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Update Mar 8th - St. Patrick's Day, "Community" Horse Tournament and More! - Discussion

1415

Comments

  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    THANK YOU @CuddlyFoxes for all your efforts & time to answer players!  :):+1:
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 09.03.2017
    Thank You @CuddlyFoxes for that answer.  I am now befuddled as to why this change was made.  I am going to offer a better way that I hope you will consider.  First, let give the backdrop from my suggestion.  

    There are two ways tools are mainly needed and it is very important to consider the difference:  (1) building the machines and (2) routine use of the machines.  I actually agree that part one (the building of the machines) is happening too quickly, and perhaps needs to be slowed down.  (I have already built 3 of them without buying tools with gold.)  However, I also strongly think that there were already two few toolboxes being dropped for regular use of the machines.

    The problem here, is that your reduction effects both - the building and the use of the machines.  So, what I think would have been a better solution would have been to raise the number of tools required for building the machines and leave the drop rate alone.  This way the use of the machines would not be further impacted, but you would have made it harder to build them, effecting use number 1, but not number 2, and people would still need to buy more tools to speed up the building (meaning that you would still sell more).

    I hope this makes sense.
  • dchen1 (US1)dchen1 (US1) US1 Posts: 993
    First time doing CANDY FARM!!!
  • Pietral (US1)Pietral (US1) US1 Posts: 163
    I would assume that the tool drop rate was reduced because of the additional architect upgrades and additional plots of land there were added to the game.  The higher architect levels means we could make more fertilizer/humus in the same period of time as before, and the additional plots mean we have more fields/stables/orchards than before.  Both would lead to more tools than initially balanced around.

    I'm somewhat surprised that it was the silo and composter that had their drop rates decreased rather than the other buildings.  I would have thought that since the silo and composter are production buildings and unique, it's easier to accurately regulate tool drops by having the majority of tools come from them, rather than having the majority of tool drops come from other buildings, where the number of those can vary greatly from farm to farm.  But perhaps there's a reason for why they did it this way.
  • Unfortunately things are often a little bit "shady" regarding the information that is provided to us in the OA.
    For instance, no one could ever deduct that the reduction of time for the temporary farms would only take place one month after de update.
    We're all so fortunate that we have such a wonderful team of mods here that do all the efforts they can to explain things to us as best as their knowledge so that we could also pass on the word to players of other forums. At least this way we can correct the information already provided to our team players and in topics published in the meantime.
    Thank you guys for that.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    I would assume that the tool drop rate was reduced because of the additional architect upgrades and additional plots of land there were added to the game.  

    I have all of the new land on the main farm, and tools for regular usage were still quite few before this.  Plus the additional of two more tool requiring tools to run them further divided up the tools.  The very act of adding the amphibian and stackmaster rebalanced the game in such a way as to make tools more valuable without anything else happening at all.

    I get about 25 tools per day, give or take 3 or so.  I got exactly 9 every day from the silo.  That was cut to exactly 2.  This is a cut of 7 tools per day or roughly 30 percent.......just from the silo cut alone.  This is insane.

    It is insane to decide this on the basis of the cost of building the machines, because that passes it is ultimately far more important to consider how many tools are available for running them.  This is a horrible development.

    It is as if the moderators and GGS did not understand the previous thread that dealt with this issue.  I do not recall any user requesting a cut in tools. 
  • @gavinfarms (US1) We do understand the issue & Pietral has, more or less, clarified what happened. We did pass on the requests for more tools, due to the increased demand with the additional machines, as did the mods from other communities.  
    The devs noticed that the Silo & Composter had not been adjusted when the additional upgrade levels were added & they were out of balance with the other buildings, so they corrected it. This was NOT in response to the request for more toolboxes, which is still being assessed & we did point out that the timing of the fix could not be worse. We do not yet know if there will be an increase in the overall drop-rate, for now the price of the toolboxes has been reduced & we will let you know about any adjustments in response to the feedback as soon as we hear anything.

    We have also passed on the feedback regarding the shorter temporary farms, including the suggestions for lower seed prices & shorter building times, this is also being discussed & again, we will let you know when we get any news.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 09.03.2017
    @gavinfarms (US1) We do understand the issue & Pietral has, more or less, clarified what happened. We did pass on the requests for more tools, due to the increased demand with the additional machines, as did the mods from other communities.  
    The devs noticed that the Silo & Composter had not been adjusted when the additional upgrade levels were added & they were out of balance with the other buildings, so they corrected it. This was NOT in response to the request for more toolboxes, which is still being assessed & we did point out that the timing of the fix could not be worse. We do not yet know if there will be an increase in the overall drop-rate, for now the price of the toolboxes has been reduced & we will let you know about any adjustments in response to the feedback as soon as we hear anything.

    We have also passed on the feedback regarding the shorter temporary farms, including the suggestions for lower seed prices & shorter building times, this is also being discussed & again, we will let you know when we get any news.

