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Simple, Basic Guide and Tips for Fishing with new dockyard boats/ships. * Sorry the dream ended *

1311

Comments

  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    Notice worthy of mention:

    Most of guide was fixed but some parts of the guide still needs major revision and re-writing after yesterday's unannounced changes in the fishing system by ggs, so for now at least i suggest to Ignore the "fishing for lazy ppl" section, until I get time to hopefully fix the guide tomorrow.

    ----------------------
    Changes so far:

    1- Majorly increased the quality of the text, fixed some grammar errors and tried to make it easier to understand.
    2- Previous Tip No.7 was removed due to the recent change made in fishing system by ggs.
    3- Some Tips that had incorrect information(mainly Tip No.4), due to the recent change made in fishing system by ggs, was edited and fixed.

    THANK YOU Griff Bloemen Smileys Smileys en emoticons for all your efforts, time and energy to make it understandable and keep things understandable to us!
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    If specific fish equipment is not used, the catching speed is only 25% as effective, 
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 01.06.2017
    If specific fish equipment is not used, the catching speed is only 25% as effective, 
    is this a new change also? I caught alot of fish without using any special equipment today and results was ok.
    maybe it is the opposite? like 25% more effective with specific tools? if yes please post screenshots for your claim. I will send some boats to test in the meantime too.

    P.S. I just sent out a Skipjack with 3 Nancy and 3 Freezer and 1 Victor( 3.5 hours fishing time, 29 fish/hour, 97 capacity), without using any "specific fish equipment" to a lobster pool and 97 Lobster decreased from the pool, equal to my skipjack's capacity, so what you claimed is proven wrong.

    P.S. 2, Just sent out a Motorboat with Herring Specific equipment to a Tuna and herring pool, the result was no different from "without using the specific equipment", so the above posted claim by dchen1 is proven wrong again. will try to do few more tests though.
    Post edited by Griffith (INT1) on
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    N/M

    {Edit: I think it was bugged before, now it's fixed.  Because you're only fishing for 1 hour and you can catch 21 fish per hour, so you're getting 7/7/7. I bet if you fished for 3 hours you'd get the 21/21/21 you'd expect}.
    wish i had read this far into the thread before i tested it, was just about to post that the whole theory was bumpkin :D

    now have a wasted skipjack 6 on the high seas twiddling its thumbs, hauling in very little lol ah well, live and learn i guess
  • N/M

    {Edit: I think it was bugged before, now it's fixed.  Because you're only fishing for 1 hour and you can catch 21 fish per hour, so you're getting 7/7/7. I bet if you fished for 3 hours you'd get the 21/21/21 you'd expect}.
    wish i had read this far into the thread before i tested it, was just about to post that the whole theory was bumpkin :D

    now have a wasted skipjack 6 on the high seas twiddling its thumbs, hauling in very little lol ah well, live and learn i guess
    well it's basically ggs's fault for not even mentioning that they are secretly changing the fishing system during the hotfix. I also knew about this change a bit late too yesterday (since i was mostly away from computer) and only after some other players cooperated and posted here about it first then i noticed it too. also clam price has changed and become a bit better, but still oyster, clam, shrimp pools are awful imo.
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    edited 01.06.2017
    With level 6 norfolk wherry at the cod, salmon, swordfish area, I get 120 fish with specific fish equipment, only get 10 of each fish without specific fish equipment.  
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 01.06.2017
    With level 6 norfolk wherry at the cod, salmon, swordfish area, I get 120 fish with specific fish equipment, only get 10 of each fish without specific fish equipment.  
    you probably have mis-calculated or sent wrong ship maybe (or read P.S.), so far as i know and tested even 2 minutes ago too with more than 5-6 boats too, not using specific fish equipment has no effect on normal fish/hour catch rate.
    if that happened again to you, screenshot it and post here so we can further investigate it.

