piece of crap we needed was another organic market, the original one is pap, and so is this one

    i effectively have a billion and a half dollars of boats running around catching me budget tins of tuna from the cheapo supermarket
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    yes you did @Corvid (GB1)

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