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Length & Frequency of Coop Championship

1917

Comments

  • Katie R (US1)Katie R (US1) US1 Posts: 17
    Having coopcha twice a month does seem to be defeating the purpose of a challenge.  Selecting which coopcha you play or not play in doesn't  seem to represent what a challenge means.  It seems more of "oh well."  So to me, coopcha has lost its meaning
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Katie this company needs to make money so it is free for all to play. While I get what you are saying this is where the company makes a great deal of their profit. While gold is set in stone pretty much at least their is some real competitiveness to the other leagues.  So have a discussion with your group and vote how you want as a group to handle the CC.  Good luck.
  • Fortunately, I am lucky enough to be a member of a very competitive coop.

    Were not Gold abusers. We all just pull our weight and play missions fair and square.

    Weve never won a CC but we rock as a team.

    Laibanaz coop time to win a CC is near.....I know it :)
  • muluki (US1)muluki (US1) US1 Posts: 12
    I think the coop championship has it's place, but twice a month is too much.  It takes away from the resources to build and improve your farm if you are participating whole-heartedly in the coopcha.  Too much gold needed, and too many special seeds needed.
  • Shelagh (US1)Shelagh (US1) US1 Posts: 1
    Twice a month is way too much.It has become very expensive and i don't know how much longer I can play at this pace. i very much enjoy the game and have met some amazing people. Twice a month is killing me as I feel I must participate to help my co op. Please re-consider to once a month , plus its more fun that way .
  • Cedar (US1)Cedar (US1) US1 Posts: 67
    My earlier post was directed specifically towards the Co-op Championship..meaning for those who choose to and truly enjoy the spirit of competition. This concept is clearly not for everyone, however for those of us who do enjoy this aspect of the game, placing it on a more even playing ground is essential. As I said, reducing frequency would be a first step...for many reasons (as above).
    Again many elements need re-vamping. Currently we have a situation where a dynasty has been created by GGS which completely crushes the spirit of true competition. Even the best played strategy is useless when advanced production technologies and incentives are provided to only one group, who is heavily backed by vast wealth... It's like going to a gun fight with a pea shooter. What's the purpose? It's pretty evident that the Championship provides great revenue for GGS, or they wouldn't be pushing to continually increase frequency. As a top revenue producer it is incumbent upon GGS to deal with the issues at hand, related to the Championship. There needs to be a re-engineering / re-structuring to revive the true competition of the event; based on skill & strategy, not gold and exclusive benefits that provide unfair advantage to one group.
    **While working on this revamp process, the event needs to be established as a Monthly Co-op Championship.
  •  With the co op challenges coming twice a month ,( once too much in my opinion ) all these other events, and now 2 temp farms at once, It will either become prohibitively expensive , or have so many glitches it will just be annoying to play ! Repairs always comes at the worst times as it is , and always during co op challenges . I would much rather see some of the other expected improvements. The rest of the co op village? perhaps the rest of the horse farm ?
  • MsWalker (US1)MsWalker (US1) Posts: 88
    edited 12.02.2017

    Not that you are going to listen to the above comments on the stupidity you are about start.  Nor are you going to actually think this thing through to a conclusion that you are driving the  players that you have up the wall with the constant demand for people to pay to play  in some form or other.  Knowing that you are going to lose a great deal of your players if you start charging money for the game you've come up with this solution to attempt to get more money.  Why don't you just charge to play and get it over with you'd get the players that are willing to put out money and you'd stop having to moderate the forum and complaints you aren't listening to in the first place from those of us that are so tired of the constant annoyance of  you working toward getting paid larger amounts.  This is going beyond enough.  Your not making it more interesting your making it more annoying.  Is there a reason for this other then wanting to get paid?  Or has it something to do with the things you've promised to implement and you discovered you can't afford them without this?  Granted you can play the challenge without gold.  You don't get very high up on the totem pole but it can be played that way.  So what's the deal why not fix what's broken increase the amount of the farms we need to buy stuff for as well as complete the village.  I would think that would be enough of a challenge for those that want it.  It would appear that a great many of us don't want it.  How about listening for a change.  Not that the comments are going to change your mind but hey wishful thinking is always a nice thought :)