    P.S. if you haven't heard about the recent change(after yesterday's hotfix) in the fishing system btw yet I suggest you to re-read Tip No.3 in the main guide. catching 120 fish from cod/salmon/swordfish pools, with norfolk wherry level 6 is not possible anymore unless you use "fishing time" crew, while it was an easy job before yesterday's hotfix with just few "James" and some Thermic boxes. so maybe one of your ships that brought 120 was sent before yesterday's hotfix, and the new one that you sent and brought low results was from today or anytime after the recent change. cause if that be the case, it's only natural that you go 1/3 efficiency.
  • Tonia2 (INT1)Tonia2 (INT1) INT1 Posts: 45
    A little help please. Member of my coop does not have any tuna to hunt all this week. Is that normal and can she do anything to get tuna back?
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 01.06.2017
    A little help please. Member of my coop does not have any tuna to hunt all this week. Is that normal and can she do anything to get tuna back?
    it is not normal, but it is possible still.
    best thing she can do is empty other pools from fish, and hope for a Tuna one to appear. easiest pool to "empty" is "oyster,clam,shrimp" pools, they are not much profitable but they can be caught fast and so one can easily empty them so a new pool appear instead of them.
    (it may not be easy to empty pools from fish at first, but once one have enough norfolk/skipjack/trawler, or even upgraded runabout and motorboat, it is not really that hard anymore, and btw unless your member needs Tuna for anything specific(which idk what that even can be atm) "Lobsters" and "swordfish, cod, salmon" pools are actually better than "Tuna and herring" pools anyway, so Tuna and herring pools not appearing is not really a big deal (unless for some certain purposes like Fishing Hardworker event or such, which are not currently running anyway))
    If the problem persisted for few more days though, I suggest contacting support.
  • Tonia2 (INT1)Tonia2 (INT1) INT1 Posts: 45
    thank you!
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    edited 02.06.2017
    maybe of interest to some

    due to messing up on my times sending a boat (mixed up the travel time between two spots), i had excess travel time on a skipjack lvl 6

    however, when i looked at the time for fishing (i'd planned to have no travel time) i saw instead of the standard two hour fishing time for the boat, my fishing time had been reduced to just 30 mins total - this is when i realised i'd messed up the travel time of that spot

    i thought that excess travel time wouldnt have an effect on fishing times

    so i tested again, yep, same thing, different pool, different travel time, loaded up on travel time guys to excess and sure enough, reduced fishing time again, which has ramifications for HWE but also in general, esp for mopping up spots so new ones will generate quicker (and with the time guys being so cheap, making a tidy profit is easy enough - i made just under half a million in 30 mins due to that mistake)

    (btw GGS if you hotfix this - let us know you've made changes this time)


  • maybe of interest to some

    due to messing up on my times sending a boat (mixed up the travel time between two spots), i had excess travel time on a skipjack lvl 6

    however, when i looked at the time for fishing (i'd planned to have no travel time) i saw instead of the standard two hour fishing time for the boat, my fishing time had been reduced to just 30 mins total - this is when i realised i'd messed up the travel time of that spot

    i thought that excess travel time wouldnt have an effect on fishing times

    so i tested again, yep, same thing, different pool, different travel time, loaded up on travel time guys to excess and sure enough, reduced fishing time again, which has ramifications for HWE but also in general, esp for mopping up spots so new ones will generate quicker (and with the time guys being so cheap, making a tidy profit is easy enough - i made just under half a million in 30 mins due to that mistake)

    (btw GGS if you hotfix this - let us know you've made changes this time)


    grrrrr... this is getting so annoying honestly...
    Thanks alot for the feedback Corvid, now I gotta fix another Tip in the tips section...
    I'm 100% sure excess "travel time saved", did not have any effect on fishing time at all before the Hotfix... but now I just tested what you said, and yes you are correct, it DOES reduce fishing time now, I assume this is a bug, but either way seems like I gotta fix the Tip for now at least, to not mislead players.

    and yes "GGS if you hotfix this - let us know you've made changes this time" for carp sake. ..
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    yeah im thinking the hotfix changed it, i hope they leave it as it is lol

    sending my skipjack around all the spots and clearing them out easy as (fish)pie, all at a profit too, skipjack is perfect for it

    now hopefully my spots will get filled with swordfish :)
  • yeah im thinking the hotfix changed it, i hope they leave it as it is lol

    sending my skipjack around all the spots and clearing them out easy as (fish)pie, all at a profit too, skipjack is perfect for it

    now hopefully my spots will get filled with swordfish :)
    yea I'm 100% sure, cause I did test that many times before the hotfix and since i was sure, even added it as Tip No.7, but now it has changed after the hotfix... so anyways rewrote the Tip No.7 now and its fixed... sigh somebody must tell ggs we can't play a game if the rules of it change every second without even letting us know about it.
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    well i hope they dont change it in general cos it's easily my favourite part of BF but if they fix the excess time exploit, that's fair enough, just dont change the profit margins :)
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 02.06.2017
    well i hope they dont change it in general cos it's easily my favourite part of BF but if they fix the excess time exploit, that's fair enough, just dont change the profit margins :)
    yea fairly true, but as small as this little change even may seem to you  at first, it is actually a total game changer, not just profit wise but also plan wise and everything. what i mean is, right now i'm even confused whether to tell ppl even to keep or not even keep small boats anymore at end game. cause if we can reduce the fishing time with excess "travel time saved" and this not be a "temporary bug", then there's almost no point in keeping any motorboat, runabout or norfolk wherry at all, at end game, and all one needs will be trawler and skipjack, but if this happens to be a bug, and it changes back to how it was before the hotfix again, then having few smaller boats (maybe 4 runabout /or /1 motorboat and 3 runabout / or/ 2 motorboat, 2 runabout, and 2 norfolk wherry) is kind of essential for short/medium time fishing purposes, for hardworker for example or for pool cleaners (when few fish remaining and wanna get rid of the pool fast).

