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Update July 20th - Coop League & CC Fixes & New Upgrade Levels - Discussion

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Comments

  • BFDSS (US1)BFDSS (US1) US1 Posts: 75
    I have trouble farming inbetween all clutter on my screen


    I agree. When there are two rows of the big round ad buttons, that's just too much screen taken up. Can't see the things you need to click on.
  • Artmaker (GB1)Artmaker (GB1) GB1 Posts: 1,495
    Well I know suggestions fall on deaf ears, but I do keep trying.

    1.  Why can't they simply pile up ALL the icons across the top of the screen into ONE.  WIth a drop down list anyone can visit when they want to and not have this covering up part of the playing area?

    IN fact, all the junk that blasts up in my face right after I log in could also go into ONE spot. Let ME open it when I'm ready.  Right now graphics aren't even loaded and I'm just clicking the X button to get the garbage off my screen.  Kinda pointless to have it isn't it?

    Could do the same with this big international event thing.  STOP blasting prize after prize I didn't even do anything to win in the way of the game.  ONE little icon, out of the way, kinda like your inventory box.  Or hey, just pile them up IN the inventory box just like the prizes you might win off the wheel.   Let ME look when I'm ready.   Not stop playing to click the thing out of the way.

    All the above would sure clear up some space and might even let the game run smoother.

    2.  LOSE the stupid clock.  It's done nothing but confuse people.  Hoovering over any given thing and having a "this starts in XXX hours" would be fine.  Kinda like the ship.  Shows when it's coming back and so forth.
    Who cares what time the server is on?  We all can figure it out.

    3.  Lag… yea well,
    greed = too much stuff = lag    
    I fear this will only get worse.
    Already today I had to quit and reboot right in the middle of a corn mission.   Lost minutes there.
    Forum didn't want to load either.   (And sometimes it can't recognize me at all. Making contacting a mod impossible.  Which was supports answer to forum log in issues, contact a mod.  WHICH YOU HAVE TO BE LOGGED IN TO DO!)  

    4.  IN GAME INSTRUCTIONS!!!!!! 
    Been asking for this forever.   It could be so simple.  Crazybigfarm has already put together tons of really long, detailed pages.   Why can't the " i " by any given thing, pull up a window, with a link to the specific page that opens in a new window.
    It would not take game resources to do that.  Sure beats hunting and fishing through forum threads. 
    GG wants money right?   TONS of so called "prizes" now I don't know what they are or what they do so why would I want them at all?  Stuff I don't understand how to work?   I tend to just ignore it, NOT spend on it.
    (Then again, until such time as they grow a brain and actually put on some kind of gold lock I won't be spending no matter what prizes they have.  I spent on Galaxy, they killed that game off, and I haven't really missed it. So if they can't make my money safe?  I'm not putting any on here.) 
  • artistree (US1)artistree (US1) US1 Posts: 105
    I understand booster issue..did not like leaving and coming back into coop at beginning of champ.  BUT....even if U join a coop after start of boosters..Your points count in Champ but boosters will not until next activation.  

    Some have, as I did, confused Cooperative League with Coop Champ.....Cooperative league is actually village league.  
    If member joins coop after Village League has started their harvest will NOT count....only problem is...if another challenge is started their harvests will not count in that League challenge as well even though they were a member at the start of the second League challenge.   BUG BUG BUG...yet not fixed but reported

    GGS needs to use the same language with update as it does in game...I see everyone misunderstood Cooperative League to be Coop champ.  Do U test ur changes or just make them?  Why change of language?
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    @artistree (US1) yep, I figured that out pretty quickly that cooperative league = village league... and yes, this is a real problem that coops are penalized having new members join and their harvests do not count :(  I have brought this up before!

    BTW, love your work... checked out your site and it is beautiful :)
  • With the introduction of new levels for certain buildings they have change the levels that the Architect is needed.

    For example the Architect was needed previously on levels 6 & 7 on the fancy house, now it seems the Architect is needed for level 7 & 8 only and not level 6. This seems to disadvantage existing players who will be required to use the Architect for a 3rd time. Now the cost of the building will be the same for both old and new players but as the Architect shows up only briefly I will be required skip with gold for a 3rd time.

    Why not make the Architect a requirement for level 6, 7 & 8 to make the conditions the same for everyone?


  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    I am confused as I have no level 8 house available,  exactly what was given a new level?
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    edited 30.07.2017
    I am confused as I have no level 8 house available,  exactly what was given a new level?
    The "Fancy" house - the one only purchaseable by gold (the ones with the blue roof).

