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Welcome to the forum
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I need a whopping 30k more clovers for just one increase in happiness value . I got 53 value at 48k and for 54 i need to collect 32k more and its going to just keep on increasing
Please try to change these numbers atleast for next year St Patrick event
For the themed events like Asia, these collectible drops are definitely the hardest part. We have an idea for improving these events (which would include changing these drops) but no plan to change them in the near future, sorry.
The 53-54 point was indeed where the happiness became way more dificult. It was the point higher level players should've reached quite easily and thus got a deco comparable to the Snowman (likely with some village happiness on top). Going past that point was aimed mostly at those who wanted to compete for the ranking rewards as a bonus to their ranking reward.
Hi Pietral,
It's actually kinda both of the things you mentioned Having an image of an average farm is useful for completely new parts of the game, where there is no data to use yet. When there is data, I use it both to know how the farms look like (production possibilities) and how much players actually produce on them (realized production). The former is important to making sure the event isn't too hard for an average player and the latter is key to not being surprised over how much more players who like to skip do actually produce Then, based on what the team goals for the events are (do we want to push players, make it more relaxed etc.), I set the amounts needed for rewards.
http://crazybigfarm.tk/events/themed/Fairy_Tale_Time.htm
My understanding was that special seeds were more likely to generate drops, not less likely (regardless of amount dropped). I believe Yarnacle recently gave a hint that stated that too.
If I can plant ten fields of corn and in ten minutes have more fireflies than I can get in thirty minutes with ten fields of roses what is the benefit to planting roses? It doesn't make sense.