    this is really annoying me. i hope ggs gives us an update, whether if this system will remain as it is, or it will change again by alot in next hotfix again, so that I can at least know what to write in this guide, and not have to totally say the opposite of it, after each hotfix...
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 03.06.2017
    @WascallyWabbit
    OK - this is going over my head .... LOVE you guys Griff and Corvid and all the other math-freaks on this thread to pieces (!!!) - but can please a moderator or GGS employee jump in here, and let us know what is or isn't a bug, as requested above? These are too important differences to let us all float in ignorance...

    We closed this guide in our hearts already and cherish it so please bring some light in the darkness!  B)

    Would be greatly appreciated by many of us, THANKS! Smileys Kusjes Smileys en emoticons
    Post edited by WascallyWabbit (FormerMod) on
  • copymouse (INT1)copymouse (INT1) INT1 Posts: 61
    Can you tell about this travel saved thing and fishing from tip 7, does that mean that boat will collect fish only for half hour or is he going to collect fish for fishing time that you give him at first place but do it faster?
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    well i hope they dont change it in general cos it's easily my favourite part of BF but if they fix the excess time exploit, that's fair enough, just dont change the profit margins :)
    yea fairly true, but as small as this little change even may seem to you  at first, it is actually a total game changer, not just profit wise but also plan wise and everything. what i mean is, right now i'm even confused whether to tell ppl even to keep or not even keep small boats anymore at end game. cause if we can reduce the fishing time with excess "travel time saved" and this not be a "temporary bug", then there's almost no point in keeping any motorboat, runabout or norfolk wherry at all, at end game, and all one needs will be trawler and skipjack, but if this happens to be a bug, and it changes back to how it was before the hotfix again, then having few smaller boats (maybe 4 runabout /or /1 motorboat and 3 runabout / or/ 2 motorboat, 2 runabout, and 2 norfolk wherry) is kind of essential for short/medium time fishing purposes, for hardworker for example or for pool cleaners (when few fish remaining and wanna get rid of the pool fast).

    this is really annoying me. i hope ggs gives us an update, whether if this system will remain as it is, or it will change again by alot in next hotfix again, so that I can at least know what to write in this guide, and not have to totally say the opposite of it, after each hotfix...
    whether they nerf the excess time thing or not, tbh im gonna roll with just trawlers and skipjacks anyway and maybe one quicker boat to run about

    as my fleet changes and i have fewer small boats i may see if it makes any real difference but as regards my method of fishing i dont think it will

    thing is, im happy to send a skipjack to clear up a spot of clams etc cos i can still do it at profit and do it one clean go with one boat. i'd even do it at a loss, cos the money you make elsewhere totally negates any financial concerns

    that said, im a decent level so when it launched i could basically get what i wanted, esp once the money started to flow,.tho i appreciate starting out from lower levels would be a different case
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    edited 02.06.2017
    Can you tell about this travel saved thing and fishing from tip 7, does that mean that boat will collect fish only for half hour or is he going to collect fish for fishing time that you give him at first place but do it faster?
    all i can detail is my experience in sending my skipjacks to clear up spots and i set up the boat as you normally would regarding capacity to make sure you could collect everything (well i did, cos i was cleaning spots out)

    so a skipjack lvl 6 has a standard two hour fishing period - i set up my fish per hour to just enough to get every fish in that spot

    then loaded up big time on 'travelling time' dudes

    the end result was that as soon as i clicked on the spot all the fish were cleared out BUT my fishing time was 30 mins when you hovered over the boat

    i did send one skipjack with some added fishing time - 3 hours in total (so one hour extra above standard) - cos i needed the time to bring fish per hour high enough to collect everything in that spot

    again, it cleaned out the fish in that spot immediately but because again i'd loaded up on time travelling dudes, my actual fishing time there was something like 2 hours 50

    in the above instances there was NO travel time at all, just to be clear, as soon as i clicked on the spot, it was in fishing mode for the times stated and returned immediately that time was gone