    They now go up to level 8.



    It gives +10 workers an only -30 unhappyniess over the (old) Level 7 Fancy House at an additional cost of 29,000 gold.
  • mia111 (GB1)mia111 (GB1) GB1 Posts: 741
    edited 30.07.2017
    With the introduction of new levels for certain buildings they have change the levels that the Architect is needed.

    For example the Architect was needed previously on levels 6 & 7 on the fancy house, now it seems the Architect is needed for level 7 & 8 only and not level 6. This seems to disadvantage existing players who will be required to use the Architect for a 3rd time. Now the cost of the building will be the same for both old and new players but as the Architect shows up only briefly I will be required skip with gold for a 3rd time.

    Why not make the Architect a requirement for level 6, 7 & 8 to make the conditions the same for everyone?


    Before there was only level to upgrade with architect for all buildings. Then they introduced a new level for all buildings (buildings with flags). At that time both levels needed the architect. After a while they introduced an extra level again for all buildings (without flags) and they removed the architect need from the level previous to the flags one, so that 2 levels per building would need the architect instead of 3. They seem to have done the same thing with the new levels in this update. I think having 2 levels per building that need the architect is plenty so I'm glad they took that decision. The game evolves and changes and you cannot expect things to stay the same. If they were to stay the same, then levels 5, 6, 7 and 8 would need the architect. No thank you. There is plenty things the architect is needed for.

    I am confused as I have no level 8 house available,  exactly what was given a new level?
    Only buildings the following buildings got a new level: "New building levels for: fertile field; spacious barn; fancy house; friendship meadow;  the grand farm house & all 3 nurseries."
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Well this is very happy news  thank you for helping out @Southern (US1) and @mia111 (GB1), thought I had checked both  but those japanese skins fooled me.  The cost of upgrade is a bit outrageous but sigh will bite for sure eventually.
  • With the introduction of new levels for certain buildings they have change the levels that the Architect is needed.

    For example the Architect was needed previously on levels 6 & 7 on the fancy house, now it seems the Architect is needed for level 7 & 8 only and not level 6. This seems to disadvantage existing players who will be required to use the Architect for a 3rd time. Now the cost of the building will be the same for both old and new players but as the Architect shows up only briefly I will be required skip with gold for a 3rd time.

    Why not make the Architect a requirement for level 6, 7 & 8 to make the conditions the same for everyone?


    Before there was only level to upgrade with architect for all buildings. Then they introduced a new level for all buildings (buildings with flags). At that time both levels needed the architect. After a while they introduced an extra level again for all buildings (without flags) and they removed the architect need from the level previous to the flags one, so that 2 levels per building would need the architect instead of 3. They seem to have done the same thing with the new levels in this update. I think having 2 levels per building that need the architect is plenty so I'm glad they took that decision. The game evolves and changes and you cannot expect things to stay the same. If they were to stay the same, then levels 5, 6, 7 and 8 would need the architect. No thank you. There is plenty things the architect is needed for.

    I am confused as I have no level 8 house available,  exactly what was given a new level?
    Only buildings the following buildings got a new level: "New building levels for: fertile field; spacious barn; fancy house; friendship meadow;  the grand farm house & all 3 nurseries."
    No thank you indeed, but this is my point, myself as a 3 year+ player and others, maybe including yourself, we don't get to say "No thank you" I've already used the Architect 2 or 3 times to get to level 7 (fancy house) and now have to use him again if I want upgrade level 8. 

    GGS are a business, I get that, they have costs to cover, but as they "evolve" the game (shift the goal posts) it kind of locks in players to do they upgrade. Example If I joined BigFarm tomorrow I would know that a Fancy house has 8 levels and I could choose to commit to buying or not, but I've made a commitment under the old rules. I have 12 fancy house over 3 farms, to upgrade that's 29,000 gold per house or 348,000. That's roughly $348AUD I would need to spend. This is after only a game after all, there is no return on investment for the money I spend.

    GGS pricing has always been expensive, but I feel more so now than when I started playing. When GGS went from 25 to 36 lots of land, I ploughed in my fertile farms as I had plenty of room for normal fields, now I understand this is a different situation, gold houses and fields are being offered more capacity, but maybe its something that I don't need.


  • sdstc (TR1)sdstc (TR1) TR1 Posts: 214
    there should be an option for non-expert coop's. they asking for a permission about "coop challange launch authority". anyone in coop can begin challange
  • artistree (US1)artistree (US1) US1 Posts: 105
    I don't seem to be getting my WWC coins.  Do not see anything discussing and error.  Is there one or??
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