  • Artmaker (GB1)Artmaker (GB1) GB1 Posts: 1,495
    They don't listen.  What's the point.  Just play and have fun.  
  • I used to love this game but, am getting very frustrated with it.. Way too many things going on at the same time, and then the challenge.. Don't know why you call it that.  A challenge is suppose to be going against other coops to reach goals as a coop.. You have it to where it is which coop can spend the most money.  That isn't a challenge, that is buying your way through.. My computer starts bogging down when you have so much going on at once.  I am on here several hours everyday and love the game but, like so many others the challenge every 2 weeks is too much to be able to do anything else.  Upgrades take so much money and time that it don't give you time for anything else.  It is getting more and more frustrating every day with it all and you wanting more and more.  Not everyone is made of money like one coop and so no one else ever gets any of the main prizes.  A Very Big diff in prizes for the first team and the top 10.. You are going to be losing a lot of faithful players if you keep up with things at this rate.  Once a month is plenty for challenge and it needs to be revamped to a challenge with better prizes for others besides the one team that buys their way there.  Yes you need to make money but, this has become a money pit.. If it wasn't for the people in my coop I would have already been gone.. I want to play and enjoy not something to just dump money into to get anywhere.
  • They don't listen.  What's the point.  Just play and have fun.  

    So very true but then the reason for the forum is to voice an opinion.  I see it's working.Jiesta (NL1) said:
    I don't really see the problem - it isn't mandatory - nobody is holding a gun to our heads - if you don't want to play an event just skip it - we do have a choice so make that choice. Uncle John describes here above how one could play the CK event once a month in serious competition and once a month by farming as usual.

    Many players are complaining that they want to play this game for fun and to relax, and don't want it to be 'hard work'; complaining about getting exhausted, burn out, etc. ... but how could a game become 'hard work'?? Only if you let it happen!

    Indeed, there was a time we could build up our farms calmly, but nowadays we have a lot of events running at the same time... So what? To me 4 years ago when starting this game it was for fun and to relax, and it still is ... I still enjoy the game very much because I still play it in a relaxed way (at my own pace) because of making those choices. And I even dare to say I like the CK more this way, because twice a month brings me more rewards. :p
      
    No person in his right mind would play ALL of these events that are running simultaneously - at least I can't believe that - It would mean you'll have to play 24/7 and having no life next to the computer. Why in heaven's sake would one want to do that? Why would somebody want to constantly pushing day after day to just get events done? It is just a game folks! Choose your events, plan your own schedule when playing what and enjoy it while playing!!

    Happy farming!  :)
    I gotta agree with you on that one, but there are coops out there that will drop a member if they can't or don't participate in EVERYthing that  comes on the game.  It ain't fair Heck life isn't fair but then again. There are players that play 24/7 and this is the most excitement of their lives.  I am lucky in my coop and I have a life most of the time away from the game, but 2 coop challenges a month is a bit much.
    MsWalker (US1) said:

    Not that you are going to listen to the above comments on the stupidity you are about start.  Nor are you going to actually think this thing through to a conclusion that you are driving the  players that you have up the wall with the constant demand for people to pay to play  in some form or other.  Knowing that you are going to lose a great deal of your players if you start charging money for the game you've come up with this solution to attempt to get more money.  Why don't you just charge to play and get it over with you'd get the players that are willing to put out money and you'd stop having to moderate the forum and complaints you aren't listening to in the first place from those of us that are so tired of the constant annoyance of  you working toward getting paid larger amounts.  This is going beyond enough.  Your not making it more interesting your making it more annoying.  Is there a reason for this other then wanting to get paid?  Or has it something to do with the things you've promised to implement and you discovered you can't afford them without this?  Granted you can play the challenge without gold.  You don't get very high up on the totem pole but it can be played that way.  So what's the deal why not fix what's broken increase the amount of the farms we need to buy stuff for as well as complete the village.  I would think that would be enough of a challenge for those that want it.  It would appear that a great many of us don't want it.  How about listening for a change.  Not that the comments are going to change your mind but hey wishful thinking is always a nice thought :)


    They aren't so why stress yourself?  Play the game the way you need to and forget it cause it ain't going to change.