    that's the process i used

    if in any doubt, i suggest you use a spot 'close' to you (ie little travelling time) to test it yourself
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    edited 02.06.2017
    sorry, that's a bit long winded but in short, im basically loading up on the guys that cut travel time - more than the actual amount needed to cover the travel time, and any of this 'extra' time is being subtracted from the time i have to spend fishing

    so if the travel time was 4 hours in total and fishing time 2 hours (so all in, 6 hours round trip), i used travel time dudes that came to 5 and a half hours, and my time spent at the spot fishing was 30 mins and then the boat was back, so literally a round trip of 30 mins to clear the spot out

    i am sure this exploit kicked in after the most recent hotfix (basically, they 'broke' something), i dont expect it to stay after the next hotfix!
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    hmmm defo test on your own game, just sent some more out and tho the times are favourable, not exactly what they should be, calculation wise

    so yeah, test it on close spots that dont really matter
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 04.06.2017
    well i hope they dont change it in general cos it's easily my favourite part of BF but if they fix the excess time exploit, that's fair enough, just dont change the profit margins :)
    yea fairly true, but as small as this little change even may seem to you  at first, it is actually a total game changer, not just profit wise but also plan wise and everything. what i mean is, right now i'm even confused whether to tell ppl even to keep or not even keep small boats anymore at end game. cause if we can reduce the fishing time with excess "travel time saved" and this not be a "temporary bug", then there's almost no point in keeping any motorboat, runabout or norfolk wherry at all, at end game, and all one needs will be trawler and skipjack, but if this happens to be a bug, and it changes back to how it was before the hotfix again, then having few smaller boats (maybe 4 runabout /or /1 motorboat and 3 runabout / or/ 2 motorboat, 2 runabout, and 2 norfolk wherry) is kind of essential for short/medium time fishing purposes, for hardworker for example or for pool cleaners (when few fish remaining and wanna get rid of the pool fast).

    this is really annoying me. i hope ggs gives us an update, whether if this system will remain as it is, or it will change again by alot in next hotfix again, so that I can at least know what to write in this guide, and not have to totally say the opposite of it, after each hotfix...
    whether they nerf the excess time thing or not, tbh im gonna roll with just trawlers and skipjacks anyway and maybe one quicker boat to run about

    as my fleet changes and i have fewer small boats i may see if it makes any real difference but as regards my method of fishing i dont think it will

    thing is, im happy to send a skipjack to clear up a spot of clams etc cos i can still do it at profit and do it one clean go with one boat. i'd even do it at a loss, cos the money you make elsewhere totally negates any financial concerns

    that said, im a decent level so when it launched i could basically get what i wanted, esp once the money started to flow,.tho i appreciate starting out from lower levels would be a different case
    What I say about smaller boats is not just about profit or making a loss really Corvid, it is about their "fishing time" if you keep only trawler and skipjack at end, and if this "bug or no bug" thing gets fixed and "fishing time" not be reduce-able anymore, then you will have boats with 2 hours  (fishing time lvl 6 skipjack) and 2 hours and 45 minutes (fishing time lvl 6 trawler) minimum fishing time, even if u clear the travel time with Travel speed crew. comparing with a motorboat level 6 which can have a minimum 42 minutes (at max level), or runabout which can have a minimum 1 hour (at max level), you will wasting some hours this way for hardworker event, or for clearing pools from last remaining fish, and time lost is also profit lost too, and much more annoying imo to wait 2 hours mins than wait 42 minutes or even 1 hour imo, but that's just my opinion ofc.
    (also another reason i say this is because, with max upgraded trawlers and skipjack, it gets real easy to almost empty many pools per day even, and it's more handy to have few smaller boats to clear up the remaining fishes imo, than tweak your optimized fishing plans with your best boats with most expensive crew/items, and let them waste sitting in low amount pools for like minimum 2 hour and 2 hour and 45 minutes than to send them to gain profit from another pool, while getting rid of those little fishes with a small faster boat instead)
    But if this thing "bug or no bug", be a permanent feature now and not gets fixes and fishing time remains reduce-able, then I would 100% agree with you, no point at all in even keeping smaller boats at end game then.
    anyways ofcourse one can choose what boats they want based on their own play-style, and i only added my opinion in that part of guide as more of a suggestion only, and some maybe not like flexibility at all too. but for a general guide i at least have to mention it i think, the choice is up to players themselves ofcourse though,


    Can you tell about this travel saved thing and fishing from tip 7, does that mean that boat will collect fish only for half hour or is he going to collect fish for fishing time that you give him at first place but do it faster?
    basically it means it will catch all the intended fish that u planned for based on the "fish/hour rate" , "capacity" and "originally defined fishing time", but in less time than the "originally defined fishing time" even.

    so if for example you were planning to catch like 55 fish with 37 fish/hour rate and 1 hour and 30 minutes fishing time from a 2 hour travel time pool. then if your travel time saved, becomes 2 hour and 15 minutes, then after you send your fish to the pool, it will show total :
    (2 * 2 hour) + ( 1 hour and 30 minutes) - (2 * (2 hour and 15 minutes))  = 1 hour

    this means your ship with these stats, will return "1 hour" after sending it the pool, with the intended 55 fish.

