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THANK YOU Griff
maybe it is the opposite? like 25% more effective with specific tools? if yes please post screenshots for your claim. I will send some boats to test in the meantime too.
P.S. I just sent out a Skipjack with 3 Nancy and 3 Freezer and 1 Victor( 3.5 hours fishing time, 29 fish/hour, 97 capacity), without using any "specific fish equipment" to a lobster pool and 97 Lobster decreased from the pool, equal to my skipjack's capacity, so what you claimed is proven wrong.
P.S. 2, Just sent out a Motorboat with Herring Specific equipment to a Tuna and herring pool, the result was no different from "without using the specific equipment", so the above posted claim by dchen1 is proven wrong again. will try to do few more tests though.
now have a wasted skipjack 6 on the high seas twiddling its thumbs, hauling in very little lol ah well, live and learn i guess
if that happened again to you, screenshot it and post here so we can further investigate it.
P.S. if you haven't heard about the recent change(after yesterday's hotfix) in the fishing system btw yet I suggest you to re-read Tip No.3 in the main guide. catching 120 fish from cod/salmon/swordfish pools, with norfolk wherry level 6 is not possible anymore unless you use "fishing time" crew, while it was an easy job before yesterday's hotfix with just few "James" and some Thermic boxes. so maybe one of your ships that brought 120 was sent before yesterday's hotfix, and the new one that you sent and brought low results was from today or anytime after the recent change. cause if that be the case, it's only natural that you go 1/3 efficiency.
best thing she can do is empty other pools from fish, and hope for a Tuna one to appear. easiest pool to "empty" is "oyster,clam,shrimp" pools, they are not much profitable but they can be caught fast and so one can easily empty them so a new pool appear instead of them.
(it may not be easy to empty pools from fish at first, but once one have enough norfolk/skipjack/trawler, or even upgraded runabout and motorboat, it is not really that hard anymore, and btw unless your member needs Tuna for anything specific(which idk what that even can be atm) "Lobsters" and "swordfish, cod, salmon" pools are actually better than "Tuna and herring" pools anyway, so Tuna and herring pools not appearing is not really a big deal (unless for some certain purposes like Fishing Hardworker event or such, which are not currently running anyway))
If the problem persisted for few more days though, I suggest contacting support.
due to messing up on my times sending a boat (mixed up the travel time between two spots), i had excess travel time on a skipjack lvl 6
however, when i looked at the time for fishing (i'd planned to have no travel time) i saw instead of the standard two hour fishing time for the boat, my fishing time had been reduced to just 30 mins total - this is when i realised i'd messed up the travel time of that spot
i thought that excess travel time wouldnt have an effect on fishing times
so i tested again, yep, same thing, different pool, different travel time, loaded up on travel time guys to excess and sure enough, reduced fishing time again, which has ramifications for HWE but also in general, esp for mopping up spots so new ones will generate quicker (and with the time guys being so cheap, making a tidy profit is easy enough - i made just under half a million in 30 mins due to that mistake)
(btw GGS if you hotfix this - let us know you've made changes this time)
Thanks alot for the feedback Corvid, now I gotta fix another Tip in the tips section...
I'm 100% sure excess "travel time saved", did not have any effect on fishing time at all before the Hotfix... but now I just tested what you said, and yes you are correct, it DOES reduce fishing time now, I assume this is a bug, but either way seems like I gotta fix the Tip for now at least, to not mislead players.
and yes "GGS if you hotfix this - let us know you've made changes this time" for carp sake. ..
sending my skipjack around all the spots and clearing them out easy as (fish)pie, all at a profit too, skipjack is perfect for it
now hopefully my spots will get filled with swordfish
this is really annoying me. i hope ggs gives us an update, whether if this system will remain as it is, or it will change again by alot in next hotfix again, so that I can at least know what to write in this guide, and not have to totally say the opposite of it, after each hotfix...
OK - this is going over my head .... LOVE you guys Griff and Corvid and all the other math-freaks on this thread to pieces (!!!) - but can please a moderator or GGS employee jump in here, and let us know what is or isn't a bug, as requested above? These are too important differences to let us all float in ignorance...
We closed this guide in our hearts already and cherish it so please bring some light in the darkness!
