Join the official Goodgame Big Farm Discord today!
Are you looking for a community of like-minded farmers to discuss your farming experience with? Look no further than the GoodGame Big Farm Discord Server!
Our server is the perfect place to connect with other farmers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Big Farm Discord Server today and start connecting with fellow farmers from all over the world. Just click here to join the fun!
Comments
I think this happen because too many players online at the same time makes the INT1 server "overload" (maybe?)
and now, more farm to load on the game (village and temporary farm)..
Two of the three coops I'm in have pretty much given up on the new coop village thing. The third hasn't won a challenge yet. I bet once they do and find out all that work gets them a few bags of feed, they won't bother either. That sure didn't take long.
I just go to the World Map and take a sharp left at Albuquerque; it's the large settlement with all the funny symbols above it...
I agree with Spurglukas. Our coop Happy Hens are boycotting and not actively competing in the Village challenge. We are farming for our cooperative and if that gets us points/goodies in the Village or inter-coop Challenge, then it is bonus..
Peggyegg
Watching the train wreck in slo-mo,
Rick
.
It didn't get fixed. Same problem occurred this week too.
R
Btw @CrazyBigfarm55 (US1) impressive work in general, but a lot of numbers in Village section are incorrect.
T&T plus Mineral factories have -6 VHP per level, which is -1200 VHP when fully built.
Bank probably -4 per level, so -200 for full building.
And warehouse has the least effect, -2 per level so -40 for full
That makes total of -1440 VHP.
Since production costs grow sort of exponentially we can expect something around plus 4 000 % (40 times more) increase on production costs?
Here's some thoughts on what this system represents: When a low or mid level player joins a co-op with a bit more developed village they will be facing several hundred to several thousands percent increase on their production costs in village. Since due to unfriendly VHP system they will be low on VHP in their farms they will not have money to do anything in the village as they need money to develop their farms. Since VHP in current system seems to be repressive towards NHP they will correctly favour NHP to VHP to make their farms work so no incentive to build VHP = no incentive to do anything in Village. Given that so far there seems to be nothing attractive for a farmer in League, Yarnacle or Meadow (with some question marks left for Meadow), such a player will have no incentive to do anything in the village anyway. Result? Village is left for top guns who have everything built already and nothing else to dump their dollars into, or compulsive gold spenders and completionists, or players with no economy thinking who just mindlessly do things without reason. As such it can hardly be called a cooperative activity as most players will be excluded from that for one reason or another. Well, unless all those who play strategy game will leave and most of those who stay will be from above groups.
Notice an interesting difference between NHP and VHP. With NHP you simultaneously build both houses that give minus NHP and decos to rebuttle the negative effect so it's quite a natural developement and easy to chose at what happiness level one wants to operate their farms and then keep it ballanced there. Such system makes a good sense. Not so with VHP. Later on you jump into a speeding train with huge unhappiness to start with, but you have very limited choice to rebuttle that with VHP decos. I can't see how anyone could have considered this to be a viable and enjoyable addition to the game.
Another comparrison would lend itself with temp farms. They also come as a very restrictive feature at a low level when nobody can afford to build them, but at least offer limited investment operations and some nice different decos plus maybe an interesting game play for some, so at least some sense of success can be acquired after the first shock of lost boat efficiency as main dollar giver at that level. Not so village. It doesn't allow much of a meaningfull limited operation and it doesn't seem to bring any desirable rewards worth the investments. So if temp farms was a waste of money and effort for low to mid level player, village is a nonsense multiplied in this sense.
Any comments or corrections on that?
Well, game makers, am I missing any yet undiscovered purpose imbedded in the village, or is it really just total nonsense from farming strategy point of view?
I placed this note on each chart...
"The amount of upgrade materials will be less then what is listed on these charts. I was not aware at the time some servers must work harder than others. I will get these changes made soon as I get time."
As far as the the village production cost increasing so much each time you upgrade a building on the village Kamilcom, I must agree with you 100%.
By the way, great job on your page. I love it. I don't know how many times I use it in a daily basis.