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From my understanding once your co op builds the Jetty it goes for it's maiden voyage. After returning there will 25% damage to 3 part of the boat, Haul, stowage cabin. Your team then would have to donate/supply the required amounts of materials for each area before it leaves again. If your team is able to do this, then your group could earn some very nice rewards once it returns.
At which time your team again would have to repair it again. Now say your team was not able to get all the repairs done to the boat, then the amounts of materials for the repairs will go up, 25% each trip.
I would suggest that groups wait until they have their other village building up to the point where they can make the stuff required to completely repair the boat before even thinking on building it.
Now that's a positive approach and fine explanation, well done @Data King (US1)
THANKS DK!
I also feel frustrating that if you can only see the boat once a day (instead of twice) you pretty much lost what you gave since you get nothing in return. Another thing I found later is that, if the boat is too wrecked there is no point in filling the whole friendship bar. In the friendship bar it shows what size of box you will get if you reach that level and sometimes you will see that the box has a green tick and others a hammer. There is only point in filling the friendship bar to the ones that have the green tick. Otherwise donations are pretty much lost once again...
This feature needs some fixing. Plus that the boat now comes while everybody is sleeping and working, because of some misunderstandings, it is horrible. The leaving schedules of the boat are currently for our coop really bad and there should be a way to change the departure schedule. I have asked couple of times about how to change it and still I'm waiting for a response...
NOT GOOD GGS! Why or should someone who is level 20, even though they have been there a month, be able to choose what 30 or more other members are going to have to do? they do not even understand the farming system yet, WHY should the be able to just CHOOSE?
If it is not a deputy or leader, then should they have to VOTE to start a challenge, as you have made it in the Village for upgrades?
PLEASE make the challenges a VOTE for anyone who is not a deputy or leader.
thank you.
Holidayrox
You also have to check for the green check marks for each repair area, they appear once the repair % is under 10, so 9% and the check mark appears. You need all 3 to get 3 rows of personal boxes.
Actually I'd remove voting even for upgrades. However bad the system of cooperatives is, leader and deputies are there for a reason, hopefully couse they have some sense, understand the game, have some responsibility and maturity about themselves etc. Why should players who don't even bother to communicate (and there are many like that in most every cooperative) have any right to make decisions about cooperative activities? It completely defies the management system of coops and turns it into an anarchy.
For example, if the CABIN is 100% repaired, then even someone who has not donated anything to the boat (0% Friendship) will get the 3 options at the bottom of the CABIN menu to donate the extra stuff - flowers, cookies, turnovers, etc.. (The items are random).
Once a member has donated enough to get the friendship meter to 25%, then the extra donation buttons will appear at the bottom of ALL of the 3 different parts of the boat, regardless of whether they've been fully repaired or not.
I don't like upgrading village factories, watching happiness go down, cost go up with no way to improve the situation.
I would like to drop out of the village but that would mean leaving my co-op. I like my co-op.
Yup, I am sad about this.
We haven't done enough repair yet to see if the 12 hour cycle parts shorten or lengthen in any way that would adjust the cycle across the hours of the day. (ie becomes an 9 or 15 hour cycle)
M & M at lvl 9 makes 56 nails per batch still only allowed 2 batches.
T&T plus M&M factories -6 VHP + -99 (-1 per level) which would be -210 VHP for both when completed.
Bank probably -4 per level, so -200 for full building.
Warehouse -2 per level so -40 for full
That makes total of -450 VHP.
That looks a lot better then previous guesses although Yarnacle and Meadow are not included, which will probably mess thinks up again.
Diligent players can check if this formula fits their co-op data any better.
Any comments or corrections, throw them in.
NOTE: It could also be that both Bank and Warehouse started on -3 for build and then add -2 for each upgrade.which would knock another 100 off the total but that I will find out when upgrading Bank if it added -4 as assumed or -2. Anyone has this info?
That would make your -2 per warehouse level and -4 per bank level right on target.
Once again, the weekly ranking totals cannot be accessed in the Rewards shop, and get turned into village dollars