  • bdreish (GB1)bdreish (GB1) GB1 Posts: 1,341
    I havent played this game for at least a month, and just popped back into the forum to see what I was missing. Not a lot from what I can see.  I have played this game for a few years now and spent quite a bit of money on it as I know that the staff need paying and realise that games like this require money incoming to continue being relatively cheap to play, but at the moment everything is money orientated and for this reason I do not play.  I was lucky in that I was a member of a laid-back coop, but I am afraid that the pleasure of playing this game is over for me.  Too much happening at once while bugs that have been around since the time of Adam have not been fixed, questionnaires to fill in being ignored and totally the opposite being done to what players requested, I could go on but you all know what I am talking about.  I feel lucky that I happened to come across this game while it was still a pleasure to play and I made some good friends here, but feel it is time to walk away.  As an ad on TV for online gambling sites states - "When the fun stops, you stop".
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    I still think everyone is too focused on thinking two a month is bad  which I have to admit was my initial reaction.  I changed my thinking.  Yes there are coops out there that place high demands on its coop members and those that don't and many fall in between the two. So if you are in a coop that is more demanding than what you want to give find yourself a new coop or go alone. Yes hard decision cause we make friends in coops but if you are so stressed do what is best for you.  We do have control over what we participate in.  I had the pleasure of doing test farm and they gave us all at once  what a freefall and FUN. Debbie choose what you want to do set goals for yrself to minimize yr stress just because something is going on does not mean you have to take part.

    @Cedar (US1)
    I truly think that all the number one gold players need to be playing each other from the different servers. This will be a good thing for GGS make a ton of money and give others a chance a first in gold. Granted it will still be probably a select few but at least it would open it up a bit for others. This is the only way I can see to revamp and spread the good cheer now I am sure that may not be popular amongst those elite coops that always get first not that they need those prizes but to uphold their egos. This is at least a suggestion of how we could make things better.
  • TheGabi (US1)TheGabi (US1) US1 Posts: 117
    Alternative Thoughts on CoopCha!  
       I always thought that blending of the two words was awkward at best and funny in an odd sort of way.  but CoopCha it is..    
       Secondly it is just a form of "gold washing".    It does not take a whole lot of skill to click  sow/produce, skip harvest dump excess inventory and rewash over and over again.   As it is with many of the events including Hard Worker.   Unless you have the Cooperative duck ponds and Orchards, or 50% of your farm in fertile fields, cow sheds or chicken coops.  Balanced farms do not even have a gnats chance in a firestorm. 
      I dearly love every member of my cooperative, we are a great team, and we work together so well, like a well oiled machine, each and every individual victory becomes a geniune smile on the face of each of us.            There are no losers, only winners.  That is why i participate in CoopCha.   Not because of my own personal desires, but to enjoy the small victories.  To see the remarkable growth of neighboring farms, and the pride and work done to grow them into competitive farms.  Great Leadership, and honest Teamwork. Setting goals and reaching them when it seems all uphill.  Yeah its a struggle at times, but a good one.  And I would not miss it for the world no matter where we placed.
      One thing i won't do is leave my cooperative to join the dynasty to get the rewards that this game has made impossible for me to gain because of its inequity.  That happens everyday in many leagues where people switch cooperatives to pursue a fleeting victory.  
      If you really want to make Coopcha a truely competitive event then make the playing field even,so that skill and strategy is required to win, not the next prime time spending or the next Gold offer.  Your profit would soar and the game would flourish like never before.  You would be hiring and not laying off employees, and your growth would be phenominal.  GGS you are cheating yourself.    
       


  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    So where is all the money going to come from gabbi unless they make this a pay to play game this is their bread and butter  so to speak and while I agree with what you are saying  up to that their gold spending would increase if they took gold buying totally out of everyone's reach in CC. I spend a very minimal amt if any during CC I buy gold to speed Steve up expand my farms ect.  Just trying to understand where or how this would help the company increase their sales.
  • TheGabi (US1)TheGabi (US1) US1 Posts: 117
    Gold sales will always be GGS  "bread n butter" and a viable option for players to purchase. 
    Make production prizes attainable for all  (125K eggs in a mission is bloody ridiculous)
    Decrease the frequency of Coopcha  (every third week would be a great start)
    Balance shelving limits against player level not production quota for unbalanced farms.
    in essence  "level the playing field so all players can be competitive"
  • muzziee (US1)muzziee (US1) US1 Posts: 16
    This is my 2-cents (and as always, I expect change back)

    This thread has so many valid points. I agree about the current frequencies of the Coopcha's/concerns and can also understand why GGS has dialed it up a notch.  IMHO... 

