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Update Apr 12th - Cooperative Village, League, Meadow and Captain Yarnacle - Discussion

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Comments

  • artful (US1)artful (US1) US1 Posts: 6,617
    LOL , I made a slight change to that picture @artful (US1)

           
    Hahahaha!  Perfect!
  • I don't see what the point of the Village League is.

    While I understand the Village League is yet another attempt to get players to spend gold, There doesn't seem to have been a lot of thought on how the challenges will work.

    You challenge the Co Op above you, they are bigger/stronger/or willing to spend gold, you lose. Already I'm seeing a lack of challenges from below, after all, what is their motivation, to get beat?

    I can't even think how the GGS team thought this would work.

    Mark
  • I am in a coop that falls in the category of near the top of the Silver League. Level 117 so still a growing farm.

    Village league was brutal.  So much time wasted growing excess items, using sparkles, special seeds, popping with gold and in the end we only won a couple of challenges.  Is our coop lacking? In some ways yes but it became obvious that the other coops were using a lot of gold to keep the lead.

    The rend result for me is that the rewards were pitiful compared to the time and effort put into the event.

    I am not a fan of the Coop Champ ever since it became a monthly event but never the less I would rather do that every week rather than do the Village League again.

    I will say it has potential.  A coop could drop down to a level that would pit them against another league who plays in a like style.
    However,  the amounts required are so high that even if we just ran our farms as normal it  could  take an entire week to complete one contract.   

    Not every coop has large farms  and 200,000+ bass  is a bit extreme.  I began to resent forking out my farm dollars only to have to use a lesser boat to catch the darn things.
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Again I will say when they added this village league they changed it from farm game where you came to relax build up yr farm talk with farm family now it is FARM FRENZY and not the nice lil game that some of you know. No players were asking for this. You are forcing us into CC every two weeks.  This is not needed or wanted take it away.
  • Michiru (GB1)Michiru (GB1) GB1 Posts: 1,239
    Suggestion:
    In the cooperative section under members, where you can see how much dollars/gold each person has invested, including their project activity, - will there be added another tab for how much village dollars each person donates?

    Question:
    In the reward shop, each time the price increases when we choose something to "buy". Shouldn't this reset each week...? My prices just keep on getting higher and higher and higher....  :s Is this a bug or supposed to be this way?
  • Uncle John (GB1)Uncle John (GB1) GB1 Posts: 11,004
    Village league was brutal.  So much time wasted growing excess items, using sparkles, special seeds, popping with gold and in the end we only won a couple of challenges.
    Learn from your mistake, using those items for this purpose was indeed a waste
      Is our coop lacking?
    Not at all. GGS have scattered all of us across the ladder in some sort of randomised way to deliberately cause unequal challenges
    The end result for me is that the rewards were pitiful compared to the time and effort put into the event.
    Not just for you, the rewards truly are pitiful (and just get worse as prices double)
    I will say it has potential.  A coop could drop down to a level that would pit them against another league who plays in a like style.
    not only could, but will, inevitably
    However,  the amounts required are so high that even if we just ran our farms as normal it  could  take an entire week to complete one contract.
    So? Why should that be a problem? Let it take a week, 2 weeks, 3 weeks.  
     Given time we will all rise or sink to a level where we will be adjacent to co-ops of a similar level to ourselves and strategy will begin to count.ion; it is a
  • Lylu (INT1)Lylu (INT1) INT1 Posts: 448
    Looking for confirmation on what I think just happened to me - Regarding the extra friendship gifts from Yarnacle: it appears that if the Cabin is sufficiently damaged, he will not bring any extra gifts, regardless of whether you contributed enough to move your individual friendship meter, not even if you gave some of the extra items he asks for after you do move the meter enough.

    anyone else seen the same thing?
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    Looking for confirmation on what I think just happened to me - Regarding the extra friendship gifts from Yarnacle: it appears that if the Cabin is sufficiently damaged, he will not bring any extra gifts, regardless of whether you contributed enough to move your individual friendship meter, not even if you gave some of the extra items he asks for after you do move the meter enough.

    anyone else seen the same thing?
    Yes but this is how it works :( Every time that boat goes out it will return with 25% more damage than what it left with. So if your group can not supply at least 25% of the required materials to repair the 3 sections of the boat, then no he will not be bringing back to many if any goodies for you ;)
  • BFDSS (US1)BFDSS (US1) US1 Posts: 75

    I don't really understand this fixing the boat. Could someone explain it to me please?