    I underlined part of your statement above, because it does not line up with reality.   The silo is the better example.  I have a fully upgraded silo.  They only added one new level out of 7 levels total (and that was last September).  Prior to Wednesday, I got 5 tools from a full load every time---every single time.  Now I get one.  This can hardly be an adjustment to reflect the new levels.  If that were the case, I would get 4 instead of 5, but I am getting 1 (and only 1) every time.

    And yes, the timing could not be poorer.  It is very hard to believe that this was still done, if everyone understood the situation as you describe above.



    Let me add, that with the composter, there is a particular problem, in that now you must run really large loads to get any tools at all.  Before you could run a load of 6 or 7 or 8 and almost always get a tool.  Now you can run loads of 12 or more and get no tools at all, so given that people do not always run it in the largest of loads, you have actually eliminated tools altogether from the composter for some farmers.....so the reduction is 100 percent for many farmers. 

    I do not say this to brag, but I am level 305.  I am hurt by this change, but  because of my volume, I will still get at least a few tools per day - only a few, but I will get those few.  There are farmers in my coop of size 80 or 100, that may get none under this new formula.  It had been a "bright spot" that you could count on the silo and composter to slowly get some tools for you, if you were a smaller farmer.  That has now been taken away completely in many cases.

    I think this is one of the worst blunders by GGS in quite some time.
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    @gavinfarms (US1)  I totally agree with your well thought out response to Wabbit.  So we can guess that this is a ploy to get people to use gold to buy the tool boxes. There was no announcement that there had been an error and adjustment was needed  just the reduction until players noticed. As you pointed out if this was the case it would be four toolboxes not one on a fully loaded silo. So the players again seem to take the brunt of GGS trying to wring every gold coin they can out of the players.
  • Aphreal (GB1)Aphreal (GB1) GB1 Posts: 24
    1 toolbox was 990 gold
    1 load of maxed silo, using gold to pull out =660 gold
    5 tools for 660 gold instead of 990 gold each

    THIS makes much more sense than the need to decrease the drop
  • Kamilcom (GB1)Kamilcom (GB1) Posts: 1,499
    @gavinfarms (US1) We do understand the issue & Pietral has, more or less, clarified what happened. We did pass on the requests for more tools, due to the increased demand with the additional machines, as did the mods from other communities.  
    The devs noticed that the Silo & Composter had not been adjusted when the additional upgrade levels were added & they were out of balance with the other buildings, so they corrected it. This was NOT in response to the request for more toolboxes, which is still being assessed & we did point out that the timing of the fix could not be worse. We do not yet know if there will be an increase in the overall drop-rate, for now the price of the toolboxes has been reduced & we will let you know about any adjustments in response to the feedback as soon as we hear anything.

    We have also passed on the feedback regarding the shorter temporary farms, including the suggestions for lower seed prices & shorter building times, this is also being discussed & again, we will let you know when we get any news.

    I underlined part of your statement above, because it does not line up with reality.   The silo is the better example.  I have a fully upgraded silo.  They only added one new level out of 7 levels total (and that was last September).  Prior to Wednesday, I got 5 tools from a full load every time---every single time.  Now I get one.  This can hardly be an adjustment to reflect the new levels.  If that were the case, I would get 4 instead of 5, but I am getting 1 (and only 1) every time.

    And yes, the timing could not be poorer.  It is very hard to believe that this was still done, if everyone understood the situation as you describe above.



    Let me add, that with the composter, there is a particular problem, in that now you must run really large loads to get any tools at all.  Before you could run a load of 6 or 7 or 8 and almost always get a tool.  Now you can run loads of 12 or more and get no tools at all, so given that people do not always run it in the largest of loads, you have actually eliminated tools altogether from the composter for some farmers.....so the reduction is 100 percent for many farmers. 

    I do not say this to brag, but I am level 305.  I am hurt by this change, but  because of my volume, I will still get at least a few tools per day - only a few, but I will get those few.  There are farmers in my coop of size 80 or 100, that may get none under this new formula.  It had been a "bright spot" that you could count on the silo and composter to slowly get some tools for you, if you were a smaller farmer.  That has now been taken away completely in many cases.

    I think this is one of the worst blunders by GGS in quite some time.
    It makes sense what you say Gavin. I cannot understand why when rebalancing is considered there are partial changes being made without taking all aspects into an account. If there was any reflection on players feedback and changed situation in the game (increased need by two new tractors) this thing could not have happend this way and at this time. As it is, players asked for something and got exactly the oposite, as has so often been the case. The only explanation that seems to fit known facts is the one I suggested above - monetization needs.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    edited 09.03.2017
    Just for notation.  I did another max batch of 600 in the silo and got one tool.  (Luckily, I can run such a large batch).   I did a batch of 17 humus in the composter this morning and got zero tools once again.  As I noted earlier, we now have this situation, where you might never get tools from the composter.