    • Twice a month is too frequent, it seems to have become quite redundant, VERY Quickly!
    • If in order to win (anytime.. outside coopcha as well), and spending real-money to buy GOLD is necessary in order to win, than it's not the type of competition I choose to participate in. It's a personal choice, right?
    • For me, BigFarm is just a game to relax with. If enjoyment is lost because of added stress caused by time-demands required for game-play  OR  it goes beyond my allowable budget for entertainment  OR  feeling like some of the in-game Tasks become Chores, than I'll go play another game. I've already played a few similar games (with the same satisfaction level) and there are many more games out there like Big Farms, that I can have fun with. I believe GGS and I have the same reciprocating sense of loyalty.
    Perhaps a nice compromise for the Coopcha's would be for a rotation of every 3-weeks, having a duration of 5 or 6 days. For me personally, at the 5-day point, my interest wains considerably and I dread the thought of another mission.


  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Gold sales will always be GGS  "bread n butter" and a viable option for players to purchase. 
    Make production prizes attainable for all  (125K eggs in a mission is bloody ridiculous)
    Decrease the frequency of Coopcha  (every third week would be a great start)
    Balance shelving limits against player level not production quota for unbalanced farms.
    in essence  "level the playing field so all players can be competitive"

    You did not answer my question gabi  how is any of what you said going to increase their gold sales they are having these CC to generate money for the company so if you don't want them that often how can they generate the income.  While I have been accused of being so negative towards GGS it has more to do with their lack of communication and transparency and not using their listening ears. When we ask for things from GGS we also need to think of their needs and why something is in place. So asking them to not have the CC twice a month for four days is taking from their income.  Now when players ask for a cat they can give us one and like the dog can make it so they can make some money off it,  or another farm, ect.  Hope that you understand the point I am making here.
  • Cedar (US1)Cedar (US1) US1 Posts: 67
    edited 12.02.2017
    HAHAHAHAHAHAHAHA !!!  We must have struck a never with GGS.. They've buried this thread, and suddenly provide no easy access, switching similar posts from 2015 to the top of the menu... page #1. Unbelieveable... ROFLMAO !!!

    Post edited by Cedar (US1) on
  • My farm is still new enough so that I appreciate the prizes from the event so I do my best without spending gold to add as many points as I can.  That doesn't mean I enjoy the event because I don't.
    Why?  because  my farm is also small enough that  my farming gets all messed up while I play for hours longer than I want to waiting to get a chance to use my cows, ducks, donkeys, and/or pigs.  It is really hard to do events which I need to do to get the deco while dedicating my farm to 8 days of this event and now that it is split up that means 2 weekly deco events are affected.

    Also, the advantages for gold players is massive.  Not only in buying wins and reps but with the advent of shelving missions many non gold players can't meet the required amount to shelve while the gold players are dumping a winning amount of items then moving on in just the 1st 2 minutes of the mission.
    This means it is rare that I find myself even in the top 3 spot of a mission.  After spending hours on well, lets be honest LOSING mission after mission some co-op member is going to log in.  Drop a ton of gold and in one hour pass me up in the rankings and then they will have the nerve to encourage everyone to push harder before logging out.   I mean.  they did great and they meant well by being encouraging but DANG it can really get on ones nerves.

    I appreciate the gold buyers as they keep the game maker happy and in business.
    The gold buyers should appreciate players like me cause without my  non gold mission playing style they would be spending a whole lot more money if the only people they competed against used gold too.












