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SUGGESTION: Deep Sea Fishing danger should be better - ship damage etc possible
Let me start by saying I love the new Deep Sea Fishing addition.
However, there are some a couple of ideas which I feel are underdeveloped. In this thread, I want to address the danger aspect.
Currently there is no real motive to use boat slots to protect from any danger. If disaster happens to strike, there is a one-off penalty and it appears to be a loss of a small proportion of fish, not enough to be concerned about. So here is what I propose.
When disaster strikes, depending of the type of disaster, it causes various types of damage plus a loss of boat hit points. Each boat level would have certain number of hit points. If all the hit points of a boat level are destroyed, the boat drops a level. When a boat returns to the dock, repairs can be made there which, of course, uses the construction slot. It is always cheaper to repair a damaged boat than to have to have to fully upgrade again.
For instance, let's take the example of a level 6 trawler. To upgrade from level 5 to 6 is just over 50M. Let's say each level of the trawler has 5 hit points (this might vary depending on boat type, perhaps the smaller boats could have the advantage of more hit points). If a level 6 trawler comes back with less than a full 5 hit points damage, it might only cost 50% less to repair than a full upgrade, so each hit point may only cost 5M to repair so you may not want to delay repairs. These are only proposed figures BTW.
If a level 1 boats lost all its hit points, the boat would sink.
In addition to losing hit points, there could also be damage based on the type of disaster. Here are my suggestions.
- Storms - 2 hit points of damage
- Sharks - A loss of ALL fish, the sharks eat them up, waste of a trip but no hit point damage
- Whirlwinds - Fishing time cut by 50% (permanent until repaired) plus 1 hit point damage
- Icebergs - Loss of 1 work/cargo slot plus 1 hit point damage
- Octopuses - Those nuisance arms cause 50% damage to engine slowing speed down (permanent until repaired) plus 1 hit point damage
You can continue to use boats without making repairs but any further damage is accumulated. For instance, if the engine is further damaged by an octopus attack, causing another 50% damage, the engine now only runs at 25% efficiency.
When a boat loses a level, hit points are restored to maximum at the lower level but other damage remains. The hit points and other damage are repaired separately. For instance, the damaged worker slots could have an "X" through them but a little repair icon and so on. Everything takes time and money and the construction slot to repair.
To make things more interesting, I would also like to see more variety to the percentages for each type of danger. Currently they are all the same. If it says 21% danger for one, then it is the same for all at present. I would like to see something like 12% danger for storms, 7% for sharks, 26% whirlwinds and so on, different and random each time. Then we have to calculate some real strategy. Do I risk damage to the boat or loss of fish, or not chance it. Which danger is more important to protect?
Comments
let's nuke the fields and send hurricanes into the sheds while were at it and have gangs of brats raiding the orchards
I was thinking more along the lines: if an unprotected incident were to occur, then the boat would require a "repair time" before it was able to leave the dock again, similar to when you get pranked and have to repair it.
I like this as a simpler solution. Right now, there isn't enough punishment/incentive to protect the boat which is my main point. I'd still the disaster percentages for each one to be different per hole, and also for there to be different effects depending on the disaster otherwise they're all much the same.
Completely agree with JVD: no thank you!
That doesn't leave very many fish and you may as well just remove that step and make an option to buy coverage for a certain amount of money. It takes long enough to load these boats as it is now.
Good money but it does take up time as your fleet grows.
Wow.... As if GGs doesn't snuff us out of enough, you want to ADD things they take away??
PLEASE DISREGARD THE ENTIRE POST BY THE LOVELY PERSON WHO STARTED THIS THREAD!!! THANK YOU!!! The Deepsea fishing is just FINE the way it is! FIX THE BUGS THAT AREN'T FINE FIRST!
My suggestion is that the disaster protection items can be changed so that it works for specific boats and more effective protection on the right boat. Protection items designed for higher level boats such as trawler get protection from more types of disaster than items designed for lower level boats such as motorboat.
1st slot would be $2M or gold
2nd $5M or gold
3rd $15M or gold
4th $25M or gold
5th $50M or gold
These figures are just suggestions on what could be, it is also another chance for gold use and cost would be per boat
. @WascallyWabbit
Let's fix what is broken in the game before you make it cost us more for something that is already a good thing! IMHO
I love the new fishing as well. But I will never use the protection as it is not viable and most I have spoken to never use it as well. The only way to use protection is to give them their own slots.
You would not have to buy the slots if you don't want them, they would be optional upgrades for each boat
I would like to see an icon in the boat description.
After you name the boat it is hard to know what type of boat it is.
I know I should be able to remember what boat I clicked on, but when you are going flat out it is hard to remember everything. Especially if you have memory like a sieve , like me , thanx
until you visually recall their types, you can check here if you're in any doubt as to what type of boat you're looking at
http://crazybigfarm.tk/farm/dockyard/dockyard.htm
What next?
If we get hit by a bomb we are dead and have to stop playing?
Seriously, the game costs enough money already, and as a pensioner I have to decide which part of the game I want to play at any given time. If I need any more gold I might need to nuke myself.
This far I agreed with him. I see the problem being that the risk of each danger is always the same. One can't lose 5 slots to protections but there is no reason to choose one of them over the others. If the risk each of the 5 dangers was randomised seperately one would have a choice of what level of risk one wished to accept balanced against how many slots one wished to use up.
It seems to me that people are apologizing for having a healthy profit and wish to be hit with some kind of E-disaster to curtail the shameful cash flow
It would be much easier to introduce a fuel charge, which is a very real expense in the shipping business. The longer the distance, the bigger the boat, the heavier the cargo, and the more costly the fuel
If we go on imagining disasters, then maybe we should ask for rain that destroys wheat just prior to harvest. And why not, pests and parasites that make our fruit impossible to sell. How about closing down the green house for disinfection, a penalty payment issued by the FDA for water contamination, and so on and so forth
But these programmers are not really interested in developing a farming game anymore, or there would be no issue of "too high profits". Profit could simply be used to buy a very expensive new item (or new set of items)
But none of the above seems good enough as a solution: we will have to take our hands off farm cash to fill our pockets with tokens. Yes tokens, in the eyes of these programmers tokens are the newest farming technology LOL
It would be much easier to introduce a fuel charge, which is a very real expense in the shipping business. The longer the distance, the bigger the boat, the heavier the cargo, and the more costly the fuel
But these programmers are not really interested in developing a farming game anymore, or there would be no issue of "too high profits". Profit could simply be used to buy a very expensive new item (or new set of items) as said by @PCA (GB1)
We are already being charged to add the people freezers protection ect and now you want to add a fuel charge GEEZ. I have not seen one thing written by programmers that say they have an issue with "too high of profits" all that was said was they were bringing out a fish market, While there are a lot of people here expecting the worst am going to wait till something official is written before i get bent out of shape. That being said i sold off all but 1000 of each my fish cause when pichu did not refute the changing of prices it does seem like something stinkier than fish is coming.