    We partially fix the boat and then it leaves. Does it come back with more damage? If we completely repair the boat, will it come back damaged again? This sounds like a perpetual nightmare of constantly throwing resources down a black hole, or is it boat hull?

    I maybe able to shed some light on this Jetty as well.
     From my understanding once your co op builds the Jetty it goes for it's maiden voyage. After returning there will 25% damage to 3 part of the boat, Haul, stowage cabin. Your team then would have to donate/supply the required amounts of materials for each area before it leaves again. If your team is able to do this, then your group could earn some very nice rewards once it returns.
     At which time your team again would have to repair it again. Now say your team was not able to get all the repairs done to the boat, then the amounts of materials for the repairs will go up, 25% each trip.
    I would suggest that groups wait until they have their other village building up to the point where they can make the stuff required to completely repair the boat before even thinking on building it.
    How are we supposed to know what is required to repair the boat unless we've built it already?
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    You bring up a good point @BFDSS (US1) at this time the info icons have not been updated yet. I'm sure that will come in time.
    "Assuming" the boat is 100% sea worthy from the time you get it finished being built & it's sent out on it's maiden trip. It then comes back with 25% damage to the 3 areas. Haul, Stowage, Cabin.
     If your co op can not supply enough materials to completely repair it then it will return with 25 % more damage than it left with. So say your group was able to repair all 3 sections to 90% before it left, when it gets back you would have 35% damage to repair in each area.
     Having been able to work with it on the test server, we soon discovered that the co op village level had to be into the late 20's even mid 30's to be able to have the factories upgraded enough to make the items not just to repair it but to donate for the upgrades it self on the Jetty.
    Given the choice I would not even build it until the co op village level was into the 30's.
  • BFDSS (US1)BFDSS (US1) US1 Posts: 75
    You bring up a good point @BFDSS (US1) at this time the info icons have not been updated yet. I'm sure that will come in time.
    "Assuming" the boat is 100% sea worthy from the time you get it finished being built & it's sent out on it's maiden trip. It then comes back with 25% damage to the 3 areas. Haul, Stowage, Cabin.
     If your co op can not supply enough materials to completely repair it then it will return with 25 % more damage than it left with. So say your group was able to repair all 3 sections to 90% before it left, when it gets back you would have 35% damage to repair in each area.
     Having been able to work with it on the test server, we soon discovered that the co op village level had to be into the late 20's even mid 30's to be able to have the factories upgraded enough to make the items not just to repair it but to donate for the upgrades it self on the Jetty.
    Given the choice I would not even build it until the co op village level was into the 30's.
    That's a bummer. We were excitedly getting it ready to build, but we're only level 13 so far, so probably no point to it yet then.
  • Ans (NL1)Ans (NL1) NL1 Posts: 30
    Can anyone tell me if there is a possibillity to get a later departure time for the ship in te village?

    I tried to get an answer in very many ways, but so far no one can help me.

    Hope to hear from you.
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    Ans (NL1) said:
    Can anyone tell me if there is a possibillity to get a later departure time for the ship in te village?

    I tried to get an answer in very many ways, but so far no one can help me.

    Hope to hear from you
    No it is a set time to go & return
  • Ans (NL1)Ans (NL1) NL1 Posts: 30
    Ans (NL1) said:
    Can anyone tell me if there is a possibillity to get a later departure time for the ship in te village?

    I tried to get an answer in very many ways, but so far no one can help me.

