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Comments
I'm somewhat surprised that it was the silo and composter that had their drop rates decreased rather than the other buildings. I would have thought that since the silo and composter are production buildings and unique, it's easier to accurately regulate tool drops by having the majority of tools come from them, rather than having the majority of tool drops come from other buildings, where the number of those can vary greatly from farm to farm. But perhaps there's a reason for why they did it this way.
For instance, no one could ever deduct that the reduction of time for the temporary farms would only take place one month after de update.
We're all so fortunate that we have such a wonderful team of mods here that do all the efforts they can to explain things to us as best as their knowledge so that we could also pass on the word to players of other forums. At least this way we can correct the information already provided to our team players and in topics published in the meantime.
Thank you guys for that.
I have all of the new land on the main farm, and tools for regular usage were still quite few before this. Plus the additional of two more tool requiring tools to run them further divided up the tools. The very act of adding the amphibian and stackmaster rebalanced the game in such a way as to make tools more valuable without anything else happening at all.
I get about 25 tools per day, give or take 3 or so. I got exactly 9 every day from the silo. That was cut to exactly 2. This is a cut of 7 tools per day or roughly 30 percent.......just from the silo cut alone. This is insane.
It is insane to decide this on the basis of the cost of building the machines, because that passes it is ultimately far more important to consider how many tools are available for running them. This is a horrible development.
It is as if the moderators and GGS did not understand the previous thread that dealt with this issue. I do not recall any user requesting a cut in tools.
The devs noticed that the Silo & Composter had not been adjusted when the additional upgrade levels were added & they were out of balance with the other buildings, so they corrected it. This was NOT in response to the request for more toolboxes, which is still being assessed & we did point out that the timing of the fix could not be worse. We do not yet know if there will be an increase in the overall drop-rate, for now the price of the toolboxes has been reduced & we will let you know about any adjustments in response to the feedback as soon as we hear anything.
We have also passed on the feedback regarding the shorter temporary farms, including the suggestions for lower seed prices & shorter building times, this is also being discussed & again, we will let you know when we get any news.
I underlined part of your statement above, because it does not line up with reality. The silo is the better example. I have a fully upgraded silo. They only added one new level out of 7 levels total (and that was last September). Prior to Wednesday, I got 5 tools from a full load every time---every single time. Now I get one. This can hardly be an adjustment to reflect the new levels. If that were the case, I would get 4 instead of 5, but I am getting 1 (and only 1) every time.
And yes, the timing could not be poorer. It is very hard to believe that this was still done, if everyone understood the situation as you describe above.
Let me add, that with the composter, there is a particular problem, in that now you must run really large loads to get any tools at all. Before you could run a load of 6 or 7 or 8 and almost always get a tool. Now you can run loads of 12 or more and get no tools at all, so given that people do not always run it in the largest of loads, you have actually eliminated tools altogether from the composter for some farmers.....so the reduction is 100 percent for many farmers.
I do not say this to brag, but I am level 305. I am hurt by this change, but because of my volume, I will still get at least a few tools per day - only a few, but I will get those few. There are farmers in my coop of size 80 or 100, that may get none under this new formula. It had been a "bright spot" that you could count on the silo and composter to slowly get some tools for you, if you were a smaller farmer. That has now been taken away completely in many cases.
I think this is one of the worst blunders by GGS in quite some time.
1 load of maxed silo, using gold to pull out =660 gold
5 tools for 660 gold instead of 990 gold each
THIS makes much more sense than the need to decrease the drop
Again, I agree that maybe people are acquiring the machines a little too quickly, so you simply reverse this change and raise the amount of tools required for step 1 of each machine. You get the same basic outcome, but without this situation that will freeze some farmers out of tool collection altogether on the silo and composter.
Thanks Devs & Mods!
I would like to see an icon added to our Co-op tree, something like the image below.
This would be so easy to do and it would save us so much time if you could see it in your hearts to pass on this helpful addition for Co-op Leaders.
When the Guidelines page opens it will have a tab for deputies and one for members. A place for all new members and deputies to go and see how things are done and what is expected of them.
edit: I'm sorry, I put this post in the wrong place.
Good. I will look forward to it.
https://community.goodgamestudios.com/bigfarm/en/discussion/147550/
Is there a way to opt out of this event? Or do I have to stop playing this game for the time the event runs?
I thought that it would have started at the beginning of the new day.
I like the new look of the WOF truck. Looks spiffing!
First impressions of the new wheel.....generally a good improvement but the pavilion decoration is irritating. I seem to spin it up every few spins.
Just tools.
Thank you
The reason I asked is I just harvested 9 orchids, 4 pigs, 10 fields, 19 chickens and only got 2 paper cranes. Each worth 1 point.