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Update June 8th - Job Center, Deep Sea Changes & More! - Discussion

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Comments

  • Spurgiukas (INT1)Spurgiukas (INT1) INT1 Posts: 235
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    Could someone pls tell me where the Job Centre is supposed to be?  Not seeing it :/

    J
    In the village, bottom left of the central circle of buildings, just a construction site atm  :¬)
  • jay53 (AU1)jay53 (AU1) AU1 Posts: 151
    edited 08.06.2017
    Thank you @Spurgiukas (INT1) and  @Uncle John (GB1)!  ;)

    j

  • jules314 (US1)jules314 (US1) US1 Posts: 399
    So it looks like the way the Penalty Period works has completely changed.

    Would some developer please explain how it's supposed to work now?

    It used to begin when the regular crop was ready to harvest.   It used to last a time equal to the time the edge plants had been growing on the regular crop.  It used to run down twice as fast if you did not harvest the underlying regular crop.  

    Now it does not do those things and I have four fields totally useless for the day since they were planted with long-growing edge plants when the "update" took place and the penalty period rules changed.  You can see why I'm not willing to waste another field experimenting to find out what the new penalty period rules are.
    Now you need to plan to planting your edge plants strategically, because the penalty time does not wear out until you plant any seeds to reduce and eliminating penalty time. In addition, the number of clay, rocks, and wet sand are time-dependent, preferably to see how the job center's specialist work
    This is a terrible update, if intentional. I don't have time in my busy life to plan out harvesting with penalty times that count down after I harvest the first batch of edge crops. I barely have time to play Big Farm and the way it was was JUST FINE. Please tell us this is a bug and return it to the way it was. IT IS NOT ok if this is the way it will be, even if you reduced it to 60% to "help us" deal with the changes.
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    Question:

    Does anyone know (for certain) whether building & using the Job Centre will make our Fields work as they did prior to the update? Where the time counts down regardless of whether you have something planted (or not)?

    If so, I'll reserve judgement until after I see how that aspect works.
  • Here (icon is because there is  ready to build - earlier there was no icon):

  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 08.06.2017
    This issue with the timer on the cooldown/penalty for edge plants needs to be fixed very, very soon.  I have some members saying that they simply do not want to plant them anymore.  This would make upgrading and using the village a non-starter, so this needs to get fixed soon.
    Same here. In my coop several people do not want to plant edge plans any longer... Was this an intentional or unintentional change? If intentional, where was this announced? If unintentional, please fix it asap.
    It does not matter if it was intentional or not.  It must be changed.  Before, you could plant 4 hours of special cabbage and the penalty would start counting down at the end of the 4 hours.  Therefore, you could come back in 8 hours and your penalty would be done and you could harvest that cabbage and go about using your fields.  Now that penalty does not even start until you plant something else.  This is the part that must be changed.  I want to make sure that we are very clear with GGS about that.

    Example.....You are at work.  You check your farm at lunchtime.  You think to yourself..."I can plant special cabbage with edge plants, and then tonight when I log on from home, my fields will be ready for me to use and past their penalty phase"......Before, this was a logical way to farm.  This requirement that you plant something else, in order to start the penalty, is a huge problem for people who farm around schedules.  This must be fixed.  I do not personally care much about the 60 vs 70 percent debate.  This is a far bigger problem.  Please fix this before the weekend.
  •   The edge plant penalties have changed to unplayable levels. It seriously penalizes low level players to the point that they cannot afford to contribute to the necessary donations required for building the Job Center.

      This puts the higher level players in the co-op in a position to suffer extreme hindrance to their farms in order to build the Job Center. The other alternative, which is the one that my co-op and I will be taking, is to abandon the Co-op Village altogether until the penalties return to the former application at the very least.

      The former penalties were unnecessarily oppressive to Village development. Oppressive due to the only financially efficient way to avoid the penalties was to plant edge plants on long running crops such as wheat, lambs lettuce and aloe then log out for 12 hours. Now that has also been eliminated as a strategy.

      The previous penalty aspect was, in and of itself, counter-productive to the game more so than to the gamer. Anything that encourages a player to log out of the game is self destructive to the gaming company. That puts the gamer in a position to decide that they have better things to do with their time. Which contributes to their reluctance to log in to play another day. In other words, players are logging out and failing to return.

      These new penalties are so oppressive that if they are not corrected expeditiously, BF will immediately experience player attrition at unprecedented rates.

        You had such great potential with the Village. However, you destroyed all of that with oppressive penalties on producing the necessary resources to develop and operate the Village. Add in the Happiness penalties and you get a Village production economic system that only the farmers that earn large amounts of Farm Dollars can contribute to Village Production. You are establishing a precedent to new farmers that encourages them to ignore the Co-op Village altogether.