    Hope to hear from you
    No it is a set time to go & return

    Thanks for your answer.
    Too bad we can't set the time, just for once, a few hours later because it arrives and leaves in the middle of the night when we are all asleep. I hope more members want the same so the time will be adjusted.
  • Does a person have to put in a certain amount of repair materials befor the personal lists appear ?
    yes from watching it is 25%
  • monica1230 (US1)monica1230 (US1) Posts: 370
    edited 02.05.2017
    You bring up a good point @BFDSS (US1) at this time the info icons have not been updated yet. I'm sure that will come in time.
    "Assuming" the boat is 100% sea worthy from the time you get it finished being built & it's sent out on it's maiden trip. It then comes back with 25% damage to the 3 areas. Haul, Stowage, Cabin.
     If your co op can not supply enough materials to completely repair it then it will return with 25 % more damage than it left with. So say your group was able to repair all 3 sections to 90% before it left, when it gets back you would have 35% damage to repair in each area.
     Having been able to work with it on the test server, we soon discovered that the co op village level had to be into the late 20's even mid 30's to be able to have the factories upgraded enough to make the items not just to repair it but to donate for the upgrades it self on the Jetty.
    Given the choice I would not even build it until the co op village level was into the 30's.
    That's a bummer. We were excitedly getting it ready to build, but we're only level 13 so far, so probably no point to it yet then.
    See today's post from gg regarding changes to the jetty requirements when docked
  • Looking for confirmation on what I think just happened to me - Regarding the extra friendship gifts from Yarnacle: it appears that if the Cabin is sufficiently damaged, he will not bring any extra gifts, regardless of whether you contributed enough to move your individual friendship meter, not even if you gave some of the extra items he asks for after you do move the meter enough.

    anyone else seen the same thing?
    in watching you have to get the green check marks, each one adds 1 row of personal gifts. 
  • Lylu (INT1)Lylu (INT1) INT1 Posts: 448
    Looking for confirmation on what I think just happened to me - Regarding the extra friendship gifts from Yarnacle: it appears that if the Cabin is sufficiently damaged, he will not bring any extra gifts, regardless of whether you contributed enough to move your individual friendship meter, not even if you gave some of the extra items he asks for after you do move the meter enough.

    anyone else seen the same thing?
    in watching you have to get the green check marks, each one adds 1 row of personal gifts. 
    This is what I didn't explain well enough when I first posted - What I found is that even if you donate enough supplies (in any one area (hull, stowage, cabin) or combination of the three) to get the green check mark that signifies you will get 1 row of personal gifts you WON"T receive those personal gifts if the Cabin part of the boat is not repaired enough before the ship leaves.  I don't know what percentage is considered 'repaired enough'.  

    What happened to me was that we focused on donating to 'Stowage', giving to the other two areas only if extra items weren't needed for Stowage, but not trying as hard to repair those two.  For the first few round trips of boat, the Cabin had not deteriorated completely and I received a Personal box in addition to the community box because I had donated enough to get the green check mark/row of gifts indicator on the right side of the window.  Then our Cabin deterioration percentage crossed some margin % and even though I had the indication on the right side of the window that I would get a personal box, I only received the community box.  It has been like this every time since, even though I continue to earn the indication of having a personal box each time the boat docked.

    Anyone have similar experience?  If so, do you happen to know what is the percentage required for Cabin repair in order for Yarnacle to be able to carry/deliver personal boxes?


  • Artmaker (GB1)Artmaker (GB1) GB1 Posts: 1,495

    Well, I have tried to stay out of the forums.   Really tried to just play this new confusing stuff and figure it out.   I did try to teach my coops as much as I could.


    So tonight I came here to try and figure out a few things about the stupid boat. Landed back on about page 17 and have seen nothing but complaints.  (And agree with all of them.)  


    Mind you, my US coop is by far the biggest, most active, most highly advanced of the three I belong to.   They have not been able to win a SINGLE one of those village challenge things.

    And once the other team has three items, the feeling of why even show up seems to be filling the coop.  I told them to just ignore this whole thing for awhile but they wanted to try it.

    Can you say frustration?   


    My other two coops can occasionally win one.   But for the amount of time and effort, the rewards are a real let down.  FEED?   Seriously?  All we get is a few bags of lousy feed?


    Producing nails is a real pain.  And EVERYTHING seems to need thousands of them.  Or... ha.  One building we just upgraded, now needs over 200,000 nails.  ANd we can only make 108 at a time?    Pfffft.   For what?