  • TheGabi (US1)TheGabi (US1) US1 Posts: 117
    Gold sales will always be GGS  "bread n butter" and a viable option for players to purchase. 
    Make production prizes attainable for all  (125K eggs in a mission is bloody ridiculous)
    Decrease the frequency of Coopcha  (every third week would be a great start)
    Balance shelving limits against player level not production quota for unbalanced farms.
    in essence  "level the playing field so all players can be competitive"

    You did not answer my question gabi  how is any of what you said going to increase their gold sales they are having these CC to generate money for the company so if you don't want them that often how can they generate the income.  While I have been accused of being so negative towards GGS it has more to do with their lack of communication and transparency and not using their listening ears. When we ask for things from GGS we also need to think of their needs and why something is in place. So asking them to not have the CC twice a month for four days is taking from their income.  Now when players ask for a cat they can give us one and like the dog can make it so they can make some money off it,  or another farm, ect.  Hope that you understand the point I am making here.
    Geesh I thought it was pretty clear..  

    " Increase competitiveness and improve profits." 

       When you increase game satisfaction, and you improve a persons hope for a chance to win, you will have more competition, and more gold purchases, and more people working to try to WIN.  As it is most just work for the little prizes along the way, because the BIG prizes are out of reach.  Something as simple as making the top prizes available to the top three coops so they can grow stronger would be a major boost for most people.  IF the goal is attainable,  MORE will play.     
  • i love thos  63 gifts from  its its not hard to get them but  i dont care  about  top 10  ranks so all that hate CC twice per month can enjoy thos 63 gifts only  they are realy easy gifts
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    edited 13.02.2017
    I see what you are saying there Gabbi but I don't have high hopes that this would work in the gold league we end up there with the same three or five with the dandy coops keeping all others at bay but I am all for spreading out giving more prizes. Would this actually create the revenue they would lose doing only once instead of twice not sure but am sure those that are in those top coops would be happy to be able to keep some of their hard earned money. Went and checked your coop Gabi yes I do expect that you would want it to be once a month.
  • Katie R (US1)Katie R (US1) US1 Posts: 17
    edited 13.02.2017
    Damaria3, I fully understand that GGS needs to make money in order to offer a free game.  I fully agree with that and don't have a problem with it.  However, Coop Challenge no longer means anything when it's played as frequently as twice a month along with all the other events.  My concern is that if GGS keeps up the demand, people will leave because they can no longer afford it.  Which will eventually hinder their revenue.  The average working person cannot keep up the demands.  Granted, it is not mandatory, however, there are peeps that feel compelled to try and meet those demands.  Sooner or later, depending on their entertainment spending, they will leave and look elsewhere for entertainment.  If GGS values those customers, they may want to reconsider what they are doing.  I know GGS has laid of 200 employees which may explain the price increases and the constant means of getting peeps to spend gold, i.e. increase in events and challenges.
  • HAHAHAHAHAHAHAHA !!!  We must have struck a never with GGS.. They've buried this thread, and suddenly provide no easy access, switching similar posts from 2015 to the top of the menu... page #1. Unbelieveable... ROFLMAO !!!

    Hi there,@Cedar (US1)


    Just a bit of information to clear things up for those who are not very familiar with how the forum operates.
      
    GGS did not "bury" this thread.

    The moderators -- who are not employees  of GGS -- are responsible for keeping the forum neat and organised.  One of the ways we do that particular task, is to merge threads that deal with the same topics with each other.  This makes it easy for everyone to find all the information on one topic easily and in one place, otherwise they have to search through literally pages and pages of threads, trying to pull all the info together.

    Another thing you will notice is that, when anyone opens a thread for the very first time, it always defaults to the first page of the thread. However, once you've read some posts, it will always default to the last page you have read, so that you will immediately know where you last stopped, and be able to clearly see what is new and not yet perused by you.

    Nifty, isn't it.

    Welcome to the forum and I hope you will be able to find lots on interesting and helpful pieces of information here.