Would be greatly appreciated by many of us, THANKS!
as my fleet changes and i have fewer small boats i may see if it makes any real difference but as regards my method of fishing i dont think it will
thing is, im happy to send a skipjack to clear up a spot of clams etc cos i can still do it at profit and do it one clean go with one boat. i'd even do it at a loss, cos the money you make elsewhere totally negates any financial concerns
that said, im a decent level so when it launched i could basically get what i wanted, esp once the money started to flow,.tho i appreciate starting out from lower levels would be a different case
so a skipjack lvl 6 has a standard two hour fishing period - i set up my fish per hour to just enough to get every fish in that spot
then loaded up big time on 'travelling time' dudes
the end result was that as soon as i clicked on the spot all the fish were cleared out BUT my fishing time was 30 mins when you hovered over the boat
i did send one skipjack with some added fishing time - 3 hours in total (so one hour extra above standard) - cos i needed the time to bring fish per hour high enough to collect everything in that spot
again, it cleaned out the fish in that spot immediately but because again i'd loaded up on time travelling dudes, my actual fishing time there was something like 2 hours 50
in the above instances there was NO travel time at all, just to be clear, as soon as i clicked on the spot, it was in fishing mode for the times stated and returned immediately that time was gone
that's the process i used
if in any doubt, i suggest you use a spot 'close' to you (ie little travelling time) to test it yourself
so if the travel time was 4 hours in total and fishing time 2 hours (so all in, 6 hours round trip), i used travel time dudes that came to 5 and a half hours, and my time spent at the spot fishing was 30 mins and then the boat was back, so literally a round trip of 30 mins to clear the spot out
i am sure this exploit kicked in after the most recent hotfix (basically, they 'broke' something), i dont expect it to stay after the next hotfix!
so yeah, test it on close spots that dont really matter
(also another reason i say this is because, with max upgraded trawlers and skipjack, it gets real easy to almost empty many pools per day even, and it's more handy to have few smaller boats to clear up the remaining fishes imo, than tweak your optimized fishing plans with your best boats with most expensive crew/items, and let them waste sitting in low amount pools for like minimum 2 hour and 2 hour and 45 minutes than to send them to gain profit from another pool, while getting rid of those little fishes with a small faster boat instead)
But if this thing "bug or no bug", be a permanent feature now and not gets fixes and fishing time remains reduce-able, then I would 100% agree with you, no point at all in even keeping smaller boats at end game then.
anyways ofcourse one can choose what boats they want based on their own play-style, and i only added my opinion in that part of guide as more of a suggestion only, and some maybe not like flexibility at all too. but for a general guide i at least have to mention it i think, the choice is up to players themselves ofcourse though,
basically it means it will catch all the intended fish that u planned for based on the "fish/hour rate" , "capacity" and "originally defined fishing time", but in less time than the "originally defined fishing time" even.
so if for example you were planning to catch like 55 fish with 37 fish/hour rate and 1 hour and 30 minutes fishing time from a 2 hour travel time pool. then if your travel time saved, becomes 2 hour and 15 minutes, then after you send your fish to the pool, it will show total :
(2 * 2 hour) + ( 1 hour and 30 minutes) - (2 * (2 hour and 15 minutes)) = 1 hour
this means your ship with these stats, will return "1 hour" after sending it the pool, with the intended 55 fish.
***This is most probably a bug and is subject to change, and it not always work with all boats***
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i understand that this goes a bit against brain and human logic, since with that fish/hour rate 37, basically one shouldn't get more than 37 fish in 1 hour, but it works likes this atm after the hotfix, meaning while it does reduce the fishing time with the excess travel time saved, but still it will catch the original amount of fish that you planned for (55), so make good use of it while it lasts, probably.
hope this helps.
Not sure what exactly is going on with this fishing system, but thought I let you guys know too, I just sent out a "Motorboat level 6" with 22minutes excess travel time saved than pool travel time, and fishing time 1 hour 42 minutes, basically with the current bug, it should have saved 44 minutes from my fishing time, but it didn't have any effect, and my boat is there now for 1 hour and 42 minutes
So be careful, this bug thing may not work with all boats, it did work with a Runabout level 5, that i sent a few minutes ago, but it didnt work with the motorboat now. not sure whats going on honestly anymore.
but a skipjack lvl 6 i sent to a similar location did have reduced fishing time
very fickle
UPDATE: Ok - figured it out. Upgraded the dockyard to level 6 where I could buy the skipjack - now can upgrade both the one I got as a reward and the new one.