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On the other hand, I like the new duck coop appearance quite a lot. So kudos on that one.
Sorry too tired of having to have a calculator and spreadsheet for every miniscule thing I do here and when it changes on any given day and i rarely get on this forum... but here is my two cents cause that is all I am worth now *chuckles*
Too tired of support “FRANK” telling me it is a "known" glitch with no ETA for fixing or just fobbing me off when the numbers just don't add up - how hard is it to ADD +2 treasure boxes to inventory with screenshots (duh showing CURRENT inventory) - and then telling me sending screenshots does not "duplicate" or prove the error and sending "video" is better to "show them" – it’s just not required - oh yeah and CIRCLING or drawing an arrow on a screenshot so they can "see" since they can't without is now "editing" so the screenshot is not valid....
I want to relax and be entertained - yes I like some of the competiveness but in the end the massive gold buyers (and cheaters) only "win"
Thankfully I was able to upgrade 2 labs so I could make premium duck feed but was hoping for more -
I have sent GGS a list of things I am "adjusting" in my foreseeable continued game play - too many other games out there and many I own that do not require continued purchases which allow me a multiplayer experience which I love.
I do ROFL at Pichu's statements - the mechanism is severely broken - as well as the "press release" of "adjustments".
I am framing the excuse (also used in regards to the tools when wonder of wonders GGS sold for GOLD - gasp!). I will definitely refer to the excuse "making your *game* [insert: work experience, income, etc. - you get the idea] progression too fast, thus damaging the rewarding feeling *we* (meaning YOU) expected, that always depends on a certain level of challenge".
****Just a quick question: Think GGS employees will consider that reasonable "adjustment" excuse at evaluation time ^^ o.O! ?
AND speaking of definitions GGS should consider that UPGRADE means you actually receive a benefit or improvement from that not a dead space.
up•grade
verb
ˈəpˌɡrād,ˌəpˈɡrād/
1. 1.
raise (something) to a higher standard, in particular IMPROVE (equipment or machinery) by adding or replacing components.
"the cost of upgrading each workstation is around $300"
synonyms: IMPROVE, modernize, update, bring up to date, MAKE BETTER, AMELIORATE, ENHANCE, BENEFIT, BOOST, reform
I asked instead that nogood survey every month a simple 1 question for ll the players on all the servers and publish that openly on the forum.
Lets say this month the question is: Would you like to change the time between the C-C,s. Only awnser by multiplechoise. 1 Yes. 2 No .3 Don,t know/don,t awnser.
They don,t have the guts,courage or however you like to name it,because the results would be very bad for them.
No lets introduce new bugs,new features wich don,t add nothing to the game.
That raft in the coop village needs more nails to fix or upgrade that the Titanic had ribbits.
Now i don,t care anymore for a warning or a Ban from the forum. GGS and their rules seems to work only for the big gold buyers with multiply accounts. The rest of the players they don,t care.
Everybody now knows what GGS for a company is. Your feedback is important for us. Yeah Yeah but they don,t listen to the players. Babylon in the gameworld. The tower is starting to implode
Not going to get into how NAT works here, but most likely if all your neighbors are using the free Muni WiFi, they're all going to have the same IP address. The whole CITY won't, but a building that uses WiFi w/repeaters all connected to a central router, yeah - they would (share the same IP).
I at least got to buy the rest of the plots on my main farm and upgrade my lab and a few other things. And I have a nice stash of money saved. So can't complain here. And there are a few in my co-op that aren't surprised by the change either.
I also can't judge until I see what the new upgrade brings and I will just have to restrategize. As long as I am making more money than before the deep sea fishing even came along I will be happy.
I take this game for what it is and I still love it despite the changes, upgrade, downgrades etc. The pros far out weight the cons for me.
Well not happy, BUT, I can also see that at the rate some were going, there would have been little left to play for if you had "done it all" with the money that was being made.
Got my fun out of it for sure.
I can see from here on, back to the tedious grind, or spend, spend, spend, (gold of course ) to get somewhere.
The game is perfectly balanced as is, with a lot of bugs at times. What makes it unbalanced & upsetting is the GGS chase after the goldplayers.