    Rowdy
  • Damaria3 (US1)Damaria3 (US1) US1 Posts: 1,737
    Well Katie I read that they have laid off 6oo employees in the last 6 months so lots going on there.
    Damaria3, I fully understand that GGS needs to make money in order to offer a free game.  I fully agree with that and don't have a problem with it.  However, Coop Challenge no longer means anything when it's played as frequently as twice a month along with all the other events.  My concern is that if GGS keeps up the demand, people will leave because they can no longer afford it.  Which will eventually hinder their revenue.  The average working person cannot keep up the demands.  Granted, it is not mandatory, however, there are peeps that feel compelled to try and meet those demands.  Sooner or later, depending on their entertainment spending, they will leave and look elsewhere for entertainment.  If GGS values those customers, they may want to reconsider what they are doing.  I know GGS has laid of 200 employees which may explain the price increases and the constant means of getting peeps to spend gold, i.e. increase in events and challenges.
    What has CC ever meant Katie when it is about who has the deepest pockets and if they want to stay number one they will keep buying that gold and using it to remain in that spot.  Now they have been giving out the dandy ducks where before coop apples were nice but would not affect the outcome of CC  so this has thrown things off balance.  It is not the games fault that peeps feel compelled or that the game needs to change what needs to change is the persons mindset in all fairness for those who want more to do and give the company more options to improve gold spending, but you are never obligated to buy or spend it in the game. I have taken up another game and am spending cash to play it bc there is not enough for me to do her now. So each persons situation is different and each person needs to make their own goals that suit them. 
  • Katie R (US1)Katie R (US1) US1 Posts: 17
    Hi Rowdy Rac,

    I must admit that when I went looking for my post yesterday, all the posts were jumbled up.  For example, you'd read a few posts made in 2015 mixed in with posts made in 2017 so it was confusing in reading.  But later in the day it seemed to have straightened itself out - at least for me lol.  Is there a way to fix that, even if it's something I need to do on my end?
  • Hi there, Katie :)

    I'm somewhat perplexed as to what might have happened to your thread yesterday.  

    Right now mine is definitely also in chronological order, for eg.  looking back I can see there was some discussion surrounding the topic on the 10th of December, it then flared up again on the 16th of December, then was quiet until 2 days ago (the 11th of February).

    So I cannot say for sure what the problem might have been but can only suggest that you may have had the thread open in your browser while it was being merged ?
    I did not do the merging myself so am not sure exactly of the time it happened but that might explain the "jumble".  
    In which case a reload of the page should straighten it out.
    In future, should you encounter the problem, please just reopen the page in a new tab.

    If you are still encountering problems afterwards, I would appreciate it if you'd send me a PM about it so that we might investigate further.

    Rowdy
  • Jiesta (NL1)Jiesta (NL1) Posts: 6,557
    edited 13.02.2017
    Hi Rowdy Rac,

    I must admit that when I went looking for my post yesterday, all the posts were jumbled up.  For example, you'd read a few posts made in 2015 mixed in with posts made in 2017 so it was confusing in reading.  But later in the day it seemed to have straightened itself out - at least for me lol.  Is there a way to fix that, even if it's something I need to do on my end?
    Rowdy Rac said:
    Hi there, Katie :)

    I'm somewhat perplexed as to what might have happened to your thread yesterday.  

    Maybe I can be of help here .... Yesterday evening CET when I took a look at the forum again, everything seemed to be jumbled up (2015/2016/2017) indeed, and green bars were missing in all posts (the only thing that divided the posts from each other was the hyperlink of the poster).
    Refreshing didn't help. I closed the forum and took another look (logged in again) after 30 minutes: then everything was in order and thus alright again.
    I took it for just a short glitch in the system, so no biggy to me ...

    don't know whether this explains things - just FYI
    Post edited by Jiesta (NL1) on
  • MRG1 (US1)MRG1 (US1) US1 Posts: 1,554
    edited 13.02.2017
    Rowdy Rac said:
    Another thing you will notice is that, when anyone opens a thread for the very first time, it always defaults to the first page of the thread. However, once you've read some posts, it will always default to the last page you have read, so that you will immediately know where you last stopped, and be able to clearly see what is new and not yet perused by you.
    This is something that is not always true, and is a little annoying. Often when I go to the forum and click on Recent Discussions, it shows there are new posts in a topic I have already opened. When I open the topic, sometimes it brings me back to posts I have previously read several days ago. 
    I am thinking this might be when a  post gets merged into the middle of another discussion maybe...



    Edit:  I don't want to derail the thread completely so I'm just going to edit a response in here, if you don't mind.  I think you are probably right about that, MRG.  When we merge we don't determine where particular posts go ourselves, Vanilla Forums automatically take all the posts involved and place them in chronological order.
    However, if there are any particular glitches we would definitely like to know about it so that it might be passed on to Vanilla and hopefully get fixed.

    Rowdy
    Post edited by RowdyRac (FormerMod) on
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