    Eliminating the penalties altogether would stimulate growth of the Co-op Village aspect of the game. Couple that with either eliminating the Happiness requirement in the Village. Or allowing us to earn and/or buy and build decos in the same manner that we build and upgrade everything else in the Village would pique the interest of players of all levels. As well as their participation in Village development.

    Then the Job Center could be used to boost the amount of rocks, sand and clay that one could obtain. Rather than reducing the oppressive penalties that are debilitating to low level farmers. Once again, the penalties are damaging to the gaming company. Encouraging any player to log out is self-destructive to the company. Providing the gamers with opportunities that create the desire to stay logged in is beneficial to the company.

    From the beginning of the Co-op Village, low level players have been penalized so severely due to Happiness and edge plant penalties that they are locked out of participation in Village development. The more I upgrade our Co-op Village, the less the low level players in the co-op can participate due to severe Happiness penalties that none of us have the means to overcome. I am not going to sacrifice valuable space on my Main Farm to accommodate Happiness levels in the Village. I certainly will not encourage my Deputies and Co-op Members to do so.

    The only aspect of the Co-op Village that keeps the entire concept from being a total flop is the Village Competition. We will continue with that. However we are abandoning Village development, including edge plant production, until these matters are resolved and a system that is friendly to players of all levels is established.
      
  • Prince13 (INT1)Prince13 (INT1) INT1 Posts: 87
    edited 08.06.2017

    the hot fix that was just launched few minutes ago did remove the dead pool areas

    hope it will last this way


    i take that back

    when i send a boat to a new location , then the location disappears , and the boat seems hanging on water

    though a lot of fish is still supposed to be there

    Post edited by Prince13 (INT1) on
  • Rusty Farmer (AU1)Rusty Farmer (AU1) AU1 Posts: 1,705

    My understanding is it isn't a bug. It was faulty before when it counted down the penalty immediately after the harvest was ready. What kind of a penalty is it otherwise? Sorry about your work schedule etc but it was designed to be a proper penalty. Don't forget that while the penalty is on we can harvest the by-products by planting smaller timed seeds. eg: after edge plants on cabbage, we can plant 45 minutes of wildflowers an get more by-products (eg clay) every two minutes. As it was before we had less time to get more by-products because the penalty countdown was continuous. Now we know we are going to get full by-product value. :)

    Suggestion re boats - great that we now see the icon of the boat type on the crew & equipment - could we also see the icon of the boat type we are loading on the right hand side under the slots please. "Some" people ** AHEM ** forget which boat they've just picked to load and it would make it even easier to match. Can we also see the boat icons where we buy the equipment and crew please? Even better can we see another icon for the crew type as well? What order are they shown in we are loading the boat? It seems a little inconsistent and confusing. Be good if each boat type stuff was grouped together.

    Prediction: Now that we have a nursery for the flower farm and collectables coming from the meadows, I strongly suspect this is preparation for more coop projects, which will include harvests from the flower farm.

  • Lylu (INT1)Lylu (INT1) INT1 Posts: 448
    @Rusty Farmer (AU1) - How did you come the understanding that the new edge penalty isn't a bug?  Or more appropriately stated, is now working as intended and was bugged before.   Do you have a source for that information or are you just surmising it from your opinion that it wasn't much of a penalty before?  
  • Of course it WAS penalty earlier - if not,  people would be plant  edge plants  ALL DAY with normal crops.  And they usually didn't.  After update  penalty  was made crippling punishment.  Much of my BF-friends  was declared they are  end  with edge plants.  This update is generally great WITH EXCEPTION of  this specific part of it, which  is just  village-killer...
  • Seeker1 (US1)Seeker1 (US1) US1 Posts: 571
    A lot going on with this update, busy-busy. :)

    Thanks for the improved TOOLTIPS on the fishing boats. ;)

    Im not sure Im liking the change with the "stop-n-go timer" on the edge plant penalty times.
    Is this how its suppose to be now? or an error? :(
  • Lylu (INT1)Lylu (INT1) INT1 Posts: 448
    Has any CoOp completed the build the Job Center yet?  Do we know how much negative Village Happiness comes with level 1?
  • Pichu said:
    ashim (IN1) schrieb:
    after the update , the fish pond is not gone till now  and the waterfall event gone .
    We are already swimming to the fish locations and trying to find out whats wrong :)
    I'm sorry to tell you that the second hotfix today didn't work either for this stubborn one. This fishing location is empty and not vanishing for over a week now :( All the other locations work just fine. Can't you make it disappear? (shouting, screaming.... everything is allowed) :D 



    @Pichu Yesssssss!!! Thank you! The three strikes law works. It's vanished :D:D:D Pfeeewwww
  • I want to hear from one of those green text people whether or not the "stop-n-go timer" on edge plants is intentional or not. 

