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Comments
When you need dragons, every zodiac drops, exept dragons.
When you need roosters, every zodiac drops exept roosters
When you need snakes, every zodiac drops exept snakes.
Strange, i can't find a pattern in this story.
@lost angel (INT1) Sorry to hear that you missed the fireworks
That is my question.
Why does the fireworkbooster say "x3" if it is "x9"?
Or is the orriginal one wrong?
Does that have to be 6?
What i think happened.
The orriginal was 6.
But with the game, they put in a -"x3" ( so
) and a +"x3"
The - is for normal times and the + is for firework times
Since it has been disclosed how bonus happiness works, namely hard ceiling on +25 % for each finished happiness sign, we can draw some conclusions on that: And I will qoute myself. Weird, is it?
Number of players have stated that dropping dog and pig is pointless after they'd reached 100 % as they don't add anything towards happiness. Well, true, but the same applies to happiness signs, only they start being pointless after they'd reached that hard capped 25 % bonus instead of just basic 100 % like dogs and pigs. So why not extend your comments/suggestions to these also? Both are pointless the same, right? Just starting at different time or level. As stated above, 8 signs were mostly pointless (depending on luck factor and deriving from empirical data) by the time we reached 100 % on Tiger. Two thirds of drops pointless about half way through. Than the longer we go, the bigger the proportion of pointless, untill at the end 11 out of 12 are pointless.
Cool. So at this point only 1 out of 12 (8.3 %) of special seeds, gold speed-ups or sea-weed speed-ups give you something usefull. More when lucky, even less when unlucky. What most players are probably also missing here is the fact, that in many cases it was like that all the way through from the start. This would, in some cases, render spamming the game with special seeds, sea-weed and gold speed ups the dumbiest and least efficient type of approach as about 92 % of it was literaly wasted!!!.
Well, luck based = potential for a lot of wasting.
NOTE: Don't get hanged on the fact that by the time we have only Snake to finish Dragon, Rabit and Tiger might still have some space for bonus so dropping them would not be entirely useless, just much less benefical then Snake, and useless in case you didn't make it with Snake anyway, but that's not the point. I've made that simplification on purpose to keep the main concept clear and easier to grasp. There already is enough gray ground for potential confusion and misunderstanding even without this aspect.
If your player level was:
45-59 : 1% of Snakes would be 135.15;
35-44 : 1% of Snakes would be 101.26;
25-34 : 1% of Snakes would be 76.2;
Full details at http://crazybigfarm.tk/events/annual/chinese_new_year/chinese_new_year.htm
Edit: Last year, GGS had an offer at the end of the event to complete the decoration at the cost of 2 gold per missing chip.
And guess what,
pay gold to get your'e decoration.
Most people stopt already playing for he decoration.
And now i "only" have to pay 12.500"gold for the last snake-zodiacs.
How stupid do you think i realy am, told everybody this when you started this event.
You can BUY the last for a lot of gold.
No suprises here