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Comments
I am absolutely not trying to get you to give out more. I am trying to point out that you all have radically shifted the tools and machines away from every user and toward those who play all the time. The user that logs on 3 times a day has been severely hurt by this.
Cows take 7 hours. Speedy cows take 7.5 minutes. That is up to 8 runs per hour and for 7 hours. That means you can do them 56 times in the same 7-hour interval. So even if your timer is 16 times longer, speedy cows drop a lot more tools than regular cows.
I have built all four new machines (the last one yesterday). Speedy cows made this possible. They actually drop as reliably as chickens.
I have lots of members in my coop, who log on several times a day for 30-60 minutes at a time. These people are getting very few tools at all. They are punished under this math. This is yet another reason to reverse the disastrous decision on silos and composters.
Also, on @Meela 's page, I pointed out that you all should multiply everything tool-related by 100. This would cause us to see the partial tools that are collected. Instead of costing 120 for a machine, it would be 12,000, but every time a chicken or cow or silo or composter drops partial tools, they would be visible. This would help everyone in understanding what is going on.
On the silo, here is a "yes or no" question for you. If I do two 16-hour runs of the silo, producing 600 fertilizer each time, and I do this back-to-back, should I be able to get zero tools twice in a row. Because right now that does happen. I can run my silo for 32 hours straight and get zero tools.
Lastly, I was a software developer for a banks in NY for a while. I understand very well, that sometimes the most well-intentioned upgrades simply do not work out in reality. I am not suggesting for a moment that you all were not thinking positively and trying to improve the game, but when it was rolled out, it has not worked. And as of right now, I am convinced that you all do not see that.
This game has gotten large and complicated. This is a good thing. It brings a challenge. You need to roll back the silo/composter change. Then, if you like, raise the cost of the machines from 120 to 200 or 250 to take that into account. That would be taken much better by the user.
Again, I also hope that you all really consider the "multiply everything by 100" idea. It would get the partial tools out of the shadows, where everyone can see them. This worked great with xp points, so that we could see the bonus from Matilda. I think it would help a lot here.
I have a big farm (Lvl 198) and I play quite a lot. Your philosophy on tractors stated above was precisely what my experience was BEFORE you all decided to lower the drop rate of toolboxes. I had to be careful about using my tractors and saving up enough toolboxes to be prepared to take advantage of them when a good opportunity presented itself. So I understood why most of the players in my co-op, who don't have farms as big and who can't play as much as I do, don't have and don't use tractors. It's just a colossal waste of time for them and does their farm no good.
Now with the new drop rate, it's just a colossal waste of time for me, as well. Instead of reducing tractors to just another round of automatic clicks (which at least would be welcome and helpful), you've reduced them to unwanted, unusable distractions from farming. Which one is worse?
Edited to add: In other words, you had it right before, but then to prevent a few from exploiting the situation, you made it very wrong.
I think we are going to just have to get used to a world with almost no tools in it. There will be occasional tools, but apparently that is all. They just don't get it. Market orders, missions, and general game play has been slowed down quite a lot by this change to silos and composters. Farms are less profitable. At some point, we have to assume that this is exactly what they wanted to happen. The ripple effect through my farm was quite significant and readily noticeable.
I only have 14 stables yet I believe I earn about 4-6 tools a day on average from them. In my opinion, that's not a bad amount. I'm sure players with a lot more stables would earn way more than I would.
there is no way you can balance out a game like this. there is too big a difference between people who buy gold and those who do not.
even in a game in which you do not have a money gap, you always have those players who are way more into the game than the rest.
in a game like Big Farm where you can be overzealous and buy gold to speed things up I can understand that things can get ridiculous. but trying to slow those people down is even more so.
in my opinion the Powerhouse was the most useful tractor.
by lowering the drop rate of Toolboxes you have now made it impossible for me at level 212 to use the 50% boost of the Powerhouse every 7 hours. just in case some of you who do not sleep and/or work are thinking "of course you can", well I work and sleep. playing about 5 hours a day, now means that I cannot get at least 8 Toolboxes to use the 50% boost of the Powerhouse. which means that I cannot do as well in any of the events. which means also that I end up making quite a bit less of farm dollars by just selling overstock or by filling up market orders.
the bad stuff does not stop there.
if I m not even getting enough Toolboxes to run my Powerhouse as often as I would like. that means that I m not even using the other tractors beyond their first two abilities. if I can t get enough Greenhouse Humus with the Special Press, that means that I cannot grow enough fruits to sell to the boat to get enough horseshoes to train my horses to ...
Tractors were the best thing that had been added to this game since it s creation. it s very good for people who do not buy gold and it s even better for those who do. tractors were good for everyone. not anymore.
tell me, what s the point of me going for months to build up these new tractors if when I have them I can t use them because I can t get enough Toolboxes to do so??
bring back the old drop rate and just make the Toolbox cost for the new tractors more than they are now. by doing it that way we will be able to use the tractors that we already have while slowly collecting enough to buy the ones we do not.
anyways, by now, don t all the people that you were trying to slow down with this idea already have the new tractors. which means that at this point you are only playing "keep away" with the rest of us who do not have them.