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Comments
While I understand the Village League is yet another attempt to get players to spend gold, There doesn't seem to have been a lot of thought on how the challenges will work.
You challenge the Co Op above you, they are bigger/stronger/or willing to spend gold, you lose. Already I'm seeing a lack of challenges from below, after all, what is their motivation, to get beat?
I can't even think how the GGS team thought this would work.
Mark
Village league was brutal. So much time wasted growing excess items, using sparkles, special seeds, popping with gold and in the end we only won a couple of challenges. Is our coop lacking? In some ways yes but it became obvious that the other coops were using a lot of gold to keep the lead.
The rend result for me is that the rewards were pitiful compared to the time and effort put into the event.
I am not a fan of the Coop Champ ever since it became a monthly event but never the less I would rather do that every week rather than do the Village League again.
I will say it has potential. A coop could drop down to a level that would pit them against another league who plays in a like style.
However, the amounts required are so high that even if we just ran our farms as normal it could take an entire week to complete one contract.
Not every coop has large farms and 200,000+ bass is a bit extreme. I began to resent forking out my farm dollars only to have to use a lesser boat to catch the darn things.
In the cooperative section under members, where you can see how much dollars/gold each person has invested, including their project activity, - will there be added another tab for how much village dollars each person donates?
Question:
In the reward shop, each time the price increases when we choose something to "buy". Shouldn't this reset each week...? My prices just keep on getting higher and higher and higher....
anyone else seen the same thing?
"Assuming" the boat is 100% sea worthy from the time you get it finished being built & it's sent out on it's maiden trip. It then comes back with 25% damage to the 3 areas. Haul, Stowage, Cabin.
If your co op can not supply enough materials to completely repair it then it will return with 25 % more damage than it left with. So say your group was able to repair all 3 sections to 90% before it left, when it gets back you would have 35% damage to repair in each area.
Having been able to work with it on the test server, we soon discovered that the co op village level had to be into the late 20's even mid 30's to be able to have the factories upgraded enough to make the items not just to repair it but to donate for the upgrades it self on the Jetty.
Given the choice I would not even build it until the co op village level was into the 30's.
I tried to get an answer in very many ways, but so far no one can help me.
Hope to hear from you.
Thanks for your answer.
Too bad we can't set the time, just for once, a few hours later because it arrives and leaves in the middle of the night when we are all asleep. I hope more members want the same so the time will be adjusted.
What happened to me was that we focused on donating to 'Stowage', giving to the other two areas only if extra items weren't needed for Stowage, but not trying as hard to repair those two. For the first few round trips of boat, the Cabin had not deteriorated completely and I received a Personal box in addition to the community box because I had donated enough to get the green check mark/row of gifts indicator on the right side of the window. Then our Cabin deterioration percentage crossed some margin % and even though I had the indication on the right side of the window that I would get a personal box, I only received the community box. It has been like this every time since, even though I continue to earn the indication of having a personal box each time the boat docked.
Anyone have similar experience? If so, do you happen to know what is the percentage required for Cabin repair in order for Yarnacle to be able to carry/deliver personal boxes?
Well, I have tried to stay out of the forums. Really tried to just play this new confusing stuff and figure it out. I did try to teach my coops as much as I could.
So tonight I came here to try and figure out a few things about the stupid boat. Landed back on about page 17 and have seen nothing but complaints. (And agree with all of them.)
Mind you, my US coop is by far the biggest, most active, most highly advanced of the three I belong to. They have not been able to win a SINGLE one of those village challenge things.
And once the other team has three items, the feeling of why even show up seems to be filling the coop. I told them to just ignore this whole thing for awhile but they wanted to try it.
Can you say frustration?
My other two coops can occasionally win one. But for the amount of time and effort, the rewards are a real let down. FEED? Seriously? All we get is a few bags of lousy feed?
Producing nails is a real pain. And EVERYTHING seems to need thousands of them. Or... ha. One building we just upgraded, now needs over 200,000 nails. ANd we can only make 108 at a time? Pfffft. For what?
Then there is this dreaded ship. At first I liked the gifts he gives. At least it's worth looking. BUT.... It seems the more stuff I give him, the more he comes back damaged. WE are getting NOTHING back from this.
So I'm in the forums to see if maybe we are all missing something? yea. his boat has to be TOTALLY REPAIRED or he only comes back worse? And no one mentioned don't bother giving him food unless it IS repaired. I wondered why nothing was moving when I donated food.
So... can we please be given a submarine so I can just torpedo the stupid pirate ship and be done with him for good? Hmmm?
1.building the horse meadow plummets happiness, which is already low and the only decor that seems to matter at all are a few CHRISTMAS things. SO I have to look at a Christmas train all year or suffer negative happiness and high costs in the village.
2. Growing side crops kinda ruins our fields for real crops for a bit.
3. Nails, which EVERYTHING seems to need thousands of, can only be produced in short batches of 100 or so.
4. These coop challenges…. once it's obvious we have no chance, everyone takes on a what's the point attitude and simply stops trying. Or even showing up.
On the RARE event we actually win one, FIVE tasks and you have to win THREE. Only to find out the "reward" at the end is little more than a few bags of feed? Even the higher end prizes are about the lowest end possible decor. Very much a let down there.
5. Yarnical, the scurvy, rum soaked pirate incapable of sailing a raft down a small creek without massive damage, is happy to take TONS of supplies (literally, how much can a raft possibly need?) And gives back NOTHING! Oh yea, well a sac of seeds, yea that's worth it.
Someone explain to me when do we start having fun? Why are we doing this again?
5. Yarnical, the scurvy, rum soaked pirate incapable of sailing a raft down a small creek without massive damage, is happy to take TONS of supplies (literally, how much can a raft possibly need?) And gives back NOTHING! Oh yea, well a sac of seeds, yea that's worth it
.MRG1 (US1) said.... This is Hilarious
You beat me to the punch MRG1...... I have been literally laughing out loud just re-reading it
Not to sell the rest of Arts statement short because it was all truth !
Keep'um comin Art
To expect otherwise would be sheer folly.