    Then there is this dreaded ship.   At first I liked the gifts he gives.  At least it's worth looking.  BUT.... It seems the more stuff I give him, the more he comes back damaged.  WE are getting NOTHING back from this.  

    So I'm in the forums to see if maybe we are all missing something?    yea.  his boat has to be TOTALLY REPAIRED or he only comes back worse?   And no one mentioned don't bother giving him food unless it IS repaired.    I wondered why nothing was moving when I donated food.   



    So... can we please be given a submarine so I can just torpedo the stupid pirate ship and be done with him for good?  Hmmm?

  • Southern (US1)Southern (US1) US1 Posts: 3,268
    Anyone know offhand what the happiness penalty is for building the horse meadow?
  • SANDRAUser60 (US1)SANDRAUser60 (US1) US1 Posts: 539
    edited 03.05.2017
    Anyone know offhand what the happiness penalty is for building the horse meadow?


    All your horses will be sterile....  :p
  • garybaldy (GB1)garybaldy (GB1) GB1 Posts: 502
    I believe it's -20 VHP
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    I believe it's -20 VHP
    Thanks, that's what I thought it was too, but I wasn't 100% certain. :)
  • Artmaker (GB1)Artmaker (GB1) GB1 Posts: 1,495
    So…
    1.building the horse meadow plummets happiness, which is already low and the only decor that seems to matter at all are a few CHRISTMAS things.  SO I have to look at a Christmas train all year or suffer negative happiness and high costs in the village.  
    2. Growing side crops kinda ruins our fields for real crops for a bit.
    3. Nails, which EVERYTHING seems to need thousands of, can only be produced in short batches of 100 or so.
    4. These coop challenges…. once it's obvious we have no chance, everyone takes on a what's the point attitude and simply stops trying.  Or even showing up.  
    On the RARE event we actually win one,   FIVE tasks and you have to win THREE.  Only to find out the "reward" at the end is little more than a few bags of feed?   Even the higher end prizes are about the lowest end possible decor.  Very much a let down there.
    5.  Yarnical, the scurvy, rum soaked pirate incapable of sailing a raft down a small creek without massive damage, is happy to take TONS of supplies (literally, how much can a raft possibly need?) And gives back NOTHING!    Oh yea, well a sac of seeds, yea that's worth it.


    Someone explain to me when do we start having fun?  Why are we doing this again?
  • Artmaker (GB1)Artmaker (GB1) GB1 Posts: 1,495
    NUKE the whole stupid coop village.    Just one big mushroom cloud aught to do it.
  • MRG1 (US1)MRG1 (US1) US1 Posts: 1,554
     Yarnical, the scurvy, rum soaked pirate incapable of sailing a raft down a small creek without massive damage
    This is Hilarious :D
  • Artmaker (GB1) said...
    5.  Yarnical, the scurvy, rum soaked pirate incapable of sailing a raft down a small creek without massive damage, is happy to take TONS of supplies (literally, how much can a raft possibly need?) And gives back NOTHING!    Oh yea, well a sac of seeds, yea that's worth it

    .MRG1 (US1)  said.... This is Hilarious D

    You beat me to the punch  MRG1...... I have been literally laughing out loud  just re-reading it  :D 
    Not to sell the rest of Arts statement short because it was all truth !

    Keep'um comin Art  :p   
  • Southern (US1)Southern (US1) US1 Posts: 3,268
    They're not going to remove something they've invested thousands of man-hours into developing, coding, testing (albeit, not enough) and updating/patching. The best we can hope for are tweaks here and there to make it more.... palatable.

    To expect otherwise would be sheer folly.
  • artful (US1)artful (US1) US1 Posts: 6,617
    They could at least shut it down temporariy, fix the problems, change the things that don't work, then roll it out in increments.
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Southern while I see your point somewhat,  I think they need to send out a survey asking about how the players feel about each of the new things that they have brought. There are a whole lot of players who will not come to the forum so this would give them a more cohesive view of how the players are feeling about all the new things.
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