    Again, I agree that maybe people are acquiring the machines a little too quickly, so you simply  reverse this change and raise the amount of tools required for step 1 of each machine.  You get the same basic outcome,  but without this situation that will freeze some farmers out of tool collection altogether on the silo and composter.
    Post edited by gavinfarms (US1) on
  • cavsfan (US1)cavsfan (US1) US1 Posts: 63
    Can't wait for all the "FUN" to start! Glad to see the snow gone from my farms even though, in real life, we've got 1" - 3" coming in tonight / tomorrow LOL
    Thanks Devs & Mods!
  • gavinfarms (US1) said:

    The silo is the better example.  I have a fully upgraded silo.  They only added one new level out of 7 levels total (and that was last September).  Prior to Wednesday, I got 5 tools from a full load every time---every single time.  Now I get one.  This can hardly be an adjustment to reflect the new levels.  If that were the case, I would get 4 instead of 5, but I am getting 1 (and only 1) every time.

    @gavinfarms (US1) We are fortunate that Marowit has joined the forum to answer questions on how things work, he may be able to clarify that for you. :)
  • buddy194 (US1)buddy194 (US1) US1 Posts: 382
    Is this typical BigFarm or what? They "give us" new farm tractors, and then make ALL tractors unusable by cutting the toolbox drop rate to nearly zero.
  • CrazyBigfarm55 (US1)CrazyBigfarm55 (US1) US1 Posts: 1,226
    edited 09.03.2017
    Hello MODs and Developers, I have a request :)

    I would like to see an icon added to our Co-op tree, something like the image below.


    This would be so easy to do and it would save us so much time if you could see it in your hearts to pass on this helpful addition for Co-op Leaders.

    When the Guidelines page opens it will have a tab for deputies and one for members. A place for all new members and deputies to go and see how things are done and what is expected of them.

    edit: I'm sorry, I put this post in the wrong place.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    gavinfarms (US1) said:

    The silo is the better example.  I have a fully upgraded silo.  They only added one new level out of 7 levels total (and that was last September).  Prior to Wednesday, I got 5 tools from a full load every time---every single time.  Now I get one.  This can hardly be an adjustment to reflect the new levels.  If that were the case, I would get 4 instead of 5, but I am getting 1 (and only 1) every time.

    @gavinfarms (US1) We are fortunate that Marowit has joined the forum to answer questions on how things work, he may be able to clarify that for you. :)

    Good.  I will look forward to it.

  • Good.  I will look forward to it.
    Marowit is already here.

    https://community.goodgamestudios.com/bigfarm/en/discussion/147550/
  • I really hate to be pranked. It is THE worst thing you can do to me!!
    Is there a way to opt out of this event? Or do I have to stop playing this game for the time the event runs?



  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    @vikingur1- (NL1)  Well hon no way to opt out and I am sure you want to get your special St. Patrick deco so play and ignore the pranks 
  • Well Damaria3, I really do not care about the deco. I would destroy it anyway.


  • stef7 (US1)stef7 (US1) US1 Posts: 460
    Well Damaria3, I really do not care about the deco. I would destroy it anyway.


    The way I understand it there is no way not to play it other than not logging into the game for the 10 days of the event.. We have no control at all to not play the event like we do the islands, fishing, hunting events, or weekly events. This one is forced on us like it or not.
  • I am totally looking forward to the event, if it ever starts.  Being pranked is not that bad and there is a way to end the prank, so what is the problem?  I say bring it on.  It is fantastic that they are doing something new as long as we do not get a lot of bugs.  I have been in co ops where they prank each other just for fun and that is the way it is taken.
  • Ozzie (AU1)Ozzie (AU1) AU1 Posts: 524
    When will the St. Patrick's Day event start as it is already the 10th March?  How will we know that he has visited our farms?

    I thought that it would have started at the beginning of the new day.

    I like the new look of the WOF truck.  Looks spiffing!
  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    Looking fwd to this event as well and not overly concerned by the pranking elements in the game. Bring it on!

    First impressions of the new wheel.....generally a good improvement but the pavilion decoration is irritating. I seem to spin it up every few spins.
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    As an update....... since the same time yesterday, I have received precisely 6 tools.   A normal 24 hour total for me is in the mid to upper twenties.  On a slow day, it is in the low twenties.  This is a massive drop-off.
  • stef7 (US1)stef7 (US1) US1 Posts: 460
    question about drop rates. is it only the toolbox that was reduced or were more things reduced as well like paper cranes, flyers, ect?
  • gavinfarms (US1)gavinfarms (US1) US1 Posts: 2,273
    question about drop rates. is it only the toolbox that was reduced or were more things reduced as well like paper cranes, flyers, ect?

    Just tools. 
  • stef7 (US1)stef7 (US1) US1 Posts: 460
    question about drop rates. is it only the toolbox that was reduced or were more things reduced as well like paper cranes, flyers, ect?

    Just tools. 

    Thank you 

    The reason I asked is I just harvested 9 orchids, 4 pigs, 10 fields, 19 chickens and only got 2 paper cranes. Each worth 1 point. 

  • gizmo22 (AU1)gizmo22 (AU1) AU1 Posts: 1,720
    Token drop rate from fields seems to be non-existent for me as well. Bad luck on my part or an intentional lowering of its drop rate?
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