What keeps the game in steady pace , even if you earn extra $$ (like deep-sea fishing) is the building slot - upgrades slot availability & time it takes to do it (the upgrades can be bypassed with gold, again).
And yet - on temp Events , GGS unbalanced the game, by adding "gold building slot" worth 55k to purchase at the start of the Event (the price diminishes with time of event).
Same as adding Gold wheel of Fortune or adding Wheel of "Misfortune" selling points in last week of WWC event for all who worked for weeks to earn the rank to loose hard earned points due to "fun" buying out from lazy framers.
As far as I can tell - GGS brings out the words of Challenge , stagnation and unbalanced game not at the appropriate times, but at times when it's convenient to them !!!
Deepsea fishing gave a really nice boost to growing the farms, being able to finally afford very expensive upgrades,buy farm expansions and being able to play "sinking" temp Events
"Game loosing it's challenge" - how can you even mention this, after selling points for WWC , what a shame to even use this as a quote !!! you ruin the real challenges, by selling "gold" things, gold points by one spin of a wheel and yet you use "challenge lost" for items & functions in the game which help everybody who uses it and does not require GGS control or gold spending.
What a ton a ton of DUNG !!!
Deepsea fishing helped every level players - the only thing you had to do, was build the ships, learn how to outfit them & finally we got a "gift" from GGS in aiding our farms with steady cash flow.
As far as I recall - the Laboratories were introduced with a tie-in to deepsea fishing, the upgrades being set & adjusted, because the farmers will be earning extra income. Are we expecting the upgrades price-drop for the Labs ? (since we not going to earn lucrative payments from fish anymore)
Finally Matilda's place & Lester's Stash - those prices for upgrades will remain, right.
Which pretty much means - the one good thing we had given in the game ....will be gone and all of us , shall be back to the previous stage, square one of being broke after doing big upgrades !!!
Way to GO GGS - give something nice & take it away !!! this is even better than Grinch for Christmas , lol (sarcastic grin)
NAT (Network Address Translation) allows a single device, such as a router, to act as an agent between the Internet and the computers connected to it. This means that only a single IP address is required to represent the entire group of computers connected to it.
So every computer connected to the Router has a different internal IP address, but the router itself only has 1 *external* IP Address. YOU are the only one that can see the Internal addresses, though. Everyone else on the 'net (including GGS) only sees the single, External IP address.
So if you go to a site like WHAT IS MY IP, it will show you the same address from every device connected to your router - regardless of if it's a phone, a computer, a tablet, your XBox.. Everything connected to that router. The router itself handles the translation between your (internal) network of devices and the (external) Internet.
I've been thinking whether or not to write my opinion and have decided that after sulking it down during the couple of previous mishaps it's time again to be vocal.
Many of us players were just waiting for the day to come when you will decide to correct the deep sea chapter after enrolling it with such high prices and big number of fishes available to catch. And here we have it.
Despite I have an understanding of re-balancing the game, the solution itself is unreasonable. In addition the reasoning provided - aka creating an environment of challenge is b..ls.it. It's not thrilling and it's not fun to have a challenge in trying to save up $ in order to upgrade buildings for incredible high amounts. It's on the opposite very demotivating.
A reasonable fix would be leaving the possibility to directly sell - fish is fish regardless whether it's caught in deep sea or by Oleg. You could have played with the selling price and amount of fish in the sea. But no, it looks it would still create an opportunity to have the pressure of buying gold just a tiny bit lifted.
And despite you are a company and have to create profit - I'm sure the targets are very high - you should not forget the industry you are working in is gaming - and as such the game should be fun. Providing a possibility of having progress by buying gold is OK, I do that from time to time. However the pressure to buy gold is incredibly high since beginning of this year and it crossed the line on a number of occasions already.
In addition - it's no fun to be playing in an environment where you are forced to certain activities and the number of activities is just ridiculous high and doesn't provide us with days when we can just enjoy building a farm and working on it.
I'm sure I'm not the only one feeling almost like a slave. And while it's still my decision what I'm going to play and when, this should be a wake up call for you to understand that players just might decide to leave the game if you continue to walk the path you are on right now. It requires just a slight change in your strategy to make the game more fun again and not hard labor.
Bye for now.