    Information on what the last 2 hotfixes were for would be appreciated also.
  • Carnivor89 (PL1)Carnivor89 (PL1) Posts: 180
    edited 08.06.2017
    After latest  hotfix, fishing location  is resetting when  even single boat is  sent...  If  I send  any boat to fishing pool,  then after  change view (another farm and go back to dockyard)  there is reset of this fishing loaction. Same if I try to send another boat without change of view: in this case there is error  and location is resetting after "ok".


    I'm wondering if this sent boats will back with fish, or empty...
  • After latest hot fix, I got what you see in the image. And yes, I've changed to another farm and back ... still the same.
  • Seeker1 (US1)Seeker1 (US1) US1 Posts: 571
    After latest hot fix, I got what you see in the image. And yes, I've changed to another farm and back ... still the same.
    Yep, Im getting misaligned boats too!!!
  • debj (GB1)debj (GB1) GB1 Posts: 157
    so, bearing in mind I do not know yet how the job centre works and what effect it may have on the edge crops penalty ... (I can only hope it will help the situation)

    this change really really makes it difficult to grow edge crops at any time. Regardless of everything that is going on, the coop I am in normally plants edge crops overnight or when at work, therefore when we come back we can harvest normally for other projects as the penalty had ended by the time we got back. This enabled us to still participate in village league, weekly events, hard work event and the coop projects most of which needed the fields/gardens/meadows. It didn't really matter about the by products being at a lower rate because the edge crops were profitable to be sold in themselves when grown along the longer production crops (except cotton).

    Now the problem is, if I understand it right, if I plant an edge crop on a 6 hour growing plant in the morning and then come back in the evening from work giving me a maximum of 4 hours play time, I would still not have used up the penalty to the main crop thus affecting harvest size for the whole active playing time plus overnight as the penalty time would not have ended before I go to bed. That is not feasible and in effect will bring the village construction to an almost standstill. Especially as the only crops that are profitable to sell on shorter production are bamboo, spruce & willow. The consequences of this plan are wide ranging and appear just not well thought out :(

    I do welcome the flower farm nursery, has long been needed.
  • After latest hot fix, I got what you see in the image. And yes, I've changed to another farm and back ... still the same.
    Yep, Im getting misaligned boats too!!!
    yep same here  
  • woodenskull (US1)woodenskull (US1) US1 Posts: 158
    edited 03.07.2017
      
    Post edited by woodenskull (US1) on
  • I am having tons of issues with the new "hotfix" to the Deep Sea fishing and dockyard.  I noticed this morning that there were times on each spot.  Ok that was fine.  But after the hotfix, I send one boat then the fishing spot totally disappears, even with over 23 hours left to fish and fish still in the spot!,  I send a boat to fish, and the spot disappears and I find the boat at another spot not previously there!!.  For example I sent a Trawler to fish for lobster on a new location never fished, the spot vanishes with close to 24 hours left to fish and I find my Trawler at a spot with krill and clams!  Now why would I waste a Trawler on Krill and clams, not to mention, protection on a boat for a fishing spot that needs 0% protection!!  What a disappointment.
  • this update is just a mess issues with  dock yard 
    changes to  edge crops that no one was told about even if  this is how it was meant to be from the start someone could have  warned us of the changes.
    job centre  hmmm  well sorry but  wont be using people to look after my  damaged fields cos i wont have any work for them to do, im stopping planting edge plants.
    as for the  horse meadow i sent a level 40 there sent it around the ring 25 times and i ended up with a crappy level 44 foal  WHAT A TOTAL WASTE OF TIME. wont be using that again in a hurry i can breed better horses in my own stables, at a fraction of the cost

    also worked out the cost  of making a bronze box  in the lab for a co-op member just the oyster,clam and shrimp chum comes to around 3.4 million dollars in value i didnt bother to work out the costs in catching them and making the chum i lost interest 

    all in all the update  has been a mess as per usual  ;)

    ps i do like that added icons telling me what fish are on my boats and the little boats on the equipment 
    if thats any  consolation 


  • The icons were the only consolation...  ROTFL
  • jay53 (AU1)jay53 (AU1) AU1 Posts: 151
    edited 08.06.2017
    After latest  hotfix, fishing location  is resetting when  even single boat is  sent... 

    Oh dear, me too.... :(

    EDIT: Just had 2 boats come in from a 'disappearing' fishing hole: They got their full load of fishes
  • woodenskull (US1)woodenskull (US1) US1 Posts: 158
    edited 03.07.2017
     
    Post edited by woodenskull (US1) on
  • JVD (US1)JVD (US1) US1 Posts: 2,784
    yep, brought all my boats in... then sent one out, tried to send another to same hole  and got an error message said ok, and the fishing hole is gone LOL

    musical fishing holes!! this is not a good fix :(
  • edited 08.06.2017
    ggs might as well  send a compo package out before they  do updates save time ;)

    on thing on my mind  doesnt anyone at ggs actually test these before they are released?
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