    ***This is most probably a bug and is subject to change, and it not always work with all boats***

    ----------
    i understand that this goes a bit against brain and human logic, since with that fish/hour rate 37, basically one shouldn't get more than 37 fish in 1 hour, but it works likes this atm after the hotfix, meaning while it does reduce the fishing time with the excess travel time saved, but still it will catch the original amount of fish that you planned for (55), so make good use of it while it lasts, probably.

    hope this helps.


    Post edited by Griffith (INT1) on
  • Just a heads up:

    Not sure what exactly is going on with this fishing system, but thought I let you guys know too, I just sent out a "Motorboat level 6" with 22minutes excess travel time saved than pool travel time, and fishing time 1 hour 42 minutes, basically with the current bug, it should have saved 44 minutes from my fishing time, but it didn't have any effect, and my boat is there now for 1 hour and 42 minutes :|

    So be careful, this bug thing may not work with all boats, it did work with a Runabout level 5, that i sent a few minutes ago, but it didnt work with the motorboat now. not sure whats going on honestly anymore.
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    yeah i tested out a trawler lvl 6 to a close in rock pool, same thing, ran it's normal fishing time

    but a skipjack lvl 6 i sent to a similar location did have reduced fishing time

    very fickle
  • Griffith (INT1)Griffith (INT1) Posts: 768
    edited 02.06.2017
    yeah i tested out a trawler lvl 6 to a close in rock pool, same thing, ran it's normal fishing time

    but a skipjack lvl 6 i sent to a similar location did have reduced fishing time

    very fickle
    thanks for feedback, so far i guess we know it works somehow (or maybe sometimes at least) with Runabout and Skipjack, but not somehow (or maybe sometimes at least) with motorboat and trawler, sigh this now almost seems like a bug so probably can't much count on it, but we can use it as long as we can at least for now.

  • @WascallyWabbit

    OK - this is going over my head .... LOVE you guys Griff and Corvid and all the other math-freaks on this thread to pieces (!!!) - but can please a moderator or GGS employee jump in here, and let us know what is or isn't a bug, as requested above? These are too important differences to let us all float in ignorance...

    We closed this guide in our hearts already and cherish it so please bring some light in the darkness!  B)

    Would be greatly appreciated by many of us, THANKS! Smileys Kusjes Smileys en emoticons
    @Jiesta (NL1) On the whole the feature is working. There are some things that are randomly going wrong, but mostly they seem to favour the player when they happen, such as the calculated time for a trip ends up being shorter than it was supposed to be or some strange results with the numbers of fish, such as fishing for 1 hour @ 8 fish per hour & getting 13 fish. The timers for both the Deep Sea & the Flower farm do have some issues, there are some empty locations that are slow to respawn & it would also appear that chum is not working correctly, but hopefully it should all be corrected & improved with the next update, so if you can bear with it for now, we are confident you will love the end result. :)
  • Corvid (GB1)Corvid (GB1) GB1 Posts: 625
    btw the norfolk wherry has been kinda buggy from the start but the rest of the boats were fine until the hotfix, now they're all kinda buggy at times, in the main when they bugout they dont go to the right fishing spot or disappear altogether, it's an easy solution tho as going to one of your other farms and back to the dockyard has always worked to reset things as they should be (for me, at least)

  • Gamester (US1)Gamester (US1) US1 Posts: 100
    This is a GREAT tool Griffith!!  Thanks for taking the time to do it!  I'll add it (with credit given) to our team website also.
  • Gamester (US1)Gamester (US1) US1 Posts: 100
    edited 03.06.2017
    I'm having a problem with my skipjack - can't level up - tells me I have to be level 80 and I'm level 188.  Dockyard is level 5.  Have upgraded anything else I wanted to but won't let me upgrade the skipjack - still level 1.  Any suggestions?

    UPDATE:  Ok - figured it out.  Upgraded the dockyard to level 6 where I could buy the skipjack - now can upgrade both the one I got as a reward and the new one.

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